Hello. I come today with suggestions to make this server better. We have seen a disturbing trend where classic freeshards die because of either (1) negligence, example Uthgard or (2) too drastic changes, example Genesis. Phoenix looks like it may continue into #2 if things continue. Overall, I think we are getting too far from the classic experience most of us came to play and RvR is suffering because of high realm rank casuals being over-rewarded for simple mindless participation.
My suggestions:
1. Remove insane RP bonuses for zerg incentive and reward player kill multipliers. Give high feather bonus for zerging but not a lot of RPs. This satisfies your PvE'ers who want to get some minor RPs and major feather bonuses while AFK sticking zerg leaders and chasing down groups 50v8, but it also rewards the 8mans who go out of their way every night to play on a declining server population and follow the gvg list and wait for good fights. When you make it easier to zerg, you create an environment where competitive players (8v8ers) leave, and the server crumbles. The healthiest servers have a good balance of both sheep and wolves.
2. Reduce the realm switch timer and un-ban all players who ever bypassed it. You should be able to switch realms to balance action. If a realm is doing a relic raid, not only is it fairly obvious in the NF system, but with the advent of discord this information gets dispersed, anyway. Therefore, the argument that a realm switch timer prevents cross-realming is logically invalid and should be changed. I suggest a 2 hour switch timer. This gives your group time to play at least 2 realms most nights during primetime.
3. Remove realm point bonuses for participation. This game unfortunately is rewarding participation way too much. The result is an enormous zerg that is high rank for effectively doing nothing material to the endgame of daoc. They have so many toys to use and most of the full groups that are the foundation of this game have been chased off the server by high rank zergs blowing sos when they chase you down and outnumber you. It's so silly. The one thing uthgard did right was slow RR progression to reward player kills and make you feel like you had something seriously invested in your character as you scaled in rank. The fact that we have this many rr9+ chars and it's still been less than 12 months since launch should be telling; these are NOT people that play 24/7, these are casuals, zerging, and getting so much rank for killing doors and participating.
4. Just like you have ports for solo and small man, re-open OF (hib fronteir map) and make it a port that you can ONLY use if you're on the GVG list. You might be asking, why not EV? Well, OF has the flare of classic to it and has great open land for fighting between 8mans. Also the one problem with the OF maps was that zergs would block the milegates and prevent full groups from getting through. By allowing FGs to port into emain, you eliminate this problem.
Thank you for reading
My suggestions:
1. Remove insane RP bonuses for zerg incentive and reward player kill multipliers. Give high feather bonus for zerging but not a lot of RPs. This satisfies your PvE'ers who want to get some minor RPs and major feather bonuses while AFK sticking zerg leaders and chasing down groups 50v8, but it also rewards the 8mans who go out of their way every night to play on a declining server population and follow the gvg list and wait for good fights. When you make it easier to zerg, you create an environment where competitive players (8v8ers) leave, and the server crumbles. The healthiest servers have a good balance of both sheep and wolves.
2. Reduce the realm switch timer and un-ban all players who ever bypassed it. You should be able to switch realms to balance action. If a realm is doing a relic raid, not only is it fairly obvious in the NF system, but with the advent of discord this information gets dispersed, anyway. Therefore, the argument that a realm switch timer prevents cross-realming is logically invalid and should be changed. I suggest a 2 hour switch timer. This gives your group time to play at least 2 realms most nights during primetime.
3. Remove realm point bonuses for participation. This game unfortunately is rewarding participation way too much. The result is an enormous zerg that is high rank for effectively doing nothing material to the endgame of daoc. They have so many toys to use and most of the full groups that are the foundation of this game have been chased off the server by high rank zergs blowing sos when they chase you down and outnumber you. It's so silly. The one thing uthgard did right was slow RR progression to reward player kills and make you feel like you had something seriously invested in your character as you scaled in rank. The fact that we have this many rr9+ chars and it's still been less than 12 months since launch should be telling; these are NOT people that play 24/7, these are casuals, zerging, and getting so much rank for killing doors and participating.
4. Just like you have ports for solo and small man, re-open OF (hib fronteir map) and make it a port that you can ONLY use if you're on the GVG list. You might be asking, why not EV? Well, OF has the flare of classic to it and has great open land for fighting between 8mans. Also the one problem with the OF maps was that zergs would block the milegates and prevent full groups from getting through. By allowing FGs to port into emain, you eliminate this problem.
Thank you for reading