RvR - Ra's changes to balance the game. What should be done.

Started 14 Aug 2018
by Kloogyz
in Suggestions
Hi everyones,

If you ask any OF or Uthgard player what is the problem in terms of balance, everybody will sayGP and SOS, also maybe Ichor. Everbody knows these RAs are broken since 18 years. So if we want to balance the RVR and make the game better, we need to do something.

Uthgard 2 gave us the opportunity to check these unbalanced RAs in the light of 2k18. We saw alot of people complaining and alot of frustration.

At the end of the server we even saw people forming setups and groups just to abuse the mechanics of these RAs : alb tank setups with 2 minstrels, hib tanks setups to be unstoppable with 2 or 3 GP.
It's really something going against the quality of the game and so, if our goal is to make a 1.65 dream server we should not give the opportunity to abuse or to suffer because of these RAs. Also in order to keep the 1.65 spirit and the realm identities we should modify it but not delete it.

What can we suggest ?

-SOS : a SOS is always useful to reposition, to run out from something or to reach casters if you play a tanker. NF SOS allows that but doesn't allows to be an unstoppable machine landing styles and casting on the way. On NF we use to counter the SOS with speed warps or with another SOS.
There is none of these there so if we make Phoenix's SOS a NF SOS it will still a powerful weapon for groups playing normally and not searching to abuse mechanics. Also, NF SOS is breakable by everything but casting heals.

-GP : let's start talking about bard moc first. Few months ago we suggested to add bard moc. The main reason for that was to balance the GP nerf we asked, because most of the hib groups have barely 1 or 2 demezzers (alb groups have minst + sorcerer in every group, mids have 2 healers).
On hib it force you to play a full tanker 2bards or a caster setup with a ment and even with that you will not compete in term of demezzers against a 2sorc/minst or 2healers/sm setup.
And so you added the bard MOC and the GP nerf is now possible.
Press a button and purge 8 people at 1500 range is too much brainless. Adding a delay on the purge will maybe not solve the problem cause we think that range is the problem.
We suggest to make the GP a bolstering roar like heavy tanks on live server. A 250 pbae effect that will require to make choices and a minimum of coordination with a really strong visible animation (example: A big Pbaoe animation)

-Ichor : the actual 1.65 ichor is a very strong weapon to blank and strike groups from an insane distance, especially if we change SOS and GP which are actually 2 tools to escape from a bad ichor hit.
So we need to change the ichor to prevent easy blank mezzzes and also to make it more useful in a normal fight. To prevent abuses let's start with reducing the range from 1875 to 1600. Let's also add a 2.0 cast delay.
How to make it stronger in a normal fight : on NF ichor was a strong tool to reset root immunity. We can add this to allow shams to double root people.

All these changes should reduce the frustration of players who complain for years about these RAs. Keeping the specificity of OF but reaching as much as possible the NF balance. The more we can keep that game clear, simple and manage to get the MegaOP thing on control the more our game will be a quality game.

As a Team member, i really want you to realize theses changes gonna nerf the Team@game because we already know how to counter RA's dumping and they are strong against zergs. We trying to think about how keeping a healthy server online for a long time. Thoses changes gonna help pugs, smallman and global RvR feelings.

We waiting for your opinions,

See you all
Hend & Kloog
Tue 14 Aug 2018 3:20 PM by klaggorn
Kudos on the extremely well thought out post. My thoughts are that every realm has one of those op abilities, where some are better than others. I neither agree or disagree, but I am happy that you didn't say to give SOS, gp, and ichor to each realm like every other post does.

At the end of the day, this response provides 0 feedback to you, but I am interested in the topic at hand. I do think 250 range on gp is too low tho. There I contributed.
Tue 14 Aug 2018 7:17 PM by Quik
GP is OP.

Personally though, Hib is going to always be struggling so I really see no reason to make it worse.
Wed 15 Aug 2018 11:17 AM by Gohanssj
I mean, just to play devil's advocate, if any one of these were as OP as you say then that realm would absolutely dominate. They're all strong and don't really have counters but as with everything timing is crucial. And none of them are out and out game winners (actually except SoS that really needs looking at, essentially group charge [NF] at max speed).

I agree small tweaks might help, lower range on GP for example, and any offensive combat (by the person with SoS) should break SoS. But the problem is it opens up a can of worms for a review on every single RA.

For example, stealthers have major issues now as no TS or see hidden means that it's almost impossible to find another stealther unless you occupy the same pixel as them. By taking out those RA's (rightly or wrongly) they have caused new issues.
Wed 15 Aug 2018 11:33 AM by amoz
I really like the post even thou I disagree with most of the points.

SoS
Not needed. SoS is very powerful, most likely the most powerful RA in the game. However, from my own experience on Uthgard (rr4 on hib, almost rr8 on mid) people learned to play around it. As mids/hibs rise in ranks it loses some of it's power. At RR2, SoS is probably a click-and-win, at RR8, not at all.

GP
Range nerf is a fair point. But I would much rather see the insta heals nerfed (back to 15/20 or 10/15) which would lead to grps actually not running 3 druids.
5 minutes on single is plain stupid, it should not be up twice in a fight...

Ichor
Not needed. SoS, GP (or even AM/BoF/SB) can counter it pretty well. Stay awake and don't run setups that will crumble when touched (a common sight on Uthgard).
Root immunity reset is arguably more frustrating since there is very little counterplay towards it.

All in all you bring up a good discussion but I think you jump the gun. Let the game play out and let people adapt. If something is (statistically) grossly over- or underpowered, then take action.
Wed 15 Aug 2018 11:59 AM by keen
Just move to New RAs. Old RAs are imbalanced and poorly designed.
Wed 15 Aug 2018 12:18 PM by rafjord
i Like the ideas.
Wed 15 Aug 2018 12:19 PM by aso
its great as it is
each realm got his own specials

should not be changed!
Wed 15 Aug 2018 3:22 PM by daocgod
On uthgarb it was 1000 range on group purge which was pretty shitty. A 1500 range purge for 8 people AND pets is ridiculous.
Wed 15 Aug 2018 7:26 PM by Aincrad
daocgod wrote:
Wed 15 Aug 2018 3:22 PM
On uthgarb it was 1000 range on group purge which was pretty shitty. A 1500 range purge for 8 people AND pets is ridiculous.

1500 is not that ridiculous. This is pretty much exactly what SOS is but much better haha.

IMO it goes SOS>GP>Ichor

Most things are situational but SOS best RA in game imo. Is there even a range on SOS? If so, what is it?

I do not think anything should be changed with these 3 RA and keep them as they are. I do not want New RA.
Wed 15 Aug 2018 7:59 PM by faliv
Question is: who will spend 14 ra points for this? think none of these ra´s would be worth it with these changes. maybe gp as second single purge with benefits for 4 points more, but meh
Thu 16 Aug 2018 12:31 AM by Cirath
isn't SoS only 10 pts? I mean it being so weak and all why should it cost as much as the other class specific RA's.
Thu 16 Aug 2018 12:53 AM by Ceen
If you want a balanced setup, implement new RA. Most people asking for old RA play for nostalgia and are gone after a year of playing.
Thu 16 Aug 2018 12:59 AM by phixion
Yeah, not sure what the fascination is with OF and old RAs. NF and new RAs are far better.

NF has a better layout and the Keeps make for more interesting fights. New RAs are more balanced and give more satisfying character progression.

I’m surprised Phoenix decided to take this direction after people’s rose tinted specs were knocked off their face after Uthgard.
Thu 16 Aug 2018 2:28 AM by Niix
phixion wrote:
Thu 16 Aug 2018 12:59 AM
Yeah, not sure what the fascination is with OF and old RAs. NF and new RAs are far better.

NF has a better layout and the Keeps make for more interesting fights. New RAs are more balanced and give more satisfying character progression.

I’m surprised Phoenix decided to take this direction after people’s rose tinted specs were knocked off their face after Uthgard.

Is there a puke emoji :/
Thu 16 Aug 2018 7:04 AM by faliv
Ceen wrote:
Thu 16 Aug 2018 12:53 AM
If you want a balanced setup, implement new RA. Most people asking for old RA play for nostalgia and are gone after a year of playing.

new ra charge without speedwarp, bg or defensive toa stats
new ra batterie, casters going oom before the double bat ist even used up

much fun, much more balanced

if you do not have the green panic buttons by yourself, you are doomed under both settings. no difference
Thu 16 Aug 2018 7:24 AM by Fyi
Make sos like new frontier and problem is solved. End of story sos is the most op ra in the game
Thu 16 Aug 2018 11:24 AM by Kha
Fyi wrote:
Thu 16 Aug 2018 7:24 AM
Make sos like new frontier and problem is solved. End of story sos is the most op ra in the game

Mid has a bolt range instant win RA
Hib has a (no sorry 3 per group) freaking group purge to clear everything, will change a fight at every use, and as seen during beta they don't hesitate to double or tiple group purge on long fights ...
Sos has decent value compared to the two above. However i understand your pov, it's the best counter to the mid Iwin bolt range RA. So you may don't like it.

Thu 16 Aug 2018 7:39 PM by borkbork
Calling ichor an iwin is a joke. Only baddies get caught in a clump by ichor.
Fri 17 Aug 2018 7:32 AM by tormyboo
Kha wrote:
Thu 16 Aug 2018 11:24 AM
Fyi wrote:
Thu 16 Aug 2018 7:24 AM
Make sos like new frontier and problem is solved. End of story sos is the most op ra in the game

Mid has a bolt range instant win RA
Hib has a (no sorry 3 per group) freaking group purge to clear everything, will change a fight at every use, and as seen during beta they don't hesitate to double or tiple group purge on long fights ...
Sos has decent value compared to the two above. However i understand your pov, it's the best counter to the mid Iwin bolt range RA. So you may don't like it.



You must be really new to Daoc if u think ichor is a i win
Sat 18 Aug 2018 11:35 AM by Kloogyz
Very interesting feedbacks, thanks !
Sat 18 Aug 2018 11:54 AM by Dis
@Kloogyz

i think your points are good, but bringing the bard moc because u dont have 2 demezzer sounds a bit odd to me. If you need 2 demezzer, build a setup for it.
Alb is the only realm who cant play with a friar and all resists that well because friars are more then useless, even with det9. So if you wanna play with all resists on alb, either take a friar or deal with it...same goes to Hib, if you like 2 demezzer, play around a hybrid setup with menta or 2 bards. there is really no point in giving bards extra moc.

@SOS changes - i agree with the change if albs are hitting or casting something SOS should break, but nothing else.

@GrpPurge - most retarded "i dont give a fuck RA in game at the moment" even more powerfull since some of the boys who are blaming the sticksetups on uth now playing it himself. I´m ok with let it as is it, but reduce the range to 350radius or something, so they have to move a bit at least to un cc something.

@ichor just add a 2sec delay in, range and the rest should be like that.

more balance points to look at:

- speedbreaking problems
- melee dmg of bms/mercs
- single and grp instant timers
- minstrel pet mechanics (max it to red ones but reduce the resist rate, its simply retarded, they still attacking randomly teammates)
- nature druid pets stunning all the time without giving any kind of stun timer and u cant run away of them, it feels like they are sprinting
- tanks got AoM, but casters cant skill pd?

thats all what in my mind right now...no offense but i hope DEVS etc. are starting to work on things like that instead of all the RP-farm events.
Sat 18 Aug 2018 3:21 PM by Niix
My ideas:

@sos - agree it should break upon player engaging in any combat or their pets combat (theurg included)

@GP - change to a targeted purge for the Druid and his target (essentially two person purge)

@AoM and PD - please don’t change that, melee need all the help against caster extend groups in this meta

@ichor - never had problem with this, reduce range to 1500 if it’s that big of complaint
Sat 25 Aug 2018 2:28 PM by hend
Thanks you for all the interesting replies. I agree the fact we can discuss about how to change the RA's. For exemple what you suggested about the GP being a single + target purge. I'm also thinking about this but the reason i want a bolster is to keep the usual original imaginary players have about the RA (you get strike mezz boom you GP with a beautifull spell effect ), so we can make the GP more balanced for groups without breaking what old nostalgic players want, for exemple in a zerg fight or in a keep.
Thanks you for keep posting argumented answers.
Sun 26 Aug 2018 2:41 AM by Niix
Maybe give group purge a 5 second delay like NF
Purge1?
Sun 26 Aug 2018 8:16 AM by ShutenGlooten
Bigga wrote:
Sat 25 Aug 2018 11:46 PM
i dont like your suggestions. i want the real classic feeling, like no horses, no hastener, no endo

This guy gets it.
Sun 26 Aug 2018 6:12 PM by hend
Bigga wrote:
Sat 25 Aug 2018 11:46 PM
i dont like your suggestions. i want the real classic feeling, like no horses, no hastener, no endo

It actually exists. Its Uthgard 2, and this server failed because after 2 months of nostalgia, a strict 1.65 museum server is too hard core for 90% of the player base. Phoenix doesn't want to follow this and fail at his turn. Even Uthgard devs announced to stop being a strict 1.65 server because all the population left to play Phoenix.
Btw this is off topic. Lets just talk about the RAs.
Sun 26 Aug 2018 6:44 PM by kpax
i think this current phoenix version is just fine. And giving all cure nearsight made GP i think way less powerfull for sure and gave Albs and Mids more Options for their Setups. And the fact of long timers on strong ras like GP/SOS etc.. balances the game anyway. And many groups proved that u can beat GP/SOS/Icor etc in the past many times. I
Wed 10 Oct 2018 10:54 PM by Shinyuka
I would like to revive this conversation, and direct it towards a topic previously mentioned by the OP: bards having moc.

At the current state of the game, and after some field testing already done, I think the decision to give bards moc should be reviewed.
Having this RA, alongside with several other, general changes, is in my opinion a very unnecessary attempt to balance something that is fine as it is - but let me explain...

Heal Over Damage
Heals are very strong. They are faster and cheaper (~ 50%) than what they used to be on the vanilla 1.65. The major yellow major spec heal costs about 2% of your manapool, which means you can cast it ~50 times before you run out of mana - without using any replenishing skills.
I play cleric, and I very aggressively use the greater spec heal, and very rarely run completely out of mana (thanks to pots, mcl, rp and faster mana regen).

The stronger heals are compared to the damage one single player can generate, the more coordination is necessary in order to kill something. At this point, even 2 DD ( maybe even more) together sometimes cant kill anything, while 1 healer is free and able to heal.

Interrupt Over Heal
There is, however, one thing better than using very cost efficient heals - preventing the enemy from doing dmg in the first place. This can mean to interupt casters or to stop tanks from getting to their targets.


Where is the connection between the custom change of bards having moc and these claims?

At the current state of the server, bards are already incredibly strong - even without moc. They benefit alot from the heal changes, and they arent forced to play endu anymore - which is also a plus. Even more so, in a double bard setup, the 2nd one doesnt even need too many points into nurture, but can go deep into music and regrowth, which gives him access to the red major spec heal.

Conclusion
So in a game state where heal and rupt are stronger than ever, a class that already excels at both, is also the only one getting access to an RA which it originally didnt have.

Yes - bards are the main cc class of their realm and, unlike their counterparts of mid and alb, wouldnt have access to either quickcast or moc in order to demezz while under pressure. But they are also the only main cc class that can generate an incredible amount of rupt while being rupted and the only main cc class able to peel for themselves. They are just a powerhouse, and that is totally fine - but they dont need moc.

Yes, it forces some decisions on hib setups. You mostly want to have a 2nd demezzer (even though you have at least 2 GP), so you need to build with a mentalist or a 2nd bard. Both choices arent any terrible tho, it is quite the opposite. Plus, Mid/Alb have some setup restrictions on their own, and having to make decisions is one thing that makes these kind of games so special, I believe.
Wed 10 Oct 2018 11:34 PM by defiasbandit
Shinyuka wrote:
Wed 10 Oct 2018 10:54 PM
I would like to revive this conversation, and direct it towards a topic previously mentioned by the OP: bards having moc.

At the current state of the game, and after some field testing already done, I think the decision to give bards moc should be reviewed.
Having this RA, alongside with several other, general changes, is in my opinion a very unnecessary attempt to balance something that is fine as it is - but let me explain...

Heal Over Damage
Heals are very strong. They are faster and cheaper (~ 50%) than what they used to be on the vanilla 1.65. The major yellow major spec heal costs about 2% of your manapool, which means you can cast it ~50 times before you run out of mana - without using any replenishing skills.
I play cleric, and I very aggressively use the greater spec heal, and very rarely run completely out of mana (thanks to pots, mcl, rp and faster mana regen).

The stronger heals are compared to the damage one single player can generate, the more coordination is necessary in order to kill something. At this point, even 2 DD ( maybe even more) together sometimes cant kill anything, while 1 healer is free and able to heal.

Interrupt Over Heal
There is, however, one thing better than using very cost efficient heals - preventing the enemy from doing dmg in the first place. This can mean to interupt casters or to stop tanks from getting to their targets.


Where is the connection between the custom change of bards having moc and these claims?

At the current state of the server, bards are already incredibly strong - even without moc. They benefit alot from the heal changes, and they arent forced to play endu anymore - which is also a plus. Even more so, in a double bard setup, the 2nd one doesnt even need too many points into nurture, but can go deep into music and regrowth, which gives him access to the red major spec heal.

Conclusion
So in a game state where heal and rupt are stronger than ever, a class that already excels at both, is also the only one getting access to an RA which it originally didnt have.

Yes - bards are the main cc class of their realm and, unlike their counterparts of mid and alb, wouldnt have access to either quickcast or moc in order to demezz while under pressure. But they are also the only main cc class that can generate an incredible amount of rupt while being rupted and the only main cc class able to peel for themselves. They are just a powerhouse, and that is totally fine - but they dont need moc.

Yes, it forces some decisions on hib setups. You mostly want to have a 2nd demezzer (even though you have at least 2 GP), so you need to build with a mentalist or a 2nd bard. Both choices arent any terrible tho, it is quite the opposite. Plus, Mid/Alb have some setup restrictions on their own, and having to make decisions is one thing that makes these kind of games so special, I believe.

Bards are totally overpowered here. Making healing easy mode here is also unfortuante. Tell everyone you know. I certainly do.
Thu 11 Oct 2018 7:20 AM by Sei
Gohanssj wrote:
Wed 15 Aug 2018 11:17 AM
I mean, just to play devil's advocate, if any one of these were as OP as you say then that realm would absolutely dominate. They're all strong and don't really have counters but as with everything timing is crucial. And none of them are out and out game winners (actually except SoS that really needs looking at, essentially group charge [NF] at max speed).

Alb premade are absolutely dominating especially at low mid rank, all veteran players will agree with that. Maybe mid close the gap at higher rank considering the dump power of a healer with pr moc purge
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