Hi everyones,
If you ask any OF or Uthgard player what is the problem in terms of balance, everybody will sayGP and SOS, also maybe Ichor. Everbody knows these RAs are broken since 18 years. So if we want to balance the RVR and make the game better, we need to do something.
Uthgard 2 gave us the opportunity to check these unbalanced RAs in the light of 2k18. We saw alot of people complaining and alot of frustration.
At the end of the server we even saw people forming setups and groups just to abuse the mechanics of these RAs : alb tank setups with 2 minstrels, hib tanks setups to be unstoppable with 2 or 3 GP.
It's really something going against the quality of the game and so, if our goal is to make a 1.65 dream server we should not give the opportunity to abuse or to suffer because of these RAs. Also in order to keep the 1.65 spirit and the realm identities we should modify it but not delete it.
What can we suggest ?
-SOS : a SOS is always useful to reposition, to run out from something or to reach casters if you play a tanker. NF SOS allows that but doesn't allows to be an unstoppable machine landing styles and casting on the way. On NF we use to counter the SOS with speed warps or with another SOS.
There is none of these there so if we make Phoenix's SOS a NF SOS it will still a powerful weapon for groups playing normally and not searching to abuse mechanics. Also, NF SOS is breakable by everything but casting heals.
-GP : let's start talking about bard moc first. Few months ago we suggested to add bard moc. The main reason for that was to balance the GP nerf we asked, because most of the hib groups have barely 1 or 2 demezzers (alb groups have minst + sorcerer in every group, mids have 2 healers).
On hib it force you to play a full tanker 2bards or a caster setup with a ment and even with that you will not compete in term of demezzers against a 2sorc/minst or 2healers/sm setup.
And so you added the bard MOC and the GP nerf is now possible.
Press a button and purge 8 people at 1500 range is too much brainless. Adding a delay on the purge will maybe not solve the problem cause we think that range is the problem.
We suggest to make the GP a bolstering roar like heavy tanks on live server. A 250 pbae effect that will require to make choices and a minimum of coordination with a really strong visible animation (example: A big Pbaoe animation)
-Ichor : the actual 1.65 ichor is a very strong weapon to blank and strike groups from an insane distance, especially if we change SOS and GP which are actually 2 tools to escape from a bad ichor hit.
So we need to change the ichor to prevent easy blank mezzzes and also to make it more useful in a normal fight. To prevent abuses let's start with reducing the range from 1875 to 1600. Let's also add a 2.0 cast delay.
How to make it stronger in a normal fight : on NF ichor was a strong tool to reset root immunity. We can add this to allow shams to double root people.
All these changes should reduce the frustration of players who complain for years about these RAs. Keeping the specificity of OF but reaching as much as possible the NF balance. The more we can keep that game clear, simple and manage to get the MegaOP thing on control the more our game will be a quality game.
As a Team member, i really want you to realize theses changes gonna nerf the Team@game because we already know how to counter RA's dumping and they are strong against zergs. We trying to think about how keeping a healthy server online for a long time. Thoses changes gonna help pugs, smallman and global RvR feelings.
We waiting for your opinions,
See you all
Hend & Kloog
If you ask any OF or Uthgard player what is the problem in terms of balance, everybody will sayGP and SOS, also maybe Ichor. Everbody knows these RAs are broken since 18 years. So if we want to balance the RVR and make the game better, we need to do something.
Uthgard 2 gave us the opportunity to check these unbalanced RAs in the light of 2k18. We saw alot of people complaining and alot of frustration.
At the end of the server we even saw people forming setups and groups just to abuse the mechanics of these RAs : alb tank setups with 2 minstrels, hib tanks setups to be unstoppable with 2 or 3 GP.
It's really something going against the quality of the game and so, if our goal is to make a 1.65 dream server we should not give the opportunity to abuse or to suffer because of these RAs. Also in order to keep the 1.65 spirit and the realm identities we should modify it but not delete it.
What can we suggest ?
-SOS : a SOS is always useful to reposition, to run out from something or to reach casters if you play a tanker. NF SOS allows that but doesn't allows to be an unstoppable machine landing styles and casting on the way. On NF we use to counter the SOS with speed warps or with another SOS.
There is none of these there so if we make Phoenix's SOS a NF SOS it will still a powerful weapon for groups playing normally and not searching to abuse mechanics. Also, NF SOS is breakable by everything but casting heals.
-GP : let's start talking about bard moc first. Few months ago we suggested to add bard moc. The main reason for that was to balance the GP nerf we asked, because most of the hib groups have barely 1 or 2 demezzers (alb groups have minst + sorcerer in every group, mids have 2 healers).
On hib it force you to play a full tanker 2bards or a caster setup with a ment and even with that you will not compete in term of demezzers against a 2sorc/minst or 2healers/sm setup.
And so you added the bard MOC and the GP nerf is now possible.
Press a button and purge 8 people at 1500 range is too much brainless. Adding a delay on the purge will maybe not solve the problem cause we think that range is the problem.
We suggest to make the GP a bolstering roar like heavy tanks on live server. A 250 pbae effect that will require to make choices and a minimum of coordination with a really strong visible animation (example: A big Pbaoe animation)
-Ichor : the actual 1.65 ichor is a very strong weapon to blank and strike groups from an insane distance, especially if we change SOS and GP which are actually 2 tools to escape from a bad ichor hit.
So we need to change the ichor to prevent easy blank mezzzes and also to make it more useful in a normal fight. To prevent abuses let's start with reducing the range from 1875 to 1600. Let's also add a 2.0 cast delay.
How to make it stronger in a normal fight : on NF ichor was a strong tool to reset root immunity. We can add this to allow shams to double root people.
All these changes should reduce the frustration of players who complain for years about these RAs. Keeping the specificity of OF but reaching as much as possible the NF balance. The more we can keep that game clear, simple and manage to get the MegaOP thing on control the more our game will be a quality game.
As a Team member, i really want you to realize theses changes gonna nerf the Team@game because we already know how to counter RA's dumping and they are strong against zergs. We trying to think about how keeping a healthy server online for a long time. Thoses changes gonna help pugs, smallman and global RvR feelings.
We waiting for your opinions,
See you all
Hend & Kloog