gotwqqd wrote: ↑Wed 4 Sep 2019 12:29 AM
Is it possible that some information packets get delayed in transit?
Target changed
Packet A sent with target switch.
1/2 second passes
Command to attack
Packet B is sent with attack command
Packet A is lost or delayed in transit and arrives after packet B
Well, DAoC uses tcp ports, so TCP packets will get retransmitted and reordered, but if your connection
is bad it may retransmit a few times, by that time the server will have been updated but your client will
not have gotten the packets yet.
It would be worse if the game used UDP, where packets can just get silently dropped.
(Most early games were UDP, like Doom, Quake, etc)