REVOLTE wrote: ↑Mon 2 Sep 2019 5:58 AM
so you need...20k feathers. are you telling me theres no way a casual player can get his hands on a measly 20k without help? cmon.
Sepplord wrote: ↑Mon 2 Sep 2019 7:01 AM
what class needs 4featehr items?
Agreed.
You could build a featherless temp (beneath procs) for the beginning.
Let us agree that we should make this server as welcoming as possible for entirely new players (ofc, not under any circumstances and not without any effort) and that the focus somehow lays on RvR.
How motivating is it to tell a new player that he needs to build a featherless temp first in order to farm feathers for a proper / final temp?
Even the featherless temp takes time and resources to build and while the Herald shows that some people still have no life (or a great life with lots of time) after 20 years of DAoC most of the playerbase seems to have a restricted amount of time available.
I agree, a Healer temp is quite easy in terms of utility / costs and charges needed.
You could build a featherless temp, but again, building a low budget temp in order to farm for the final temp is quite a weak argument and not motivating at all.
About 40k feathers (with encounter) or 20k (tg vest) + 8-20p (tasty chunk or tiara) for a good temp.
Probably 80k+ for optional charges (D/Q debuff, mhb, selfbuffs, etc.). Nothing you really NEED but something you WANT because they can be gamechanging in many situations and even essential for some classes.
Additional costs for procs, armor parts and so on.
Not everyone plays a Healer or another class easy to get temped.
The general costs and neccesity of optional charges (d/q debuff, selfbuffs, mhb, dd charges, etc.) are for sure higher, depending on class and playstyle.
As I said, the main problem exists for new players (especially for the first character) without any social help.
The core question should be "How can we motivate those players to begin and stay on Phoenix?".
The "Build a discount temp first and a proper one later on." doesn't sound motivating at all.
The encounter system (probably introduced to guarantee a certain amount of epic raids) failed by now and make things more complicated.
The idea for the "new" feather system got shelved after an outcry of people who didn't even understand the idea of the new system.
Farming feathers in a proper way is only viable for players with Temps, only available for certain classes and only if you know the right people to farm them with.
Nearly nobody sells feathers for platin these days.
Again, this is only a problem for entirely NEW players. New players we desperately need.
It is difficult to find a proper middle way between "gear for free" and "huge time invest to start with RvR" and I am not flaming at all.
All I say is that times have changed (daily tg raids) and that at the current state the required resources and time needed to properly participate in RvR, is not welcoming for entirely new players at all.
I highly doubt that reduced feathers costs (up to some free feathers) for the first lvl 50 character (or highest hours played) of each account would have negative effects on the economy but for sure have positive effects on population.
Thanks for the konstructive input and thanks for Phoenix.
Greetings