Purge should restore health from con debufs and give imunity

Started 24 Aug 2019
by Hawkaye
in Suggestions
Getting hit for 400 + health instantly from assassins env poison then purging it and getting instantly hit for another 400 + health damage because of the lame /switch they have here is way OP and needs to get changed. Assassins essentially get to do 800 + damage to you in less than 2 sec . If you Purge it you should get the hit points back and get immunity to the env poison making purging the poison actually useful rather than detrimental.
Sat 24 Aug 2019 5:05 AM by ExcretusMaximus
No.

Everything that has an effect on you doesn't need an immunity.
Sat 24 Aug 2019 5:38 AM by Khogor
+1 for getting Back the health after purge .
Sat 24 Aug 2019 7:26 AM by Lillebror
Hawkaye wrote:
Sat 24 Aug 2019 3:48 AM
Getting hit for 400 + health instantly from assassins env poison then purging it and getting instantly hit for another 400 + health damage because of the lame /switch they have here is way OP and needs to get changed. Assassins essentially get to do 800 + damage to you in less than 2 sec . If you Purge it you should get the hit points back and get immunity to the env poison making purging the poison actually useful rather than detrimental.

Dont you Get back the hits if you purge before you Get hit again?

If a debuffed target take damage the hit loss stay
Sat 24 Aug 2019 8:28 AM by Turano
Hawkaye wrote:
Sat 24 Aug 2019 3:48 AM
Getting hit for 400 + health instantly from assassins env poison then purging it and getting instantly hit for another 400 + health damage because of the lame /switch they have here is way OP and needs to get changed. Assassins essentially get to do 800 + damage to you in less than 2 sec . If you Purge it you should get the hit points back and get immunity to the env poison making purging the poison actually useful rather than detrimental.
Great, another one that has no idea how the game works but demands changed based on his non existent knowlage.
When con debuffed you loose max HP, not actual HP. So if you get hit by a con debuff and you are at 1200/1200 HP and then purge you are at 1200/1600 HP. If you get hit with con debuff again you are back to 1200/1200.
Where exactly did you get hit twice for 400 here?
Sat 24 Aug 2019 8:28 AM by Wooshh
The immunity makes sense
Sat 24 Aug 2019 1:47 PM by cere2
Lillebror wrote:
Sat 24 Aug 2019 7:26 AM
Hawkaye wrote:
Sat 24 Aug 2019 3:48 AM
Getting hit for 400 + health instantly from assassins env poison then purging it and getting instantly hit for another 400 + health damage because of the lame /switch they have here is way OP and needs to get changed. Assassins essentially get to do 800 + damage to you in less than 2 sec . If you Purge it you should get the hit points back and get immunity to the env poison making purging the poison actually useful rather than detrimental.

Dont you Get back the hits if you purge before you Get hit again?

If a debuffed target take damage the hit loss stay

Nope. I have been con debuff by casters that never hit me....once timer goes away, still have loss of % of health.
The way they code it, I'm not sure it can be changed to give back HP if purged/time runs out etc.
It's a bad design I agree since it's essentially free instant 400 damage etc that they can't get back.
Sat 24 Aug 2019 2:14 PM by gotwqqd
When you get a con buff you don’t get all the hits instantly you need to heal up to max
Sun 25 Aug 2019 6:31 AM by easytoremember
...CON debuff doesnt actually damage you
Like if an assassin PA's you with enervating poison and does 600 damage, you end up with only 200 hp mssinh from your now -400 hits state

If you purge that you are now missing 600 hp but the amount of hp you actually have upon purging doesn't change
Sun 25 Aug 2019 6:00 PM by pollojack
Get a UI that shows % HP. You will see once a con debuff wears off you gain your possible max health back. When redebuffed you lose your MAX possible hits not current hits.
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