(main idea) To me, it seems antiquated that money should act as a constraint on RvR activity. RvR is the point of the game, and there shouldn't be gates withholding people from engaging in it, whether it be taking towers, keeps, or repairing the doors afterwards. One person attacking a tower provides another group with the ability to defend. It is a core part of the game, and I don't see money being a relevant or useful constraint in any way.
(secondary idea) I think it is advisable that players can only carry one siege weapon at a time. It should be the responsibility of the group to carry multiple siege weapons. The easiest way to do this might simply be through item-weight. Make it such that they are quite heavy. This would naturally make it such that most players can only carry one, but perhaps some buffed tanks able to carry two.
Thoughts?
(secondary idea) I think it is advisable that players can only carry one siege weapon at a time. It should be the responsibility of the group to carry multiple siege weapons. The easiest way to do this might simply be through item-weight. Make it such that they are quite heavy. This would naturally make it such that most players can only carry one, but perhaps some buffed tanks able to carry two.
Thoughts?