Kemoauc wrote: ↑Sat 10 Aug 2019 3:06 AM
Freedomcall wrote: ↑Fri 9 Aug 2019 5:22 PM
Kemoauc wrote: ↑Thu 8 Aug 2019 7:03 PM
I don't because my positional styles don't really offer anything special (snares only). It would be slightly more damage due to higher growthrates but I would likely fail some of the sidestyles and would probably lose that dmg that I gain again. Swapping s/s <-> 2hand between styles make sidestrafing slightly harder too because you want to queue an anytimer with your sidestyle in case you miss the strafe timing or get snared etc. which means that I would have to swap earlier i.e. before the attack recovery is over to make use of the stylequeue which, in turn, would mean I have to spend more time without block. At the moment I can chose to wait with my attack until my opponents attack came through and get a chance to block it.
I actually tried to go dual 2hand damage type spec without shield for a few days (slash + crush 2handed only) and I could land my sidestun fairly reliably. It was a nice damage boost against everything slash is weak against but in the end I changed back because the stun is too long (everyone has purge) and in a chain which makes it too complicated in 1vsx. I also lost quite some defense and utility for it: numb is just a great style for example. In the case of pala I have so many points that I don't really sacrifice anything for slam though which is not the case for all classes.
OK. I asked you because I was so surprised when i saw your "A sidestun is basically an anytimer as well" theory.
And that sounds like sidestyles are far from anytimer.
I gave you a list of reasons why I don't value using my sidestyles not that they are particularly hard to land. Most of these reasons don't apply to other classes with good positional styles such as rangers/hunters, valewalkers, any kiting class with a side/back snare. In most cases they don't have the option to swap weapons and can properly queue the styles, the positional stun/snare ist the first in a chain, they wouldn't have enough skillpoints to get an anytimer stun without sacrificing most of their damage, they don't trade in defense (block) etc. There is almost no downside to them to try to side strafe because alternatively they would just spam their anytimer/reactional styles.
Any competent player will side or backstyle you and it is very very hard to avoid - especially side positionals which basically just require a tiny bit of movement right before the hit. Just watch Feanira's hunter video for example and see how she lands the backstun in every fight: https://www.youtube.com/watch?v=CRKlqXl0vEA
Especially for classes that only have a limited amount of skill points to increase their melee dmg output, the existence of a direct positional stun is very very valuable. They get to put all their points in the main weapon line and do more damage generally but still get to stun their opponents fairly consistently - maybe it is not exactly an anytimer in all cases but it is close if the player is used to land them.
These classes are also way less bothered by people purging the stun because they did not give up any fighting power to get the stun in the first place which is why I can understand that in the other thread scouts are complaining about cd stun while having slam themselves - which is what I was replying to.
0.88 growthrate for pally 2h is not a "Slightly more dmg" compared to 0.59 anytimer Rile.
0.88 is the just same as after parry chain. Don't you queue your parry chain for that 'slightly more dmg'?
0.29 difference itself is a good reason to spam if you think sidestyle is "anytimer".
You say ranger/hunters/VW have nothing to sacrifice when landing positionals, but that is not true.
anytimer has to guarantee 100% landing, and this is why we make a queue of reactive-anytimer or positional-anytimer queue.
If sidestyles=anytimer, you should be able to make a queue of reactive-sidestyle, but can you do that?
Trying to land a sidestyle basically means he has sacrificed queueing reactive styles, and you lose dmg when you evade/parry while trying to land sidestyle.
Actually, the illusion of side/rearstyle being equal to anytimer only occurs against enemy that sticks all the time in duel.
I'm very sure you will have a hard time landing positionals to players that don't stick and use mouse pan.
Yes, you can still land positionals against them too, but if you can't land "anytime you want", that is not an anytimer anymore.