For those that don't know, Thidranki is the only active BG and has a loyal player base. As one of those loyal players I would like to see the devs give Thidranki a single patch to tackle some of the glaring issues. Here are a few issues and suggestions.
Issue - The Map
Thidranki uses the old map and it's really very small given the number of players i've seen in there from time to time. Also there's a balance issue here, as Albion has a really short run to CK making defence quite easy.
Suggestion - Make Thidranki use the NF map
Issue - Buffs Pots
Like it or not buff pots are here to stay but in Thidranki some classes have to juggle an unreasonable number of pots just to stay buffed. For example, a Blademaster needs Might, Deftness, Strength, Fortitude, Dexterity, Haste, invigoration and situationally a Healing and Endurance Healing pot.
Suggestion - Lower the Combined Forces usage level from 30 to 20.
Issue - Forest Adders
The snakes in Thidranki ruin so many decent fights as it's often difficult to see them given the uneven terrain.
Suggestion - Given that there are lot of superior charmable mobs in Thidranki, please just remove the snakes. Nobody wants to PvP in a mob heavy zone.
Issue - Skill balance
Many skills are overpowered at level 20-24 and need adjustment in the interests of fair play. This may not be an exhaustive list but here are some examples:
Nearsight - The only counter is very high in the healing line causing healers to have virtually no sub spec to get the cure. The cure also has an unreasonably long cast. Suggest moving to 10 in the healing line and all all versions of the spell need their cast time normalised. I'm sure it's possible to differentiate the later version in a better way.
Albions Crush Stun - The 2 part any time chain of Bludgeon > Contusions is grossly overpowered in Thidranki to the point that every Alb melee uses it, even Reavers. I suggest the stun should be reduced to 3 seconds in line with other melee stuns of the same level.
Midgard Healer Stun - Both the single target and AOE version of this stun lasts way longer than anything Alb or Hib have in Thidranki, suggest the lower levels of the spells be rebalanced to be no more than 5 seconds in duration at level 20 - 24.
Minstrel Mezz (pulse) - This mezz lasts way longer than the delve value of 20 seconds at level 24 yet I have seen this mezz last 30 seconds or more, needs investigation.
Assassin unbreakable snares - Given the rarity of purge and the relative weakness of casters at this level, I would suggest making all low level snares break on damage.
Theurgist Ice Pet damage with speed decrease - The scaling of this spells damage is out of balance and the whole line needs redistributing, for example the level 1 nuke does 46 damage!! The level 18 nuke from this FnF pet has a delve of 97 compared to an animist FnF pet of level 16 with a delve of 61. The animist pet also has no snare.
Issue - Key skills not yet available
Some classes simply don't have some of their key skills to allow them to compete at level 24 or if they do have a key skill, its overly weak. This may not be an exhaustive list but here are some examples:
Friar - Armour Absorb buff is not available at all and they don't get a taunt skill until 29 staff. Suggest lowering the level of the first 2 absorb buffs and also lowering Friars Boon to level 6.
Shaman - AOE Disease is unavailable at level 24, suggest lowering the first version of the skill from 27 to 24.
All classes with Cure Mezz - Should be granted at level 24.
All casters - All casters are get the first armour absorb at 30, suggest lowering to 24.
Please post any other ideas in the hope that a dev reads this thread.
Issue - The Map
Thidranki uses the old map and it's really very small given the number of players i've seen in there from time to time. Also there's a balance issue here, as Albion has a really short run to CK making defence quite easy.
Suggestion - Make Thidranki use the NF map
Issue - Buffs Pots
Like it or not buff pots are here to stay but in Thidranki some classes have to juggle an unreasonable number of pots just to stay buffed. For example, a Blademaster needs Might, Deftness, Strength, Fortitude, Dexterity, Haste, invigoration and situationally a Healing and Endurance Healing pot.
Suggestion - Lower the Combined Forces usage level from 30 to 20.
Issue - Forest Adders
The snakes in Thidranki ruin so many decent fights as it's often difficult to see them given the uneven terrain.
Suggestion - Given that there are lot of superior charmable mobs in Thidranki, please just remove the snakes. Nobody wants to PvP in a mob heavy zone.
Issue - Skill balance
Many skills are overpowered at level 20-24 and need adjustment in the interests of fair play. This may not be an exhaustive list but here are some examples:
Nearsight - The only counter is very high in the healing line causing healers to have virtually no sub spec to get the cure. The cure also has an unreasonably long cast. Suggest moving to 10 in the healing line and all all versions of the spell need their cast time normalised. I'm sure it's possible to differentiate the later version in a better way.
Albions Crush Stun - The 2 part any time chain of Bludgeon > Contusions is grossly overpowered in Thidranki to the point that every Alb melee uses it, even Reavers. I suggest the stun should be reduced to 3 seconds in line with other melee stuns of the same level.
Midgard Healer Stun - Both the single target and AOE version of this stun lasts way longer than anything Alb or Hib have in Thidranki, suggest the lower levels of the spells be rebalanced to be no more than 5 seconds in duration at level 20 - 24.
Minstrel Mezz (pulse) - This mezz lasts way longer than the delve value of 20 seconds at level 24 yet I have seen this mezz last 30 seconds or more, needs investigation.
Assassin unbreakable snares - Given the rarity of purge and the relative weakness of casters at this level, I would suggest making all low level snares break on damage.
Theurgist Ice Pet damage with speed decrease - The scaling of this spells damage is out of balance and the whole line needs redistributing, for example the level 1 nuke does 46 damage!! The level 18 nuke from this FnF pet has a delve of 97 compared to an animist FnF pet of level 16 with a delve of 61. The animist pet also has no snare.
Issue - Key skills not yet available
Some classes simply don't have some of their key skills to allow them to compete at level 24 or if they do have a key skill, its overly weak. This may not be an exhaustive list but here are some examples:
Friar - Armour Absorb buff is not available at all and they don't get a taunt skill until 29 staff. Suggest lowering the level of the first 2 absorb buffs and also lowering Friars Boon to level 6.
Shaman - AOE Disease is unavailable at level 24, suggest lowering the first version of the skill from 27 to 24.
All classes with Cure Mezz - Should be granted at level 24.
All casters - All casters are get the first armour absorb at 30, suggest lowering to 24.
Please post any other ideas in the hope that a dev reads this thread.