Are Raids dead on hib?

Started 28 Jul 2019
by ddelmarle
in Hibernia
whats happening here? nothing since a week, there is lot of people that want to do the raid but no one wanna take the lead. It feel it will be less and less with time.
i only see like 10 people interested in doing GD. is there still people that need credits for the shop?
Sun 28 Jul 2019 7:15 AM by CronU
i guess the mainreason is that it's simply not worth to put work into it.
95% of the population already got the credit.
And its def. not worth to run it for feathers, with ds/hoh are way more effective ways to farm feathers then forming/leading a long unrewarding Galla Raid.

This is the same in all 3 Realms btw.
Sun 28 Jul 2019 1:33 PM by ExcretusMaximus
CronU wrote:
Sun 28 Jul 2019 7:15 AM
This is the same in all 3 Realms btw.


No it's not; Midgard and Albion both see 3-5 epic raids a week.
Mon 29 Jul 2019 5:37 AM by leastofthem
I've been in the same boat and have been waiting for raids to happen the past 2 weeks now and finally managed to get into a galla raid Sunday EU afternoon time.

I've noticed raids happening more frequently in Alb in both EU and NA times but it seems super dead on hib.

I guess it does happen, you're just more likely to see one happening on a weekend than on weekdays whereas its more regular in other realms.
Mon 29 Jul 2019 6:04 AM by Moid
This is not a good sign for Hib or the server overall. I keep seeing people argue that Hib isn’t underpopulated but this type of observation is yet more evidence it is. I fully expect people to come up with all sorts of reasons why this is not evidence of a problem, which of course has already occurred above.
Mon 29 Jul 2019 8:28 AM by mze
To be honest, people would be raiding if there was any reward for the given character doing the raid. For example, give the character an addition to certain reskins,

raiding galla -> more choices on weapons
raiding dragon -> more choices on armour
raiding fomor -> more choices on head pieces
raiding frontier -> more choices on cloaks

Just an example, you could also alter this to unlocking certain choices only after 5 or 10 raids.
This would motivate people to raid, get their encounters and with every new toon they would have to raid again (if they want the reskins) !
Mon 29 Jul 2019 9:42 AM by Aph
If we are talking pve, hib is a solo farm realm. The rate you farm plat with an animist alone works against forming and joining raids. The fact that you are able to trade your feathers between your own toons makes (and that credit is account wise) makes raids insignificant to anyone that played the first couple of months.

I guess the devs could solve the issue by removing the need for credit to purchase the different items, but a far better solution would be to pick yourself up and form a raid? At least give it a good try and schedule it a week before in here. Try to ally yourself with someone that ran it before (tactics are very mundane) so you can spam some binds and be able to navigate.

The moment they remove credit nobody will ever set foot in the old, nostalgic raids ever again.
Mon 29 Jul 2019 11:41 AM by ddelmarle
i would love to see change on shop instead, like you can buy items with 10% inferior stats, but still have the "full version" only available in raid
Tue 30 Jul 2019 2:04 AM by leastofthem
Aph wrote:
Mon 29 Jul 2019 9:42 AM
If we are talking pve, hib is a solo farm realm. The rate you farm plat with an animist alone works against forming and joining raids. The fact that you are able to trade your feathers between your own toons makes (and that credit is account wise) makes raids insignificant to anyone that played the first couple of months.

I guess the devs could solve the issue by removing the need for credit to purchase the different items, but a far better solution would be to pick yourself up and form a raid? At least give it a good try and schedule it a week before in here. Try to ally yourself with someone that ran it before (tactics are very mundane) so you can spam some binds and be able to navigate.

The moment they remove credit nobody will ever set foot in the old, nostalgic raids ever again.

It's a matter of reward; if they just bumped up the feathers reward to make it so you can purchase a chest from just the one run, its suddenly a lot more appealing.

Currently you can just run the new instance (halls) and get enough feathers in 1 to 2 hours.
Thu 1 Aug 2019 3:12 PM by Aph
leastofthem wrote:
Tue 30 Jul 2019 2:04 AM
It's a matter of reward; if they just bumped up the feathers reward to make it so you can purchase a chest from just the one run, its suddenly a lot more appealing.

Currently you can just run the new instance (halls) and get enough feathers in 1 to 2 hours.

That is a valid option I agree. I suppose the reasoning behind not increasing feathers in raids is to prevent more feathers to enter the economy. That said I think that the current difference in feather gain between raid and instance is too vast. It has to be at least equal since the raids are seemingly harder to form and execute.
So either decrease the feather gain from instances or increase feather gain from raids - or add another incentive to raids.
Tue 6 Aug 2019 7:08 AM by Sepplord
the thing with better farm in raids is that the raids are really easy to zerg down and tag along half afk, as soon as sufficient numbers are present

DS (and assumably HoH..haven't been there yet) are much harder to do, in the way that you need strong characters and everyone has to be active and follow the mechanics. If you put in a certain amount of effort and have circle of people to regularly/fast put groups together the feather farm there gets MUCH faster, but you won't be able to idle your way there, which many early starters on the server were able to do.


not really sure how to solve it without making one solution far superior compared to the rest, making encounter-credits accessible by any other means would probably kill the SI-raids for good. But i can't think of a solution that would make me want to go raiding again, without me feeling annoyed that i "have" to do it again, despite "being done"
Wed 7 Aug 2019 1:13 AM by leastofthem
Sepplord wrote:
Tue 6 Aug 2019 7:08 AM
the thing with better farm in raids is that the raids are really easy to zerg down and tag along half afk, as soon as sufficient numbers are present

DS (and assumably HoH..haven't been there yet) are much harder to do, in the way that you need strong characters and everyone has to be active and follow the mechanics. If you put in a certain amount of effort and have circle of people to regularly/fast put groups together the feather farm there gets MUCH faster, but you won't be able to idle your way there, which many early starters on the server were able to do.


not really sure how to solve it without making one solution far superior compared to the rest, making encounter-credits accessible by any other means would probably kill the SI-raids for good. But i can't think of a solution that would make me want to go raiding again, without me feeling annoyed that i "have" to do it again, despite "being done"

There's pros and cons to just doing either raid or DS/HoH. On one hand in order to get a raid going, you're gonna need numbers and have to somewhat coordinate an absurd amount of people to do it. For doing that, you get feather and credit rewards.

DS/HoH requires only 8, albeit active players to do it. This happens on a more frequent basis and can be done by multiple groups without needing to coordinate one huge raid to do so. It can also be much much faster to do than raids.

I know for sure that if raid feather rewards were better I'd do it again just for the chance of loot and failing that I'd at least get enough feather rewards to warrant me being there for 2 to 3 hours. I'd definitely still do DS/HoH again in spite of this.

Increasing rewards in raids will not devalue the rewards in DS/HoH as both method of gaining feathers have very different entrance requirement, one requiring numbers and the other requiring MUCH less players but at least attentive and skilled ones.
Thu 8 Aug 2019 8:01 PM by Turano
You also need specific classes for the instances while everyone can be helpful in a raid as long as he/she is active
Fri 9 Aug 2019 2:31 PM by elninost0rm
Turano wrote:
Thu 8 Aug 2019 8:01 PM
You also need specific classes for the instances while everyone can be helpful in a raid as long as he/she is active

This is the problem. Pigeonholed setups should not really be a thing. I am totally okay with DS and HoH requiring active, attentive players. That's not the issue. Having lead about 20 runs on Hib myself, it gets grating when you get all kinds of tells from casual folks like "Hey, chanter here, I'd love to come," and then telling them that every lost animist is going to either increase the chances of the raid wiping entirely OR taking 2 or 3 hours to finish. As a leader, I want to make things as efficient as possible for those in the group, and right now, that is strictly accomplished with very specific setups. That shouldn't be the case. Either relax the lazy DPS check mechanics (IE: mezzing certain mobs and having to kill the others quickly enough), drop the HP pools, or some other method of achieving the same result.

Please note I am NOT saying they need to be less difficult. That's not my goal here. My goal is that they should be more FLEXIBLE and encourage just as much class participation from a wide variety of folks that are willing to actively participate in the instance. I want people to work for it. The raids are engaging and fun, and some of the mechanics are neat. I just don't expect a person to quickly roll up an Animist, Tank, or VOID Eld (of all things) in order to participate.
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