Can we get celt or shar please.
Mids have norse and albs have briton. Just makes sense.
Mids have norse and albs have briton. Just makes sense.
Ownnyn wrote: ↑Sat 3 Aug 2019 1:16 PMStill waiting for a logical reason against celt or shar.
20 more str/con but 20 less dex/quick
More dmg per hit but less attack speed
More hp but less evade.
And its still on par with what albs/mids have access too.
Numatic wrote: ↑Sat 3 Aug 2019 2:33 PMOwnnyn wrote: ↑Sat 3 Aug 2019 1:16 PMStill waiting for a logical reason against celt or shar.
20 more str/con but 20 less dex/quick
More dmg per hit but less attack speed
More hp but less evade.
And its still on par with what albs/mids have access too.
Due to armor resistances, NS's already have a dmg advantage going blades. In essence you are asking for a buff for a class that has a 20% advantage against SBs and a 10% advantage against slash infils which comprise a majority of the classes they fight
If they gave SBs a crush spec (hell even thrust) I'd be okay with it. The 20 less dex means nothing for a str based weapon. Therefore the only thing you really lose is qui. A 75 dex/qui debuff reduces evade chance by about 2%. So you're talking less than a 1% difference for the dex loss. Yet you gain more dmg and higher weapon skill.
I'm not saying Celtic NS shouldnt exist. But it's not as simple since NS is probably in the best spot already when it comes to the assasin war.
Ownnyn wrote: ↑Sun 4 Aug 2019 9:12 AMAnd news flash....its not a new idea.....not only has celt been available as NS for years.....it didnt break the game....at all.
Ownnyn wrote: ↑Sun 4 Aug 2019 9:12 AMNumatic wrote: ↑Sat 3 Aug 2019 2:33 PMOwnnyn wrote: ↑Sat 3 Aug 2019 1:16 PMStill waiting for a logical reason against celt or shar.
20 more str/con but 20 less dex/quick
More dmg per hit but less attack speed
More hp but less evade.
And its still on par with what albs/mids have access too.
Due to armor resistances, NS's already have a dmg advantage going blades. In essence you are asking for a buff for a class that has a 20% advantage against SBs and a 10% advantage against slash infils which comprise a majority of the classes they fight
If they gave SBs a crush spec (hell even thrust) I'd be okay with it. The 20 less dex means nothing for a str based weapon. Therefore the only thing you really lose is qui. A 75 dex/qui debuff reduces evade chance by about 2%. So you're talking less than a 1% difference for the dex loss. Yet you gain more dmg and higher weapon skill.
I'm not saying Celtic NS shouldnt exist. But it's not as simple since NS is probably in the best spot already when it comes to the assasin war.
Thats still not a reason against celt.
Rephrase
Infs get either a 60 str race, or a 70/80 dex starting race.
Mids get a 70 str, or 65/70 dex race to choose from.
There are meaningful differences between briton/sarc or norse/koby, not to mention inc or valk
Hib gets a choice or 40 str 80 dex
Or
Wait for it
40/75
There is no mid to high str race available to hib.
And news flash....its not a new idea.....not only has celt been available as NS for years.....it didnt break the game....at all.
Numatic wrote: ↑Sat 3 Aug 2019 2:33 PMOwnnyn wrote: ↑Sat 3 Aug 2019 1:16 PMStill waiting for a logical reason against celt or shar.
20 more str/con but 20 less dex/quick
More dmg per hit but less attack speed
More hp but less evade.
And its still on par with what albs/mids have access too.
Due to armor resistances, NS's already have a dmg advantage going blades. In essence you are asking for a buff for a class that has a 20% advantage against SBs and a 10% advantage against slash infils which comprise a majority of the classes they fight
If they gave SBs a crush spec (hell even thrust) I'd be okay with it. The 20 less dex means nothing for a str based weapon. Therefore the only thing you really lose is qui. A 75 dex/qui debuff reduces evade chance by about 2%. So you're talking less than a 1% difference for the dex loss. Yet you gain more dmg and higher weapon skill.
I'm not saying Celtic NS shouldnt exist. But it's not as simple since NS is probably in the best spot already when it comes to the assasin war.
Ownnyn wrote: ↑Sat 3 Aug 2019 1:16 PMStill waiting for a logical reason against celt or shar.
20 more str/con but 20 less dex/quick
More dmg per hit but less attack speed
More hp but less evade.
And its still on par with what albs/mids have access too.
Numatic wrote: ↑Sat 3 Aug 2019 2:33 PMOwnnyn wrote: ↑Sat 3 Aug 2019 1:16 PMStill waiting for a logical reason against celt or shar.
20 more str/con but 20 less dex/quick
More dmg per hit but less attack speed
More hp but less evade.
And its still on par with what albs/mids have access too.
Due to armor resistances, NS's already have a dmg advantage going blades. In essence you are asking for a buff for a class that has a 20% advantage against SBs and a 10% advantage against slash infils which comprise a majority of the classes they fight
If they gave SBs a crush spec (hell even thrust) I'd be okay with it. The 20 less dex means nothing for a str based weapon. Therefore the only thing you really lose is qui. A 75 dex/qui debuff reduces evade chance by about 2%. So you're talking less than a 1% difference for the dex loss. Yet you gain more dmg and higher weapon skill.
I'm not saying Celtic NS shouldnt exist. But it's not as simple since NS is probably in the best spot already when it comes to the assasin war.
Cadebrennus wrote: ↑Sun 4 Aug 2019 9:35 PMAdding 5 dex and losing the 10 qui led to a net/loss gain of 0% to evade ( minus 0.12% to be precise) according to the calculator, yet gaining an additional 2% block even on an unskilled shield.
The stat difference of having much lower strength is even more significant considering you're talking a 20 point difference. Not only does it affect damage it also affects defense penetration, so any Bladeshade will start off in an uphill battle before any WS debuff poisons are applied.
Ownnyn wrote: ↑Mon 5 Aug 2019 6:55 AMI dont buy it, albs have a 60 str with slash and it isnt op to mids.
Fact is ns can either spec pierce and have both realms resistent, or spec slash and be short 20-30 strength vs the other 2. And only gain damage table advantage on 1
jelzinga_EU wrote: ↑Mon 5 Aug 2019 4:24 AMCadebrennus wrote: ↑Sun 4 Aug 2019 9:35 PMAdding 5 dex and losing the 10 qui led to a net/loss gain of 0% to evade ( minus 0.12% to be precise) according to the calculator, yet gaining an additional 2% block even on an unskilled shield.
The stat difference of having much lower strength is even more significant considering you're talking a 20 point difference. Not only does it affect damage it also affects defense penetration, so any Bladeshade will start off in an uphill battle before any WS debuff poisons are applied.
Yeah that doesn't make sense. First of all, block is completely irrelevant for NS, since they don't use shields in melee. You also assume that the defense penetration of having more STR outweighs the advantage in DEX/QUI for evade-purposes. Third, this lower WS only applies when the NS is Blades, in which case they have a massive advantage in the armour-tables where any (very) small difference in WS and Evades is easily offset by the much better damage due to that.
Cadebrennus wrote: ↑Mon 5 Aug 2019 8:09 AMThere are more classes than just Assassins you know.
Cadebrennus wrote: ↑Mon 5 Aug 2019 8:09 AM5 more Dex is +2% parry, +2% block.
-10 qui with +5 dex = +/- 0% evade.
Not sure how much + defense penetration +20 str is but it's a lot more significant than you're letting on.
Cadebrennus wrote: ↑Mon 5 Aug 2019 8:09 AMThere is an advantage in armor tables but it's not massive.
This is you and every other Assassin player complaining about the "massive advantage" that Blade NS's have over the other two realms' Assassins;
In other words stop being such a drama queen.
jelzinga_EU wrote: ↑Mon 5 Aug 2019 9:22 AMCadebrennus wrote: ↑Mon 5 Aug 2019 8:09 AMThere are more classes than just Assassins you know.
So in a topic about Celt Nightshade you're going on about other classes ? Okay...Cadebrennus wrote: ↑Mon 5 Aug 2019 8:09 AM5 more Dex is +2% parry, +2% block.
-10 qui with +5 dex = +/- 0% evade.
Not sure how much + defense penetration +20 str is but it's a lot more significant than you're letting on.
So essentially you really have no idea but you know I'm downplaying it ? That is interesting, you either got a (ballpark) idea about the relation between those two or you don't, but if you don't know - you can't immediately dismiss my claim. So which one is it ?
Furthermore, if you think 5 DEX gives you +2% Parry and +2% Block - think that through for a minute.... do you honestly think it gives a flat-out 2% increase (thus buffs give you ~ 30% parry and block according to you) or is it a 2% increase in your current Block/Parry ; in which case your statement means nothing without stating your spec and current block/parry-ratings.Cadebrennus wrote: ↑Mon 5 Aug 2019 8:09 AMThere is an advantage in armor tables but it's not massive.
This is you and every other Assassin player complaining about the "massive advantage" that Blade NS's have over the other two realms' Assassins;
In other words stop being such a drama queen.
If you truly think +20 STR (Aug Str 4 - 5) would give you an advantage even remotely close to the armour advantage of a NS vs a SB you should consider going back to primary school. There is literally no other explanation except a seriously flawed understanding of numbers and percentages.
Cadebrennus wrote: ↑Mon 5 Aug 2019 12:56 PMThen perhaps you should go back to kindergarten. Do you even realize that we are not on Live where race and starting stats matter little due to temps and bots? On live anyone with any class can easily get desired stats in the 400+ range, whereas here on Phoenix it is hovering around 300, and starting stats affect that greatly. I bring other classes into the argument to show that there are other factors in play, not just evade. Assassins do fight classes other than Assassins you should know. If players like yourself had more cognizance outside of your little Assassin circle-jerk then you would be aware of more factors at play. I am using a Charplan calculator that gives very precise numbers so I know exactly what I am talking about. Perhaps if you did more than just parrot other people's talking points as gospel then you would find out exactly where your particular classes stand against other classes and how to improve your game rather than just bitch and whine about things you don't actually understand.
As far as WS as a factor it is significant but I do not have the exact numbers because the WS defense penetration is a more complicated formula that takes more factors that are in play than the calculator I am using can determine, such as opponent defenses. Unlike you I do not claim concrete results without concrete proof. However WS with stats and spec is a significant factor, hence why main tanks (for example) always try to maximize both stats and spec for optimal penetration, and why classes that have suboptimal stats and spec (such as hybrid Rangers or Sniper Scouts trying to melee, or noodle-armed Elf/Luris with Blades) do more poorly than what is expected by players such as yourself that are highly misinformed.
jelzinga_EU wrote: ↑Mon 5 Aug 2019 4:07 PMCadebrennus wrote: ↑Mon 5 Aug 2019 12:56 PMThen perhaps you should go back to kindergarten. Do you even realize that we are not on Live where race and starting stats matter little due to temps and bots? On live anyone with any class can easily get desired stats in the 400+ range, whereas here on Phoenix it is hovering around 300, and starting stats affect that greatly. I bring other classes into the argument to show that there are other factors in play, not just evade. Assassins do fight classes other than Assassins you should know. If players like yourself had more cognizance outside of your little Assassin circle-jerk then you would be aware of more factors at play. I am using a Charplan calculator that gives very precise numbers so I know exactly what I am talking about. Perhaps if you did more than just parrot other people's talking points as gospel then you would find out exactly where your particular classes stand against other classes and how to improve your game rather than just bitch and whine about things you don't actually understand.
As far as WS as a factor it is significant but I do not have the exact numbers because the WS defense penetration is a more complicated formula that takes more factors that are in play than the calculator I am using can determine, such as opponent defenses. Unlike you I do not claim concrete results without concrete proof. However WS with stats and spec is a significant factor, hence why main tanks (for example) always try to maximize both stats and spec for optimal penetration, and why classes that have suboptimal stats and spec (such as hybrid Rangers or Sniper Scouts trying to melee, or noodle-armed Elf/Luris with Blades) do more poorly than what is expected by players such as yourself that are highly misinformed.
The problem is with all these claims you make is that you lack knowledge and data to back up your claim, so I will explain it to you with numbers taken from Phoenix:
* If I drop my baseline STR buff (which is 257 --> 224 STR) I see a difference on Doublefrost on dummies :
MH: 117 --> 110
OH : 45 --> 43
totals : 162 --> 153 --> roughly 5% less damage for 30 STR - so a Bladeshade Luri vs a Norse SB is lacking 5% damage when using slashers. However, the NS also has more QUI, increasing their DPS again, so all-in-all the advantage for a SB can never be higher than 5%. Let's ignore the QUI advantage on the Lurikeen and say SB has 5% more damage.
* If I see my evade (on my SB) vs the evade on a NS (I take Biotin as an example as I got a video which I can watch to see evade %) I notice:
Bition evades me 27.96%
I evade Biotin 27.89%
These evades are the net-result of my increased WS/Defense-penetration and his superior D/Q - so they roughly cancel each other out. Slight advantage to the NS, but I'm just gonna assume it is the same for now (which is in your advantage).
This means before resists I will do roughly 4-5% more damage with a SB vs a NS. You consider this significant (which can be discussed - but lets go with this assumption).
Now we take armor into account. My 105% gets reduced by 36% resists (26% + 10% from resistant armour) and his 100% gets reduced by 16% (26% - 10% from weak armour). These differences are 4X-5X bigger:
I do 105% * 0,64 = 67.2
He does 100% * 0,84 = 84
This difference is 20% : As you can see armor resists/weakness matter a lot more than the WS-thingy which you cling onto. This is reason #1 why I can't take your argument serious. You claim 4-5% is a big deal, but the 20% is not - which makes no sense when you apply basic math (hence the primary school comment).
The moment you start about "but NS don't always fight SB" I'm gonna counter with how a Pierce NS will have a higher WS than a Norse SB - rendering your argument immediately void.
The 2nd reason why I can't take your comment serious is your claim (from misreading / misunderstanding a calculator which is based on empirical data from live and not Phoenix from which you can get exact data just from reading the combat-log) that 5 DEX gives you 2% block/parry. This would mean getting 75 DEX from items, 100 DEX from buffs and 25 DEX from RA's would give you 200 DEX ==> 200/5 = 40 x 2% = 80% block/parry. I don't have to explain that is wrong, I hope ?
Cadebrennus wrote: ↑Mon 5 Aug 2019 4:15 PMDo you think the class WS tables have any significance on damage and defense penetration?
Your answer will determine whether or not you truly understand or whether you're simply talking out of your ass. Simple question. Take your time. (btw I've calculated Quickness' effect on DPS and it's not anywhere close to being as significant as you think.)
jelzinga_EU wrote: ↑Mon 5 Aug 2019 4:43 PMCadebrennus wrote: ↑Mon 5 Aug 2019 4:15 PMDo you think the class WS tables have any significance on damage and defense penetration?
Your answer will determine whether or not you truly understand or whether you're simply talking out of your ass. Simple question. Take your time. (btw I've calculated Quickness' effect on DPS and it's not anywhere close to being as significant as you think.)
Question 1: Yes. For damage it is (almost) completely linear with the paperdoll WS-difference. As for defense-penetration: not so much. There is some, but generally the evade-rate of my SB against a merc isn't much worse than against an INF. Luckily NS and SB are on the same damage-tables, so it doesn't matter in this discussion.
As for your stab about QUI improving DPS: If you had taken the time to properly read my post you would have seen I assumed the effect of QUI on DPS to be 0%. I know it is not 0% - but to take away any discussion about it I removed it entirely to give the SB the best advantage in the differentiation before resists. Since you don't seem to understand that, I think that is (final) reason #3 why I don't take your posts seriously.
Luckily I'm not the "3 strikes and your out"-guy, huh
For entertainment reasons I can give you a quick approximation about it. Before styles the difference between 210 and 240 QUI (which seems a fair number for Norse SB vs Luri NS) is ~9% (swingspeed difference; as haste and improved QUI do not lower your unstyled cap and only lower your style-bonus). Assuming reasonable styles, I would assume the difference in DPS from QUI will be in the ballpark of 3-4% (fairly close to the 5% from STR).
Cadebrennus wrote: ↑Mon 5 Aug 2019 5:07 PMjelzinga_EU wrote: ↑Mon 5 Aug 2019 4:43 PMFor entertainment reasons I can give you a quick approximation about it. Before styles the difference between 210 and 240 QUI (which seems a fair number for Norse SB vs Luri NS) is ~9% (swingspeed difference; as haste and improved QUI do not lower your unstyled cap and only lower your style-bonus). Assuming reasonable styles, I would assume the difference in DPS from QUI will be in the ballpark of 3-4% (fairly close to the 5% from STR).
Well that definitely answers it lol. You're relying on anecdotal evidence rather than actual testing, parsing logs, and pre-built calculators. At least you entertain yourself with your ignorance. Here's a little hint: 9% swing speed improvement does not calculate linearly to 9% more DPS, even when allowing for consistent swings over time.
You're a waste of characters typed into this forum.
Mavella wrote: ↑Mon 5 Aug 2019 6:01 PMThe mental gymnastics are astounding.
Plug your +5 dex into any calculation on this page and tell me where it increases your block or parry by TWO percent. You get about 0.2% but being off by a factor of 10 isn't a big deal in math right? You make claims like this and expect anyone to take you seriously?? Holy. Shit.
https://camelotherald.fandom.com/wiki/Dexterity
jelzinga_EU wrote: ↑Mon 5 Aug 2019 5:28 PMCadebrennus wrote: ↑Mon 5 Aug 2019 5:07 PMjelzinga_EU wrote: ↑Mon 5 Aug 2019 4:43 PMFor entertainment reasons I can give you a quick approximation about it. Before styles the difference between 210 and 240 QUI (which seems a fair number for Norse SB vs Luri NS) is ~9% (swingspeed difference; as haste and improved QUI do not lower your unstyled cap and only lower your style-bonus). Assuming reasonable styles, I would assume the difference in DPS from QUI will be in the ballpark of 3-4% (fairly close to the 5% from STR).
Well that definitely answers it lol. You're relying on anecdotal evidence rather than actual testing, parsing logs, and pre-built calculators. At least you entertain yourself with your ignorance. Here's a little hint: 9% swing speed improvement does not calculate linearly to 9% more DPS, even when allowing for consistent swings over time.
You're a waste of characters typed into this forum.
It seems indeed my characters are wasted on someone like you who clearly demonstrates time and time again he's unable to read. I said before styles (=unstyled) that DPS and swing-speed are 1:1 linked. Once you start adding styles it depends on the GR of the style how the relation is. That is where I said for reasonable styles (e.g. GR 0.6~) you're looking at 3-4%.
But who am I kidding, my data is build on tests AND empirical data and actual ingame experience on Phoenix. Yours is build on.. well inability to read replies proper and a misunderstanding of elementary math as well as the idea you need to parse logs when there is no variance on Phoenix and the defense and offense-numbers are listed in the combatlog.
But hey, keep digging that hole, it is painfully clear to most that you don't even realize you're digging it...
Ownnyn wrote: ↑Mon 5 Aug 2019 7:47 PMYour not changing your arguement.
Its your bias cause your the one armor type that it negatively affects, but only by a small amount.
You still cant overcome the arguement that albs have it already, proving that 60 str with slash damaged isnt op.
You cant say its op for ns but not inf
Conversely you cant say its op for ns but not skalds or warriors or the dozen other classes that can match a stat with a damage type that is strong to another....
Defeciencies with available damage types with sbs is not relavent to missing stats for the ns, make your case in another thread and stop conflating the 2
Ownnyn wrote: ↑Mon 5 Aug 2019 8:16 PMI have made that arguement
Its currently screwing blade specced shades not to give them a str based race.
Reason u gave, not me, for not giving us celts is
1) that would be op with both slash dmg and 60 str against you....
2) its not 1.65
3) ????
1. Infs are a perfect example why your #1 reason is a void arguement as ive said since the beginning. 1 realm getting something is the definition of a beginning argument for the next realm asking for it. How do u think all realms got endo, or twf, or sos.
Fact, infs can go blades and use 60 str races. If the arguement is it negatively impacts sbs, then why dont you cry about infs? Maybe cause the fact you get a 70 str race.
Why the fury about celts, but nothing about britons?
2) ask uthgard how 1.65 did for them?
Heres some other non 1.65 things, palys, animists, friars, every realm ability, frontiers, poisons, sms, just to name a few.....oh and no buff bots, no poisoning ranger weapons, no reapply of lifebanes. How about easy templating.
Get the fuck out of here with that 1.65 arguement. You lose all credibility the moment you make it.
Saroi wrote: ↑Mon 5 Aug 2019 9:02 PMOwnnyn wrote: ↑Mon 5 Aug 2019 8:16 PMI have made that arguement
Its currently screwing blade specced shades not to give them a str based race.
Reason u gave, not me, for not giving us celts is
1) that would be op with both slash dmg and 60 str against you....
2) its not 1.65
3) ????
1. Infs are a perfect example why your #1 reason is a void arguement as ive said since the beginning. 1 realm getting something is the definition of a beginning argument for the next realm asking for it. How do u think all realms got endo, or twf, or sos.
Fact, infs can go blades and use 60 str races. If the arguement is it negatively impacts sbs, then why dont you cry about infs? Maybe cause the fact you get a 70 str race.
Why the fury about celts, but nothing about britons?
2) ask uthgard how 1.65 did for them?
Heres some other non 1.65 things, palys, animists, friars, every realm ability, frontiers, poisons, sms, just to name a few.....oh and no buff bots, no poisoning ranger weapons, no reapply of lifebanes. How about easy templating.
Get the fuck out of here with that 1.65 arguement. You lose all credibility the moment you make it.
I am not getting into if Celt NS should be implemented or not. There have been enough Posts already.
You see, in the year 2003 before ToA came out Mystic actually made the idea of Celt NS. Celt NS was even on the testserver for month and later it was postponed to go live. Mystic stated that Celt NS is superior to Lurikeen and Elf. Note, this was in the year 2003 when there were no or almost non Blade NS around.
I am not taking any sides here. I am just stating that even the develepors of the game back then thought Celt NS are overall stronger than Elf/Luri.
Here is the patch 1.62i notes to read:
CLASS NOTES
- We have removed the ability for Celts to become Nightshades, at least for the time being, while we assess the consequences of this change. We may re-implement Celt Nightshades in a future patch, but it won't go live in 1.62. This was removed based on testing feedback that showed the Celt Nightshades may have a distinct advantage in RvR over Lurikeen and Elven Nightshades due to their inherently greater strength. It was not our intent to redefine the class based on a new race/class combo.
Besides that. If you implement Celt NS, then others want the other classes too. Like Highlander Inf, Luri BM, etc. This will probably be a lot of work for the Devs and take a lot of time.
Last: The speaking here is about the stats but Celt also has a resist advantage. Luri have 0 slash, 5 crush. Elf have 2 slash and 0 crush. Celt have 3 slash and also 2 crush. Yes, it is not that big of a deal but it adds up to the more str. and con.
Mavella wrote: ↑Mon 5 Aug 2019 7:25 PMHoly shit. I don't need an old character planner that uses God knows which formula to prove you wrong.
Let's take the simplest formula on the page for simplicities sake.
((dex X 2) - 100) / 40 = % chance to parry from dex
250 dex = 10%
255 dex = 10.25%
What about these two values is equal to 2%?
When you make outrageous claims like 5 dex gives 4% passive defense the burden of proof is on you when multiple people with clearly better understanding of the mechanics of the game call you out. You are the one spreading misinformation. I've seen this trend from you since the first time I read your Ranger "guide". Are you willfully this dumb or just a master troll?
Mavella wrote: ↑Mon 5 Aug 2019 11:38 PMDon't care about your diatribes.
Post screens of 5 dex and ONLY 5 dex increasing your block and parry by 2% each on Phoenix vs a fully buffed equal level attacker. You're making the asinine claims. You provide the evidence.
5 dex might increase your dex improvement of your total block by 2% aka going from 10%->10.25% but that certainly wasn't what you were implying. If this in fact the "2%" you're referring to I'll just laugh my way right out of this thread.
I honestly don't give a shit about " but muh calculator"
This is such an absurd claim I honestly can't believe you're still sticking by it. Put up or shut up. Honestly.
EDIT: Nevermind I did it for you. Here is the impact of 4 dex on my warriors parry and block rate vs the same attacker.
.21% increase on both. I'm sure 1 more dex will somehow magically multiply these values by 10 though right?
Cadebrennus wrote: ↑Mon 5 Aug 2019 7:18 PMLiterally a two second search (including typing time) to find a Charplan with a built in calculator.
http://daoctb.sourceforge.net/Charplan__EN.htm
In case you missed it the first time. Grun and the other Devs have stated time and again that they are using the original code with an order of attack modification so that the end result matches the original intent of the code. No one gives a shit about your simplified formula. Use the original one. Hell, there's even a choice of which formula to use in the downloadable calculator. I've also checked my results with online calculators and the numbers match. Obviously you see the one spreading misinformation.
Cadebrennus wrote: ↑Tue 6 Aug 2019 4:54 AMYup looks like I made a mistake in the calculator. The calculator is correct, but I can't remember where I got the original numbers. I guess that's what happens when I run numbers when I'm tired.
Keep in mind though that you guys are plugging in values for live (+26 stat overcap, max buffbot values +62 base, +93 spec), and that your results will be skewed as well. You should try readjusting the calc to show actual buff and temp options here before you crucify anyone. The +5 Dex does give a +8 WS boost with Thrust weapons (1/2 str, 1/2 Dex) and a +20 WS boost to Shields so stats definitely matter more than you guys are letting on though. I plugged in the Phoenix applicable stats for an Elf/Luri NS with 50 Blades Vs a Norse SB with 50 Sword and I'm showing a WS advantage for the SB by +92. That's pretty significant. That's an 8% boost over a similarly specced NS, but we will have to get a dev opinion on exactly how significant that is here, dependent on how they've tweaked the code.
jelzinga_EU wrote: ↑Tue 6 Aug 2019 5:35 AMCadebrennus wrote: ↑Tue 6 Aug 2019 4:54 AMYup looks like I made a mistake in the calculator. The calculator is correct, but I can't remember where I got the original numbers. I guess that's what happens when I run numbers when I'm tired.
Keep in mind though that you guys are plugging in values for live (+26 stat overcap, max buffbot values +62 base, +93 spec), and that your results will be skewed as well. You should try readjusting the calc to show actual buff and temp options here before you crucify anyone. The +5 Dex does give a +8 WS boost with Thrust weapons (1/2 str, 1/2 Dex) and a +20 WS boost to Shields so stats definitely matter more than you guys are letting on though. I plugged in the Phoenix applicable stats for an Elf/Luri NS with 50 Blades Vs a Norse SB with 50 Sword and I'm showing a WS advantage for the SB by +92. That's pretty significant. That's an 8% boost over a similarly specced NS, but we will have to get a dev opinion on exactly how significant that is here, dependent on how they've tweaked the code.
Obviously WS matters and the difference is undeniably there. But it is partially compensated by higher QUI and in the case of Blades NS vs SB 4-5X compensated by the armor-differences.
If you feel that that is still unfair for NS you could get higher WS by simply going Pierce as a NS. You would have higher WS than a Norse SB. The fact most don't do that is because armor-differences >> WS-difference.
There is a lot of people here who don't want Celt-NS and it is mostly because it feels unfair to give the class who already has the most advantages another boost. Essentially asking for a Celt-NS is eating the cake and having it, which causes a lot of friction against the idea.
Cadebrennus wrote: ↑Tue 6 Aug 2019 7:50 AMBtw the reason I've jumped all over your ass in this thread is because of the hyperbolic statements like "in the case of Blades NS vs SB 4-5X compensated by the armor-differences".
totals : 162 --> 153 --> roughly 5% less damage for 30 STR - so a Bladeshade Luri vs a Norse SB is lacking 5% damage when using slashers. However, the NS also has more QUI, increasing their DPS again, so all-in-all the advantage for a SB can never be higher than 5%. Let's ignore the QUI advantage on the Lurikeen and say SB has 5% more damage.
* If I see my evade (on my SB) vs the evade on a NS (I take Biotin as an example as I got a video which I can watch to see evade %) I notice:
Bition evades me 27.96%
I evade Biotin 27.89%
These evades are the net-result of my increased WS/Defense-penetration and his superior D/Q - so they roughly cancel each other out. Slight advantage to the NS, but I'm just gonna assume it is the same for now (which is in your advantage).
This means before resists I will do roughly 4-5% more damage with a SB vs a NS. You consider this significant (which can be discussed - but lets go with this assumption).
Now we take armor into account. My 105% gets reduced by 36% resists (26% + 10% from resistant armour) and his 100% gets reduced by 16% (26% - 10% from weak armour). These differences are 4X-5X bigger:
Sepplord wrote: ↑Tue 6 Aug 2019 9:29 AMCadebrennus wrote: ↑Tue 6 Aug 2019 7:50 AMBtw the reason I've jumped all over your ass in this thread is because of the hyperbolic statements like "in the case of Blades NS vs SB 4-5X compensated by the armor-differences".
The armor differences is a 20% dmg difference, not a quickness loss...
Seriously Cade, in this thread you seem to simply have not properly read the other guys comments. He even completely dismissed the quickness benefit COMPLETELY and ONLY compared armor-differences to the str-differences, yet you STILL try to somehow justify your comments by referencing stuff that wasn't saidtotals : 162 --> 153 --> roughly 5% less damage for 30 STR - so a Bladeshade Luri vs a Norse SB is lacking 5% damage when using slashers. However, the NS also has more QUI, increasing their DPS again, so all-in-all the advantage for a SB can never be higher than 5%. Let's ignore the QUI advantage on the Lurikeen and say SB has 5% more damage.
* If I see my evade (on my SB) vs the evade on a NS (I take Biotin as an example as I got a video which I can watch to see evade %) I notice:
Bition evades me 27.96%
I evade Biotin 27.89%
These evades are the net-result of my increased WS/Defense-penetration and his superior D/Q - so they roughly cancel each other out. Slight advantage to the NS, but I'm just gonna assume it is the same for now (which is in your advantage).
This means before resists I will do roughly 4-5% more damage with a SB vs a NS. You consider this significant (which can be discussed - but lets go with this assumption).
Now we take armor into account. My 105% gets reduced by 36% resists (26% + 10% from resistant armour) and his 100% gets reduced by 16% (26% - 10% from weak armour). These differences are 4X-5X bigger:
Cadebrennus wrote: ↑Tue 6 Aug 2019 7:50 AMTurns out though that gaining/losing approximately 0.2 seconds of swing speed isn't all that significant to DPS. It comes out to around 2-10 damage per hit both over time and per individual swing. I've firmly been in the "more quickness is better" camp for a long time, but as your calculations and my (revised) calculations show, it's better to put those starting points into Dex if you're using a Dex based weapon such as Thrust/Pierce/Spear (50/50 of course) or Shield/Staff.
Basically a Blades NS is up shit creek when it comes to defense penetration and raw DPS compared to an SB, or they could focus more on WS at the expense of having a negative to their damage type. It isn't as cut and dried in favour of an army of Blades wielding NS's as you and others make it out to be.
Cadebrennus wrote: ↑Tue 6 Aug 2019 7:50 AMBtw the reason I've jumped all over your ass in this thread is because of the hyperbolic statements like "in the case of Blades NS vs SB 4-5X compensated by the armor-differences". Seriously, that is just ridiculous. A 0.2 faster swing speed translates to 3-10 more damage over time while reducing damage per hit. At most you're talking a 5-10 damage per swing advantage over time, which is nowhere near close to 4-5x as good as a +20 strength advantage which is nearly 100 more weaponskill. Personally I would take the 100 more WS over a measly 0.2 faster swing speed any day.
jelzinga_EU wrote: ↑Tue 6 Aug 2019 4:06 PMCadebrennus wrote: ↑Tue 6 Aug 2019 7:50 AMTurns out though that gaining/losing approximately 0.2 seconds of swing speed isn't all that significant to DPS. It comes out to around 2-10 damage per hit both over time and per individual swing. I've firmly been in the "more quickness is better" camp for a long time, but as your calculations and my (revised) calculations show, it's better to put those starting points into Dex if you're using a Dex based weapon such as Thrust/Pierce/Spear (50/50 of course) or Shield/Staff.
Your conclusion might be right (tho I have my doubts) but your approach to that solution is wrong. If we're talking about DPS you can't talk about 2-10 damage per hit both over time and per individual swing. The entire idea about QUI is that you hit for less, but swing faster therefore increasing DPS (as the loss per hit is smaller than the effect of swinging faster).
You can precisely calculate how much 30 STR is better than 30 QUI on a Luri NS vs a Norse SB in raw damage for any given style. I'm too lazy to do it exactly, mostly to avoid the next discussion about what GR I should assume. It is safe to say however the advantage of the SB will always be smaller than taking the 30 STR advantage on its own, which is what I did before.Basically a Blades NS is up shit creek when it comes to defense penetration and raw DPS compared to an SB, or they could focus more on WS at the expense of having a negative to their damage type. It isn't as cut and dried in favour of an army of Blades wielding NS's as you and others make it out to be.
You seemed to have missed another point I made before: If a SB would have such better defense penetration then you would see that in a match-up between a NS and a SB the Evade-rate of the SB would be higher than the Evade-rate of the NS. This is however not the case, in those fights you will always see the Evade-rates are roughly equal. When fighting classes with substantial better WS and dualwield (e.g. a Mercenary) you see that the evade-rate only drops a few (2-3%) compared to fighting an assassin. If there is such thing as defense-penetration the effect is very little.Cadebrennus wrote: ↑Tue 6 Aug 2019 7:50 AMBtw the reason I've jumped all over your ass in this thread is because of the hyperbolic statements like "in the case of Blades NS vs SB 4-5X compensated by the armor-differences". Seriously, that is just ridiculous. A 0.2 faster swing speed translates to 3-10 more damage over time while reducing damage per hit. At most you're talking a 5-10 damage per swing advantage over time, which is nowhere near close to 4-5x as good as a +20 strength advantage which is nearly 100 more weaponskill. Personally I would take the 100 more WS over a measly 0.2 faster swing speed any day.
You seem to miss a fundamental grasp on the mechanics. If you're talking about DPS it makes no sense at all to talk about 3-10 more damage over time.
Nobody is argueing or saying 30 QUI is better than 30 STR. In fact, I completely ignored the +30 QUI advantage. It is annoying you trying to put words in my mouth. I repeat, I NEVER said that +30 QUI is better than +30 STR.
What I said is that the starter-stats difference is completely irrelevant once you look at the larger picture: The armor-difference makes so much more difference than the starter-stats difference it is pointless to discuss it on its own. If Kobold SB's could wield hammers and had base 10 STR I would still go Kobold.
Mavella wrote: ↑Tue 6 Aug 2019 7:41 PMWe don't need hours of testing to show that given everything equal bladeshade will always have an advantage in stealth wars.
Mavella wrote: ↑Tue 6 Aug 2019 10:57 PMKeep deflecting with your dumb ass gifs. It's definitely making you look less pathetic.
Edit: Also props on doing testing for the server given your track record and apparent lack of understanding of the game I really hope the devs put any data you generated for them right in the trash.
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