We were kind of hoping that the small bonus at those places might already be enough, however, it apparently is not. For that reason we're going to rework it. Depending on feedback a change should happen in the next week.
The current proposal would be as follows:
We're going to use the weird structures / keeps in emain / hw / og as the solo areas, going there will allow you to teleport to any of the other 2 solo areas, dieing in any of the solo areas will allow you to teleport to any one of them after releasing, just like the EV teleport.
The teleport from one solo area to another or from your relic town to any of these areas will have a 1 minute after combat or release cooldown, as well as an additional 2 minute cooldown after the last teleport as well as an enemy vicinity check.
For small man (up to 4 people) it will work exactly the same with the mazes: go to any of the mazes and be able to teleport to any of the other two, die in one of them and be able to teleport to any of them via the teleporter in your relic town.
The teleport from one maze to another or from your relic town to any of these areas will have a 1 minute after combat or release cooldown, as well as an additional 2 minute cooldown after the last teleport as well as an enemy vicinity check.
The teleport points will be randomized, for the mazes if the group leader selects a destination all nearby group members are teleported to the same spot.
The current 10% bonus will be removed, mob placement near those areas will be adjusted.
Joining a group will lock you out of the solo area teleport for 10 minutes starting once you leave the group. Entering any of the solo areas will lock you out of the small man / maze teleport for 10 minutes. Being in a group of 5 or more people will lock you out of the small man area teleport for 10 minutes starting once the group size returns to 4 again / you leave the group.
The current proposal would be as follows:
We're going to use the weird structures / keeps in emain / hw / og as the solo areas, going there will allow you to teleport to any of the other 2 solo areas, dieing in any of the solo areas will allow you to teleport to any one of them after releasing, just like the EV teleport.
The teleport from one solo area to another or from your relic town to any of these areas will have a 1 minute after combat or release cooldown, as well as an additional 2 minute cooldown after the last teleport as well as an enemy vicinity check.
For small man (up to 4 people) it will work exactly the same with the mazes: go to any of the mazes and be able to teleport to any of the other two, die in one of them and be able to teleport to any of them via the teleporter in your relic town.
The teleport from one maze to another or from your relic town to any of these areas will have a 1 minute after combat or release cooldown, as well as an additional 2 minute cooldown after the last teleport as well as an enemy vicinity check.
The teleport points will be randomized, for the mazes if the group leader selects a destination all nearby group members are teleported to the same spot.
The current 10% bonus will be removed, mob placement near those areas will be adjusted.
Joining a group will lock you out of the solo area teleport for 10 minutes starting once you leave the group. Entering any of the solo areas will lock you out of the small man / maze teleport for 10 minutes. Being in a group of 5 or more people will lock you out of the small man area teleport for 10 minutes starting once the group size returns to 4 again / you leave the group.