Shrooms should die when the Animist dies

Started 24 Jul 2019
by Strikejk
in Suggestions
Shrooms should die when the Animist dies. All other pets in the game die when the caster dies, except Shrooms. That stupid imo and should go.

Thanks for nerfing shrooms.
Wed 24 Jul 2019 8:17 PM by Lillebror
I couldnt like it more than once so i reply as well.
Its a idiotic feature
Thu 25 Jul 2019 3:55 AM by Urzawolf
Theurgist pets do not die when the caster dies.

DOTs don’t disappear after the caster dies.

I get that animists are frustrating, but what really needs to be fixed is them nuking through walls or above them on the walls.

Daoc is almost 20 years old, class features should either remain the way they were in classic or get updated to a higher patch level.

Animist shrooms survive after the death of the caster still to this day on live.

What you want to do is add a custom nerf because you don’t like a class.
Thu 25 Jul 2019 5:17 AM by gotwqqd
Urzawolf wrote:
Thu 25 Jul 2019 3:55 AM
Theurgist pets do not die when the caster dies.

DOTs don’t disappear after the caster dies.

I get that animists are frustrating, but what really needs to be fixed is them nuking through walls or above them on the walls.

Daoc is almost 20 years old, class features should either remain the way they were in classic or get updated to a higher patch level.

Animist shrooms survive after the death of the caster still to this day on live.

What you want to do is add a custom nerf because you don’t like a class.
Why do the live devs get the benefit of doubt of getting it right?
Who cares about the live patches
Thu 25 Jul 2019 6:19 AM by LedriTheThane
Urzawolf wrote:
Thu 25 Jul 2019 3:55 AM
Theurgist pets do not die when the caster dies.

DOTs don’t disappear after the caster dies.

I get that animists are frustrating, but what really needs to be fixed is them nuking through walls or above them on the walls.

Daoc is almost 20 years old, class features should either remain the way they were in classic or get updated to a higher patch level.

Animist shrooms survive after the death of the caster still to this day on live.

What you want to do is add a custom nerf because you don’t like a class.

- theurgist pets should die then after the caster dies
- dots are totally different from a pet, a pet is a controlled npc
- you can fix this too
- this server is more of an experiment of making it with tons of balancing changes and thus it's okay to suggest these things to try it out, can always revert if it makes the animist/theurgist too weak
- doesnt meant live does things right all the time, otherwise we'd be playing there right now
- i've even suggest custom nerfs to my own main class so i don't think i'm completely outrageous (have ST stun be instant on cast but get rid of stun reset so it's not a completely useless RA nor completely overpowered, need both, imo a nerf).
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