500 is exactly half shroom range which is much for viable as a playable class.
Necrotic wrote: ↑Thu 11 Jul 2019 8:46 AMPlacing shrooms on walls is no different than an earth spec wiz aoeing the top of a wall...either nerf them all or better yet NOT at all. The shroom # limit is plenty of nerf with out the range nerf.
Necrotic wrote: ↑Thu 11 Jul 2019 8:46 AMPlacing shrooms on walls is no different than an earth spec wiz aoeing the top of a wall...either nerf them all or better yet NOT at all. The shroom # limit is plenty of nerf with out the range nerf.
Sepplord wrote: ↑Thu 11 Jul 2019 12:41 PMNecrotic wrote: ↑Thu 11 Jul 2019 8:46 AMPlacing shrooms on walls is no different than an earth spec wiz aoeing the top of a wall...either nerf them all or better yet NOT at all. The shroom # limit is plenty of nerf with out the range nerf.
the difference is that shrooms are supposed to require LOS, while GTAE is specifically a spell that does NOT require LOS
it's not even close to being a good comparison
Leandrys wrote: ↑Sun 21 Jul 2019 1:22 AMOr just do the same thing than live server, 1000 horizontal range but impossible to cast more than 300 units higher in the ascending vertical and no limit in the vertical descending, means attackerq can't cast shroom on walls but defenders can cast normally wtf is that horizontal cast range, custom changes related to whines ?
Druth wrote: ↑Sun 21 Jul 2019 8:23 AMLeandrys wrote: ↑Sun 21 Jul 2019 1:22 AMOr just do the same thing than live server, 1000 horizontal range but impossible to cast more than 300 units higher in the ascending vertical and no limit in the vertical descending, means attackerq can't cast shroom on walls but defenders can cast normally wtf is that horizontal cast range, custom changes related to whines ?
That would solve shrooms on oil area, and as long as you can't place shrooms inside inner keep, I don't care.
The 300 range was very harsh, even though I hate animists. No one would want such a nerf, even to his worst enemy.
I hope it is an emergency solution, just until they can find a better more permanent solution.
Luriella wrote: ↑Wed 14 Aug 2019 3:08 PMGame Server: Up - Last Update: 1 days 4 hours 49 minutes ago
Albion:276 ]Midgard[/color:263Hibernia: 185
Nerfing Animist is the best way to make Hibernia weak again,
so it was on live so it goes here .....
[/quote]
You necro this thread, to make an off topic realmpopulation argument, and all you provide is a snapshot of population?
At least you tried to put in effort and colorcoded it...but you fucked that up too
2/10 comment
Luriella wrote: ↑Wed 14 Aug 2019 3:08 PMGame Server: Up - Last Update: 1 days 4 hours 49 minutes ago
Albion:276 ]Midgard[/color:263Hibernia: 185
Nerfing Animist is the best way to make Hibernia weak again,
so it was on live so it goes here .....
[/quote]
Last 7 days average population according to (https://unixgeek.com/phoenix.html):
Hibernia 38%
Albion 34%
Midgard 28%
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