What if the server had Seasons?

Started 4 Oct 2018
by defiasbandit
in Suggestions
Seasons.

Every 3-4 months or so the relics are reset and realm ranks are reset and the battle starts anew.

It is easy to gain RP here and rank up. This is what Phoenix needs. It creates that feeling of newness and freshness.

This is about catering to all players, not the few who achive super high realm ranks. With how fast RP gain is they can still reach RR10+ in a season.

Every popular game does this nowadays. FPS, MOBA, MMO etc.. you name it.

There would be a win condition which enables a realm to win the season. There is like a final battle at the end of the season that determines the winning realm, perhaps a realm invasion. Players are eligible for rewards based on their end of season rp rankings or performance. Realmwide rewards too.

Titles, cosmetics, all sorts of recognition for individual players, guilds, and your entire realm.

I am trying to find ways to prevent the RvR here from becoming stale. I want it to stay competitive.

I really think something like this needs to happen to keep Phoenix going.

    Win Condition: Allow for one realm to win the season. Add an element of competition and end goals DAOC has never had before.

    Fresh Start: Everyone gets to be on equal footing. A new beginning for everyone in RvR. No more feeling left behind.

    Reliving Realm Tasks: Casuals get to replay the realm tasks. Realm Ranks 1-5 is where players get to experience the fastest skill point gain and progression.

    Lowering the Power Curve: No more permanent RR12-14s running wild in Emain Macha slaughtering low RR players. No more feeling you can't catch up.

    Rewards and Rankings: Players, guiilds, realms get rewarded at the end of seasons with cosmetics,event access, titles,etc.. that carry over into new seasons. Your place on the herald matters. Your progress matters. Your participation matters and you get unique rewards you can keep and show off.

    New Metas: Enabling new balance and content changes to reviltiize the RvR scene.
Fri 5 Oct 2018 8:52 AM by inoeth
that would be a reason to leave this nice server, im so sick of freeshards getting wiped every now and then. daoc has always been a game with constant gain and not lose.
ppl asking for wipes are those who are not able to get high amounts of RP and therefore want to punish ppl who are able to.
Fri 5 Oct 2018 3:07 PM by Yint
I highly doubt seasons would ever happen on a daoc freeshard aside from servers dying and starting up again naturally because people get so high rr that new and casual players cant compete anymore. IMO a seasonal reset would be a very fun idea to play with. Lets face it, after the past few years of daoc freeshards we have all witnessed how long the servers stay alive and vibrant; it isnt very long.

The first month is amazing and everyone competing and going hard. We spend abnormal amounts of time in game to try not to get left behind the curve. The next month or so has a few groups establishing their dominance in frontiers and climbing the ranks at a much higher rate than anyone. People get discouraged they cant compete with these groups anymore. due to skill, rr disparities, or server settings for certain group setups. By the time month 4 rolls around, the primetime population is half of what it was or less, and it slowly dwindles from then on. Even the people that were on top end up quitting because there is nobody left for them to fight anymore, or some of their team members got bored of the game, or others caught up in RR and have enough toys to finally beat them. The top groups that had early advantage don't like losing either. (like early advantage melee group, vs a caster group that caught up and got all their MoC's and other toys)

Having set duration seasons could be a way to reignite peoples ambitions to compete again after that 4-6 month cycle of population retention dropoffs. It could give developers of the server chances to try new things by changing the balance and the overall META from season to season. I doubt many would be up for this idea but i really think it would be a cool way to play daoc personally. But sadly, i think most players are so upset to lose their progress of a character that they would let the entire server die out and have 50 people logging on so long as they keep their rr10 char.
Fri 5 Oct 2018 5:32 PM by defiasbandit
Yint wrote:
Fri 5 Oct 2018 3:07 PM
I highly doubt seasons would ever happen on a daoc freeshard aside from servers dying and starting up again naturally because people get so high rr that new and casual players cant compete anymore. IMO a seasonal reset would be a very fun idea to play with. Lets face it, after the past few years of daoc freeshards we have all witnessed how long the servers stay alive and vibrant; it isnt very long.

The first month is amazing and everyone competing and going hard. We spend abnormal amounts of time in game to try not to get left behind the curve. The next month or so has a few groups establishing their dominance in frontiers and climbing the ranks at a much higher rate than anyone. People get discouraged they cant compete with these groups anymore. due to skill, rr disparities, or server settings for certain group setups. By the time month 4 rolls around, the primetime population is half of what it was or less, and it slowly dwindles from then on. Even the people that were on top end up quitting because there is nobody left for them to fight anymore, or some of their team members got bored of the game, or others caught up in RR and have enough toys to finally beat them. The top groups that had early advantage don't like losing either. (like early advantage melee group, vs a caster group that caught up and got all their MoC's and other toys)

Having set duration seasons could be a way to reignite peoples ambitions to compete again after that 4-6 month cycle of population retention dropoffs. It could give developers of the server chances to try new things by changing the balance and the overall META from season to season. I doubt many would be up for this idea but i really think it would be a cool way to play daoc personally. But sadly, i think most players are so upset to lose their progress of a character that they would let the entire server die out and have 50 people logging on so long as they keep their rr10 char.


Yint you understand it 100%. Having a season system can also help create win conditions for the realms instead of who cares they took our power relic 3 months in.

This is what DAOC needs and what phoenix needs. Go look at all the popular games nowadays they pretty much all do this. Diablo 2 has been doing it for almost 20 years and is still going.
Fri 5 Oct 2018 6:21 PM by daocgod
inoeth wrote:
Fri 5 Oct 2018 8:52 AM
that would be a reason to leave this nice server, im so sick of freeshards getting wiped every now and then. daoc has always been a game with constant gain and not lose.
ppl asking for wipes are those who are not able to get high amounts of RP and therefore want to punish ppl who are able to.

im sure you really earned your rps with the participation rps the gms have implemented to make the shitties feel good.
Fri 5 Oct 2018 6:25 PM by Cadebrennus
"Seasons" would push out the casuals from the servers who don't have the time to rank up their RR quickly. For the casual player the slow RR grind over months or years is what keeps us coming back, knowing that (for example) the RR7 you left a few weeks ago is still there to come back to.
Fri 5 Oct 2018 6:57 PM by defiasbandit
Cadebrennus wrote:
Fri 5 Oct 2018 6:25 PM
"Seasons" would push out the casuals from the servers who don't have the time to rank up their RR quickly. For the casual player the slow RR grind over months or years is what keeps us coming back, knowing that (for example) the RR7 you left a few weeks ago is still there to come back to.



The whole realm tasks system allows players to rank up fast. Seasons allow casuals to replay the rr1-5 experience through realm tasks. Seasons make it so RR10+ players can't maintain such an advantage over lower RR players.

There is a lot of burn out from rr7-10. It slows down a lot and that is partly why casuals leave. They no longer get progress/rewards.
Fri 5 Oct 2018 8:34 PM by Cadebrennus
defiasbandit wrote:
Fri 5 Oct 2018 6:57 PM
Cadebrennus wrote:
Fri 5 Oct 2018 6:25 PM
"Seasons" would push out the casuals from the servers who don't have the time to rank up their RR quickly. For the casual player the slow RR grind over months or years is what keeps us coming back, knowing that (for example) the RR7 you left a few weeks ago is still there to come back to.



The whole realm tasks system allows players to rank up fast. Seasons allow casuals to replay the rr1-5 experience through realm tasks. Seasons make it so RR10+ players can't maintain such an advantage over lower RR players.

There is a lot of burn out from rr7-10. It slows down a lot and that is partly why casuals leave. They no longer get progress/rewards.

I had a RR8 Ranger I'd play on live before Broadsword screwed up the whole game and also before Broadsword started handing out realm points like Oprah. Progress was slow but the fights were fun. If the players are only looking for points then maybe they'd be better off with Candy Crush. For me and the majority that do RvR and PvP the game is about the fights in the frontier.
Fri 5 Oct 2018 9:08 PM by defiasbandit
Cadebrennus wrote:
Fri 5 Oct 2018 8:34 PM
defiasbandit wrote:
Fri 5 Oct 2018 6:57 PM
Cadebrennus wrote:
Fri 5 Oct 2018 6:25 PM
"Seasons" would push out the casuals from the servers who don't have the time to rank up their RR quickly. For the casual player the slow RR grind over months or years is what keeps us coming back, knowing that (for example) the RR7 you left a few weeks ago is still there to come back to.



The whole realm tasks system allows players to rank up fast. Seasons allow casuals to replay the rr1-5 experience through realm tasks. Seasons make it so RR10+ players can't maintain such an advantage over lower RR players.

There is a lot of burn out from rr7-10. It slows down a lot and that is partly why casuals leave. They no longer get progress/rewards.

I had a RR8 Ranger I'd play on live before Broadsword screwed up the whole game and also before Broadsword started handing out realm points like Oprah. Progress was slow but the fights were fun. If the players are only looking for points then maybe they'd be better off with Candy Crush. For me and the majority that do RvR and PvP the game is about the fights in the frontier.

The majority of players RvR for incentives and rewards. Once those rewards and incentives slow down players begin to leave.

I am confused. What are the downsides of having seasons here? Some players won't be able to have a permanent RR advantage in RvR?

We have seen the failure of so many DAOC shards before. Mythic would release expansion packs to retain interest. We can use seasons here to reset rvr, implement class changes, give out rewards/cosmetics, and put an end goal to the war between realms.

One of the reasons there is little to no realm pride is because the RvR has no purpose other than trading relics back and forth. There needs to be a winning realm at the end of each season with rewards tied to that.
Fri 5 Oct 2018 9:54 PM by Yint
Cadebrennus wrote:
Fri 5 Oct 2018 6:25 PM
"Seasons" would push out the casuals from the servers who don't have the time to rank up their RR quickly. For the casual player the slow RR grind over months or years is what keeps us coming back, knowing that (for example) the RR7 you left a few weeks ago is still there to come back to.

If other games are any comparison, the people who really hate losing their long term progress on characters are the very small minority compared to the influx of people that join in for fresh starts every season. It allows people who werent playing last year to play the next, or people to join in and not be several years behind in progress, and allows people to take what they learned last season and get a better start and be more competetive in the next (better luck next year). I wouldnt call it 'casuals' that want to keep the progress. It's more like a special sub-type of casual that says this and actually sticks with it. If there was two servers, one that rerolled seasons and got migrated to the other 'permenant' server after each season ended, the population would be far lower on that perma server than it would be on the fresh start seasonal server except for the very end of seasons when populations are at all time lows. Each new season, id be willing to bet more than 75% of the playerbase would rather do the fresh start, and the ones that burned out that season would be right back for the fresh start again.

MMO expansions make previous progress useless by powercreep, rendering years of gearing, raiding, and progression obsolete by introducing new stronger gear/content. This type of reset is common behavior also in hugely successful games such as, Diablo 2, Path of Exile, the recent RIFT: PRIME money grab, Archage moneygrabs, WoW pvp seasons, etc. A lot of eastern mmos abused this "fresh start" hype for competition by relaunching games over and over again to abuse cash shop whales that want to be on top of leaderboards. There is a reason it works, It's seemingly human nature to want to compete on that fresh ground. It brings players into the game in droves. It is so predictable to bring players in that it is monetized and makes companys lots of money. Surely it could bring more people to Phoenix DAOC just the same, without the ill intentions of pilfering the players wallets.

If anything, it helps the majority of casual players. Thats my 2 cents.
Fri 5 Oct 2018 10:07 PM by Tree
Well I did not play a lot of RvR on Uthgard, mostly because both my preferred classes had major bugs, but I would definetly not play more, if RRs got reset. MMOs are about progression and I dont know any popular MMORPG that does any form of wipe on a regular basis.
The concern of bleedings players over time because of too much gap between the casual and hardcore player however is very real. Since in classic DAoC you can only level RR by winning against other (at some point a lot stronger) players, its only obvious players will leave. Who wants to spend his entire evening getting bashed and have zero character progression at all? That sucks, really sucks.
But the solution is not wipe. The solution is an alternative way to earn RP, that allows at least a slow and steady progression for casual players. You can do that with smart RvR tasks and keep related bonuses. The trick of course is to get those right, meaning balance with actual fights between players.
Fri 5 Oct 2018 10:18 PM by Yint
Tree wrote:
Fri 5 Oct 2018 10:07 PM
But the solution is not wipe. The solution is an alternative way to earn RP, that allows at least a slow and steady progression for casual players. You can do that with smart RvR tasks and keep related bonuses. The trick of course is to get those right, meaning balance with actual fights between players.

I hear you on this , but this game doesn't have expansions for "soft wipes". You can only do so much to boost the casuals to the level of the rr 10s. When everyone is rr10 and bored the population will fall off just the same even if everyone is equal. If everyone wanted that then the i50 rr13 servers would be hugely popular, but they aren't. There is something you cannot deny about a fresh start that gets the juices pumping and players into the game reaching the highest population levels. It just breathes life into games. The devs here are creative, doing seasons doesn't necessarily mean doing wipe to level 1 and starting from scratch either.

How about the biggest mmo, WoW? Every expansion is the same thing as a wipe, every time they raisied max level. Its essentially the same as a wipe. When you leveled from 60 to 61 and the blue common drops beat your year of raid progression gear. That is what im referring to as a 'soft wipe'. Its psychologically more appealing to buff over top of your progression, but its the same thing as resetting you, nothing you did previously matters at all.

It is interesting you think that no mmo has done wipes , when every single mmo has done them by calling them expansions and we didnt feel bad about it, in fact we encouraged them and gave them money In the end we are just talking about giving us something to always aim for progression wise, and when it comes to this game where the staff is not making its own expansions. The easiest form of adding progression is recycling it in some way.
Fri 5 Oct 2018 10:40 PM by defiasbandit
Tree wrote:
Fri 5 Oct 2018 10:07 PM
Well I did not play a lot of RvR on Uthgard, mostly because both my preferred classes had major bugs, but I would definetly not play more, if RRs got reset. MMOs are about progression and I dont know any popular MMORPG that does any form of wipe on a regular basis.
The concern of bleedings players over time because of too much gap between the casual and hardcore player however is very real. Since in classic DAoC you can only level RR by winning against other (at some point a lot stronger) players, its only obvious players will leave. Who wants to spend his entire evening getting bashed and have zero character progression at all? That sucks, really sucks.
But the solution is not wipe. The solution is an alternative way to earn RP, that allows at least a slow and steady progression for casual players. You can do that with smart RvR tasks and keep related bonuses. The trick of course is to get those right, meaning balance with actual fights between players.

Blizzard Entertainment has seasons in all of their games including their big MMO. Expansion packs and their arena seasons. They have been doing it for 20 years in the games. Look at all the other companies that do it now. Season passes, battle passes.. etc rewarding participation


It is good that you understand how the powercurve can hurt DAOC a lot. However you do not seem to realize all the benefits that come with an RvR reset.

Your solution just leads to stagnate gameplay where high RR actually loses its meaning since everyone reaches it. Why even have RR if everyone just going to be the same.
Fri 5 Oct 2018 11:36 PM by Tree
Alright granted Uthgard had a wipe and it resulted in massive player numbers at restart, Phoenix is kind of a restarted server, too, and it will likely result in huge numbers as well. But those wipes and restarts were kinda justified, at least psychologically. If you told players from the get go "Your RvR progress will be wiped every 6 months" I bet there wont be many people showing up for launch. And in my mind its also not necessary. I dont think players leave, because they are upset with the hardcore RR10 people out there. I guess in case of Uthgard they left, because there was virtually no endgame besides regularly fighting against enemies that had more RR, better gear and more experience/training than them. Again just offer alternatives that let you have some measure of progress and entertainment with your buddies/guilds/alliances.
There wasnt even enough PvE to run. Me as an example, I went to maybe 30 dragon raids and didnt roll an item even once, I can virtually stone you to death, but all my high end gear came from the auction house. That just isnt fun. Thankfully the feather system again lets you feel progress in that area. Thats the magic formula, let players (no matter how noobish or casual) always have a feeling of progress, even if its not much, just enough to have them stick around and have an achievable goal in sight.

Speaking of PvE, yep alright WoW is a prime example for something you could call a soft wipe, but again psychologically its disguised with new content. They dont rip your gear away and tell you to get it again, they just create new dungeons, new items and whatnot and you just do what feels natural.
Not that I liked their system either, but unless you expect Phoenix to create several expansion each year, this likely wont work with DAoC.
Besides its also immersion breaking to take away RR. DAoC is a constant strife realm against realm, its nice to see high RR people and immediately think "Yeah I saw him do this and that, he earned that title", wiping that also reminds me of arena style games, which DAoC is just not.
Fri 5 Oct 2018 11:50 PM by Tree
defiasbandit wrote:
Fri 5 Oct 2018 10:40 PM
It is good that you understand how the powercurve can hurt DAOC a lot. However you do not seem to realize all the benefits that come with an RvR reset.

Your solution just leads to stagnate gameplay where high RR actually loses its meaning since everyone reaches it. Why even have RR if everyone just going to be the same.

Sure there is a benefit, but I just dont believe it will result in more people playing the game. Kinda mood to discuss it, we probably wont find out unless someone tries it. But I genuinely hope that wont be Phoenix.

Not sure if you intentionally oversimplify my reply or just cant think it through. Obviously any change in gameplay, espacially fundamental changes in the way you experience endgame, have to be carefully tweaked. Thats being done now, its what a beta is for. Find out the right mix, the right amount of new gamedesign aspects like feathers or RvR tasks.
I read at the moment farming feathers is too easy and RvR tasks lead to massive zerging. So both are bad for the game? No, it just means both dont have the right risk/reward ratio and need to be reviewed.

And how did you interpred my post as "Everyone will have high RR"? Thats not the point, I am not asking for a casual highway to RR10.
Its about offering alternatives to somewhat reliably progress in endgame. Tasks can achieve that. And they vitalize all aspects of RvR too, even for 8mans and high RR players, if they manage to catch tasking groups or players. And if more than one low RR casual group tasks together I bet even the RR10 crowd will get more challenging fights on a regular basis.
Sat 6 Oct 2018 12:19 AM by defiasbandit
Tree you offered very little reasons for why seasons are not good for Phoenix, other than that no other server has tried it therefore it is not a good idea.

"Again just offer alternatives that let you have some measure of progress and entertainment with your buddies/guilds/alliances"

How does that in anyway make the server feel fresh and new? That is what we are going for here.

Players do not like feeling they are left behind in an MMO, especially in a PvP one.

Imagine you haven't played in a few months or are late to RvR on phoenix. Some players will say well I'm too far behind now, but season ends in a few weeks so I will just get started then. That is what you want instead of players just not even bothering because they don't want to grind where the rr12s are already.

You said it yourself how enticing resets can be to bring back both old and new players alike. Look at what Uthgard was able to achieve even with how awful their server was.

Phoenix does not have the advantage that Mythic had, which was releasing new expansion packs.

Why do you think other MMOs had resets? Expansion packs bring level resets, gear resets. WoW has an arena season system they have been using for over 10 years.

The seasonal resets can serve the purpose of expansion packs, by not only resetting RR but adding new balance changes, cosmetics, and encounters.

We want DAOC to feel more competitive instead of just an endless RP grind. Players like winning or at least trying to achieve their goals.

There is a reason why all the major companies use this system. It has a psychological effect on many players that keeps them engaged. It works.

The days of online games with no end in sight or end purpose is gone. Players ask themselves well what's the point of this? Just more grinding? Then they leave.


Look at these Benefits of DAOC Season System:

    Win Condition: Allow for one realm to win the season. Add an element of competition and end goals DAOC has never had before.

    Fresh Start: Everyone gets to be on equal footing. A new beginning for everyone in RvR. No more feeling left behind.

    Reliving Realm Tasks: Casuals get to replay the realm tasks. Realm Ranks 1-5 is where players get to experience the fastest skill point gain and progression.

    Lowering the Power Curve: No more permanent RR12-14s running wild in Emain Macha slaughtering low RR players. No more feeling you can't catch up.

    Rewards and Rankings: Players, guiilds, realms get rewarded at the end of seasons with cosmetics,event access, titles,etc.. that carry over into new seasons. Your place on the herald matters. Your progress matters. Your participation matters and you get unique rewards you can keep and show off.

    New Metas: Enabling new balance and content changes to reviltiize the RvR scene.
Sat 6 Oct 2018 1:55 AM by Aincrad
This has already been answered by Uthred. The answer is no (thank goodness).
Tue 9 Oct 2018 7:49 AM by Sei
I came here to put this suggestion and someone did, that s awsome !

From my experience daoc serv die when hr grp constantly ruin pug/ New players so ppl get bored to be destroyed by the same grp.

I think that Season would be a great fix to this, i would also change the rank distribution to get 5l faster then make it that getting 8l is like 11l then nearly impossible to pass through 9l.

The kind of elite grp that would go to 8l play because the game is great, not to grind.

I m kind of elitist player myself so i m not saying that against them but to preserve the population of the serv
Tue 9 Oct 2018 7:51 AM by Sei
defiasbandit wrote:
Sat 6 Oct 2018 12:19 AM
Tree you offered very little reasons for why seasons are not good for Phoenix, other than that no other server has tried it therefore it is not a good idea.

"Again just offer alternatives that let you have some measure of progress and entertainment with your buddies/guilds/alliances"

How does that in anyway make the server feel fresh and new? That is what we are going for here.

Players do not like feeling they are left behind in an MMO, especially in a PvP one.

Imagine you haven't played in a few months or are late to RvR on phoenix. Some players will say well I'm too far behind now, but season ends in a few weeks so I will just get started then. That is what you want instead of players just not even bothering because they don't want to grind where the rr12s are already.

You said it yourself how enticing resets can be to bring back both old and new players alike. Look at what Uthgard was able to achieve even with how awful their server was.

Phoenix does not have the advantage that Mythic had, which was releasing new expansion packs.

Why do you think other MMOs had resets? Expansion packs bring level resets, gear resets. WoW has an arena season system they have been using for over 10 years.

The seasonal resets can serve the purpose of expansion packs, by not only resetting RR but adding new balance changes, cosmetics, and encounters.

We want DAOC to feel more competitive instead of just an endless RP grind. Players like winning or at least trying to achieve their goals.

There is a reason why all the major companies use this system. It has a psychological effect on many players that keeps them engaged. It works.

The days of online games with no end in sight or end purpose is gone. Players ask themselves well what's the point of this? Just more grinding? Then they leave.


Look at these Benefits of DAOC Season System:

    Win Condition: Allow for one realm to win the season. Add an element of competition and end goals DAOC has never had before.

    Fresh Start: Everyone gets to be on equal footing. A new beginning for everyone in RvR. No more feeling left behind.

    Reliving Realm Tasks: Casuals get to replay the realm tasks. Realm Ranks 1-5 is where players get to experience the fastest skill point gain and progression.

    Lowering the Power Curve: No more permanent RR12-14s running wild in Emain Macha slaughtering low RR players. No more feeling you can't catch up.

    Rewards and Rankings: Players, guiilds, realms get rewarded at the end of seasons with cosmetics,event access, titles,etc.. that carry over into new seasons. Your place on the herald matters. Your progress matters. Your participation matters and you get unique rewards you can keep and show off.

    New Metas: Enabling new balance and content changes to reviltiize the RvR scene.

This Man speaks the truth, and it is just common sense.
Tue 9 Oct 2018 8:15 AM by Kaziera
Confirm own posts with Validation of 2nd account much?
Wed 10 Oct 2018 4:56 PM by rubaduck
I get the idea, it is a good way to keep people on their toes. But one would have to look at pros vs cons here to see if that is a good thing.

First point:

Wipe realm rank so everybody starts fresh.

I get your point of view, you want a competition and give everyone a chance to begin anew. The problem is that the very same people who have played this game (myself included) will steamroll any non-veteran in group setup and in a small man setups out of shear experience with the mechanics of the game. The real winners will be the class imbalanced soloers (Skald and Minstrels) who can solo fight nearly everything. Also, take in to consideration that people won't even play beta because of an impending wipe, let alone how will they react when the biggest time sink they do will be? It is a generous idea towards keeping pvp fresh, but I fear it will hurt more in the long run with players dwindling away. The thing that Blizzard and all the other big companies have had in common is that their player base is HUMONGOUS in comparison, and a loss of 10-20k players every jump or every season is almost expected. This is an outcome Phoenix can't risk to take. Most players on Phoenix are veteran daoc players, they want a familiar experience, a touch of nostalgia but with balances they couldn't get at a counterpart.

The Win condition however, can be done without any reset and can be just another goal or to give an incentive to play. The herald is already in place, and with it it can be used to give dayly, weekly and monthly rewards based on statistics. It wouldn't feel any different though. A statue to have a braggings right would in my opinion be enough.

Lowering the powercurve is straight up impossible to use as a mechanic to keep people interested. I want to feel stronger as I progress, I don't want to feel like it was all for nothing. It takes a hell lot of time to play to RR13-14 as the RR gap is more or less RR1-11 once again to get that last realm rank. You can say "Well look at YamYam, or look at Bastardo". Yamyam has invested a LOT of time in the beta. Bastardo invested a LOT of time in the beta (I'm not going in on a discussion about his actions, it is not the point, nor is it the time and place) and they rightfully (again, not going in to it, I am just phrasing it) deserve to be recognized for their skill. You won't see a time where everyone on the server is that rank, you will however see hardcore players get there. It is not only a bragging rights, but it takes skill and determination.

I agree on rewards and rankings. Again, herald can be used to give players an incentive to play. For example top healer of the month gets to unlock reskin to their champion weapon, and consequetive months unlock more and more reskins like piece by piece to their epic armor. This is a good thing to use the herald to invite more players to play. It also gives people an incentive to compete for the herald without impacting the game (too much).

I also hope that the devs balance the classes, not to give room for new metas but to make it as even as possible. It is given if you ask me.
Wed 10 Oct 2018 5:12 PM by defiasbandit
rubaduck wrote:
Wed 10 Oct 2018 4:56 PM
I get the idea, it is a good way to keep people on their toes. But one would have to look at pros vs cons here to see if that is a good thing.

First point:

Wipe realm rank so everybody starts fresh.

I get your point of view, you want a competition and give everyone a chance to begin anew. The problem is that the very same people who have played this game (myself included) will steamroll any non-veteran in group setup and in a small man setups out of shear experience with the mechanics of the game. The real winners will be the class imbalanced soloers (Skald and Minstrels) who can solo fight nearly everything. Also, take in to consideration that people won't even play beta because of an impending wipe, let alone how will they react when the biggest time sink they do will be? It is a generous idea towards keeping pvp fresh, but I fear it will hurt more in the long run with players dwindling away. The thing that Blizzard and all the other big companies have had in common is that their player base is HUMONGOUS in comparison, and a loss of 10-20k players every jump or every season is almost expected. This is an outcome Phoenix can't risk to take. Most players on Phoenix are veteran daoc players, they want a familiar experience, a touch of nostalgia but with balances they couldn't get at a counterpart.

The Win condition however, can be done without any reset and can be just another goal or to give an incentive to play. The herald is already in place, and with it it can be used to give dayly, weekly and monthly rewards based on statistics. It wouldn't feel any different though. A statue to have a braggings right would in my opinion be enough.

Lowering the powercurve is straight up impossible to use as a mechanic to keep people interested. I want to feel stronger as I progress, I don't want to feel like it was all for nothing. It takes a hell lot of time to play to RR13-14 as the RR gap is more or less RR1-11 once again to get that last realm rank. You can say "Well look at YamYam, or look at Bastardo". Yamyam has invested a LOT of time in the beta. Bastardo invested a LOT of time in the beta (I'm not going in on a discussion about his actions, it is not the point, nor is it the time and place) and they rightfully (again, not going in to it, I am just phrasing it) deserve to be recognized for their skill. You won't see a time where everyone on the server is that rank, you will however see hardcore players get there. It is not only a bragging rights, but it takes skill and determination.

I agree on rewards and rankings. Again, herald can be used to give players an incentive to play. For example top healer of the month gets to unlock reskin to their champion weapon, and consequetive months unlock more and more reskins like piece by piece to their epic armor. This is a good thing to use the herald to invite more players to play. It also gives people an incentive to compete for the herald without impacting the game (too much).

I also hope that the devs balance the classes, not to give room for new metas but to make it as even as possible. It is given if you ask me.

There you go again with designing the server around premade 8manners.

Don't wipe the realm ranks because 8 man premaders might lose their rr12. Give out rewards to only the 8 man premade healers! Woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Wed 10 Oct 2018 5:15 PM by defiasbandit
defiasbandit wrote:
Wed 10 Oct 2018 5:12 PM
rubaduck wrote:
Wed 10 Oct 2018 4:56 PM
I get the idea, it is a good way to keep people on their toes. But one would have to look at pros vs cons here to see if that is a good thing.

First point:

Wipe realm rank so everybody starts fresh.

I get your point of view, you want a competition and give everyone a chance to begin anew. The problem is that the very same people who have played this game (myself included) will steamroll any non-veteran in group setup and in a small man setups out of shear experience with the mechanics of the game. The real winners will be the class imbalanced soloers (Skald and Minstrels) who can solo fight nearly everything. Also, take in to consideration that people won't even play beta because of an impending wipe, let alone how will they react when the biggest time sink they do will be? It is a generous idea towards keeping pvp fresh, but I fear it will hurt more in the long run with players dwindling away. The thing that Blizzard and all the other big companies have had in common is that their player base is HUMONGOUS in comparison, and a loss of 10-20k players every jump or every season is almost expected. This is an outcome Phoenix can't risk to take. Most players on Phoenix are veteran daoc players, they want a familiar experience, a touch of nostalgia but with balances they couldn't get at a counterpart.

The Win condition however, can be done without any reset and can be just another goal or to give an incentive to play. The herald is already in place, and with it it can be used to give dayly, weekly and monthly rewards based on statistics. It wouldn't feel any different though. A statue to have a braggings right would in my opinion be enough.

Lowering the powercurve is straight up impossible to use as a mechanic to keep people interested. I want to feel stronger as I progress, I don't want to feel like it was all for nothing. It takes a hell lot of time to play to RR13-14 as the RR gap is more or less RR1-11 once again to get that last realm rank. You can say "Well look at YamYam, or look at Bastardo". Yamyam has invested a LOT of time in the beta. Bastardo invested a LOT of time in the beta (I'm not going in on a discussion about his actions, it is not the point, nor is it the time and place) and they rightfully (again, not going in to it, I am just phrasing it) deserve to be recognized for their skill. You won't see a time where everyone on the server is that rank, you will however see hardcore players get there. It is not only a bragging rights, but it takes skill and determination.

I agree on rewards and rankings. Again, herald can be used to give players an incentive to play. For example top healer of the month gets to unlock reskin to their champion weapon, and consequetive months unlock more and more reskins like piece by piece to their epic armor. This is a good thing to use the herald to invite more players to play. It also gives people an incentive to compete for the herald without impacting the game (too much).

I also hope that the devs balance the classes, not to give room for new metas but to make it as even as possible. It is given if you ask me.

There you go again with designing the server around premade 8manners.

Don't wipe the realm ranks because 8 man premaders might lose their rr12. Give out rewards to only the 8 man premade healers! Woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

I don't mean to be so caustic. I agree with you that what DAOC needs is a more competitive RvR system. You want rewards to be both individual and realm based.

Developers make their games today for the bottom of the barrel player. That is who they want returning to their game. If we don't keep our casuals on Phoenix the server isn't gonna last. You need those casuals filling the frontier zones somehow.
Wed 10 Oct 2018 5:23 PM by rubaduck
defiasbandit wrote:
Wed 10 Oct 2018 5:12 PM
There you go again with designing the server around premade 8manners.

Don't wipe the realm ranks because 8 man premaders might lose their rr12. Give out rewards to only the 8 man premade healers! Woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

What the hell man, I haven't even mentioned 8 man, or given it an 8 man context.The only names I've listed, is Yamyam, who is a solo ranger (so there goes your argument down the drain, AGAIN) and Bastardo, who did a lot of solo on his minstrel in between his 8 man (not gonna discuss his actions or anything else in regards of Moudjo, so there goes your argument down the drain YET AGAIN!).

Top healer doesn't have to be 8 man, healing = damage taken to players, and a good 8 man group doesn't take a lot of damage to begin with so... you figure that one out on your own (there goes your argument down the drain AGAIN!!!!!) And it was an example to show you that the tools and inrastructure is already in place to make that incentive available, it was not a critique to your argument, so why so salty? Do you not like when people disagree with you, do you need to go to the level of a 5 year old child when people are picking appart your ideas? Learn to use conctructive criticism to something productive instead.

I usually say, don't wipe your ass before you take a dump, as in don't speak before you think. You showed an example of the former and latter now defias.
Wed 10 Oct 2018 5:39 PM by defiasbandit
rubaduck wrote:
Wed 10 Oct 2018 5:23 PM
defiasbandit wrote:
Wed 10 Oct 2018 5:12 PM
There you go again with designing the server around premade 8manners.

Don't wipe the realm ranks because 8 man premaders might lose their rr12. Give out rewards to only the 8 man premade healers! Woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

What the hell man, I haven't even mentioned 8 man, or given it an 8 man context.The only names I've listed, is Yamyam, who is a solo ranger (so there goes your argument down the drain, AGAIN) and Bastardo, who did a lot of solo on his minstrel in between his 8 man (not gonna discuss his actions or anything else in regards of Moudjo, so there goes your argument down the drain YET AGAIN!).

Top healer doesn't have to be 8 man, healing = damage taken to players, and a good 8 man group doesn't take a lot of damage to begin with so... you figure that one out on your own (there goes your argument down the drain AGAIN!!!!!) And it was an example to show you that the tools and inrastructure is already in place to make that incentive available, it was not a critique to your argument, so why so salty? Do you not like when people disagree with you, do you need to go to the level of a 5 year old child when people are picking appart your ideas? Learn to use conctructive criticism to something productive instead.

I usually say, don't wipe your ass before you take a dump, as in don't speak before you think. You showed an example of the former and latter now defias.

Being condescending in my post does not help the discussion at all. I am aware there is no need to go Ric Flair on you. It's unnecessary and I mainly did it just to illicit a fast reply.

I think we agree on something however. We have to keep the "casual" playerbase on the server. I know DAOC is not a casual game exactly, but Phoenix is trying to help encourage those types of players more.

The hardcores are going to play no matter as long as the population is healthy. We have to find incentivies to keep these less experienced and active players.

Do I think it can be accomplished without seasons? Sure, but the casuals need ways to achieve progress and rewards throughout their time in RvR. Currently the devs want to slow down RP gain, so casuals will struggle even more once they reach realm rank 5. What progress will they have then? Why will they bother?

Let me explain my DAOC experience back during live 16 years ago. I had a lots of fun, but I remember the moment I quit the game. It is engrained in my brain forever. The images themselves are still there. I am not exaggerating.

I recall standing outside of Drum Ligen with my Elf Eldritch who I had spent over 6 months leveling. I asked and I asked if I could join a group to RvR with. I was denied over and over again, because of my template. When the reality was more that I wasn't part of the incrowd and they didn't want me.

Flashbacks of those 8 man groups leaving the player keep one by one scurrying into the hib frontier. Trying to chase after them without speed, without endo, just walking alone in a desolate zone without any RvR in sight.
Wed 10 Oct 2018 5:43 PM by Cadebrennus
If you guys seriously want seasons and RR wipes every 6 months then do it yourselves. We already know that the "1337" 8mans are going through have set fights regardless of server rules using IRC or Discord or whatever just like on live. Just delete your own characters every 6 months and keep track of the leaderboards yourselves.
Wed 10 Oct 2018 6:23 PM by rubaduck
defiasbandit wrote:
Wed 10 Oct 2018 5:39 PM
rubaduck wrote:
Wed 10 Oct 2018 5:23 PM
defiasbandit wrote:
Wed 10 Oct 2018 5:12 PM
There you go again with designing the server around premade 8manners.

Don't wipe the realm ranks because 8 man premaders might lose their rr12. Give out rewards to only the 8 man premade healers! Woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

What the hell man, I haven't even mentioned 8 man, or given it an 8 man context.The only names I've listed, is Yamyam, who is a solo ranger (so there goes your argument down the drain, AGAIN) and Bastardo, who did a lot of solo on his minstrel in between his 8 man (not gonna discuss his actions or anything else in regards of Moudjo, so there goes your argument down the drain YET AGAIN!).

Top healer doesn't have to be 8 man, healing = damage taken to players, and a good 8 man group doesn't take a lot of damage to begin with so... you figure that one out on your own (there goes your argument down the drain AGAIN!!!!!) And it was an example to show you that the tools and inrastructure is already in place to make that incentive available, it was not a critique to your argument, so why so salty? Do you not like when people disagree with you, do you need to go to the level of a 5 year old child when people are picking appart your ideas? Learn to use conctructive criticism to something productive instead.

I usually say, don't wipe your ass before you take a dump, as in don't speak before you think. You showed an example of the former and latter now defias.

Being condescending in my post does not help the discussion at all. I am aware. It's unnecessary and I mainly did it just to illicit a fast reply.

I think we agree on something however. We have to keep the "casual" playerbase on the server. I know DAOC is not a casual game exactly, but Phoenix is trying to help encourage those types of players more.

The hardcores are going to play no matter as long as the population is healthy. We have to find incentivies to keep these less experienced and active players.

Do I think it can be accomplished without seasons? Sure, but the casuals need ways to achieve progress and rewards throughout their time in RvR. Currently the devs want to slow down RP gain, so casuals will struggle even more once they reach realm rank 5. What progress will they have then? Why will they bother?

Let me explain my DAOC experience back during live 16 years ago. I had a lots of fun, but I remember the moment I quit the game. It is engrained in my brain forever. The images themselves are still there. I am not exaggerating.

I recall standing outside of Drum Ligen with my Elf Eldritch who I had spent over 6 months leveling. I asked and I asked if I could join a group to RvR with. I was denied over and over again, because of my template. When the reality was more that I wasn't part of the incrowd and they didn't want me.

Flashbacks of those 8 man groups leaving the player keep one by one scurrying into the hib frontier. Trying to chase after them without speed, without endo, just walking alone in a desolate zone without any RvR in sight.

Yes it is why I am pointing it out, but I don't take any offense by it. We are all here on this server because we want a hint of nostalgia yet still something new. We are not here because we want the server to fail, or the beta to be a disaster.

I understand what you mean by Seasons, I play Path of Exile and it is probably one of the most fun part of that game: the constant change of pace and content. But this is not an action rpg, nor is it a powerhouse MMO. It is a game with probably the best PVP system ever implemented in a MMO game ever. It's not Right vs Left, Good vs Evil, it is three nations combating on an open field with cooks and cranks beating the living #%(& out of each other. Timing is essential, vision is important and most of all, a fun time with people you love to play with. I get it, 100%. I am not playing daoc because I just discovered this fine game, I play it because I love Daoc just as much now as I did when I made my first US account in vanilla Daoc many many years ago and later the EU account in Shrouded Isle one year after that. But the matter of fact is, that if you wipe realm ranks, the hardcore players, the routined groups, the routined smallmen will still gain their RR's in whichever pace it is put in, while the casuals will be in that "struggle" forever, and never really achieving anything.

I do want casuals to be more inclined to do rvr on a larger scale, I want to pick up pugs and play with them but the matter of fact is that I don't know them but I know my guild. I have played with three of my guild members since SI Live, and they have played with many of the guildies on Uthgard, and the other randoms we got to know on Phoenix became a staple part of our groups because we learned to play with them, and they learned to play with us. That is the hard part with this game, we need to invest time on both ends, and that makes it difficult to pick up strangers and just move out. We seek a comfort, just like anybody else. Our guild has always tried to set a standard for us, we do not abide by them all the time but we keep them as a reminder to our selves. This is something we as a guild can be better at to improve the experience for casuals, but I can't speak on behalf on anybody but myself on this matter.

That feeling, that feeling is so good. I used to play daoc day in, day out... sucking! I never understood why I needed a template to make my infil a beast. I didn't understand the importance of assisting targets as my theurgist and I've spent years playing the game being mad at other players for not wanting to pick me or my friends up. In later years we were in a position where we could change, we learned a whole lot more, and managed to lead everything from PVE farming for templates to big pvp zergs to full 8 man groups. But this was because I learned from my own mistakes. I was also the dude who were left out in Castle Cauvage, watching group after group running out. And every pug I played failed, because I sucked. It was heartbreaking to never be successful, but over time I learned.

I played through SI, TOA, Catacombs and Darkness Rising before I first hung the account up to dry. When Laby was released I played from about 6 months after it's release for another two years before I said enough. It was heartbreaking, because no other game could provide me with the same sensation, and none has ever since either. That's why I love phoenix, they listen to the playerbase and try to do as much QoL and balance that they can. And while we have different play styles, our end goal is the same regardless. I also endorse some of your ideas, here because I agree with them, while others are just too alien to me for this game.
Wed 10 Oct 2018 6:58 PM by rubaduck
Cadebrennus wrote:
Wed 10 Oct 2018 5:43 PM
If you guys seriously want seasons and RR wipes every 6 months then do it yourselves. We already know that the "1337" 8mans are going through have set fights regardless of server rules using IRC or Discord or whatever just like on live. Just delete your own characters every 6 months and keep track of the leaderboards yourselves.

It's not as much set fights as it is taunting by saying "We are in X zone, come catch us if you can". Head on head 8 man fights is not exciting, it has to be the excitement of catching or being catched and that is virtually the same for everyone. Forced 8 man fights is just "arena".
Wed 10 Oct 2018 7:03 PM by Cadebrennus
rubaduck wrote:
Wed 10 Oct 2018 6:58 PM
Cadebrennus wrote:
Wed 10 Oct 2018 5:43 PM
If you guys seriously want seasons and RR wipes every 6 months then do it yourselves. We already know that the "1337" 8mans are going through have set fights regardless of server rules using IRC or Discord or whatever just like on live. Just delete your own characters every 6 months and keep track of the leaderboards yourselves.

It's not as much set fights as it is taunting by saying "We are in X zone, come catch us if you can". Head on head 8 man fights is not exciting, it has to be the excitement of catching or being catched and that is virtually the same for everyone. Forced 8 man fights is just "arena".

On live it was very specifically head on fights for set 8mans. You can add duel towns for "soloers" to that list of cross-realm violations. The people who enjoy this very specific style of play are more than welcome to delete and restart every 6 months.
Wed 10 Oct 2018 7:05 PM by rubaduck
Cadebrennus wrote:
Wed 10 Oct 2018 7:03 PM
rubaduck wrote:
Wed 10 Oct 2018 6:58 PM
Cadebrennus wrote:
Wed 10 Oct 2018 5:43 PM
If you guys seriously want seasons and RR wipes every 6 months then do it yourselves. We already know that the "1337" 8mans are going through have set fights regardless of server rules using IRC or Discord or whatever just like on live. Just delete your own characters every 6 months and keep track of the leaderboards yourselves.

It's not as much set fights as it is taunting by saying "We are in X zone, come catch us if you can". Head on head 8 man fights is not exciting, it has to be the excitement of catching or being catched and that is virtually the same for everyone. Forced 8 man fights is just "arena".

On live it was very specifically head on fights for set 8mans. You can add duel towns for "soloers" to that list of cross-realm violations. The people who enjoy this very specific style of play are more than welcome to delete and restart every 6 months.

That is strictly forbidden, and is considered RP farming. Any serious 8 man group will never accept that to be a part of the game experience, and I will personally report anyone who is promoting or asking for it. Fixed fights in daoc is not wanted, never was. Lucky for us they have implemented rules for this.
Thu 11 Oct 2018 6:52 AM by Sei
Cadebrennus wrote:
Wed 10 Oct 2018 5:43 PM
If you guys seriously want seasons and RR wipes every 6 months then do it yourselves. We already know that the "1337" 8mans are going through have set fights regardless of server rules using IRC or Discord or whatever just like on live. Just delete your own characters every 6 months and keep track of the leaderboards yourselves.

Do you realize that such wipe + changing learning curves with seasons IS beneficial to Casuals, absolutely not to premade.

If you do nothing the gap between Casuals and premade constantly increase. If you do nothing people getting disgusted to lose cause of RA dump 4l vs8l, and the entry barrier IS just discouraging New players to come

Please take this into consideration.

We all remember that previous freeshard wiped because of that.
Fri 19 Jul 2019 8:04 PM by tyler1813
bump because this is a good idea that should be considered, especially given that the server's population was reduced artificially due to ddos attacks.
Fri 19 Jul 2019 8:22 PM by ExcretusMaximus
tyler1813 wrote:
Fri 19 Jul 2019 8:04 PM
bump because this is a good idea that should be considered


No, it's not. It's a complete shit idea.
Sat 20 Jul 2019 1:12 AM by tyler1813
ExcretusMaximus wrote:
Fri 19 Jul 2019 8:22 PM
tyler1813 wrote:
Fri 19 Jul 2019 8:04 PM
bump because this is a good idea that should be considered


No, it's not. It's a complete shit idea.

great point! excellent way to get your point across and dismantle the arguments posed in the thread!
Sat 20 Jul 2019 2:38 AM by ExcretusMaximus
tyler1813 wrote:
Sat 20 Jul 2019 1:12 AM
great point! excellent way to get your point across and dismantle the arguments posed in the thread!


Your opinion that it's a good idea, and my opinion that it's a bad idea, offer the exact same value to the conversation.

So, you're either a hypocrite, or you don't understand the basics of having an opinion. Which is it?
Sat 20 Jul 2019 8:06 AM by CronU
tyler1813 wrote:
Fri 19 Jul 2019 8:04 PM
bump

thanks for the bump, just saw this discussion cause of your bump.
imo this is a good idea.
Since everyone is keeping their chars, it would be an rp wipe every 4-6 months.
Something esp. casuals should be up for. Since they would be catching up every now and then, instead of being behind for the rest of their server playtime.
Sat 20 Jul 2019 8:24 AM by Hejjin
Cadebrennus wrote:
Wed 10 Oct 2018 5:43 PM
If you guys seriously want seasons and RR wipes every 6 months then do it yourselves.
snip...
I agree, those behind this idea should create their own new free-shard.
Sat 20 Jul 2019 8:37 AM by Hejjin
Sei wrote:
Thu 11 Oct 2018 6:52 AM
Cadebrennus wrote:
Wed 10 Oct 2018 5:43 PM
If you guys seriously want seasons and RR wipes every 6 months then do it yourselves. We already know that the "1337" 8mans are going through have set fights regardless of server rules using IRC or Discord or whatever just like on live. Just delete your own characters every 6 months and keep track of the leaderboards yourselves.

Do you realize that such wipe + changing learning curves with seasons IS beneficial to Casuals, absolutely not to premade.

snip...
No it is not beneficial to casual players, a seasonal server would force the casual players to repeatedly expend time & effort through the early portions of RvR where they struggle to be anything more than victims against the hardcore players that have used the combination of high RP rewards and large amount of free time to reach a high RR.

Good luck with your new free-shard.
Sat 20 Jul 2019 2:14 PM by Cadebrennus
tyler1813 wrote:
Fri 19 Jul 2019 8:04 PM
bump because this is a good idea that should be considered, especially given that the server's population was reduced artificially due to ddos attacks.
.
.
.

.
.
.
Obviously no one cares but you which is why this thread has lain dormant since October.
Sat 20 Jul 2019 4:17 PM by Lillebror
God i can sometimes miss playing competative magic.

If they did seasons, i would vote for wipeing down to rr5. Starting from 1 would just drive more ppl away than gain ppl.
Also give some cool looking skins to those that manage to Get to rr10 in a season. Or titles that opponents can see.
Sat 20 Jul 2019 8:16 PM by Aph
Instead of seasons they could just roll a second copy of the shard. Then after 6 months (or whatever), merge it into the original shard and make a new one again.
A bit like Diablo 2 ladder and non-ladder system.

This way everyone gets what they want. You will have the ones craving for fresh servers and those who wants to revisit the old high rr toon.

Downsides: steep workload with ban hammer and whatever in game stuff GM’s handle; naming duplicates when merging; population might be an issue since the nostalgia factor is gone with this model.
Sun 21 Jul 2019 1:53 AM by Cadebrennus
Lillebror wrote:
Sat 20 Jul 2019 4:17 PM
God i can sometimes miss playing competative magic.

If they did seasons, i would vote for wipeing down to rr5. Starting from 1 would just drive more ppl away than gain ppl.
Also give some cool looking skins to those that manage to Get to rr10 in a season. Or titles that opponents can see.
.
.
Pasty skin would be the only skin that they would unlock.
.
.
Mon 22 Jul 2019 3:36 PM by chryso
Hejjin wrote:
Sat 20 Jul 2019 8:37 AM
No it is not beneficial to casual players, a seasonal server would force the casual players to repeatedly expend time & effort through the early portions of RvR where they struggle to be anything more than victims against the hardcore players that have used the combination of high RP rewards and large amount of free time to reach a high RR.

You say it is not beneficial to casual players and then you give arguments on why it IS beneficial for casual players.

BTW, I like the idea. This would really help new people coming into the game.
Mon 22 Jul 2019 4:31 PM by Hejjin
chryso wrote:
Mon 22 Jul 2019 3:36 PM
Hejjin wrote:
Sat 20 Jul 2019 8:37 AM
No it is not beneficial to casual players, a seasonal server would force the casual players to repeatedly expend time & effort through the early portions of RvR where they struggle to be anything more than victims against the hardcore players that have used the combination of high RP rewards and large amount of free time to reach a high RR.

You say it is not beneficial to casual players and then you give arguments on why it IS beneficial for casual players.

BTW, I like the idea. This would really help new people coming into the game.
I have highlighted what I consider to be the operative part of my post that you quoted, you might consider that to be a benefit I don't. I have zero problems with the concept of creating a new seasonal server though personally I would never join such a server, as it has zero appeal to me.
Mon 22 Jul 2019 5:03 PM by QeoSereai
Really? Seasons?

I can say for myself as i bet atleast half of my Friends and Guildies we would emiedietly quit cause we don´t even play all the time RvR. Some of us like doing some endgame PvE too, or even just help out lowbies, have more than 1 char ect.

To be competetive for the instances for example as in RvR and to not respec everytime you change the game content you have to be around 10 l , a goal we can´t even reach in that time. So if the server had seasons i had to quit all, my raidleading, helping out others, even my guildlead i guess (yes descent guildlead needs time too).

So i do what? 5 months of hardcore rvr all day long, to play about 3 weeks something else i like, then get wiped rinse repeat? No way i would do and i have plenty of time. Most of my Friends and Guildies don´t so not even a sense in starting with it.

Ah and don´t forget, no credidts or feathers at all for newcomers, cause all raidleaders are forced to RvR all day long...
Mon 22 Jul 2019 5:59 PM by Roto23
defiasbandit wrote:
Thu 4 Oct 2018 7:58 PM
Seasons.

Every 3-4 months or so the relics are reset and realm ranks are reset and the battle starts anew.

It is easy to gain RP here and rank up. This is what Phoenix needs. It creates that feeling of newness and freshness.

This is about catering to all players, not the few who achive super high realm ranks. With how fast RP gain is they can still reach RR10+ in a season.

Every popular game does this nowadays. FPS, MOBA, MMO etc.. you name it.

There would be a win condition which enables a realm to win the season. There is like a final battle at the end of the season that determines the winning realm, perhaps a realm invasion. Players are eligible for rewards based on their end of season rp rankings or performance. Realmwide rewards too.

Titles, cosmetics, all sorts of recognition for individual players, guilds, and your entire realm.

I am trying to find ways to prevent the RvR here from becoming stale. I want it to stay competitive.

I really think something like this needs to happen to keep Phoenix going.

    Win Condition: Allow for one realm to win the season. Add an element of competition and end goals DAOC has never had before.

    Fresh Start: Everyone gets to be on equal footing. A new beginning for everyone in RvR. No more feeling left behind.

    Reliving Realm Tasks: Casuals get to replay the realm tasks. Realm Ranks 1-5 is where players get to experience the fastest skill point gain and progression.

    Lowering the Power Curve: No more permanent RR12-14s running wild in Emain Macha slaughtering low RR players. No more feeling you can't catch up.

    Rewards and Rankings: Players, guiilds, realms get rewarded at the end of seasons with cosmetics,event access, titles,etc.. that carry over into new seasons. Your place on the herald matters. Your progress matters. Your participation matters and you get unique rewards you can keep and show off.

    New Metas: Enabling new balance and content changes to reviltiize the RvR scene.

I stopped reading at "reset realm rank".
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