Pot length

Started 18 Jul 2019
by Wiggle
in Suggestions
With being able to double up on a pot charge now, can we just get pot lengths changed to 20 or 30 minutes? Or change drop rate for what is required to make combined force/regen pots? 500+ is steep for each and then they only last a day or 2.

Also, shorten the timer for using after PVP combat? 1 min I feel is excessive.
Thu 18 Jul 2019 3:46 AM by gotwqqd
Wiggle wrote:
Thu 18 Jul 2019 3:22 AM
With being able to double up on a pot charge now, can we just get pot lengths changed to 20 or 30 minutes? Or change drop rate for what is required to make combined force/regen pots? 500+ is steep for each and then they only last a day or 2.

Also, shorten the timer for using after PVP combat? 1 min I feel is excessive.
Just allow stacking up to six times
Thu 18 Jul 2019 4:19 AM by ExcretusMaximus
Wiggle wrote:
Thu 18 Jul 2019 3:22 AM
500+ is steep for each and then they only last a day or 2.


That's the point; they're a money / feather sink.
Thu 18 Jul 2019 6:02 AM by Lollie
People scream for pots to be increased to 20 mins because 10 was too short, devs found a way with out increasing costs and affecting the economy and now people are wanting an even greater increase? Just can't win.
Thu 18 Jul 2019 6:34 AM by Sepplord
Lollie wrote:
Thu 18 Jul 2019 6:02 AM
People scream for pots to be increased to 20 mins because 10 was too short, devs found a way with out increasing costs and affecting the economy and now people are wanting an even greater increase? Just can't win.

exactly my thought when i read this...buffing up with combined forces costs 45feathers and 12gold per hour. That's about 1solokill near a keep to cover both those ressourcecost. (Don't know how feather/gold rewards scale in an 8man, but i am sure it's nothing outrageous in comparison)



One potion also carries buffs for over 16hours. If it only last you a day, but you still can't afford to buy another...then i really don't know how to take you seriously. If you can't manage pot-costs with a playtime of 16hours/day then
Thu 18 Jul 2019 7:08 AM by Loki
That shorter damage shield timer that's always out of sync is making my left eye twitch.
Fri 19 Jul 2019 1:46 PM by elninost0rm
I was the one who made the original post asking for some sort of change to this, and I can safely say that as the OP, they really did find a happy middle ground. If you're paying any attention whatsoever, you can make sure the combat timer isn't an issue with the double stacking.

Would I like it to be more personally? Sure, but I don't think it's needed. That said, nothing really changes if you keep everything the same except allow for further stacking. You want 30 minutes? Sure, pony up the 3 charges.
Fri 19 Jul 2019 1:48 PM by elninost0rm
Sepplord wrote:
Thu 18 Jul 2019 6:34 AM
Lollie wrote:
Thu 18 Jul 2019 6:02 AM
People scream for pots to be increased to 20 mins because 10 was too short, devs found a way with out increasing costs and affecting the economy and now people are wanting an even greater increase? Just can't win.

exactly my thought when i read this...buffing up with combined forces costs 45feathers and 12gold per hour. That's about 1solokill near a keep to cover both those ressourcecost. (Don't know how feather/gold rewards scale in an 8man, but i am sure it's nothing outrageous in comparison)



One potion also carries buffs for over 16hours. If it only last you a day, but you still can't afford to buy another...then i really don't know how to take you seriously. If you can't manage pot-costs with a playtime of 16hours/day then

I totally agree with you, but you're looking at duration only. Some people burn through them very quickly by dying constantly. Solos come to mind. I know the game never really has nor should it cater to solos, but I could see this being an issue for them. It becomes more of an issue for them as well because feather income is generally lower for them.
Fri 19 Jul 2019 1:58 PM by Sepplord
elninost0rm wrote:
Fri 19 Jul 2019 1:48 PM
Sepplord wrote:
Thu 18 Jul 2019 6:34 AM
Lollie wrote:
Thu 18 Jul 2019 6:02 AM
People scream for pots to be increased to 20 mins because 10 was too short, devs found a way with out increasing costs and affecting the economy and now people are wanting an even greater increase? Just can't win.

exactly my thought when i read this...buffing up with combined forces costs 45feathers and 12gold per hour. That's about 1solokill near a keep to cover both those ressourcecost. (Don't know how feather/gold rewards scale in an 8man, but i am sure it's nothing outrageous in comparison)



One potion also carries buffs for over 16hours. If it only last you a day, but you still can't afford to buy another...then i really don't know how to take you seriously. If you can't manage pot-costs with a playtime of 16hours/day then

I totally agree with you, but you're looking at duration only. Some people burn through them very quickly by dying constantly. Solos come to mind. I know the game never really has nor should it cater to solos, but I could see this being an issue for them. It becomes more of an issue for them as well because feather income is generally lower for them.

okay that's a good point, but even if you reduce the 16hours bufftime by half, it's still almost 10hours playtime (assuming you use buffs at an average of 5minutes+1min rebufftimer after every death). Heck even with half of THAT i would expect people to be able to cope with the costs.

1Solokill per hour (or 2 if you consider the alternative version of 5minutes bufftimer utilization) pays for the pot-cost (and that is disregarding task-gold..which is an additional 100gold per hour if you don't leach the keeptask too, then it's at least another 50gold/hr)


either way...it's a ridicolous complaint. RvR is more than self-sufficient right now
Fri 19 Jul 2019 2:15 PM by elninost0rm
Sepplord wrote:
Fri 19 Jul 2019 1:58 PM
elninost0rm wrote:
Fri 19 Jul 2019 1:48 PM
Sepplord wrote:
Thu 18 Jul 2019 6:34 AM
exactly my thought when i read this...buffing up with combined forces costs 45feathers and 12gold per hour. That's about 1solokill near a keep to cover both those ressourcecost. (Don't know how feather/gold rewards scale in an 8man, but i am sure it's nothing outrageous in comparison)



One potion also carries buffs for over 16hours. If it only last you a day, but you still can't afford to buy another...then i really don't know how to take you seriously. If you can't manage pot-costs with a playtime of 16hours/day then

I totally agree with you, but you're looking at duration only. Some people burn through them very quickly by dying constantly. Solos come to mind. I know the game never really has nor should it cater to solos, but I could see this being an issue for them. It becomes more of an issue for them as well because feather income is generally lower for them.

okay that's a good point, but even if you reduce the 16hours bufftime by half, it's still almost 10hours playtime (assuming you use buffs at an average of 5minutes+1min rebufftimer after every death). Heck even with half of THAT i would expect people to be able to cope with the costs.

1Solokill per hour (or 2 if you consider the alternative version of 5minutes bufftimer utilization) pays for the pot-cost (and that is disregarding task-gold..which is an additional 100gold per hour if you don't leach the keeptask too, then it's at least another 50gold/hr)


either way...it's a ridicolous complaint. RvR is more than self-sufficient right now

Yeah I'll buy that. I know the gold and feather income for our 8-man makes everyone completely self-sustaining with Omni-regen pots, endo pots, and buff pots. Granted, we don't really run without at least 1 druid, so the buff pots are used minimally.

Just trying to look out for those that run with less than 8 or don't really do things in RvR that (currently) generate feathers.

Either way, a single Galla/Sidi/TG raid would probably generate enough feathers for a solo to have potions for at least a month, and that's assuming a lot of deaths mixed in.
Fri 19 Jul 2019 5:07 PM by Roto23
elninost0rm wrote:
Fri 19 Jul 2019 1:48 PM
Sepplord wrote:
Thu 18 Jul 2019 6:34 AM
Lollie wrote:
Thu 18 Jul 2019 6:02 AM
People scream for pots to be increased to 20 mins because 10 was too short, devs found a way with out increasing costs and affecting the economy and now people are wanting an even greater increase? Just can't win.

exactly my thought when i read this...buffing up with combined forces costs 45feathers and 12gold per hour. That's about 1solokill near a keep to cover both those ressourcecost. (Don't know how feather/gold rewards scale in an 8man, but i am sure it's nothing outrageous in comparison)



One potion also carries buffs for over 16hours. If it only last you a day, but you still can't afford to buy another...then i really don't know how to take you seriously. If you can't manage pot-costs with a playtime of 16hours/day then

I totally agree with you, but you're looking at duration only. Some people burn through them very quickly by dying constantly. Solos come to mind. I know the game never really has nor should it cater to solos, but I could see this being an issue for them. It becomes more of an issue for them as well because feather income is generally lower for them.
For me the optimum is to redo them when there are 4 mins left on the timer. This reduces waste and keeps you fresh up for a fight. 4 mins is also what I set shadow play to record back how far. Its a beautiful insync world.
Sat 20 Jul 2019 9:35 PM by Hawkaye
Agree the cd for use after RvR combat should be reduced or imop removed completely I really don't get why that cd is on there. There is already a 60 sec reuse timer for potions so I don't understand what the 60 sec cd after any rvr combat is for.
Sun 21 Jul 2019 3:41 AM by gotwqqd
Hawkaye wrote:
Sat 20 Jul 2019 9:35 PM
Agree the cd for use after RvR combat should be reduced or imop removed completely I really don't get why that cd is on there. There is already a 60 sec reuse timer for potions so I don't understand what the 60 sec cd after any rvr combat is for.

If that’s so the reuse should be removed....so stacking can be done immediately if wished
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