Hello there,
i will start this with the disclaimer, that this should NOT become a whiny threat and should also stay unrelated to "skill" level and "git gud or uninstall" way of thinking.
The purpose of this discussion is to highlight issues the Assassin state of the game currently has - as objective as possible. If there are ways to improve them, I will leave it to the devs and server owners to see if they see a need to address those problems.
And lastly, all of this is my opinion of course, and while you are free to disagree (and I even encourage you doing so, if you are objective and factual) I kindly ask you to see those points ALSO from an assassins player point of view.
1. Assassins are very weak on Phoenix. There are classes which are extremely hard to kill (if not impossible to kill), which contributes to the Stealth Zerg problem. Why? If you have to be really good, with a max template, and still are more likely to get rolled in a very open Frontier without many Choke points, you are much more likely to group up, which makes Solo play unrewarding and perpetuates the negative image, the stealth Zerg casts on assassins in general.
2. The role of an assassin was traditionally very flexible. Kill off stragglers trying to reach the Zerg, kill off poorly positioned players in Keep attacks or defenses, kill clothies out of a group (if you are lucky) before healers can react, fight other stealthers and so on. That’s really fun to do. Problem is currently, that most Assassin players are unable to do most on this list. Goupbuffs greatly outweigh buffpots and hence overpower the surprise advantage of a PA in most situations, so that healers will most of the time react in time to save the clothie. SO Assassins are limited to fight low RR whatever, camp docks and ship arrival points and Stealth zerg. They are just to weak currently to do most of the things an assassin is supposed to do effectively.
3. Camping Bridges: Since everyone has per default a max speed "water swim speed buff" enabled, why would "good targets" for assassins cross bridges - if they are bright enough, they will not cross them and swim alongside of them. SO rendering them kinda useless.
4. Imbalance vs other Assassins. So my honest opinion about this is, that NS are the strongest Assassin on Phoenix, thanks to their Leather+ damage type. SB and Infi are pretty much equal, though I think SB is stronger (but I am biased here due to my personal experience). This makes fights (sometimes even for me) but certainly for others, especially low RR players) like rolling the dice on who wins. Skill is not often the determining factor on who wins or not, but damage types and resis. For example: I myself lost to a RR7 or RR8 NS after I landed the full PA chain and both of us used purge, while I was specced 50 CS, RR6 with an all max template and good choice or RAs and having reapplied ALL poisons after purge. How is that for balance? Can we please consider again the implementation of Legendary weapons?
I can list much more, but that would reduce the likelihood of someone reading till the end. Last thing I will mention though, that the Evade rate was also reduced recently, reducing our Assassin damage even more.
Whilst I can understand that players who don’t play assassins and/or don’t like them are likely to be happy about those points I mentioned (if they agree that they are a correct reflection of the reality on phoenix), I kindly ask you to imagine, that your favorite class suddenly becomes gimp and how you would feel about this - preferably before commenting
Thank you for your time.
i will start this with the disclaimer, that this should NOT become a whiny threat and should also stay unrelated to "skill" level and "git gud or uninstall" way of thinking.
The purpose of this discussion is to highlight issues the Assassin state of the game currently has - as objective as possible. If there are ways to improve them, I will leave it to the devs and server owners to see if they see a need to address those problems.
And lastly, all of this is my opinion of course, and while you are free to disagree (and I even encourage you doing so, if you are objective and factual) I kindly ask you to see those points ALSO from an assassins player point of view.
1. Assassins are very weak on Phoenix. There are classes which are extremely hard to kill (if not impossible to kill), which contributes to the Stealth Zerg problem. Why? If you have to be really good, with a max template, and still are more likely to get rolled in a very open Frontier without many Choke points, you are much more likely to group up, which makes Solo play unrewarding and perpetuates the negative image, the stealth Zerg casts on assassins in general.
2. The role of an assassin was traditionally very flexible. Kill off stragglers trying to reach the Zerg, kill off poorly positioned players in Keep attacks or defenses, kill clothies out of a group (if you are lucky) before healers can react, fight other stealthers and so on. That’s really fun to do. Problem is currently, that most Assassin players are unable to do most on this list. Goupbuffs greatly outweigh buffpots and hence overpower the surprise advantage of a PA in most situations, so that healers will most of the time react in time to save the clothie. SO Assassins are limited to fight low RR whatever, camp docks and ship arrival points and Stealth zerg. They are just to weak currently to do most of the things an assassin is supposed to do effectively.
3. Camping Bridges: Since everyone has per default a max speed "water swim speed buff" enabled, why would "good targets" for assassins cross bridges - if they are bright enough, they will not cross them and swim alongside of them. SO rendering them kinda useless.
4. Imbalance vs other Assassins. So my honest opinion about this is, that NS are the strongest Assassin on Phoenix, thanks to their Leather+ damage type. SB and Infi are pretty much equal, though I think SB is stronger (but I am biased here due to my personal experience). This makes fights (sometimes even for me) but certainly for others, especially low RR players) like rolling the dice on who wins. Skill is not often the determining factor on who wins or not, but damage types and resis. For example: I myself lost to a RR7 or RR8 NS after I landed the full PA chain and both of us used purge, while I was specced 50 CS, RR6 with an all max template and good choice or RAs and having reapplied ALL poisons after purge. How is that for balance? Can we please consider again the implementation of Legendary weapons?
I can list much more, but that would reduce the likelihood of someone reading till the end. Last thing I will mention though, that the Evade rate was also reduced recently, reducing our Assassin damage even more.
Whilst I can understand that players who don’t play assassins and/or don’t like them are likely to be happy about those points I mentioned (if they agree that they are a correct reflection of the reality on phoenix), I kindly ask you to imagine, that your favorite class suddenly becomes gimp and how you would feel about this - preferably before commenting
Thank you for your time.