When is MoF needed?

Started 16 Jul 2019
by Bobbahunter
in Ask the Team
I’ve been searching the boards and I can’t find the information but I know it’s probably been answered 100 times so sorry for asking again.

My healer is 50 and his base Mezz is lvl 43 spell. Does +11 make this a 54 for resisting purposes or do I need som MOF to make it 50. Also I think it says anything over 50 doesn’t matter for spells? This question is more towards PVE instance mobs.
Thanks
Bobba
Tue 16 Jul 2019 1:47 PM by vxr
Yes you will need MoF if you want to lower the resist chances for a lvl 43 spell. +11 doesn't help with resists. Getting a spell over 50 with MoF wont help.
Tue 16 Jul 2019 3:10 PM by Dominus
MOF won't take a spell higher than level 50 for outright resist purposes.
Tue 16 Jul 2019 5:32 PM by Roto23
Level 50 spells have a 12.5% chance to resist against level 50 players.
Each spell level under 50 increases the resist chance by 0.5%
So your level 43 spell has a 12.5 + 3.5 = 16% chance to be resisted.
To get the lvl 43 spell to 50+ you need MOF3, thats 4 RA points for a 3.5% better chance of not being resisted.
You will never get below 12.5%....never...muhahahaaaa
Tue 16 Jul 2019 6:44 PM by gotwqqd
Roto23 wrote:
Tue 16 Jul 2019 5:32 PM
Level 50 spells have a 12.5% chance to resist against level 50 players.
Each spell level under 50 increases the resist chance by 0.5%
So your level 43 spell has a 12.5 + 3.5 = 16% chance to be resisted.
To get the lvl 43 spell to 50+ you need MOF3, thats 4 RA points for a 3.5% better chance of not being resisted.
You will never get below 12.5%....never...muhahahaaaa
Are mobs different?

I didn’t realize the return was so poor

I’d like to see it go over 50 then
Tue 16 Jul 2019 8:04 PM by Anelyn77
Any caster will want at least MoF2 (3 or higher if you are tri spec etc, if you want said spell to land, and not just rupt - like insta yellow aoe mezz / stun for pac healer). There is a base 10% resist (or miss for melee) chance at 50 vs 50 targets which can't be reduced (cause DaoC is a game of rng, do I hit? do I crit? Does he block? Evade? Parry? etc).

/Bnotashamed + Aicha('s more of them)
Wed 17 Jul 2019 12:03 PM by Roto23
gotwqqd wrote:
Tue 16 Jul 2019 6:44 PM
Roto23 wrote:
Tue 16 Jul 2019 5:32 PM
Level 50 spells have a 12.5% chance to resist against level 50 players.
Each spell level under 50 increases the resist chance by 0.5%
So your level 43 spell has a 12.5 + 3.5 = 16% chance to be resisted.
To get the lvl 43 spell to 50+ you need MOF3, thats 4 RA points for a 3.5% better chance of not being resisted.
You will never get below 12.5%....never...muhahahaaaa
Are mobs different?

I didn’t realize the return was so poor

I’d like to see it go over 50 then
I guess Mobs can be higher level then level 50, so in that sense over 50 with MOF would help. But I was only referring to your spell level vs a level 50 player.
Wed 17 Jul 2019 6:25 PM by gotwqqd
Roto23 wrote:
Wed 17 Jul 2019 12:03 PM
gotwqqd wrote:
Tue 16 Jul 2019 6:44 PM
Roto23 wrote:
Tue 16 Jul 2019 5:32 PM
Level 50 spells have a 12.5% chance to resist against level 50 players.
Each spell level under 50 increases the resist chance by 0.5%
So your level 43 spell has a 12.5 + 3.5 = 16% chance to be resisted.
To get the lvl 43 spell to 50+ you need MOF3, thats 4 RA points for a 3.5% better chance of not being resisted.
You will never get below 12.5%....never...muhahahaaaa
Are mobs different?

I didn’t realize the return was so poor

I’d like to see it go over 50 then
I guess Mobs can be higher level then level 50, so in that sense over 50 with MOF would help. But I was only referring to your spell level vs a level 50 player.
I also meant it apply to players. Where every point above 50 spell level after MoF is applied results in a DECREASE of .5% resist chance.
Wed 17 Jul 2019 6:32 PM by Roto23
gotwqqd wrote:
Wed 17 Jul 2019 6:25 PM
Roto23 wrote:
Wed 17 Jul 2019 12:03 PM
gotwqqd wrote:
Tue 16 Jul 2019 6:44 PM
Are mobs different?

I didn’t realize the return was so poor

I’d like to see it go over 50 then
I guess Mobs can be higher level then level 50, so in that sense over 50 with MOF would help. But I was only referring to your spell level vs a level 50 player.
I also meant it apply to players. Where every point above 50 spell level after MoF is applied results in a DECREASE of .5% resist chance.

It does not apply. a level 50 spell vs a level 50 player has a 12.5% chance of being resisted. If your levels of MoF bring that spell to level 59, it's still a 12.5% chance
Wed 17 Jul 2019 6:42 PM by gotwqqd
Roto23 wrote:
Wed 17 Jul 2019 6:32 PM
gotwqqd wrote:
Wed 17 Jul 2019 6:25 PM
Roto23 wrote:
Wed 17 Jul 2019 12:03 PM
I guess Mobs can be higher level then level 50, so in that sense over 50 with MOF would help. But I was only referring to your spell level vs a level 50 player.
I also meant it apply to players. Where every point above 50 spell level after MoF is applied results in a DECREASE of .5% resist chance.

It does not apply. a level 50 spell vs a level 50 player has a 12.5% chance of being resisted. If your levels of MoF bring that spell to level 59, it's still a 12.5% chance
I know
I’m saying I’d like to see it otherwise
Against players and mobs.
Wed 17 Jul 2019 6:48 PM by Roto23
gotwqqd wrote:
Wed 17 Jul 2019 6:42 PM
Roto23 wrote:
Wed 17 Jul 2019 6:32 PM
gotwqqd wrote:
Wed 17 Jul 2019 6:25 PM
I also meant it apply to players. Where every point above 50 spell level after MoF is applied results in a DECREASE of .5% resist chance.

It does not apply. a level 50 spell vs a level 50 player has a 12.5% chance of being resisted. If your levels of MoF bring that spell to level 59, it's still a 12.5% chance
I know
I’m saying I’d like to see it otherwise
Against players and mobs.
Yah, I'd buy it if it did that, right now, 3.5% I'll buy other RAs
Thu 18 Jul 2019 6:17 AM by Sepplord
Roto23 wrote:
Wed 17 Jul 2019 6:48 PM
Yah, I'd buy it if it did that, right now, 3.5% I'll buy other RAs

So if it went over 50 you would spend RA points on 0.5% less resist per level, but since it doesn't you don't even bother with the starting points that give the best return per invested realmpoint?

That makes no sense
Thu 18 Jul 2019 1:17 PM by Roto23
Sepplord wrote:
Thu 18 Jul 2019 6:17 AM
Roto23 wrote:
Wed 17 Jul 2019 6:48 PM
Yah, I'd buy it if it did that, right now, 3.5% I'll buy other RAs

So if it went over 50 you would spend RA points on 0.5% less resist per level, but since it doesn't you don't even bother with the starting points that give the best return per invested realmpoint?

That makes no sense
I guess if I could get it below 5% I would spend the points, I think. I didn't run the Math because it is a fictitious scenario, I would not spend 34 RA points though. In other words, if the 12.5% cap was removed; I'd rethink. I'm very cautious with spending My RA's, in fact I have 9 points in my pocket and still debating with my buddies on what to get and it won't be any levels of MoF, I can tell you that.

Plus there are other concerns with MoF that I don't want to get into.
Thu 18 Jul 2019 1:23 PM by Sepplord
even without doing the exact same math, the early levels of MoF are far cheaper than the later levels...
so getting at least level1 is always a good invest (1,5% points less resistsrate for all spells under lvl50)
later levels have a worse return per RA-point spend so if you would get them then you should get MoF1 or 2 now too.

MoF1 is a good invest for a single point that almost every char (with spells) should get


it seems like a weird argument to say: if i can't remove resists completely i won't bother at all (but yeah, gameplay wise not taking a passive RA will not make or break your game)
Thu 18 Jul 2019 1:38 PM by Roto23
Sepplord wrote:
Thu 18 Jul 2019 1:23 PM
even without doing the exact same math, the early levels of MoF are far cheaper than the later levels...
so getting at least level1 is always a good invest (1,5% points less resistsrate for all spells under lvl50)
later levels have a worse return per RA-point spend so if you would get them then you should get MoF1 or 2 now too.

MoF1 is a good invest for a single point that almost every char (with spells) should get


it seems like a weird argument to say: if i can't remove resists completely i won't bother at all (but yeah, gameplay wise not taking a passive RA will not make or break your game)

Give me a few days to finish some testing and I'll tell you another reason most people are not aware of. I may be totally wrong but the few tests we did last night says...we need to do more tests. I don't want to say more till I got my facts straight.
Thu 18 Jul 2019 2:09 PM by Sepplord
Roto23 wrote:
Thu 18 Jul 2019 1:38 PM
Sepplord wrote:
Thu 18 Jul 2019 1:23 PM
even without doing the exact same math, the early levels of MoF are far cheaper than the later levels...
so getting at least level1 is always a good invest (1,5% points less resistsrate for all spells under lvl50)
later levels have a worse return per RA-point spend so if you would get them then you should get MoF1 or 2 now too.

MoF1 is a good invest for a single point that almost every char (with spells) should get


it seems like a weird argument to say: if i can't remove resists completely i won't bother at all (but yeah, gameplay wise not taking a passive RA will not make or break your game)

Give me a few days to finish some testing and I'll tell you another reason most people are not aware of. I may be totally wrong but the few tests we did last night says...we need to do more tests. I don't want to say more till I got my facts straight.

Sounds juicy
Thanks for testing stuff for us others
Thu 18 Jul 2019 4:42 PM by Anelyn77
Thing is, how important the spells you need to cast are to hit. If it's a spammable nuke with no CD, 13% vs 10% no big deal. If it's your 10m insta aoe Mezz etc, then you really should care about the 3% for 1 more point spent IMHO.

/Bnotashamed + Aicha + Aaicha
Sun 21 Jul 2019 4:26 PM by MacPrior
Roto23 wrote:
Wed 17 Jul 2019 12:03 PM
gotwqqd wrote:
Tue 16 Jul 2019 6:44 PM
Roto23 wrote:
Tue 16 Jul 2019 5:32 PM
Level 50 spells have a 12.5% chance to resist against level 50 players.
Each spell level under 50 increases the resist chance by 0.5%
So your level 43 spell has a 12.5 + 3.5 = 16% chance to be resisted.
To get the lvl 43 spell to 50+ you need MOF3, thats 4 RA points for a 3.5% better chance of not being resisted.
You will never get below 12.5%....never...muhahahaaaa
Are mobs different?

I didn’t realize the return was so poor

I’d like to see it go over 50 then
I guess Mobs can be higher level then level 50, so in that sense over 50 with MOF would help. But I was only referring to your spell level vs a level 50 player.

MoF is doesnt matter for PvM. There is another Resist Mechanics. Level of Spell in PvE is not important. Resi chance against MoBs is depend on your and mob Level only.
Sun 21 Jul 2019 5:05 PM by gotwqqd
MacPrior wrote:
Sun 21 Jul 2019 4:26 PM
Roto23 wrote:
Wed 17 Jul 2019 12:03 PM
gotwqqd wrote:
Tue 16 Jul 2019 6:44 PM
Are mobs different?

I didn’t realize the return was so poor

I’d like to see it go over 50 then
I guess Mobs can be higher level then level 50, so in that sense over 50 with MOF would help. But I was only referring to your spell level vs a level 50 player.

MoF is doesnt matter for PvM. There is another Resist Mechanics. Level of Spell in PvE is not important. Resi chance against MoBs is depend on your and mob Level only.
Wow wish I new that
Guess I need find respec stone
Sun 21 Jul 2019 5:14 PM by florin
MacPrior wrote:
Sun 21 Jul 2019 4:26 PM
Roto23 wrote:
Wed 17 Jul 2019 12:03 PM
gotwqqd wrote:
Tue 16 Jul 2019 6:44 PM
Are mobs different?

I didn’t realize the return was so poor

I’d like to see it go over 50 then
I guess Mobs can be higher level then level 50, so in that sense over 50 with MOF would help. But I was only referring to your spell level vs a level 50 player.

MoF is doesnt matter for PvM. There is another Resist Mechanics. Level of Spell in PvE is not important. Resi chance against MoBs is depend on your and mob Level only.
This doesn’t sound correct at all
Sun 21 Jul 2019 5:31 PM by Loki
The level of the spell makes all the difference when it comes to chance to be resisted ... you can't tell me the only calculation is made between your level and the level of the mob. Try any low level spell and watch it have 80-90% chance to be resisted, I mean as healer and puller I was using low level lullaby as it was guaranteed to be resisted.
Sun 21 Jul 2019 9:31 PM by MacPrior
Loki wrote:
Sun 21 Jul 2019 5:31 PM
The level of the spell makes all the difference when it comes to chance to be resisted ... you can't tell me the only calculation is made between your level and the level of the mob. Try any low level spell and watch it have 80-90% chance to be resisted, I mean as healer and puller I was using low level lullaby as it was guaranteed to be resisted.

Also low Level Spell will hit with the same chance as a lvl 50 spell, just effect will be very low. So is a PvE Mechanics in DAOC. In PvP is spell Level against Level of Enemy, in PvE - Your Level against Level of MoB.
It was explained years ago in Grab Bag - Player Question Developers answers. If you still interested in the topic - try to google or make a test row.
Mon 22 Jul 2019 3:51 PM by bm01
Pretty sure my spells have different resist rates in PvE (Thane's DD and insta DD).
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