Should scouts maybe have some of the "skills" from the bow line from live servers?
/Scout
/Scout
paqdizzle wrote: ↑Tue 2 Jul 2019 7:46 AMthey really only need their damage capped boosted on 50 bow specs.
You spend 330 spec points to get 35 bow and see majority if not all bow damage available.
You spend almost 400 spec points from 35 to 50 yet only see around 30-40 more damage per shot. That's silly....
Scouts back in the day used to hit temped 50's for over 350 damage on standard shots easy. now it's a joke.
and Pen arrow isn't working how it should or even how we remember it to work vs all bubbles.
This server is starting to piss me off. either the devs or the people the devs are trying to please.. holy hell.
gruenesschaf wrote: ↑Tue 2 Jul 2019 8:04 AMpaqdizzle wrote: ↑Tue 2 Jul 2019 7:46 AMthey really only need their damage capped boosted on 50 bow specs.
You spend 330 spec points to get 35 bow and see majority if not all bow damage available.
You spend almost 400 spec points from 35 to 50 yet only see around 30-40 more damage per shot. That's silly....
Scouts back in the day used to hit temped 50's for over 350 damage on standard shots easy. now it's a joke.
and Pen arrow isn't working how it should or even how we remember it to work vs all bubbles.
This server is starting to piss me off. either the devs or the people the devs are trying to please.. holy hell.
Read up on old archery mechanic and keep in mind everyone is running around with spec af nowadays and actually having capped melee resists.
Arguing it should receive a custom buff is fine, but it actually is working as intended / correctly. Especially penetrating arrow, back then the change for it to no longer penetrate self bt lead to quite a few flames as well but also the tiny damage gain after 52 comp spec.
Druth wrote: ↑Wed 3 Jul 2019 7:58 AMWe need less stealth, not more.
Buffing of a stealth class has to come at the expense of other stealth classes, and preferable in the same realm.
So for scouts extra damage, how do you want to nerf infil/minstrel?
Because if you don't, what the outcome will be is just even more stealth.
Saroi wrote: ↑Wed 3 Jul 2019 1:41 PMYou don't need to nerf a stealther in order to buff the other one.
Druth wrote: ↑Wed 3 Jul 2019 7:58 AMWe need less stealth, not more.
Buffing of a stealth class has to come at the expense of other stealth classes, and preferable in the same realm.
So for scouts extra damage, how do you want to nerf infil/minstrel?
Because if you don't, what the outcome will be is just even more stealth.
I agree with both of the above points, but they were buffed even though they were in a better position than Scouts.Druth wrote: ↑Wed 3 Jul 2019 2:05 PMsnip...
The detection was a good change, boosted archers at the cost of assassins.
The hunter buff was unnecessary.
I agree that there is too much stealth on this server, but I believe that is mostly because of the strengths of the various assassin classes. As stated in another thread, I would be content if Scouts got a slightly slower bow as compensation for the buff to Hunters. I honestly do not believe that such a small change would suddenly increase the number of Scouts.Druth wrote: ↑Wed 3 Jul 2019 2:05 PMYou play a stealther though, so we'll never agree on this anyway.
I sadly can't show you the Powerpoint presentation that proofs my view, because I can't proof it.
It's my opinion that the amount of stealth there is, is to much.
It is very relevant to us masochists that play scouts ;-).Druth wrote: ↑Wed 3 Jul 2019 2:05 PMKeep in mind, I know scout is weak, the weakest stealther in the game, but it's irrelevant to my point.
Druth wrote: ↑Wed 3 Jul 2019 7:58 AMWe need less stealth, not more.
Buffing of a stealth class has to come at the expense of other stealth classes, and preferable in the same realm.
So for scouts extra damage, how do you want to nerf infil/minstrel?
Because if you don't, what the outcome will be is just even more stealth.
Hmmmpaqdizzle wrote: ↑Wed 3 Jul 2019 6:41 PMI'd believe this but the only real reason people play scouts is to simply not be visi. it's not for the damage or the solo'ability.
at this point in the game/server (here on phoenix) scouts should be the only class/realm to get full benefit from 50 bow. (with how the game works now at this moment)
Hejjin wrote: ↑Wed 3 Jul 2019 5:03 PMI agree with both of the above points, but they were buffed even though they were in a better position than Scouts.Druth wrote: ↑Wed 3 Jul 2019 2:05 PMsnip...
The detection was a good change, boosted archers at the cost of assassins.
The hunter buff was unnecessary.I agree that there is too much stealth on this server, but I believe that is mostly because of the strengths of the various assassin classes. As stated in another thread, I would be content if Scouts got a slightly slower bow as compensation for the buff to Hunters. I honestly do not believe that such a small change would suddenly increase the number of Scouts.Druth wrote: ↑Wed 3 Jul 2019 2:05 PMYou play a stealther though, so we'll never agree on this anyway.
I sadly can't show you the Powerpoint presentation that proofs my view, because I can't proof it.
It's my opinion that the amount of stealth there is, is to much.
Tndiesel wrote: ↑Wed 3 Jul 2019 4:15 PMDruth wrote: ↑Wed 3 Jul 2019 7:58 AMWe need less stealth, not more.
Buffing of a stealth class has to come at the expense of other stealth classes, and preferable in the same realm.
So for scouts extra damage, how do you want to nerf infil/minstrel?
Because if you don't, what the outcome will be is just even more stealth.
Less stealth in exchange for what, the mouth breathing zerg that runs down small mans all nights, and only takes towers. There is going to continue to be more, and more stealth with that kind of action and falling server numbers. If you don't believe me look at what happen to beta because on the US prime time numbers are right there with end of beta numbers.
Druth wrote: ↑Wed 3 Jul 2019 8:44 PMHejjin wrote: ↑Wed 3 Jul 2019 5:03 PMI agree with both of the above points, but they were buffed even though they were in a better position than Scouts.Druth wrote: ↑Wed 3 Jul 2019 2:05 PMsnip...
The detection was a good change, boosted archers at the cost of assassins.
The hunter buff was unnecessary.I agree that there is too much stealth on this server, but I believe that is mostly because of the strengths of the various assassin classes. As stated in another thread, I would be content if Scouts got a slightly slower bow as compensation for the buff to Hunters. I honestly do not believe that such a small change would suddenly increase the number of Scouts.Druth wrote: ↑Wed 3 Jul 2019 2:05 PMYou play a stealther though, so we'll never agree on this anyway.
I sadly can't show you the Powerpoint presentation that proofs my view, because I can't proof it.
It's my opinion that the amount of stealth there is, is to much.
Let me rephrase
Hunters should not have been buffed.
Any small change changes pop, it will make people test it out, just to see if it's gotten much better.
hehe, I played valkyrie from their release. I understand masochist
A small amount will test it...and then leave shortly after ;-).Druth wrote: ↑Wed 3 Jul 2019 8:44 PMHejjin wrote: ↑Wed 3 Jul 2019 5:03 PMI agree with both of the above points, but they were buffed even though they were in a better position than Scouts.Druth wrote: ↑Wed 3 Jul 2019 2:05 PMsnip...
The detection was a good change, boosted archers at the cost of assassins.
The hunter buff was unnecessary.I agree that there is too much stealth on this server, but I believe that is mostly because of the strengths of the various assassin classes. As stated in another thread, I would be content if Scouts got a slightly slower bow as compensation for the buff to Hunters. I honestly do not believe that such a small change would suddenly increase the number of Scouts.Druth wrote: ↑Wed 3 Jul 2019 2:05 PMYou play a stealther though, so we'll never agree on this anyway.
I sadly can't show you the Powerpoint presentation that proofs my view, because I can't proof it.
It's my opinion that the amount of stealth there is, is to much.
Let me rephrase
Hunters should not have been buffed.
Any small change changes pop, it will make people test it out, just to see if it's gotten much better.
hehe, I played valkyrie from their release. I understand masochist
I guess you can’t change anything due to the drastic/tangential items which will be affectedErardoc wrote: ↑Wed 3 Jul 2019 9:26 PMDruth wrote: ↑Wed 3 Jul 2019 8:44 PMHejjin wrote: ↑Wed 3 Jul 2019 5:03 PMI agree with both of the above points, but they were buffed even though they were in a better position than Scouts.
I agree that there is too much stealth on this server, but I believe that is mostly because of the strengths of the various assassin classes. As stated in another thread, I would be content if Scouts got a slightly slower bow as compensation for the buff to Hunters. I honestly do not believe that such a small change would suddenly increase the number of Scouts.
Let me rephrase
Hunters should not have been buffed.
Any small change changes pop, it will make people test it out, just to see if it's gotten much better.
hehe, I played valkyrie from their release. I understand masochist
/Let me rephrase
Hunters should not have been buffed.
Any small change changes pop, it will make people test it out, just to see if it's gotten much better./
Pic or it didnt happen.
Druth wrote: ↑Wed 3 Jul 2019 2:05 PMSaroi wrote: ↑Wed 3 Jul 2019 1:41 PMYou don't need to nerf a stealther in order to buff the other one.
Unless you want more stealth, then yes.
It seems to me people somehow think boosting scouts will suddenly mean an explosion in solo scouts, it won't it will mean the people their stealth groups attack explode faster.
The detection was a good change, boosted archers at the cost of assassins.
The hunter buff was unnecessary.
You play a stealther though, so we'll never agree on this anyway.
I sadly can't show you the Powerpoint presentation that proofs my view, because I can't proof it.
It's my opinion that the amount of stealth there is, is to much.
Keep in mind, I know scout is weak, the weakest stealther in the game, but it's irrelevant to my point.
Glimmer wrote: ↑Thu 4 Jul 2019 7:39 AMAs Saroi said, give another critshots at higher bow lvl:
*To get this effect archer must be stealthed*
-40lvl bow spec: critshot can't be evaded,25% chance to penetrate & destroy self bladeturn spell,
-45(lvl bow spec: critshot can't be evaded,parried and also got little dmg increase,50% chance to penetrate & destroy self bladeturn spell
-50lvl bow spec: critshot can't be evaded,parried,blocked,little dmg increase from 45lvl bow spec,does not uncover you while preparing shot, 75% chance to penetrate & destroy self bladeturn spell.
Also would like to see while increasing bow spec(above 35) less chance to evade/block/parry/miss on archer shoots.
paqdizzle wrote: ↑Fri 5 Jul 2019 10:32 PM**Scouts** = Utility(snares and stuns), medium bow damage. no melee damage.
**Hunters** = Same Utility as scouts(minus shield slam but still capable of stunning), Same bow damage give or take 10-30 damage, Pet, speed, and good/decent melee damage((sadly *almost* comparable to arms polearm dps))
**Rangers** = Same as hunters except faster weaponry XD (no pet)
paqdizzle wrote: ↑Fri 5 Jul 2019 10:32 PMMy suggestion ((which the other 2 realms wouldn't like) just make scouts the ONLY realm to be able to spec 50 archery for more than 40 extra damage. Should be seeing 100 more damage on crit and standard shots. keep rapid fires doing 130-150 ish. done.
Sepplord wrote: ↑Mon 8 Jul 2019 7:42 AMpaqdizzle wrote: ↑Fri 5 Jul 2019 10:32 PM**Scouts** = Utility(snares and stuns), medium bow damage. no melee damage.
**Hunters** = Same Utility as scouts(minus shield slam but still capable of stunning), Same bow damage give or take 10-30 damage, Pet, speed, and good/decent melee damage((sadly *almost* comparable to arms polearm dps))
**Rangers** = Same as hunters except faster weaponry XD (no pet)
Hunters have a backstun...that is the same utility to you as having shieldspec? Come on...how is someone supposed to take you seriously if you exaggerate like that? You are also ignoring 10% more range. Scouts are weaker than hunters, i agree...but to have a viable discussion focus on actual facts. Exaggerations don't add to your credibilitypaqdizzle wrote: ↑Fri 5 Jul 2019 10:32 PMMy suggestion ((which the other 2 realms wouldn't like) just make scouts the ONLY realm to be able to spec 50 archery for more than 40 extra damage. Should be seeing 100 more damage on crit and standard shots. keep rapid fires doing 130-150 ish. done.
Any reasons why that should only happen in albion? Besides "just cause" or "to spite the other realms"?? Hunters/Rangers speccing more bow would take away from their other speclines too. The way you want to change damages also shows a complete lack of understanding how the damage of rapidfire/normal shots/critshot depend on each other, or are you proposing to completely change the damage calculations without any reason, and only for albion, so have to different calculation ways in the game?
paqdizzle wrote: ↑Wed 10 Jul 2019 11:31 PMSepplord wrote: ↑Mon 8 Jul 2019 7:42 AMpaqdizzle wrote: ↑Fri 5 Jul 2019 10:32 PM**Scouts** = Utility(snares and stuns), medium bow damage. no melee damage.
**Hunters** = Same Utility as scouts(minus shield slam but still capable of stunning), Same bow damage give or take 10-30 damage, Pet, speed, and good/decent melee damage((sadly *almost* comparable to arms polearm dps))
**Rangers** = Same as hunters except faster weaponry XD (no pet)
Hunters have a backstun...that is the same utility to you as having shieldspec? Come on...how is someone supposed to take you seriously if you exaggerate like that? You are also ignoring 10% more range. Scouts are weaker than hunters, i agree...but to have a viable discussion focus on actual facts. Exaggerations don't add to your credibilitypaqdizzle wrote: ↑Fri 5 Jul 2019 10:32 PMMy suggestion ((which the other 2 realms wouldn't like) just make scouts the ONLY realm to be able to spec 50 archery for more than 40 extra damage. Should be seeing 100 more damage on crit and standard shots. keep rapid fires doing 130-150 ish. done.
Any reasons why that should only happen in albion? Besides "just cause" or "to spite the other realms"?? Hunters/Rangers speccing more bow would take away from their other speclines too. The way you want to change damages also shows a complete lack of understanding how the damage of rapidfire/normal shots/critshot depend on each other, or are you proposing to completely change the damage calculations without any reason, and only for albion, so have to different calculation ways in the game?
Slam doesn't mean shit with a 5 min purge on this server and it also has a much longer immunity timer to re-stun than the hunters re-stun, in that time you're dead vs a half-way decent hunter with a pet.(in most 1v1 scenarios) Now when a hunter stuns you as a scout, you're not only getting hit for around 170-200 you're stunned.. if you purge it, you still have to get some sort of snare off on both the hunter and his pet, in which, the time you did this, you've been getting cracked by great melee dps, and in range of hunters melee that far exceeds that of a scouts melee dps JUST for a slam or snare to get in range again to shoot your bow.
The problem is: when this game was in beta, albs weren't nerffed like they are now. they've been QQ'ed into the ground and now when someone QQs about them being nerffed, all you fucks are sitting here acting as if there is nothing wrong and have no idea what balance is.
Horus wrote: ↑Thu 11 Jul 2019 1:44 PMHere you go, thank me later..
High dex saracen
50 bow (trust me)
42 shield
21 pierce
35 stealth
Keep loaded with combined forces and endo pot. Get heart of leagion, get insta heal pots. Put a ranged DD (interrupt) charge item in your 2h weapon slot or on one of the SCed armor pieces (gloves or boots). Get fully templated. Get a 100qu slowest bow.
Get Volley
Load up on Falcon Eye
Embrace rapid fire.
Destroy soft BG targets at keeps/towers. Zerg surf, add on assassin fights at range.
Watch the RPs roll in...
Accept you are not a straight up melee fighter. Just avoid as best you can. If you do get jumped use slam / purge to attempt to escape when needed. Use engage to extend fights until help arrives
Stealth detection changes make 'sins easier to avoid. So much better now than it used to be.
You are welcome.
inoeth wrote: ↑Thu 11 Jul 2019 2:10 PMHorus wrote: ↑Thu 11 Jul 2019 1:44 PMHere you go, thank me later..
High dex saracen
50 bow (trust me)
42 shield
21 pierce
35 stealth
Keep loaded with combined forces and endo pot. Get heart of leagion, get insta heal pots. Put a ranged DD (interrupt) charge item in your 2h weapon slot or on one of the SCed armor pieces (gloves or boots). Get fully templated. Get a 100qu slowest bow.
Get Volley
Load up on Falcon Eye
Embrace rapid fire.
Destroy soft BG targets at keeps/towers. Zerg surf, add on assassin fights at range.
Watch the RPs roll in...
Accept you are not a straight up melee fighter. Just avoid as best you can. If you do get jumped use slam / purge to attempt to escape when needed. Use engage to extend fights until help arrives
Stealth detection changes make 'sins easier to avoid. So much better now than it used to be.
You are welcome.
add assassin fights ..... cool advice bro, like this you will turn everyone against you and get added everytime you unstealth lol
Let me clarify, I will not add on a 'sin vs sin fight unless they are both enemy realm. Then I double my pleasure.inoeth wrote: ↑Thu 11 Jul 2019 2:10 PMHorus wrote: ↑Thu 11 Jul 2019 1:44 PMHere you go, thank me later..
High dex saracen
50 bow (trust me)
42 shield
21 pierce
35 stealth
Keep loaded with combined forces and endo pot. Get heart of leagion, get insta heal pots. Put a ranged DD (interrupt) charge item in your 2h weapon slot or on one of the SCed armor pieces (gloves or boots). Get fully templated. Get a 100qu slowest bow.
Get Volley
Load up on Falcon Eye
Embrace rapid fire.
Destroy soft BG targets at keeps/towers. Zerg surf, add on assassin fights at range.
Watch the RPs roll in...
Accept you are not a straight up melee fighter. Just avoid as best you can. If you do get jumped use slam / purge to attempt to escape when needed. Use engage to extend fights until help arrives
Stealth detection changes make 'sins easier to avoid. So much better now than it used to be.
You are welcome.
add assassin fights ..... cool advice bro, like this you will turn everyone against you and get added everytime you unstealth lol
inoeth wrote: ↑Thu 11 Jul 2019 6:22 AMpaqdizzle wrote: ↑Wed 10 Jul 2019 11:31 PMSepplord wrote: ↑Mon 8 Jul 2019 7:42 AMHunters have a backstun...that is the same utility to you as having shieldspec? Come on...how is someone supposed to take you seriously if you exaggerate like that? You are also ignoring 10% more range. Scouts are weaker than hunters, i agree...but to have a viable discussion focus on actual facts. Exaggerations don't add to your credibility
Any reasons why that should only happen in albion? Besides "just cause" or "to spite the other realms"?? Hunters/Rangers speccing more bow would take away from their other speclines too. The way you want to change damages also shows a complete lack of understanding how the damage of rapidfire/normal shots/critshot depend on each other, or are you proposing to completely change the damage calculations without any reason, and only for albion, so have to different calculation ways in the game?
Slam doesn't mean shit with a 5 min purge on this server and it also has a much longer immunity timer to re-stun than the hunters re-stun, in that time you're dead vs a half-way decent hunter with a pet.(in most 1v1 scenarios) Now when a hunter stuns you as a scout, you're not only getting hit for around 170-200 you're stunned.. if you purge it, you still have to get some sort of snare off on both the hunter and his pet, in which, the time you did this, you've been getting cracked by great melee dps, and in range of hunters melee that far exceeds that of a scouts melee dps JUST for a slam or snare to get in range again to shoot your bow.
The problem is: when this game was in beta, albs weren't nerffed like they are now. they've been QQ'ed into the ground and now when someone QQs about them being nerffed, all you fucks are sitting here acting as if there is nothing wrong and have no idea what balance is.
maybe leran how to scout? souds like you want an easy one button class... maybe try bonedancer of even necro
Horus wrote: ↑Thu 11 Jul 2019 1:44 PMHere you go, thank me later..
High dex saracen
50 bow (trust me)
42 shield
21 pierce
35 stealth
Keep loaded with combined forces and endo pot. Get heart of leagion, get insta heal pots. Put a ranged DD (interrupt) charge item in your 2h weapon slot or on one of the SCed armor pieces (gloves or boots). Get fully templated. Get a 100qu slowest bow.
Get Volley
Load up on Falcon Eye
Embrace rapid fire.
Destroy soft BG targets at keeps/towers. Zerg surf, add on assassin fights at range.
Watch the RPs roll in...
Accept you are not a straight up melee fighter. Just avoid as best you can. If you do get jumped use slam / purge to attempt to escape when needed. Use engage to extend fights until help arrives
Stealth detection changes make 'sins easier to avoid. So much better now than it used to be.
You are welcome.
paqdizzle wrote: ↑Thu 11 Jul 2019 9:19 PMinoeth wrote: ↑Thu 11 Jul 2019 6:22 AMpaqdizzle wrote: ↑Wed 10 Jul 2019 11:31 PMSlam doesn't mean shit with a 5 min purge on this server and it also has a much longer immunity timer to re-stun than the hunters re-stun, in that time you're dead vs a half-way decent hunter with a pet.(in most 1v1 scenarios) Now when a hunter stuns you as a scout, you're not only getting hit for around 170-200 you're stunned.. if you purge it, you still have to get some sort of snare off on both the hunter and his pet, in which, the time you did this, you've been getting cracked by great melee dps, and in range of hunters melee that far exceeds that of a scouts melee dps JUST for a slam or snare to get in range again to shoot your bow.
The problem is: when this game was in beta, albs weren't nerffed like they are now. they've been QQ'ed into the ground and now when someone QQs about them being nerffed, all you fucks are sitting here acting as if there is nothing wrong and have no idea what balance is.
maybe leran how to scout? souds like you want an easy one button class... maybe try bonedancer of even necro
I wouldn't be rr7 on my scout if I didn't XD
this is how I know you're a troll.... stfu and leave the forum so the grown ups can talk/discuss actual issues with Phoenix servers, plz and thanks
paqdizzle wrote: ↑Thu 11 Jul 2019 9:19 PMI wouldn't be rr7 on my scout if I didn't XD
this is how I know you're a troll.... stfu and leave the forum so the grown ups can talk/discuss actual issues with Phoenix servers, plz and thanks
Cadebrennus wrote: ↑Fri 12 Jul 2019 1:05 AMHorus wrote: ↑Thu 11 Jul 2019 1:44 PMHere you go, thank me later..
High dex saracen
50 bow (trust me)
42 shield
21 pierce
35 stealth
Keep loaded with combined forces and endo pot. Get heart of leagion, get insta heal pots. Put a ranged DD (interrupt) charge item in your 2h weapon slot or on one of the SCed armor pieces (gloves or boots). Get fully templated. Get a 100qu slowest bow.
Get Volley
Load up on Falcon Eye
Embrace rapid fire.
Destroy soft BG targets at keeps/towers. Zerg surf, add on assassin fights at range.
Watch the RPs roll in...
Accept you are not a straight up melee fighter. Just avoid as best you can. If you do get jumped use slam / purge to attempt to escape when needed. Use engage to extend fights until help arrives
Stealth detection changes make 'sins easier to avoid. So much better now than it used to be.
You are welcome.
Do you currently play a Scout?
Sepplord wrote: ↑Fri 12 Jul 2019 7:44 AMpaqdizzle wrote: ↑Thu 11 Jul 2019 9:19 PMI wouldn't be rr7 on my scout if I didn't XD
this is how I know you're a troll.... stfu and leave the forum so the grown ups can talk/discuss actual issues with Phoenix servers, plz and thanks
I disagree with his tone, but i can see why he thinks what he thinks...
you rant about hunter stun being better than slam (which is ridicolous in itself) while completly frogetting that you have numb too.
How is a hunter backstunning you anyways? The baseline skill for that is much higher, and you can counterplay it with your own movement skills. If you and the hunter are equally skilled, then he won't get his backstyle off.
Do you have different shield sizes for different encounters? Or do you fight Hunters with small shields? etc...
Reminder: i also believe scout is worse off currently than hunter/ranger, but you are clearly not playing to a scouts strengths and making ridiculous arguments that are easily debunked
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