Hello
I don´t know if it is really a bug because i think this is the normal Pet mechanic, but it is a disatvantage for Necromancer and let them die faster then they want
1st Crit mechanic. Normal PvP Crit is maximum 50% the the Necro Pet it is 100%
2nd Resi Debuff. For players you can maximum debuff to -5% (Relating https://forum.playphoenix.online/viewtopic.php?f=38&t=7084) but there is no cap for the Necro Pet, a debuffed Pet dies very very fast.
Combined both with a little bad luck and the Pet is killed with 2 nukes. (buffed, temped)
Also would the Pet demezz spell from the 1.69 Patch very helpfull in the actual environment (NF RA + NF), espacially the Pet is very vulnerable for CC (Level 44, very low chance for resist, very long duration). Aditionally the Necro is mainly played solo at RvR, there is nobody who can demezz the Pet. You sit there sometimes a Minute and longer and waiting there like a sitting duck.
I don´t know if it is really a bug because i think this is the normal Pet mechanic, but it is a disatvantage for Necromancer and let them die faster then they want
1st Crit mechanic. Normal PvP Crit is maximum 50% the the Necro Pet it is 100%
2nd Resi Debuff. For players you can maximum debuff to -5% (Relating https://forum.playphoenix.online/viewtopic.php?f=38&t=7084) but there is no cap for the Necro Pet, a debuffed Pet dies very very fast.
Combined both with a little bad luck and the Pet is killed with 2 nukes. (buffed, temped)
Also would the Pet demezz spell from the 1.69 Patch very helpfull in the actual environment (NF RA + NF), espacially the Pet is very vulnerable for CC (Level 44, very low chance for resist, very long duration). Aditionally the Necro is mainly played solo at RvR, there is nobody who can demezz the Pet. You sit there sometimes a Minute and longer and waiting there like a sitting duck.