EV Teleport
Each melee relic town will have a new teleporter that will teleport you to your realms camp on your side of the EV Milegates, the camps are the weird structures at the end of the path near the mile gates and they should be inaccessible from the EV side.
The teleport will only be usable by characters that died on EV and released, dying anywhere else will make you unable to port there until you released from EV again.
Depending on what happens we may or may not activate/deactivate this teleport based on the number of players in the NF zone.
Feather Reward Changes (shelved, not going to happen for now)
Originally when we implemented the feather system we always wanted to add something that encouraged diversification / killing the usually rarely killed things, something like a growing bonus based on how long it has been since a realm has killed a specific mob but we never really came around to do that, mainly due to players of one time zone negatively affecting players of another.
Based on that, but also taking all the changes to the feather reward as well as DS into account, we're going to implement the following:
The current feather values represent 100%
The first kill per character per feather mob always gives 100%
When a character participates in killing a feather mob and after receiving the feathers, the reward for the next kill for that character and that particular feather mob is set to 10% and increases by 0.62% every hour (or 15% per day, 100% every 6 days), once 100% are reached, the gain per hour is halved (0.31% per hour) up to a total maximum of 500%. 500% are reached about 60 days after the last kill.
Each melee relic town will have a new teleporter that will teleport you to your realms camp on your side of the EV Milegates, the camps are the weird structures at the end of the path near the mile gates and they should be inaccessible from the EV side.
The teleport will only be usable by characters that died on EV and released, dying anywhere else will make you unable to port there until you released from EV again.
Depending on what happens we may or may not activate/deactivate this teleport based on the number of players in the NF zone.
Feather Reward Changes (shelved, not going to happen for now)
Originally when we implemented the feather system we always wanted to add something that encouraged diversification / killing the usually rarely killed things, something like a growing bonus based on how long it has been since a realm has killed a specific mob but we never really came around to do that, mainly due to players of one time zone negatively affecting players of another.
Based on that, but also taking all the changes to the feather reward as well as DS into account, we're going to implement the following:
The current feather values represent 100%
The first kill per character per feather mob always gives 100%
When a character participates in killing a feather mob and after receiving the feathers, the reward for the next kill for that character and that particular feather mob is set to 10% and increases by 0.62% every hour (or 15% per day, 100% every 6 days), once 100% are reached, the gain per hour is halved (0.31% per hour) up to a total maximum of 500%. 500% are reached about 60 days after the last kill.