Remove Climb Walls from Savages or Light Tanks in general (move to Heavy tanks if needed)

Started 21 Jun 2019
by teiloh
in Suggestions
As the polls show, Mid outnumbers the other realms significantly. Having Savages on the ramparts, especially in NF, will be a major balance issue.
Fri 21 Jun 2019 7:36 PM by Turano
just give everyone climb walls, who needs gates anyways
Sat 22 Jun 2019 8:38 AM by Hejjin
I am still not sure why they did not allow archers, rather than light tanks, be the new classes that could climb walls...
Sat 22 Jun 2019 9:16 AM by Turano
because fuck stealthers, zerging is the way better playstyle
Mon 24 Jun 2019 7:06 AM by Sepplord
who needs heavy tanks anyways?


just let light tanks climb the wall /s
Mon 24 Jun 2019 7:14 AM by keen
Give it to both, light and full tanks
Mon 24 Jun 2019 2:59 PM by Turano
keen wrote:
Mon 24 Jun 2019 7:14 AM
Give it to both, light and full tanks
Give it to neither of them!
Mon 24 Jun 2019 6:51 PM by ExcretusMaximus
You can have our Savages climb walls when we get your bullshit light tank Slam spec.
Mon 24 Jun 2019 7:05 PM by Turano
ExcretusMaximus wrote:
Mon 24 Jun 2019 6:51 PM
You can have our Savages climb walls when we get your bullshit light tank Slam spec.
Remove climb, give them shield spec, lower slam duration to 4 seconds
Mon 24 Jun 2019 7:41 PM by Druth
Hibs have shrooms+baseline stun.
Albs have minstrels+necro (not sure how strong they are anymore...).
Mids have the best light tanks to climb walls.
Mon 24 Jun 2019 8:31 PM by filbert
Druth wrote:
Mon 24 Jun 2019 7:41 PM
Hibs have shrooms+baseline stun.
Albs have minstrels+necro (not sure how strong they are anymore...).
Mids have the best light tanks to climb walls.

Er du fuld?
Mon 24 Jun 2019 8:36 PM by florin
filbert wrote:
Mon 24 Jun 2019 8:31 PM
Druth wrote:
Mon 24 Jun 2019 7:41 PM
Hibs have shrooms+baseline stun.
Albs have minstrels+necro (not sure how strong they are anymore...).
Mids have the best light tanks to climb walls.

Er du fuld?

Necros have been nerfed to hell
Mon 24 Jun 2019 9:53 PM by elfwitch
Druth wrote:
Mon 24 Jun 2019 7:41 PM
Hibs have shrooms+baseline stun.
Albs have minstrels+necro (not sure how strong they are anymore...).
Mids have the best light tanks to climb walls.

Think you forgot to add that mids get ae stun and group celerity while albs and hibs don't!
Tue 25 Jun 2019 5:45 AM by Druth
elfwitch wrote:
Mon 24 Jun 2019 9:53 PM
Think you forgot to add that mids get ae stun and group celerity while albs and hibs don't!

Mids def have an advantage vs. albs, but nothing can compare to baseline stun and shrooms.
Tue 25 Jun 2019 1:52 PM by Nunki
Druth wrote:
Tue 25 Jun 2019 5:45 AM
elfwitch wrote:
Mon 24 Jun 2019 9:53 PM
Think you forgot to add that mids get ae stun and group celerity while albs and hibs don't!

Mids def have an advantage vs. albs, but nothing can compare to baseline stun and shrooms.

You forgot "Shrooms that occasionally cast through walls, even if you only pass the window for 1 second".

Hibs (as a Caster Realm + infinite shrooms) have a huge advantage in Keep Defense situations.
Mids (without wall climbing light tanks) as a Tank Realm have quite a disadvantage in Keep Attack situations (while someone is defending).

GM's try to keep a focus on keep fights on this server, which is great in my opinion.
The wall climb feature is a nice try to make light tanks viable in Keep Raid situations.
Tue 25 Jun 2019 2:30 PM by cere2
I think climb walls should be an available RA for LT's and HT's. 5 points can use every 5 mins. 10 points use every 3 mins. 15 points /passive.
Tue 25 Jun 2019 3:59 PM by Druth
cere2 wrote:
Tue 25 Jun 2019 2:30 PM
I think climb walls should be an available RA for LT's and HT's. 5 points can use every 5 mins. 10 points use every 3 mins. 15 points /passive.

I would be for that, and a lower cap of shrooms near keep/tower.
That way I think all realms would be fairly equal in sieges.
Tue 25 Jun 2019 4:01 PM by Turano
Druth wrote:
Tue 25 Jun 2019 3:59 PM
I would be for that, and a lower cap of shrooms near keep/tower.
That way I think all realms would be fairly equal in sieges.
I am still totaly against the idea of giving any tanks climb wall ability.
And to what a number would you nerf the shroomcount? Just curious
Tue 25 Jun 2019 4:08 PM by Druth
Guess I don't want to change cap (15, right?), but rather that a keep is considered one area.
Tue 25 Jun 2019 4:11 PM by Turano
I have honestly no idea how big the area normaly is, can someone enlighten me in that regard?
Tue 25 Jun 2019 4:59 PM by Druth
Or let them be interrupt able, that would also be a nice change.
Tue 25 Jun 2019 5:44 PM by Turano
Druth wrote:
Tue 25 Jun 2019 4:59 PM
Or let them be interrupt able, that would also be a nice change.
Well you can AE mezz them, that takes a complete stack out of the fight pretty much till they die
Tue 25 Jun 2019 6:31 PM by florin
Do we love the 6 man light tank 2 man spread healers running amok in keeps with no LoS requirements?
Tue 25 Jun 2019 6:51 PM by Druth
Turano wrote:
Tue 25 Jun 2019 5:44 PM
Druth wrote:
Tue 25 Jun 2019 4:59 PM
Or let them be interrupt able, that would also be a nice change.
Well you can AE mezz them, that takes a complete stack out of the fight pretty much till they die

You can do many things, also to light tanks. But we are not having the discussion based on perfect circumstances, but the norm.
And the norm is that shrooms, baseline-stun and light tanks on walls wreck normal people.
Tue 25 Jun 2019 6:52 PM by Druth
florin wrote:
Tue 25 Jun 2019 6:31 PM
Do we love the 6 man light tank 2 man spread healers running amok in keeps with no LoS requirements?

Yeah, the no shaman, no skald groups, that are abundant in Midgard.
Wed 26 Jun 2019 12:29 AM by florin
Druth wrote:
Tue 25 Jun 2019 6:52 PM
florin wrote:
Tue 25 Jun 2019 6:31 PM
Do we love the 6 man light tank 2 man spread healers running amok in keeps with no LoS requirements?

Yeah, the no shaman, no skald groups, that are abundant in Midgard.

Ah you’ve never zerged before? Healer speed and damn the group composition.

You should have seen the hibs send in 6 Bms in OF
Wed 26 Jun 2019 5:08 AM by oldmanukko
Turano wrote:
Mon 24 Jun 2019 2:59 PM
keen wrote:
Mon 24 Jun 2019 7:14 AM
Give it to both, light and full tanks
Give it to neither of them!

for me, as a merc, i'd trade climb walls for a working Charge
Wed 26 Jun 2019 7:24 AM by Sepplord
florin wrote:
Wed 26 Jun 2019 12:29 AM
Druth wrote:
Tue 25 Jun 2019 6:52 PM
florin wrote:
Tue 25 Jun 2019 6:31 PM
Do we love the 6 man light tank 2 man spread healers running amok in keeps with no LoS requirements?

Yeah, the no shaman, no skald groups, that are abundant in Midgard.

Ah you’ve never zerged before? Healer speed and damn the group composition.

You should have seen the hibs send in 6 Bms in OF

when 6BMs climb the wall in a zerg...why do you assume they are all in one group?
Wed 26 Jun 2019 1:45 PM by florin
Sepplord wrote:
Wed 26 Jun 2019 7:24 AM
florin wrote:
Wed 26 Jun 2019 12:29 AM
Druth wrote:
Tue 25 Jun 2019 6:52 PM
Yeah, the no shaman, no skald groups, that are abundant in Midgard.

Ah you’ve never zerged before? Healer speed and damn the group composition.

You should have seen the hibs send in 6 Bms in OF

when 6BMs climb the wall in a zerg...why do you assume they are all in one group?

many of them getting healed at the same time?
Wed 26 Jun 2019 2:23 PM by Nunki
Druth wrote:
Tue 25 Jun 2019 4:59 PM
Or let them be interrupt able, that would also be a nice change.

LOS check at the beginning AND end of the cast for every caster pet would be enough to "balance" the situation.
Wed 26 Jun 2019 2:29 PM by Druth
Nunki wrote:
Wed 26 Jun 2019 2:23 PM
Druth wrote:
Tue 25 Jun 2019 4:59 PM
Or let them be interrupt able, that would also be a nice change.

LOS check at the beginning AND end of the cast for every caster pet would be enough to "balance" the situation.

Someone mentioned, and I see their point, that it would open up for 1 person running in, and ducking out right away.
Now the rest of group/zerg can run in while the shrooms try to cast on the person no longer in LOS.

Not saying the idea is bad, but I think LOS check would be a massive nerf, not just a small one, but really massive.

And... while I'm part of the problem, we've gone of topic
Wed 26 Jun 2019 2:37 PM by Turano
Nunki wrote:
Wed 26 Jun 2019 2:23 PM
Druth wrote:
Tue 25 Jun 2019 4:59 PM
Or let them be interrupt able, that would also be a nice change.

LOS check at the beginning AND end of the cast for every caster pet would be enough to "balance" the situation.
And would also make them useless.
You could just kite away from them and never get hit (I am not even playing casters but I still can See that this would "balance" nothing)
Wed 26 Jun 2019 6:18 PM by BaldEagle
If light tanks get climb walls, then hunters should be able to climb trees. Can't be one or the other.
Wed 26 Jun 2019 10:08 PM by teiloh
OF/NF vote says mids outnumber the other realms by 3-5fg at primetime (3-5fg). No one has asked for a Savage buff. This change came out of nowhere.
Thu 27 Jun 2019 9:01 AM by Nunki
Druth wrote:
Wed 26 Jun 2019 2:29 PM
Nunki wrote:
Wed 26 Jun 2019 2:23 PM
Druth wrote:
Tue 25 Jun 2019 4:59 PM
Or let them be interrupt able, that would also be a nice change.

LOS check at the beginning AND end of the cast for every caster pet would be enough to "balance" the situation.

Someone mentioned, and I see their point, that it would open up for 1 person running in, and ducking out right away.
Now the rest of group/zerg can run in while the shrooms try to cast on the person no longer in LOS.

Not saying the idea is bad, but I think LOS check would be a massive nerf, not just a small one, but really massive.

And... while I'm part of the problem, we've gone of topic

While I understand your point and I thank you for your opinion, I would like to ask the following question.

Should pets be able to cast on targets that are entirely OutOfSight just because that one class would be nerfed otherwise?
I think a buggy feature should not define the utility of a class. Nothing should DD (not talking about gtae or pboae) through walls / floors / hills.

As far as I heard, back in time on the live server, LOS for shrooms was introduced (and even amount of shrooms per area limited), after that bombers got buffed in order to compensate the Animist nerf.
Thu 27 Jun 2019 9:31 AM by Druth
Nunki wrote:
Thu 27 Jun 2019 9:01 AM
Druth wrote:
Wed 26 Jun 2019 2:29 PM
Nunki wrote:
Wed 26 Jun 2019 2:23 PM
LOS check at the beginning AND end of the cast for every caster pet would be enough to "balance" the situation.

Someone mentioned, and I see their point, that it would open up for 1 person running in, and ducking out right away.
Now the rest of group/zerg can run in while the shrooms try to cast on the person no longer in LOS.

Not saying the idea is bad, but I think LOS check would be a massive nerf, not just a small one, but really massive.

And... while I'm part of the problem, we've gone of topic

While I understand your point and I thank you for your opinion, I would like to ask the following question.

Should pets be able to cast on targets that are entirely OutOfSight just because that one class would be nerfed otherwise?
I think a buggy feature should not define the utility of a class. Nothing should DD (not talking about gtae or pboae) through walls / floors / hills.

As far as I heard, back in time on the live server, LOS for shrooms was introduced (and even amount of shrooms per area limited), after that bombers got buffed in order to compensate the Animist nerf.

That might work, and this is what people should do. Be creative and offer suggestions to compensate classes, when they point out problematic issues, instead of just "nerf".

Again, I don't think shrooms are unbalanced, just super "anti-fun".

Edit: Which will be my last shroom talk this thread, other threads about it, so will let this thread be what it's about
Thu 27 Jun 2019 10:51 AM by Eyeball
As a zerker i would drop climb wall for sidestun any day!
Thu 27 Jun 2019 2:16 PM by teiloh
Eyeball wrote:
Thu 27 Jun 2019 10:51 AM
As a zerker i would drop climb wall for sidestun any day!

Zerks shouldn't get either. Mids don't need love, as the poll population shows.
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