Any upcoming Scout changes?

Started 21 Jun 2019
by warblade
in Ask the Team
Hey

I was wondering if there are any upcoming changes to the Scout class that would make it worth going 50 in bow?

/Scout
Fri 21 Jun 2019 6:28 PM by chois
good luck it s a forgotten class between the archers on phenix
Wed 26 Jun 2019 9:32 AM by inoeth
as i said many times before scout is not nearly as bad as some people say... just stop specing 50 bow and get a descent melee spec like the other archer classes....
27 bow is all you need
make use of snare and ASR styles
lure ppl to waste purge on numb
get high moblock

then go kick ass

they are some very good scouts out there that alrdy manage to do that, but people keep complaining instead of specing the right way
Wed 26 Jun 2019 10:01 AM by Tamy
inoeth wrote:
Wed 26 Jun 2019 9:32 AM
as i said many times before scout is not nearly as bad as some people say... just stop specing 50 bow and get a descent melee spec like the other archer classes....
27 bow is all you need
make use of snare and ASR styles
lure ppl to waste purge on numb
get high moblock

then go kick ass

they are some very good scouts out there that alrdy manage to do that, but people keep complaining instead of specing the right way

I mostly agree. Too many cry babies regarding the Scout class.

Altough I think 35 Bow is also a viable option. But more is definitely a waste of spec points. So min. 27 and max. 35 into Bow.

The only complain I can understand is the recent charge item nerf combined with the selfbuff buff. Which basically nerfed the scout twice compared to his two counterparts.
Wed 26 Jun 2019 10:22 AM by inoeth
Tamy wrote:
Wed 26 Jun 2019 10:01 AM
inoeth wrote:
Wed 26 Jun 2019 9:32 AM
as i said many times before scout is not nearly as bad as some people say... just stop specing 50 bow and get a descent melee spec like the other archer classes....
27 bow is all you need
make use of snare and ASR styles
lure ppl to waste purge on numb
get high moblock

then go kick ass

they are some very good scouts out there that alrdy manage to do that, but people keep complaining instead of specing the right way

I mostly agree. Too many cry babies regarding the Scout class.

Altough I think 35 Bow is also a viable option. But more is definitely a waste of spec points. So min. 27 and max. 35 into Bow.

The only complain I can understand is the recent charge item nerf combined with the selfbuff buff. Which basically nerfed the scout twice compared to his two counterparts.

still scouts hit like a truck with their bow and have descent blockchance
Wed 26 Jun 2019 11:19 AM by keen
inoeth wrote:
Wed 26 Jun 2019 9:32 AM
make use of snare and ASR styles
lure ppl to waste purge on numb
then go kick ass
Assasins will be you primary opponents. They will just disease and perma snare you to death so your snare style is useless. If you have to rely on a numb, thats already implies that your opponent is not really good.
Wed 26 Jun 2019 11:48 AM by Hejjin
inoeth wrote:
Wed 26 Jun 2019 10:22 AM
Tamy wrote:
Wed 26 Jun 2019 10:01 AM
inoeth wrote:
Wed 26 Jun 2019 9:32 AM
as i said many times before scout is not nearly as bad as some people say... just stop specing 50 bow and get a descent melee spec like the other archer classes....
27 bow is all you need
make use of snare and ASR styles
lure ppl to waste purge on numb
get high moblock

then go kick ass

they are some very good scouts out there that alrdy manage to do that, but people keep complaining instead of specing the right way

I mostly agree. Too many cry babies regarding the Scout class.

Altough I think 35 Bow is also a viable option. But more is definitely a waste of spec points. So min. 27 and max. 35 into Bow.

The only complain I can understand is the recent charge item nerf combined with the selfbuff buff. Which basically nerfed the scout twice compared to his two counterparts.

still scouts hit like a truck with their bow and have descent blockchance
Scouts speccing between 27 and 35 bow do not hit like a truck...
Wed 26 Jun 2019 12:02 PM by Tamy
inoeth wrote:
Wed 26 Jun 2019 10:22 AM
Tamy wrote:
Wed 26 Jun 2019 10:01 AM
inoeth wrote:
Wed 26 Jun 2019 9:32 AM
as i said many times before scout is not nearly as bad as some people say... just stop specing 50 bow and get a descent melee spec like the other archer classes....
27 bow is all you need
make use of snare and ASR styles
lure ppl to waste purge on numb
get high moblock

then go kick ass

they are some very good scouts out there that alrdy manage to do that, but people keep complaining instead of specing the right way

I mostly agree. Too many cry babies regarding the Scout class.

Altough I think 35 Bow is also a viable option. But more is definitely a waste of spec points. So min. 27 and max. 35 into Bow.

The only complain I can understand is the recent charge item nerf combined with the selfbuff buff. Which basically nerfed the scout twice compared to his two counterparts.

still scouts hit like a truck with their bow and have descent blockchance

Wrong, a Ranger has access to the same 5.5 Speed Bow, has more Qui due to Selfbuff and has the Dmg Add advantage. If you compare same Spec+Item+RR he definitely hits harder (and is faster). Scout still has a little range advantage. But of course the Scout has other neat tools.
Wed 26 Jun 2019 12:55 PM by inoeth
Tamy wrote:
Wed 26 Jun 2019 12:02 PM
inoeth wrote:
Wed 26 Jun 2019 10:22 AM
Tamy wrote:
Wed 26 Jun 2019 10:01 AM
I mostly agree. Too many cry babies regarding the Scout class.

Altough I think 35 Bow is also a viable option. But more is definitely a waste of spec points. So min. 27 and max. 35 into Bow.

The only complain I can understand is the recent charge item nerf combined with the selfbuff buff. Which basically nerfed the scout twice compared to his two counterparts.

still scouts hit like a truck with their bow and have descent blockchance

Wrong, a Ranger has access to the same 5.5 Speed Bow, has more Qui due to Selfbuff and has the Dmg Add advantage. If you compare same Spec+Item+RR he definitely hits harder (and is faster). Scout still has a little range advantage. But of course the Scout has other neat tools.

shouldnt they have access to 5.7 bows aswell? i did not say harder than rangers.
Wed 26 Jun 2019 1:14 PM by Sepplord
keen wrote:
Wed 26 Jun 2019 11:19 AM
Assasins will be you primary opponents. They will just disease and perma snare you to death so your snare style is useless. If you have to rely on a numb, thats already implies that your opponent is not really good.

If assassins are your primary opponent you are playing to your weaknesses instead of your strength.

Why would anyone play an assassin that have almost no ranged damage capabilities, if there was an option of being equally strong in melee but also have ranged capabilities additionally?
Wed 26 Jun 2019 1:52 PM by Sayuri
Sepplord wrote:
Wed 26 Jun 2019 1:14 PM
keen wrote:
Wed 26 Jun 2019 11:19 AM
Assasins will be you primary opponents. They will just disease and perma snare you to death so your snare style is useless. If you have to rely on a numb, thats already implies that your opponent is not really good.

If assassins are your primary opponent you are playing to your weaknesses instead of your strength.

Why would anyone play an assassin that have almost no ranged damage capabilities, if there was an option of being equally strong in melee but also have ranged capabilities additionally?

cause maybe you cant choose your opponent ? as scout if a sb/ns find you and purge you have 9,99/10 to die and even if you speak about your strat to use numb let me say that vs a good sb/ns you die before you can slam him and if you think block chance are awesome let me remind you that you have a -25% block chance vs DW so even with 50+15 and mob 9 you will not have 40% block rate
Wed 26 Jun 2019 1:58 PM by Bobbahunter
It doesn’t seem that there’s going to be any kind of tweak to archery so my advice is go 35 max and use the rest of your points where you need.

I’m 35 bow and my friend is 45 bow. The difference in dmg was like 7 or 9 per shot. We were both shooting the keep door.
Wed 26 Jun 2019 2:00 PM by Tamy
inoeth wrote:
Wed 26 Jun 2019 12:55 PM
Tamy wrote:
Wed 26 Jun 2019 12:02 PM
inoeth wrote:
Wed 26 Jun 2019 10:22 AM
still scouts hit like a truck with their bow and have descent blockchance

Wrong, a Ranger has access to the same 5.5 Speed Bow, has more Qui due to Selfbuff and has the Dmg Add advantage. If you compare same Spec+Item+RR he definitely hits harder (and is faster). Scout still has a little range advantage. But of course the Scout has other neat tools.

shouldnt they have access to 5.7 bows aswell? i did not say harder than rangers.

Nope, at least not at that patch level. "Hits like a truck" sounded to me like exceptional Dmg. Just wanted to highlight that its not the case. Even Hunters did close the gap to the Scout even more with the recent buff changes.

I still like the Scout the most out of all three, it's the most tactical (for my playstyle).
Wed 26 Jun 2019 2:05 PM by Sepplord
Sayuri wrote:
Wed 26 Jun 2019 1:52 PM
Sepplord wrote:
Wed 26 Jun 2019 1:14 PM
keen wrote:
Wed 26 Jun 2019 11:19 AM
Assasins will be you primary opponents. They will just disease and perma snare you to death so your snare style is useless. If you have to rely on a numb, thats already implies that your opponent is not really good.

If assassins are your primary opponent you are playing to your weaknesses instead of your strength.

Why would anyone play an assassin that have almost no ranged damage capabilities, if there was an option of being equally strong in melee but also have ranged capabilities additionally?

cause maybe you cant choose your opponent ? as scout if a sb/ns find you and purge you have 9,99/10 to die and even if you speak about your strat to use numb let me say that vs a good sb/ns you die before you can slam him and if you think block chance are awesome let me remind you that you have a -25% block chance vs DW so even with 50+15 and mob 9 you will not have 40% block rate

uhhh....it seems as if you are missing the point...or just dodging the argument and trying to distract.

What has ability to chose opponents to with my question?

When not being able to pick your opponent, would you rather be:
a) a class that can only melee
b) a class that is equally strong in melee compared to class a) but also can shoot a bow for reasonable damage

there would be no situation where anyone would logically pick class a) to play


melee archers want to eat the cake and have it too, and i will happily defend them not being made on par with assassins in melee each time one plops up and asks for improvements
Wed 26 Jun 2019 2:05 PM by Tamy
Sayuri wrote:
Wed 26 Jun 2019 1:52 PM
Sepplord wrote:
Wed 26 Jun 2019 1:14 PM
keen wrote:
Wed 26 Jun 2019 11:19 AM
Assasins will be you primary opponents. They will just disease and perma snare you to death so your snare style is useless. If you have to rely on a numb, thats already implies that your opponent is not really good.

If assassins are your primary opponent you are playing to your weaknesses instead of your strength.

Why would anyone play an assassin that have almost no ranged damage capabilities, if there was an option of being equally strong in melee but also have ranged capabilities additionally?

cause maybe you cant choose your opponent ? as scout if a sb/ns find you and purge you have 9,99/10 to die and even if you speak about your strat to use numb let me say that vs a good sb/ns you die before you can slam him and if you think block chance are awesome let me remind you that you have a -25% block chance vs DW so even with 50+15 and mob 9 you will not have 40% block rate

But it's much better since the stealth changes. Try to kite them, yes there is snare from garrotte and disease poison but it works more than you would think. Also if you know a sin is in your area pre-load your crit.

The only archer change I would really like (besides the already done stealth change) is to buff the Crit Shot. It's so ridicolous how many times you get unstealthed while critting and loose all your surprise advantage. Critshot should never unstealth and give a penetrate bonus by reducing block/evade by half.
Wed 26 Jun 2019 2:14 PM by Sepplord
Tamy wrote:
Wed 26 Jun 2019 2:05 PM
The only archer change I would really like (besides the already done stealth change) is to buff the Crit Shot. It's so ridicolous how many times you get unstealthed while critting and loose all your surprise advantage. Critshot should never unstealth and give a penetrate bonus by reducing block/evade by half.

I am torn on critshot never destealthing...if stealth was a prerequisite it would be different (is the chance dependant only on stealth specc or also bowspecc btw?)


i agree though that any arrow fired from stealth should have a bonus against evade/block. Completely removing the defense would be too much, but cutting it half seems reasonable and would make sense (not that realism should be a deciding balance factor, but it is nice if buffs follow logic on top of creating better balance)
Wed 26 Jun 2019 2:17 PM by keen
Sepplord wrote:
Wed 26 Jun 2019 1:14 PM
keen wrote:
Wed 26 Jun 2019 11:19 AM
Assasins will be you primary opponents. They will just disease and perma snare you to death so your snare style is useless. If you have to rely on a numb, thats already implies that your opponent is not really good.

If assassins are your primary opponent you are playing to your weaknesses instead of your strength.

Why would anyone play an assassin that have almost no ranged damage capabilities, if there was an option of being equally strong in melee but also have ranged capabilities additionally?
well i never said that a scout should have it all. Achers should stay archers, so mainly an adding char for me. with the current improvements of ranger and hunter they are not in line with that anymore and could kill an assassin which a scout defenitly cant. so i d vote for tune down ranger and hunter so they dont have these cookie cutter abilities you are pointing out.
Wed 26 Jun 2019 2:30 PM by Tamy
Sepplord wrote:
Wed 26 Jun 2019 2:14 PM
Tamy wrote:
Wed 26 Jun 2019 2:05 PM
The only archer change I would really like (besides the already done stealth change) is to buff the Crit Shot. It's so ridicolous how many times you get unstealthed while critting and loose all your surprise advantage. Critshot should never unstealth and give a penetrate bonus by reducing block/evade by half.

I am torn on critshot never destealthing...if stealth was a prerequisite it would be different (is the chance dependant only on stealth specc or also bowspecc btw?)


i agree though that any arrow fired from stealth should have a bonus against evade/block. Completely removing the defense would be too much, but cutting it half seems reasonable and would make sense (not that realism should be a deciding balance factor, but it is nice if buffs follow logic on top of creating better balance)

Probably never destealthing is too much but the current mechanic (which btw is still based on an archer nerf from 2001) is also too much. It's only depending on the stealth spec (without +Skills). 50 hard spec stealth equals to 80% (100% on normal shots and another minus 20% for crits). So at 35 Stealth its a 50% chance.

Yes exactly, it also makes at least a little bit of sense regarding realism.
Wed 26 Jun 2019 2:40 PM by cere2
keen wrote:
Wed 26 Jun 2019 2:17 PM
Sepplord wrote:
Wed 26 Jun 2019 1:14 PM
keen wrote:
Wed 26 Jun 2019 11:19 AM
Assasins will be you primary opponents. They will just disease and perma snare you to death so your snare style is useless. If you have to rely on a numb, thats already implies that your opponent is not really good.

If assassins are your primary opponent you are playing to your weaknesses instead of your strength.

Why would anyone play an assassin that have almost no ranged damage capabilities, if there was an option of being equally strong in melee but also have ranged capabilities additionally?
well i never said that a scout should have it all. Achers should stay archers, so mainly an adding char for me. with the current improvements of ranger and hunter they are not in line with that anymore and could kill an assassin which a scout defenitly cant. so i d vote for tune down ranger and hunter so they dont have these cookie cutter abilities you are pointing out.

Rangers/Hunters that go full melee can beat assassin's IF they have everything up. Purge/legion/potion/IP.
Past that, they are fodder for assassin's like every other spec. If they go melee spec then bow damage lacks and vise/versa.
Sepplord,
"Why would anyone play an assassin that have almost no ranged damage capabilities, if there was an option of being equally strong in melee but also have ranged capabilities additionally?"
Please stop comparing rangers/hunters to sin's. It's such a crazy comparison.
#1 Assassin's have insane evade.
#2 Assassin's have envenom, if you have any clue how strong this is, I don't need to delve further.
#3 Archer's don't get a jump on assassin's and have time to get a couple shots off. It's melee from the go unless someone is adding...
#4 CS styles have a higher growth rate etc etc etc...so many reasons. Which is probably why there still is so many of them, even on Live....
I don't think anyone has asked that melee be stronger for scouts here. Mostly they are asking that bow be improved. Reason's to spec past 35, BS popping out of stealth with crit shot, crit shot from stealth being evaded/blocked being fixed.
Wed 26 Jun 2019 2:57 PM by Sepplord
in these archer threads people keep bringing up the topic of not being able to beat assassins...that's when i chime in with that question
i don't get why growthrates, envenom, evade is brought up in response, when noone ever mentioned it before.

I did not respond to someone saying: "i can't beat assassins that don't use critstyles and don't poison their weapons" with "yeah well, that wouldn't make sense since they are melee and you have range"

Peoples perception of how strong assassins are in melee, and how archers get beaten already include the whole package assassins have to offer. That's how they get beaten and changing that would not be a good idea, since that is exaclty the point. Assassins get melee speclines and high evade and therefor are much stronger in melee while archers get bowline making them infintely stronger at range


Your point would only make sense if i was saying things akin to: why are archers on the same damage table as assassins, please lower their damage table since they are not a melee class. THAT would be easily countered by mentioning it isn't about dmg tables it is about speclines and you get much more things in melee than just a dmg-table



and btw. plenty of good archers preload arrows/critshots when they assume an assasin around...if you never shoot an arrow at an assassin in a stealth engagement, then i am sorry, but you are not utilizing what your class has to offer
Wed 26 Jun 2019 3:16 PM by warblade
I posted it here - not to have a discussion.

All I wanted was to hear the dev. team if they was looking into the scout class for chances.
Wed 26 Jun 2019 3:26 PM by Sayuri
Sepplord wrote:
Wed 26 Jun 2019 2:57 PM
in these archer threads people keep bringing up the topic of not being able to beat assassins...that's when i chime in with that question
i don't get why growthrates, envenom, evade is brought up in response, when noone ever mentioned it before.

I did not respond to someone saying: "i can't beat assassins that don't use critstyles and don't poison their weapons" with "yeah well, that wouldn't make sense since they are melee and you have range"

Peoples perception of how strong assassins are in melee, and how archers get beaten already include the whole package assassins have to offer. That's how they get beaten and changing that would not be a good idea, since that is exaclty the point. Assassins get melee speclines and high evade and therefor are much stronger in melee while archers get bowline making them infintely stronger at range


Your point would only make sense if i was saying things akin to: why are archers on the same damage table as assassins, please lower their damage table since they are not a melee class. THAT would be easily countered by mentioning it isn't about dmg tables it is about speclines and you get much more things in melee than just a dmg-table



and btw. plenty of good archers preload arrows/critshots when they assume an assasin around...if you never shoot an arrow at an assassin in a stealth engagement, then i am sorry, but you are not utilizing what your class has to offer

still dont understand why you are crying ? we are all know that bow spec sux like hell i m 38+15 bow and i miss my crit shot.... yes that is fu.cking possible... 0,34% .... how ? no idea or crit shot got evaded by skald for example with 5% chance etc there are so many prob with bow spec, scout got shield instead of buff line but with nf RA and purge 5 without zephir etc its a free gangbang to the scout, you know that hunter and ranger can up their buff and POTION buff with a RA ?
Wed 26 Jun 2019 3:34 PM by cere2
Sepplord wrote:
Wed 26 Jun 2019 2:57 PM
in these archer threads people keep bringing up the topic of not being able to beat assassins...that's when i chime in with that question
i don't get why growthrates, envenom, evade is brought up in response, when noone ever mentioned it before.

I did not respond to someone saying: "i can't beat assassins that don't use critstyles and don't poison their weapons" with "yeah well, that wouldn't make sense since they are melee and you have range"

Peoples perception of how strong assassins are in melee, and how archers get beaten already include the whole package assassins have to offer. That's how they get beaten and changing that would not be a good idea, since that is exaclty the point. Assassins get melee speclines and high evade and therefor are much stronger in melee while archers get bowline making them infintely stronger at range


Your point would only make sense if i was saying things akin to: why are archers on the same damage table as assassins, please lower their damage table since they are not a melee class. THAT would be easily countered by mentioning it isn't about dmg tables it is about speclines and you get much more things in melee than just a dmg-table



and btw. plenty of good archers preload arrows/critshots when they assume an assasin around...if you never shoot an arrow at an assassin in a stealth engagement, then i am sorry, but you are not utilizing what your class has to offer

Like I said, they are not asking for melee improvements. Bow improvements.
And the fact that I don't always stand there with my pecker in my hand pre-loading all day on a bridge makes you think I am not utilizing my class?
The point I am making here is you chime in on every archer thread that asks for improvements with the same response.
The why would anyone play assassin if they can have the same strength in melee and have ranged.
You are making a statement that doesn't seem to fit in any of the threads. You said this same exact thing in the stealth detection thread too. That archers shouldn't have same detection range. Why? How does that apply? Did everyone quit playing assassin's because they changed that? Nope. And guess what....they won't if archers get a reason to spec past 35 bow either.
No one is asking for archers to be stronger than an assassin in melee. We know in melee we are at disadvantage. We are asking for a reason to spec higher than 35 in bow.
Wed 26 Jun 2019 4:28 PM by Sepplord
Sayuri wrote:
Wed 26 Jun 2019 3:26 PM
still dont understand why you are crying ? we are all know that bow spec sux like hell i m 38+15 bow and i miss my crit shot.... yes that is fu.cking possible... 0,34% .... how ? no idea or crit shot got evaded by skald for example with 5% chance etc there are so many prob with bow spec, scout got shield instead of buff line but with nf RA and purge 5 without zephir etc its a free gangbang to the scout, you know that hunter and ranger can up their buff and POTION buff with a RA ?

i am not crying?

i literally commented that i agree that archers shooting from stealth should not be blocked/evaded normally but get a bonus. so that off-tangent of yours doesn't feel warranted at all...

please, before assuming things, read everything in context. I try to keep my comments reasonable and mostly only oppose changes when the person proposing them is making a bad argument. At least that's my goal, i can reasonably expect others to try as well
Wed 26 Jun 2019 4:31 PM by Sepplord
cere2 wrote:
Wed 26 Jun 2019 3:34 PM
Sepplord wrote:
Wed 26 Jun 2019 2:57 PM
in these archer threads people keep bringing up the topic of not being able to beat assassins...that's when i chime in with that question
i don't get why growthrates, envenom, evade is brought up in response, when noone ever mentioned it before.

I did not respond to someone saying: "i can't beat assassins that don't use critstyles and don't poison their weapons" with "yeah well, that wouldn't make sense since they are melee and you have range"

Peoples perception of how strong assassins are in melee, and how archers get beaten already include the whole package assassins have to offer. That's how they get beaten and changing that would not be a good idea, since that is exaclty the point. Assassins get melee speclines and high evade and therefor are much stronger in melee while archers get bowline making them infintely stronger at range


Your point would only make sense if i was saying things akin to: why are archers on the same damage table as assassins, please lower their damage table since they are not a melee class. THAT would be easily countered by mentioning it isn't about dmg tables it is about speclines and you get much more things in melee than just a dmg-table



and btw. plenty of good archers preload arrows/critshots when they assume an assasin around...if you never shoot an arrow at an assassin in a stealth engagement, then i am sorry, but you are not utilizing what your class has to offer

Like I said, they are not asking for melee improvements. Bow improvements.
And the fact that I don't always stand there with my pecker in my hand pre-loading all day on a bridge makes you think I am not utilizing my class?
The point I am making here is you chime in on every archer thread that asks for improvements with the same response.
The why would anyone play assassin if they can have the same strength in melee and have ranged.
You are making a statement that doesn't seem to fit in any of the threads. You said this same exact thing in the stealth detection thread too. That archers shouldn't have same detection range. Why? How does that apply? Did everyone quit playing assassin's because they changed that? Nope. And guess what....they won't if archers get a reason to spec past 35 bow either.
No one is asking for archers to be stronger than an assassin in melee. We know in melee we are at disadvantage. We are asking for a reason to spec higher than 35 in bow.

The person that triggered my initial comment, was literally saying that assassins are the main enemies and that archers can't stand their ground against them even when spoecced melee. So...yes, some people are asking for melee improvements because they lose to assassins.

I have literally stated multiple times i agree that bowspüecline is lacking in higher levels, and that shooting from stealth should not be evaded/blocked in the same rates as arrows shot from visibility. I don't know how to put it more clearly. Do i have to add that as my signature??
Thu 27 Jun 2019 5:54 AM by jdaoc
Tamy,

What is the "already done stealth change" ? And do you know what patch?
Thu 27 Jun 2019 6:56 AM by Sepplord
jdaoc wrote:
Thu 27 Jun 2019 5:54 AM
Tamy,

What is the "already done stealth change" ? And do you know what patch?

Recently the range at which archers detect Assassins was increased. Dont remember the Patch Date though
Thu 27 Jun 2019 6:52 PM by Turano
Sepplord wrote:
Thu 27 Jun 2019 6:56 AM
jdaoc wrote:
Thu 27 Jun 2019 5:54 AM
Tamy,

What is the "already done stealth change" ? And do you know what patch?

Recently the range at which archers detect Assassins was increased. Dont remember the Patch Date though
Yeah archers have the best stealth detection now. That was a fun day and many followed.
Instead of taking away the detect bonus of assas vs archers they give archers highest detect against anything
Thu 27 Jun 2019 7:08 PM by Hejjin
Turano wrote:
Thu 27 Jun 2019 6:52 PM
Sepplord wrote:
Thu 27 Jun 2019 6:56 AM
jdaoc wrote:
Thu 27 Jun 2019 5:54 AM
Tamy,

What is the "already done stealth change" ? And do you know what patch?

Recently the range at which archers detect Assassins was increased. Dont remember the Patch Date though
Yeah archers have the best stealth detection now. That was a fun day and many followed.
Instead of taking away the detect bonus of assas vs archers they give archers highest detect against anything
?? The change to archer stealth detection brought them to parity with assassins, so unless there has been a change to stealth that I have missed, archers are no better than assassins where stealth detection is concerned.

Edit :
- archers now have the same detection range against archers and assassins as assassins have against archers
Link : 22nd of May Patch
https://forum.playphoenix.online/viewtopic.php?f=40&t=9079
Thu 27 Jun 2019 7:13 PM by Turano
Hejjin wrote:
Thu 27 Jun 2019 7:08 PM
?? The change to archer stealth detection brought them to parity with assassins, so unless there has been a change to stealth that I have missed, archers are no better than assassins where stealth detection is concerned.
Yay another one that did not understand the custom stealth changes.
Assassins can see archers at 250 units range.
Assassins can see other assassins at 125 units range.
Archer can now see both archers and assassins at 250 units range.
Thu 27 Jun 2019 7:16 PM by Saroi
Hejjin wrote:
Thu 27 Jun 2019 7:08 PM
Turano wrote:
Thu 27 Jun 2019 6:52 PM
Sepplord wrote:
Thu 27 Jun 2019 6:56 AM
Recently the range at which archers detect Assassins was increased. Dont remember the Patch Date though
Yeah archers have the best stealth detection now. That was a fun day and many followed.
Instead of taking away the detect bonus of assas vs archers they give archers highest detect against anything
?? The change to archer stealth detection brought them to parity with assassins, so unless there has been a change to stealth that I have missed, archers are no better than assassins where stealth detection is concerned.

Assassins see other assassins at a range of 125.
Assassins see archers at a range of 250.
Archers see assassins at a range of 125.
Archers see other archers at a range of 125.

This was the old formular. Archers got buffed so they see Archers and Assassins at 250 units, while Assassins still see Assassins at 125 units. So Archers see other stealthers better.
Thu 27 Jun 2019 7:17 PM by Hejjin
Turano wrote:
Thu 27 Jun 2019 7:13 PM
Hejjin wrote:
Thu 27 Jun 2019 7:08 PM
?? The change to archer stealth detection brought them to parity with assassins, so unless there has been a change to stealth that I have missed, archers are no better than assassins where stealth detection is concerned.
Yay another one that did not understand the custom stealth changes.
Assassins can see archers at 250 units range.
Assassins can see other assassins at 125 units range.
Archer can now see both archers and assassins at 250 units range.

Point me to an announcement that confirms that, I have literally just edited my post with a link to the announcement that archers and assassins have the same stealth detection range, so unless you can provide said link, it looks like it isyou that does not understand the custom stealth rules.
Thu 27 Jun 2019 7:20 PM by Saroi
Hejjin wrote:
Thu 27 Jun 2019 7:17 PM
Turano wrote:
Thu 27 Jun 2019 7:13 PM
Hejjin wrote:
Thu 27 Jun 2019 7:08 PM
?? The change to archer stealth detection brought them to parity with assassins, so unless there has been a change to stealth that I have missed, archers are no better than assassins where stealth detection is concerned.
Yay another one that did not understand the custom stealth changes.
Assassins can see archers at 250 units range.
Assassins can see other assassins at 125 units range.
Archer can now see both archers and assassins at 250 units range.

Point me to an announcement that confirms that, I have literally just edited my post with a link to the announcement that archers and assassins have the same stealth detection range, so unless you can provide said link, it looks like it isyou that does not understand the custom stealth rules.

http://playphoenix.wiki/stealth-changes/

Here you see the old versions of the stealth

Patch from 2019-5-22 Wednesday

archers now have the same detection range against archers and assassins as assassins have against archers

As you can see, Archers got the same detection range against archers AND!!!!!!! assassins as Assassins have against archers. That is 250 units.
Assassins stealth range against Assassins has not been changed/buffed.
Thu 27 Jun 2019 7:21 PM by Turano
Hejjin wrote:
Thu 27 Jun 2019 7:17 PM
Point me to an announcement that confirms that, I have literally just edited my post with a link to the announcement that archers and assassins have the same stealth detection range, so unless you can provide said link, it looks like it isyou that does not understand the custom stealth rules.

-archers now have the same detection range against archers and assassins as assassins have against archers

Did you even read the patch note you quote as source? It sais exactly what I just told you
Thu 27 Jun 2019 7:27 PM by Hejjin
Turano wrote:
Thu 27 Jun 2019 7:21 PM
Hejjin wrote:
Thu 27 Jun 2019 7:17 PM
Point me to an announcement that confirms that, I have literally just edited my post with a link to the announcement that archers and assassins have the same stealth detection range, so unless you can provide said link, it looks like it isyou that does not understand the custom stealth rules.

-archers now have the same detection range against archers and assassins as assassins have against archers

Did you even read the patch note you quote as source? It sais exactly what I just told you
It says Archers can see assassins at the same range that assassins can see archers...

Yeah archers have the best stealth detection now.
How do archers have the best detection rate? If the two stealthers in an area are archer and assassin, both will see each other at the same range (depending on movement speed). Admittedly I thought that the assassin v assassin detection rate had also also been changed.
Thu 27 Jun 2019 7:32 PM by Hejjin
Saroi wrote:
Thu 27 Jun 2019 7:20 PM
snip...
Assassins stealth range against Assassins has not been changed/buffed.
Up until now I thought they had all been brought to parity as that would have been the logical thing to do...
Thu 27 Jun 2019 7:40 PM by Turano
Hejjin wrote:
Thu 27 Jun 2019 7:32 PM
Up until now I thought they had all been brought to parity as that would have been the logical thing to do...
The logical thing would have been to take away the assassins' detection bonus so all stealthers can see each other at 125 units range, but that would have been too easy of a solution to implement I guess
Thu 27 Jun 2019 7:41 PM by Saroi
Hejjin wrote:
Thu 27 Jun 2019 7:32 PM
Saroi wrote:
Thu 27 Jun 2019 7:20 PM
snip...
Assassins stealth range against Assassins has not been changed/buffed.
Up until now I thought they had all been brought to parity as that would have been the logical thing to do...

Nope they do not. So if an Archer camps somewhere he can see both enemies better. While an Assassins can get by another Assassin without notice.
Thu 27 Jun 2019 7:43 PM by Hejjin
Turano wrote:
Thu 27 Jun 2019 7:40 PM
Hejjin wrote:
Thu 27 Jun 2019 7:32 PM
Up until now I thought they had all been brought to parity as that would have been the logical thing to do...
The logical thing would have been to take away the assassins' detection bonus so all stealthers can see each other at 125 units range, but that would have been too easy of a solution to implement I guess
I agree, it makes absolutely no sense to have the current system.
Thu 27 Jun 2019 8:09 PM by gruenesschaf
Hejjin wrote:
Thu 27 Jun 2019 7:43 PM
I agree, it makes absolutely no sense to have the current system.

Except that this system was meant to replace MoS and detect hidden, MoS on assassins didn't work against other assassins, on archer it worked against everything. Initially our intention was for assassins to have the best stealth while not going to the extremes of see hidden but we then, with the update in may, reversed the decision and made it more like MoS but without allowing the extremes of MoS 9, it's about comparable to MoS 4.

By the way while the relative distances are correct, it hasn't been 125 or 250 since October 15th.
Thu 27 Jun 2019 8:57 PM by Turano
gruenesschaf wrote:
Thu 27 Jun 2019 8:09 PM
By the way while the relative distances are correct, it hasn't been 125 or 250 since October 15th.
yes it's some more, but people know the 125/250 so I use these. havn't measured how long the range really is but it's quite a bit larger
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