There is a large lack of incentive for soloing currently. There has been since the recent buff value/charge potion changes had made a significant dent in the soloing community. I'm not going to go on a huge rant, but to briefly state, a lot of people (especially assassins) had quit after these changes because everyone essentially had been nerfed, but some more so than others because of how every class utilizes each stat. I noticed immediately the drop of population, and I'm sure many has as well. So basically, this reaction had led to less and less soloers. Either quitting Phoenix entirely, or being apart of groups more often than not. I've noticed whenever I solo it takes much longer to find fights, and I'm much more often ran over in the process of doing so. This is making me feel as if soloing isn't worth it anymore.
So how about this. What if soloers earned twice (or maybe a 1.5x multiplier, whatever works) the amount of rp's, bp's, exp, and so on for each credited solo kill? It's worse to solo in OF due to the bottleneck design to I'd argue twice the amount if OF wins the vote.
Or maybe if NF wins the vote, what if soloers earned an increased amount of rp's, bp's, exp, and so on, if they solo in Ellan Vannin? Or anywhere really, but I'd prefer a sort of designated zone. I think 1.5x multiplier would be fine here since it's easier to avoid zergs.
Basically, the kill MUST be credited as a solo kill in order for this to work.
And to just get rid of one strawman, you probably won't earn as much RP's as you would being a small man anyways, so this isn't some monstrously large efficient increase to RP's.
So how about this. What if soloers earned twice (or maybe a 1.5x multiplier, whatever works) the amount of rp's, bp's, exp, and so on for each credited solo kill? It's worse to solo in OF due to the bottleneck design to I'd argue twice the amount if OF wins the vote.
Or maybe if NF wins the vote, what if soloers earned an increased amount of rp's, bp's, exp, and so on, if they solo in Ellan Vannin? Or anywhere really, but I'd prefer a sort of designated zone. I think 1.5x multiplier would be fine here since it's easier to avoid zergs.
Basically, the kill MUST be credited as a solo kill in order for this to work.
And to just get rid of one strawman, you probably won't earn as much RP's as you would being a small man anyways, so this isn't some monstrously large efficient increase to RP's.