my QQ ideas
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*Fix all pets that still attack you after stealth*
*Insta amnesia (hib side) should be a cast only spell to balance with other realms* Or just remove the damn spell altogether(which will never happen)
*Animist shrooms should either have their HP pool reduced from 760 to around 300-400 and they should also die off when the animist who casted said shrooms dies or get's too far away from said shrooms* (I watched pk's 7 man humiliate Gorions BG/zerg..)
*Fix archery damage: From 35 bow to 50 bow you only get around 45 more damage. That's a insanely low addition to damage considering the spec points involved getting archery to 50 from 35* (should see 80-150 more damage at the very least)
*Remove Vanish/replace with IP* <- might be a stretch but I just hate vanish :/ it's too cheese ball.
*Make Pen arrow worth having or fix it*
*ANY conned blue pets shouldn't be as strong as they are.. Necro pets/SM pets/BD ect. There is no reason why a blue should have more HP/AF then most playable classes*
*Think about adding charge for god's sake* Half these issues wouldn't even matter with charge implemented.
*reduce disease poison timer, there is no reason for that to be over 1 min long let alone 3min :/ *
*Increase Melee crit damage from 50% cap to 80% in RvR* (I've never seen so many 10-20 damage crits in my life.... BUT casters can steadily hit for over 300 to fully temped characters in almost less than a second per cast and get the same crit chance and having someone to always debuff for them- which means bigger crits than melee will ever see, period.)
*SM pets take too many hits for their master in RvR, and if you stun the SM while he/she are near their pet, the pet will take the stun for them.. Little OP atm*
People try to say that archery has rapid fire and it's too fast vs casters but all it takes is 1 interrupt for an archer to be running for the hills or simply die. plus they get quick cast to make this smoother. All I want is some balance in RvR for this current version of the game. Scouts went from doing the most/best archer damage due to not having the tricks other realms versions of archers have to doing the same 35 archery bow damage as other realms with less utility to maintain bow dps on a target. No pet, No speed. But hey scouts get slam! so it can get purged by 99% of the realm lol. it's just unbalanced right now.
I know people are gonna come to defend that all my suggestions are invalid but you're out of your mind if so...
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*Fix all pets that still attack you after stealth*
*Insta amnesia (hib side) should be a cast only spell to balance with other realms* Or just remove the damn spell altogether(which will never happen)
*Animist shrooms should either have their HP pool reduced from 760 to around 300-400 and they should also die off when the animist who casted said shrooms dies or get's too far away from said shrooms* (I watched pk's 7 man humiliate Gorions BG/zerg..)
*Fix archery damage: From 35 bow to 50 bow you only get around 45 more damage. That's a insanely low addition to damage considering the spec points involved getting archery to 50 from 35* (should see 80-150 more damage at the very least)
*Remove Vanish/replace with IP* <- might be a stretch but I just hate vanish :/ it's too cheese ball.
*Make Pen arrow worth having or fix it*
*ANY conned blue pets shouldn't be as strong as they are.. Necro pets/SM pets/BD ect. There is no reason why a blue should have more HP/AF then most playable classes*
*Think about adding charge for god's sake* Half these issues wouldn't even matter with charge implemented.
*reduce disease poison timer, there is no reason for that to be over 1 min long let alone 3min :/ *
*Increase Melee crit damage from 50% cap to 80% in RvR* (I've never seen so many 10-20 damage crits in my life.... BUT casters can steadily hit for over 300 to fully temped characters in almost less than a second per cast and get the same crit chance and having someone to always debuff for them- which means bigger crits than melee will ever see, period.)
*SM pets take too many hits for their master in RvR, and if you stun the SM while he/she are near their pet, the pet will take the stun for them.. Little OP atm*
People try to say that archery has rapid fire and it's too fast vs casters but all it takes is 1 interrupt for an archer to be running for the hills or simply die. plus they get quick cast to make this smoother. All I want is some balance in RvR for this current version of the game. Scouts went from doing the most/best archer damage due to not having the tricks other realms versions of archers have to doing the same 35 archery bow damage as other realms with less utility to maintain bow dps on a target. No pet, No speed. But hey scouts get slam! so it can get purged by 99% of the realm lol. it's just unbalanced right now.
I know people are gonna come to defend that all my suggestions are invalid but you're out of your mind if so...