Looking through the NF thread, I saw one problem consistently: NF is too large. Is it possible to shrink its size?
Spitballing here:
*teleport keeps moved up to "top" of their zone--reduces travel-by-foot time into one's own zones in event teleportation is not available
*invisible walls placed, walling off teleport keep zones. Thereby, Forest Sauvage, Snowdonia, Cruachan Gorge, Mount Collory, Yggdra Forest, and Uppland removed from RvR except as teleport zones
*boats cannot be disembarked. Only available to take you to enemy end-zones (Emain, Odin's, Hadrian's). Can implement NPC at end of route to prevent abuse by enemies (probably a better way to do this)
This restores OF movement to NF, in which players start from their border keeps, and either go directly to enemy zone, or move up through their own, with teleportation acting as a modifier that can be removed/added by taking keeps. This will reduce the unorderly movement of players, shrink area to find players, and make it more logical, which means slightly easier to predict where enemies are. Furthermore, the delay natural in taking a boat ride acts as a permanent malus on sieging the enemy--no relic movement prevention timer necessary!
*add intel to towers (Talk to Lord and he'll tell you number of enemies in area--stealthed or otherwise. Maybe only every 30s, reduce server load, and make intel slightly imperfect)
Warmap
Pink = new Teleport Keep
Red Square = Zone Walls placed to remove zone from RvR
[attachment=0]NEW_NF.png[/attachment]
Spitballing here:
*teleport keeps moved up to "top" of their zone--reduces travel-by-foot time into one's own zones in event teleportation is not available
*invisible walls placed, walling off teleport keep zones. Thereby, Forest Sauvage, Snowdonia, Cruachan Gorge, Mount Collory, Yggdra Forest, and Uppland removed from RvR except as teleport zones
*boats cannot be disembarked. Only available to take you to enemy end-zones (Emain, Odin's, Hadrian's). Can implement NPC at end of route to prevent abuse by enemies (probably a better way to do this)
This restores OF movement to NF, in which players start from their border keeps, and either go directly to enemy zone, or move up through their own, with teleportation acting as a modifier that can be removed/added by taking keeps. This will reduce the unorderly movement of players, shrink area to find players, and make it more logical, which means slightly easier to predict where enemies are. Furthermore, the delay natural in taking a boat ride acts as a permanent malus on sieging the enemy--no relic movement prevention timer necessary!
*add intel to towers (Talk to Lord and he'll tell you number of enemies in area--stealthed or otherwise. Maybe only every 30s, reduce server load, and make intel slightly imperfect)
Warmap
Pink = new Teleport Keep
Red Square = Zone Walls placed to remove zone from RvR
[attachment=0]NEW_NF.png[/attachment]