RvR porting

Started 9 Jun 2019
by Bjoranator
in RvR
What seem to be a good idea...for the second time went wrong. Keep porting.

RvR in my book means you have all types of fights going on...those fights depend on different tactics and so on.
Keep Fights
MG fights
1 vs 1 fights
8vs 8 fights
Sneak fights
You can take what you like.

Keeps i wanna focus on now...cause thats where the problem is now.
We have 3 realms with each his own in general speciality.
Mids good in open field battles...hit and run is done nice by them.
Hib defending...let Hib set up a defence and no way you get in...unless you bring numbers...real numbers.
Albs are in between the other two.
I am not talking classes...i talk in general.

Up till the keep porting all was....kinda...balanced. The imbalance was there because of population and de to effect that one realm seems to have more rvr minded players on in EU day time.
We see zergs of Hib on times we have not even as many players on that they have in the zerg. But thats ok.
BUT in the evening time (EU) mids got numbers and we could start taking keeps back. we had some nice fights.
The fighting tipped over to our side if we could drive Hibs out a keep and kill the zerg….then we hunt them in open field (our speciality) and wiped them time after time.
If albs then would attack Hib back door all was ok.

What we see with Keep porting.
Keep proting limits the time people have to walk in open field...and helps defenders. Without saying anything...what side do you think will benefit most?

….




Indeed Hibs.
We see animist log in every keep and the moment a keep is under attack they start defending...rest of hibs port in soon.
The attackers cant get gates down fast enough and before we know it we face so many shrooms and RA AoE stuff the fight is over.

so how we fix this?
Easy

Let only the Guild that owns the keep be able to port into it. Its their keep...so np if they can get there fast for defending.
Two extra rules.
You must be of a sertain guild rank to able to port.
you must be in the guild for at least 24 hours.

Extra..
Guilds who defend their keep get extra RP/ xp bonus.
Let guild be able to adjust the keeps like in NF.
Let guild who own even port in while keep is under attack.

All others do the walk.

And pls stop these rvr tasks
Its a PvE type of conditioning players to run into rvr. People dont run after the enemy...they run after the tasks.
This will end up in GW2 type of empty keep flipping for rps soon.

Also signs of building arenas is bad. RvR is and should be in the Frontiers and DF.
Its a rvr/ pvp game and not a pvp arena game.
What will happen is realms that cant win in frontiers will port into Arena's leaving the frontiers more empty.
Realms will only go there for flipping keeps fast and do a quick pve df run...the rest of the time they dont care. This is what we see alrdy now.
Sun 9 Jun 2019 2:03 PM by dbeattie71
...so many shrooms, you mean 15?
Sun 9 Jun 2019 2:34 PM by bigne88
Another "nerf hib" rant from a bad mid player.
Now is getting boring tough.

Dude, do you know about shroom limit? Anything about the AoE nerf?
Sun 9 Jun 2019 2:57 PM by Gweinyth
So you are saying that you can't fight one animist? Here is what really happens. One animist ports in and places their 15 shroom max. No other animist can place a shroom. There is a limit of 15 shrooms in a specified range so your argument is not valid.
Mon 10 Jun 2019 9:07 AM by Bjoranator
Dear Hiblets.

Where didI ask for a hib nerf?
Where did i ask for an animist nerf?
I asked to,have keep Port to be looked at....and handed reason for iT. Also handed solutions.
I never Saïd I wanted less animist pets....so dont make iT sound I did.
Tue 11 Jun 2019 10:31 AM by Sepplord
i personally doubt it really does btw. by claiming that changing the portsystem would be a hibnerf, they are kind of confirming that they believe different than they say
Tue 11 Jun 2019 12:21 PM by Siouxsie
Gweinyth wrote:
Sun 9 Jun 2019 2:57 PM
So you are saying that you can't fight one animist? Here is what really happens. One animist ports in and places their 15 shroom max. No other animist can place a shroom. There is a limit of 15 shrooms in a specified range so your argument is not valid.

15 shrooms is enough to stop 2-3 fgs from entering a keep. It's vastly overpowered.
No other class can set up something like this so it's very imbalanced.

Try playing alb or mid and try rushing into a keep where hibs have set up shrooms. You just can't do it. As soon as you enter the doorway, you get rooted and nuked in seconds and if you have no healer, you're dead. In seconds.

Add to that they will AOE everything in sight, no limits. So it doesn't matter if it's 1 person, or 50.. they all get attacked. There should be a limit as to how many targets the shroom can actually target. Live never had the target-everything mode.

Also, it takes like 4 arrow shots to kill tanglers. Ridiculous amount of hitpoints. Make them 1-2 shootable.

Hibs always cry "Animists are fine." because they've never had to deal on the other end of them.
Tue 11 Jun 2019 11:12 PM by Gweinyth
You have obviously never had to deal with the number of BD pets that can be in one area interrupting heals and casts. Not to mention they have the benefit of having their pets follow them around. One group of BD and you have 32 pets there. A whole group of animists and you still have a total of 15. All of which can be mezzed and stunned btw.
Wed 12 Jun 2019 7:31 AM by dbeattie71
Siouxsie wrote:
Tue 11 Jun 2019 12:21 PM
Gweinyth wrote:
Sun 9 Jun 2019 2:57 PM
So you are saying that you can't fight one animist? Here is what really happens. One animist ports in and places their 15 shroom max. No other animist can place a shroom. There is a limit of 15 shrooms in a specified range so your argument is not valid.

15 shrooms is enough to stop 2-3 fgs from entering a keep. It's vastly overpowered.
No other class can set up something like this so it's very imbalanced.

Try playing alb or mid and try rushing into a keep where hibs have set up shrooms. You just can't do it. As soon as you enter the doorway, you get rooted and nuked in seconds and if you have no healer, you're dead. In seconds.

Add to that they will AOE everything in sight, no limits. So it doesn't matter if it's 1 person, or 50.. they all get attacked. There should be a limit as to how many targets the shroom can actually target. Live never had the target-everything mode.

Also, it takes like 4 arrow shots to kill tanglers. Ridiculous amount of hitpoints. Make them 1-2 shootable.

Hibs always cry "Animists are fine." because they've never had to deal on the other end of them.

You mean 2-3 terrible fgs.
Wed 12 Jun 2019 7:45 AM by Thaelion
Are you kidding me about the mushrooms?
From the Ani the mushrooms are dead faster than he can cast them....
The AOE´s of Mids the hundred times stronger than any mushroom.
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