Disease and IP

Started 3 Jun 2019
by Zoric
in RvR
Disease has no effect on IP, but it does on healing pots. From my experience, this makes it hard for assassins to beat hunters/rangers 1v1 in mele without perf chain even at high RR. Agree or disagree that this is how it should be? Since disease can be purged, I think its fair to implement a change considering the buffs to hunters/rangers as of recent. Thoughts?
Mon 3 Jun 2019 7:19 PM by Luluko
its fine, disease has no immunity timer and it doesnt have to affect every heal especially not those which need a huge ra investment
Mon 3 Jun 2019 7:20 PM by Cadebrennus
Zoric wrote:
Mon 3 Jun 2019 4:35 PM
Disease has no effect on IP, but it does on healing pots. From my experience, this makes it hard for assassins to beat hunters/rangers 1v1 in mele without perf chain even at high RR. Agree or disagree that this is how it should be? Since disease can be purged, I think its fair to implement a change considering the buffs to hunters/rangers as of recent. Thoughts?

Seriously? You have got to be fucking kidding.
Mon 3 Jun 2019 7:35 PM by ExcretusMaximus
"When I miss my perf chain it's hard to kill weaker classes, this should not be the case."
Mon 3 Jun 2019 7:40 PM by Bumbles
Zoric wrote:
Mon 3 Jun 2019 4:35 PM
Disease has no effect on IP, but it does on healing pots. From my experience, this makes it hard for assassins to beat hunters/rangers 1v1 in mele without perf chain even at high RR. Agree or disagree that this is how it should be? Since disease can be purged, I think its fair to implement a change considering the buffs to hunters/rangers as of recent. Thoughts?

Sure let's nerf Scouts more because you can't kill Hunters/Rangers 1v1. Mark it up on the to-do list Devs!
Mon 3 Jun 2019 7:56 PM by Saroi
IP is also a % base heal so it shouldn't be affected because in this case the heal reduction would just be ridiculous.

The argument disease can be purged is really weak. Disease has no timer and can be reapplied anytime. As an Assassin myself I clearly disagree that disease should affect IP.
Mon 3 Jun 2019 9:13 PM by Miiro
This is hilarious.
Mon 3 Jun 2019 11:28 PM by Zoric
Saroi wrote:
Mon 3 Jun 2019 7:56 PM
IP is also a % base heal so it shouldn't be affected because in this case the heal reduction would just be ridiculous.

The argument disease can be purged is really weak. Disease has no timer and can be reapplied anytime. As an Assassin myself I clearly disagree that disease should affect IP.
.
I agree the reduction would be ridiculous, just like it is for all healing and that's the point. The idea would be to use purge/then IP as a combo before disease could be reapplied having to maybe sacrifice it over a stun so the reapplication is actually a really weak argument against it. I do it with my legion/heal pot sometimes given the situation. Disease affects healing and IP is a heal so logically it makes sense. What I am getting at though is with the recent buffs to rangers and hunters in particular it seems they are starting to get the upper hand in straight melee along with not being seen farther away. So if they can outlast assassins, sneak up on them, and have ranged damage...how is that fair? Hunters/rangers were buffed way too much and having to choose using purge for heal over stun IMO is a fair way to even the odds. If you soloed and had enough 1v1s with them after the changes you would see this.
Mon 3 Jun 2019 11:37 PM by Zoric
Bumbles wrote:
Mon 3 Jun 2019 7:40 PM
Zoric wrote:
Mon 3 Jun 2019 4:35 PM
Disease has no effect on IP, but it does on healing pots. From my experience, this makes it hard for assassins to beat hunters/rangers 1v1 in mele without perf chain even at high RR. Agree or disagree that this is how it should be? Since disease can be purged, I think its fair to implement a change considering the buffs to hunters/rangers as of recent. Thoughts?

Sure let's nerf Scouts more because you can't kill Hunters/Rangers 1v1. Mark it up on the to-do list Devs!

Scouts were not buffed as much as hunters/rangers recently, but seeing assassins just as far away is a buff for scouts who can slam too. When were they nerfed? I think you missed the patch notes and went straight to troll.
Mon 3 Jun 2019 11:53 PM by Zoric
Luluko wrote:
Mon 3 Jun 2019 7:19 PM
its fine, disease has no immunity timer and it doesnt have to affect every heal especially not those which need a huge ra investment

Healing is healing so it doesn't make sense that it would affect one heal but not the other. Saying that it doesn't have to affect every heal is not a logical argument against it. Saying IP CAN be a huge RA investment is not an argument against it, but maybe an argument for it so every archer doesn't invest into it. Saying it can be reapplied is not an argument against it. Its a poison. Hunters/Rangers are too OP now with the drastic changes. Perhaps that's not an argument for it, but it still makes sense and would hold them in check.
Tue 4 Jun 2019 12:33 AM by Luluko
Zoric wrote:
Mon 3 Jun 2019 11:53 PM
Luluko wrote:
Mon 3 Jun 2019 7:19 PM
its fine, disease has no immunity timer and it doesnt have to affect every heal especially not those which need a huge ra investment

Healing is healing so it doesn't make sense that it would affect one heal but not the other. Saying that it doesn't have to affect every heal is not a logical argument against it. Saying IP CAN be a huge RA investment is not an argument against it, but maybe an argument for it so every archer doesn't invest into it. Saying it can be reapplied is not an argument against it. Its a poison. Hunters/Rangers are too OP now with the drastic changes. Perhaps that's not an argument for it, but it still makes sense and would hold them in check.
it makes sense disease only affects heals from the outside of your characters body like pots/healproccs/casted heals but IP is a heal from the inside from your inner willpower to go on thats why its called IGNORE PAIN. And it also doesnt affect lifetap heals.

You see from a certain point of view it does make sense. Even if doesnt fit your agenda.
Tue 4 Jun 2019 2:27 AM by Bumbles
Zoric wrote:
Mon 3 Jun 2019 11:37 PM
Bumbles wrote:
Mon 3 Jun 2019 7:40 PM
Zoric wrote:
Mon 3 Jun 2019 4:35 PM
Disease has no effect on IP, but it does on healing pots. From my experience, this makes it hard for assassins to beat hunters/rangers 1v1 in mele without perf chain even at high RR. Agree or disagree that this is how it should be? Since disease can be purged, I think its fair to implement a change considering the buffs to hunters/rangers as of recent. Thoughts?

Sure let's nerf Scouts more because you can't kill Hunters/Rangers 1v1. Mark it up on the to-do list Devs!

Scouts were not buffed as much as hunters/rangers recently, but seeing assassins just as far away is a buff for scouts who can slam too. When were they nerfed? I think you missed the patch notes and went straight to troll.

Not a troll, it's just obvious you play an Inf and don't realize that what you are asking is a HUGE nerf to Scouts who already have a hard time and are the worst of the 3 archers by far. I mean it wouldn't bother me in any way tbh because I don't run any timers(IP/Purge etc) Being able to see stealthers doesn't do much given you can't get a shot off UNLESS you were already standing still and had the arrow loaded. And the already great melee that rangers put out and the Hunter pet buff on top of the pot nerf was what I was referring to. Hunters and Rangers got a buff being that they can self buff while Scout took a hard hit i.e. nerf. That's all.
Tue 4 Jun 2019 10:51 AM by Saroi
Zoric wrote:
Mon 3 Jun 2019 11:28 PM
Saroi wrote:
Mon 3 Jun 2019 7:56 PM
IP is also a % base heal so it shouldn't be affected because in this case the heal reduction would just be ridiculous.

The argument disease can be purged is really weak. Disease has no timer and can be reapplied anytime. As an Assassin myself I clearly disagree that disease should affect IP.
.
I agree the reduction would be ridiculous, just like it is for all healing and that's the point. The idea would be to use purge/then IP as a combo before disease could be reapplied having to maybe sacrifice it over a stun so the reapplication is actually a really weak argument against it. I do it with my legion/heal pot sometimes given the situation. Disease affects healing and IP is a heal so logically it makes sense. What I am getting at though is with the recent buffs to rangers and hunters in particular it seems they are starting to get the upper hand in straight melee along with not being seen farther away. So if they can outlast assassins, sneak up on them, and have ranged damage...how is that fair? Hunters/rangers were buffed way too much and having to choose using purge for heal over stun IMO is a fair way to even the odds. If you soloed and had enough 1v1s with them after the changes you would see this.



Disease does not affect all healing. It only affects direct healing. Which means heals like lifetap(which is % heal of your damage) or the Mentalist heal of timer are not affected too. So in this case still IP is a % heal which should not be affected.

I can't have fights vs. Hunters but I have had enough vs. Rangers. And even with all IP etc. they normally die, unless some random stuff happens like poison resist or so but that is hardly the case.

I don't know exactly what advantage they have after the change? Just the better sight? I am 50 LA anyways, never had PA so I don't care if they see me better now because I always just straight up attack my enemies.
Tue 4 Jun 2019 11:58 AM by Lev
the only thing that does not make sense is that FA is affected by it.
both IP and FA should be unaffected. both are RA, both selftarget, both % heals.
but hey, this is early Mythic logic.
Tue 4 Jun 2019 1:06 PM by dbeattie71
Zoric wrote:
Mon 3 Jun 2019 11:53 PM
Luluko wrote:
Mon 3 Jun 2019 7:19 PM
its fine, disease has no immunity timer and it doesnt have to affect every heal especially not those which need a huge ra investment

Healing is healing so it doesn't make sense that it would affect one heal but not the other. Saying that it doesn't have to affect every heal is not a logical argument against it. Saying IP CAN be a huge RA investment is not an argument against it, but maybe an argument for it so every archer doesn't invest into it. Saying it can be reapplied is not an argument against it. Its a poison. Hunters/Rangers are too OP now with the drastic changes. Perhaps that's not an argument for it, but it still makes sense and would hold them in check.

It isn’t a heal.
Tue 4 Jun 2019 1:22 PM by Joc
As an SB I also agree. It sucks getting someone low and seeing IP fire, but its also a huge RA investment and often times you can still win the fight.

I think with IP/purge up its an even fight for that situation. Melee rangers are still rough if they have all of thier toys. Its probably good though to keep all of us SBs in check.
Tue 4 Jun 2019 1:45 PM by Xaneb87
Joc wrote:
Tue 4 Jun 2019 1:22 PM
As an SB I also agree. It sucks getting someone low and seeing IP fire, but its also a huge RA investment and often times you can still win the fight.

I think with IP/purge up its an even fight for that situation. Melee rangers are still rough if they have all of thier toys. Its probably good though to keep all of us SBs in check.

This whole thread is weird but this post tops it all.

Wanna know what really sucks? That's when you fight as archer against assas, burned ip3 and purge3 (30 points) and in the moment they realize their defeat they vanish (5 points invest btw.). Just think about it.
Tue 4 Jun 2019 1:56 PM by Sepplord
Xaneb87 wrote:
Tue 4 Jun 2019 1:45 PM
Joc wrote:
Tue 4 Jun 2019 1:22 PM
As an SB I also agree. It sucks getting someone low and seeing IP fire, but its also a huge RA investment and often times you can still win the fight.

I think with IP/purge up its an even fight for that situation. Melee rangers are still rough if they have all of thier toys. Its probably good though to keep all of us SBs in check.

This whole thread is weird but this post tops it all.

Wanna know what really sucks? That's when you fight as archer against assas, burned ip3 and purge3 (30 points) and in the moment they realize their defeat they vanish (5 points invest btw.). Just think about it.

You know what sucks even more? When you make a pure melee class, without any ranged abilities and then constantly have to argue with classes that can kill people from 2000range about how they should be as strong in melee as you. Thankfully we aren't fully there yet.


okayokay, i have to admit...maybe the both suck equally. Getting vanished on really feels bad, i know it too. In a close fight though....that assassin having something else instead of vanish or just 5points more of passives might have flat out killed you instead. Would you really feel better then?
Tue 4 Jun 2019 2:48 PM by Bumbles
Sepplord wrote:
Tue 4 Jun 2019 1:56 PM
Xaneb87 wrote:
Tue 4 Jun 2019 1:45 PM
Joc wrote:
Tue 4 Jun 2019 1:22 PM
As an SB I also agree. It sucks getting someone low and seeing IP fire, but its also a huge RA investment and often times you can still win the fight.

I think with IP/purge up its an even fight for that situation. Melee rangers are still rough if they have all of thier toys. Its probably good though to keep all of us SBs in check.

This whole thread is weird but this post tops it all.

Wanna know what really sucks? That's when you fight as archer against assas, burned ip3 and purge3 (30 points) and in the moment they realize their defeat they vanish (5 points invest btw.). Just think about it.

You know what sucks even more? When you make a pure melee class, without any ranged abilities and then constantly have to argue with classes that can kill people from 2000range about how they should be as strong in melee as you. Thankfully we aren't fully there yet.


okayokay, i have to admit...maybe the both suck equally. Getting vanished on really feels bad, i know it too. In a close fight though....that assassin having something else instead of vanish or just 5points more of passives might have flat out killed you instead. Would you really feel better then?

Bring back OF Archer abilities and all of this wouldn’t be an issue. Archers are basically custom made adders/ stealth Zerg classes due to the Devs weird custom adjustments. Yet they are fed upon by sins and have little to no defense. So yeah you will get people who are frustrated. Also imo giving sins a WS debuff here is what makes them so difficult. They were once glass canons of sorts and if they didn’t land crit strikes could be killed in general melee. They have morphed into light tanks with stealth. I watch they take out heavy tanks on my Scout all the time and chuckle. Live has the same issue so it’s really nothing new. Oh and you can run away from arrows before you are ever at 1/2 health, so there goes that advantage...
Tue 4 Jun 2019 6:00 PM by Kappu
Disease is an absurd poison so let me ask you why is it the only potion that has a 3-minute timer..... You read that right 3 minutes so is it fair that not only would IP users need to use 2 timers (for it to be effective) on something you spec in and invest nothing into? Live even recognized this and reduced the duration to 25 seconds.

How would you feel if you could only Vanish if you had initially Purged? You get to Vanish for 5 points and anytime you start getting whipped you cheat someone out of RP's so it seems only fair they can do the same on occasion. It's absurd that every time I fight an assassin and win I've got to go sit somewhere for over a minute and a half before I can continue RvRing.

The reason IP isn't affected by disease is that it's coded as a percentage based heal and not a spell. It shouldn't be affected by disease because it's also not a casted heal from another character.

Why is it that poisons don't have immunity timers? I think that'd be a great change! No reason I should purge and then immediately have stuff reapplied to me this doesn't work with all disabling effects in the game. If they even considered either of these absurd changes it would make the RA/Spec Line completely useless and they knew it.
Tue 4 Jun 2019 6:06 PM by Cadebrennus
Sepplord wrote:
Tue 4 Jun 2019 1:56 PM
Xaneb87 wrote:
Tue 4 Jun 2019 1:45 PM
Joc wrote:
Tue 4 Jun 2019 1:22 PM
As an SB I also agree. It sucks getting someone low and seeing IP fire, but its also a huge RA investment and often times you can still win the fight.

I think with IP/purge up its an even fight for that situation. Melee rangers are still rough if they have all of thier toys. Its probably good though to keep all of us SBs in check.

This whole thread is weird but this post tops it all.

Wanna know what really sucks? That's when you fight as archer against assas, burned ip3 and purge3 (30 points) and in the moment they realize their defeat they vanish (5 points invest btw.). Just think about it.

You know what sucks even more? When you make a pure melee class, without any ranged abilities and then constantly have to argue with classes that can kill people from 2000range about how they should be as strong in melee as you. Thankfully we aren't fully there yet.


okayokay, i have to admit...maybe the both suck equally. Getting vanished on really feels bad, i know it too. In a close fight though....that assassin having something else instead of vanish or just 5points more of passives might have flat out killed you instead. Would you really feel better then?

Get to 1500 range, /use a DD charge which screws up their archery timer (typically very very slow) and run up to them and then melee them down with Envenom/etc. to give you the upper hand in a pure melee smack down. Whenever I've played melee classes or just a melee Ranger I've never had a problem with ranged classes in general.
Tue 4 Jun 2019 6:12 PM by Miiro
Assassins complaining about archers having IP while they have vanish is just sad. Vanish is a get out of jail free card. Ip3 is 15 points and you still have a high chance of dying from adds etc.. Just silly man. Vanish rarely results in getting popped out again..

Just stop.
Tue 4 Jun 2019 7:49 PM by Sepplord
there are two assassin in this thread whining about IP or thinking it needs change (and one of them isn't even sure, since it keeps SBs in check)

several assassins have objected OPs suggestion to make IP-heal reduced by desease


so please, take your own advice, and stop...
Wed 5 Jun 2019 5:09 AM by Sepplord
Cadebrennus wrote:
Tue 4 Jun 2019 6:06 PM
Get to 1500 range, /use a DD charge which screws up their archery timer (typically very very slow) and run up to them and then melee them down with Envenom/etc. to give you the upper hand in a pure melee smack down. Whenever I've played melee classes or just a melee Ranger I've never had a problem with ranged classes in general.

but when i am on a keep wall i still can't shoot low HP targets in the attacking zerg, or when i am on a hill i cant shoot people running in the valley, or being whereever i can't get to an enemy that doesn't run close by my position

i know how much some archer like to pronounce how shit their bow is....but the reality is that speccing bow high is shit (and i agree that they should still get something there and scouts are also shafted a bit in comparison since the latest changes). What the bowspecc offers when you specc it just 27-35points is pretty amazing


But yeah i am getting offtopic: desease not cutting IP in half, might not be intuitiv but from a balance POV it makes sense if we look at the cost of IP. And considering the overall state of archers, which are the primary IP buyers, then i don't think nerfing it would be a good idea
Wed 5 Jun 2019 1:52 PM by Cadebrennus
Sepplord wrote:
Wed 5 Jun 2019 5:09 AM
Cadebrennus wrote:
Tue 4 Jun 2019 6:06 PM
Get to 1500 range, /use a DD charge which screws up their archery timer (typically very very slow) and run up to them and then melee them down with Envenom/etc. to give you the upper hand in a pure melee smack down. Whenever I've played melee classes or just a melee Ranger I've never had a problem with ranged classes in general.

but when i am on a keep wall i still can't shoot low HP targets in the attacking zerg, or when i am on a hill i cant shoot people running in the valley, or being whereever i can't get to an enemy that doesn't run close by my position

i know how much some archer like to pronounce how shit their bow is....but the reality is that speccing bow high is shit (and i agree that they should still get something there and scouts are also shafted a bit in comparison since the latest changes). What the bowspecc offers when you specc it just 27-35points is pretty amazing


But yeah i am getting offtopic: desease not cutting IP in half, might not be intuitiv but from a balance POV it makes sense if we look at the cost of IP. And considering the overall state of archers, which are the primary IP buyers, then i don't think nerfing it would be a good idea

Exactly. IP on Archers is a bandaid, nothing more. It's not even a good bandaid. It's the kind that smells funny, even when fresh out of the box, comes off when you get it wet, and it doesn't even really help to absorb the blood.
Thu 6 Jun 2019 10:29 AM by Tamy
Lets take the chance here and turn this thread into "Disease needs to be put on a 1min duration posion".
Thu 6 Jun 2019 11:03 AM by Turano
Tamy wrote:
Thu 6 Jun 2019 10:29 AM
Lets take the chance here and turn this thread into "Disease needs to be put on a 1min duration posion".
I see where you're coming from and would agree if 3 Minute duration would not be usefull in some situations.
I'ld rather have them adding a disease heal potion that can be used when out of fight for 60 seconds
Thu 6 Jun 2019 2:29 PM by Kappu
Turano wrote:
Thu 6 Jun 2019 11:03 AM
Tamy wrote:
Thu 6 Jun 2019 10:29 AM
Lets take the chance here and turn this thread into "Disease needs to be put on a 1min duration posion".
I see where you're coming from and would agree if 3 Minute duration would not be usefull in some situations.
I'ld rather have them adding a disease heal potion that can be used when out of fight for 60 seconds

No thanks..... I'm not looking for more things to compete with the timers we already have in the game. Especially one that doesn't even reduce the downtime if you want to use a heal or end pot after using it. So you pop a disease cure potion after 60 seconds out of combat then you need to wait 60 more seconds to use a mending pot..... Guess what we are still at a 2-minute break from the game.

Like I said in a previous post:

The issue isn't IP
The issue isn't Vanish
The issue is that Disease shouldn't as a poison have a 3-minute duration it needs to be put in line with poisons and not have more than a 1:30 timer.

You play a class where reapplying poison is part of the game. If someone purges and you don't weapon swap that's on you. If your tactic is to hit and run the I just reiterate my first statement you should be reapplying every time you hit them.

If you get smoked in a 30-second fight the other player shouldn't be penalized with a 2-minute break from the game and that's exactly what this potion creates.
Thu 6 Jun 2019 3:32 PM by Turano
Kappu wrote:
Thu 6 Jun 2019 2:29 PM
No thanks..... I'm not looking for more things to compete with the timers we already have in the game. Especially one that doesn't even reduce the downtime if you want to use a heal or end pot after using it. So you pop a disease cure potion after 60 seconds out of combat then you need to wait 60 more seconds to use a mending pot..... Guess what we are still at a 2-minute break from the game.

Like I said in a previous post:

The issue isn't IP
The issue isn't Vanish
The issue is that Disease shouldn't as a poison have a 3-minute duration it needs to be put in line with poisons and not have more than a 1:30 timer.

You play a class where reapplying poison is part of the game. If someone purges and you don't weapon swap that's on you. If your tactic is to hit and run the I just reiterate my first statement you should be reapplying every time you hit them.

If you get smoked in a 30-second fight the other player shouldn't be penalized with a 2-minute break from the game and that's exactly what this potion creates.
You know what? Adapt or perish.
If you are too lazy to use an Item and instead just cry for nerfs then I'm all in for keeping it the way it is and NOT have the possibility to cure it as a non healing class.
I'm fine with waiting 2 minutes after a fight if that is how it is
Thu 6 Jun 2019 4:52 PM by Kappu
Turano wrote:
Thu 6 Jun 2019 3:32 PM
Kappu wrote:
Thu 6 Jun 2019 2:29 PM
No thanks..... I'm not looking for more things to compete with the timers we already have in the game. Especially one that doesn't even reduce the downtime if you want to use a heal or end pot after using it. So you pop a disease cure potion after 60 seconds out of combat then you need to wait 60 more seconds to use a mending pot..... Guess what we are still at a 2-minute break from the game.

Like I said in a previous post:

The issue isn't IP
The issue isn't Vanish
The issue is that Disease shouldn't as a poison have a 3-minute duration it needs to be put in line with poisons and not have more than a 1:30 timer.

You play a class where reapplying poison is part of the game. If someone purges and you don't weapon swap that's on you. If your tactic is to hit and run the I just reiterate my first statement you should be reapplying every time you hit them.

If you get smoked in a 30-second fight the other player shouldn't be penalized with a 2-minute break from the game and that's exactly what this potion creates.
You know what? Adapt or perish.
If you are too lazy to use an Item and instead just cry for nerfs then I'm all in for keeping it the way it is and NOT have the possibility to cure it as a non healing class.
I'm fine with waiting 2 minutes after a fight if that is how it is

This isn't a nerf it a QoL issue since the duration is absurdly long.
Fri 7 Jun 2019 6:17 AM by Tamy
Kappu wrote:
Thu 6 Jun 2019 2:29 PM
Turano wrote:
Thu 6 Jun 2019 11:03 AM
Tamy wrote:
Thu 6 Jun 2019 10:29 AM
Lets take the chance here and turn this thread into "Disease needs to be put on a 1min duration posion".
I see where you're coming from and would agree if 3 Minute duration would not be usefull in some situations.
I'ld rather have them adding a disease heal potion that can be used when out of fight for 60 seconds

No thanks..... I'm not looking for more things to compete with the timers we already have in the game. Especially one that doesn't even reduce the downtime if you want to use a heal or end pot after using it. So you pop a disease cure potion after 60 seconds out of combat then you need to wait 60 more seconds to use a mending pot..... Guess what we are still at a 2-minute break from the game.

Like I said in a previous post:

The issue isn't IP
The issue isn't Vanish
The issue is that Disease shouldn't as a poison have a 3-minute duration it needs to be put in line with poisons and not have more than a 1:30 timer.

You play a class where reapplying poison is part of the game. If someone purges and you don't weapon swap that's on you. If your tactic is to hit and run the I just reiterate my first statement you should be reapplying every time you hit them.

If you get smoked in a 30-second fight the other player shouldn't be penalized with a 2-minute break from the game and that's exactly what this potion creates.

100% agreed
Fri 7 Jun 2019 7:56 AM by Lillebror
Lol you cant fight due to a heal pot timer is down?

A charge that clear Disease would be great, then it comes with a OK cost, you want Abla, d/q or s/c debuff, DA or Legion Heal... no Cure
Fri 7 Jun 2019 9:27 AM by Freedomcall
It is how it is set. Accept and play the way it is.
Fri 7 Jun 2019 9:36 AM by Druth
I understand, it's really frustrating when you pick a class you think is the best at soloing, and then discover some class can beat you.

But it's a sad part of DaoC that some classes can beat your class.
Fri 7 Jun 2019 9:37 AM by Turano
Freedomcall wrote:
Fri 7 Jun 2019 9:27 AM
It is how it is set. Accept and play the way it is.
If everyone would accept things how they are set here this forum would miss 95% of its posts
Fri 7 Jun 2019 1:26 PM by Kappu
Freedomcall wrote:
Fri 7 Jun 2019 9:27 AM
It is how it is set. Accept and play the way it is.

This is the mentality which causes nothing to every become better or change. No thanks, the duration is a QoL change.

Lillebror wrote:
Fri 7 Jun 2019 7:56 AM
Lol you cant fight due to a heal pot timer is down?

A charge that clear Disease would be great, then it comes with a OK cost, you want Abla, d/q or s/c debuff, DA or Legion Heal... no Cure

I didn't say that with the current way the game is you are waiting 2 mins after a fight to mend regardless if it's a potion or just sitting to regen. My point is this is a temporary effect they are applying that really isn't temporary like other poisons. It shouldn't last more than 90 seconds and you shouldn't have to use a potion to clear what should be a short duration effect.

Multiple assassins in this post have even agreed that the duration is absurd.
Fri 7 Jun 2019 3:48 PM by Lillebror
I agree but if i cant Get it reduced i could Get a cure that come with a cost
Fri 7 Jun 2019 4:42 PM by Tarticus74
I never used to run with disease unless fighting a friar.

As couldn't be bothered swapping to a third weapon but having been diseased loads of times and waited for it to go I now normally use it most fights and if I get added on which happens a lot a hit everyone I can with some if I can swop fast enough.
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