The New RVR pve KEEP task

Started 1 Jun 2019
by Jeninii
in RvR
Before I get started, I know there will be many that will agree with me and many that will decide to leave a negative comment and that's fine. We all have our own opinions on the new task for keep takes. I personally don't like it and wont be doing it anymore. I sat back all last night as I ran 3fgs and I believe the actual bg had 3 to 4fgs with them and only cleared 9k RPs. We took over 7 keeps, killed many in between and held I think it was surs I cant really remb but we defended it with 5 additional 5 min timers added to the task timer. Once we finally got the tick bonus it sucked so bad that it wasn't even worth defending the keep. I do love the new porting to the keeps and being able to get there fast for a defense but the Rps need to be raised. Make it where we want to play. Give us some excitement to kill and know we are adding to our realm rank. With this new task it makes people not want to play. All my guys last night and tonight logged at 9pm central on a Friday night due to the sorry Rps and don't get me wrong we worked our butts off. We had 4fg of albs to kill, awesome fight at bled defending, several awesome fights at AMG in emain but again only 9k Rps. I think if the Rps cant be raised then at least come up with something else like a 24 hour quest for 10k Rps or 15k Rps. I truly liked the old task and I believe if its not broke why fix it. Maybe its just me venting but I feel the RPs got a nerf.. This is not only for zergs but also the solos, 3v3, and 8v8 man. We need some help with the nerfing of Rps.
Sat 1 Jun 2019 3:27 AM by Bumbles
This new task system just created a void in Odins and Hadrians UNLESS the task is to attack a keep in that region. There is no flow to RvR now, no routes of travel. It's basically just Emain now and that is horrible. This is and of itself makes for garbage RP intake which in turn makes people not want to play.
Sat 1 Jun 2019 3:28 AM by Torye
Why was the task system changed? Couldn't the old system been kept in place and maybe this added on for people that play with larger groups? I happen to be playing on my stealth last night, this system wasn't conducive to that style of play. And I to was at Surs when the timer kept extending. It made a lot of people lose interest, in fact many logged right after that.
Sat 1 Jun 2019 3:48 AM by AmpaMicakane
I would also like to hear about the theory behind this change. Real talk; taking keeps is the most boring part of this game, sitting on a ram is boring, sitting inside a keep waiting for the ram to take the door down is boring.

Everyone seems to want 8v8, least that's what the vocal users talk about constantly, why not make tools to make 8v8 more accessible? How about a group finder queue where people give themselves roles and then automate the creation of a group?
Sat 1 Jun 2019 5:08 AM by Leandrys
95% of the population doesn't care about 8vs8, 8vs8 only is accessible to serious teams with fixed or almost so line-ups, only these people will play the server on the long term, the rest just farms in PVE for their stealth toon, plays that stealth toon or plays inside BG keep. And for these people, that new realm task is a decent addition, i've had ticks at 2500/3000 RP for defending Beno or Bled, keep in mind the bonus multiplicator will increase it a lot at time passes.

Rest of people trying to 8vs8 ? They'll be gone in 1/3 months, they just can't compete anyway.
Sat 1 Jun 2019 5:59 AM by zamajoo
The rps should be nerfed more. I think it's way to easy to get them. These new task give even more than before.
Sat 1 Jun 2019 6:39 AM by bennykins_tv
Leandrys wrote:
Sat 1 Jun 2019 5:08 AM
95% of the population doesn't care about 8vs8, 8vs8 only is accessible to serious teams with fixed or almost so line-ups, only these people will play the server on the long term, the rest just farms in PVE for their stealth toon, plays that stealth toon or plays inside BG keep. And for these people, that new realm task is a decent addition, i've had ticks at 2500/3000 RP for defending Beno or Bled, keep in mind the bonus multiplicator will increase it a lot at time passes.

Rest of people trying to 8vs8 ? They'll be gone in 1/3 months, they just can't compete anyway.

95%? thats a bit high there mate.
Sat 1 Jun 2019 8:31 AM by Jeninii
I agree with you Benny.... WAY high
Sat 1 Jun 2019 9:26 AM by CronU
Well, i cant say much about the Keep defending part... but i can say you can farm a bunch of rps with this new keeptask system.
Raiding the Taskkeep and following the task, raiding keeps... easly 20k rps/h.
At least thats what i saw yesterday in 3h keepraid zerg
Sat 1 Jun 2019 1:58 PM by Anelyn77
Leandrys wrote:
Sat 1 Jun 2019 5:08 AM
95% of the population doesn't care about 8vs8, 8vs8 only is accessible to serious teams with fixed or almost so line-ups, only these people will play the server on the long term, the rest just farms in PVE for their stealth toon, plays that stealth toon or plays inside BG keep. And for these people, that new realm task is a decent addition, i've had ticks at 2500/3000 RP for defending Beno or Bled, keep in mind the bonus multiplicator will increase it a lot at time passes.

Rest of people trying to 8vs8 ? They'll be gone in 1/3 months, they just can't compete anyway.

Fully agree. It's not easy to get into a GOOD 8v8 team if you weren't already part of the guild / group when they started rolling. New grps if they are not friends / returning players etc, will break after running couple times into good 8m groups by being beaten so badly and not even knowing why they lost.

Outside of 8v8, there are still a lot of players on the server than enjoy RvR for the realm vs realm aspect, be it soloers, small men, stealthers, stealth zergs, classes that have no role or are hardly wanted in 8m, but are great at sieges / zergs. Let them have their toys to play and have fun too, it doesn't ruin your 8m experience.

The way I see it, this new task actually makes a better environment for 8v8 action (and small men too), because all you need to do is go to another place than the task for keep, to avoid zergs, and fight 8v8 with a much higher chance of not having zergs / adds ruining your fun.
Sat 1 Jun 2019 5:39 PM by Saroi
Bumbles wrote:
Sat 1 Jun 2019 3:27 AM
This new task system just created a void in Odins and Hadrians UNLESS the task is to attack a keep in that region. There is no flow to RvR now, no routes of travel. It's basically just Emain now and that is horrible. This is and of itself makes for garbage RP intake which in turn makes people not want to play.

This. I was mainly in Hadrian the past 1-2 weeks because Emain is just too zergy and especially sucks as a SB facing those fg of alb stealthers.

The action was decent and I had good 1v1 fights vs mostly other NS and Rangers but also visbles like Champion (Gotmagi)

One change would be enough, like the porting and see how it goes or the keep task change and see how that goes. But making 2 big changes is really not good at all.
I had less fights in Hadrian and you really have to wait a long long time till someone shows up, unless it is like you said the Keep task in Albion. Then you have Pilzpower BG showing up and don't get a chance to fight either.
Sat 1 Jun 2019 6:43 PM by Jeninii
Anelynn77 that's what was I was talking about but the Rps aren't good enough to want to keep PVEing keeps. Since the new task it seems the rps are lower even with the task bonus. Its not worth doing it. Yes some of you guys might have had a good time with it the other day but I know my guys and the alliance I'm in didn't have any fun with it at all. I was just saying if they are going to keep this in the game maybe add something better for the 2fg -5fgs running around. Yes I run 1 fg some nights and 5fgs some nights and its hard to keep people happy when the RPs suck. Don't get me wrong we kill and slaughter people and yes we even get slaughtered but the decrease in Rps has hurt us so bad that like I mentioned before my guys have logged at 9pm central when we actually start our roaming around 7 to 730 central time.. Just trying to find away to help increase the pleasure of wanting to play for these guys and myself. I do feel for you solos and smallman groups as I know the pain myself when I solo earlier in the day . Hopefully something will happen but I know no matter what some will like the change and some wont,,
Sat 1 Jun 2019 11:21 PM by Anelyn77
Jenini, I agree with what you said, I was just saying that I like the idea of the keep tasks instead of realm task invade x or y. Gives more players the incentive to go out and defend / attack keeps, bring their toons that are not the best in fixed 8m or small men etc.

Obviously the rewards need tweaking and this is something that devs should be able to do given players feedback and their own observations. You did very will bringing this matter up!
Sun 2 Jun 2019 1:59 AM by bigne88
Saroi wrote:
Sat 1 Jun 2019 5:39 PM
Bumbles wrote:
Sat 1 Jun 2019 3:27 AM
This new task system just created a void in Odins and Hadrians UNLESS the task is to attack a keep in that region. There is no flow to RvR now, no routes of travel. It's basically just Emain now and that is horrible. This is and of itself makes for garbage RP intake which in turn makes people not want to play.

This. I was mainly in Hadrian the past 1-2 weeks because Emain is just too zergy and especially sucks as a SB facing those fg of alb stealthers.

The action was decent and I had good 1v1 fights vs mostly other NS and Rangers but also visbles like Champion (Gotmagi)

One change would be enough, like the porting and see how it goes or the keep task change and see how that goes. But making 2 big changes is really not good at all.
I had less fights in Hadrian and you really have to wait a long long time till someone shows up, unless it is like you said the Keep task in Albion. Then you have Pilzpower BG showing up and don't get a chance to fight either.

Roll a visi class and join 8v8 comunity
Sun 2 Jun 2019 10:26 PM by Fribrand
CronU wrote:
Sat 1 Jun 2019 9:26 AM
Well, i cant say much about the Keep defending part... but i can say you can farm a bunch of rps with this new keeptask system.
Raiding the Taskkeep and following the task, raiding keeps... easly 20k rps/h.
At least thats what i saw yesterday in 3h keepraid zerg

I have no idea how you did that? You must have been able to force a lot of large scale fights and win (ie: Hib zerg)
I spent 4 hours on my Scout running to every objective... made sure that I killed at least 1 or died at least once to get RVR credit as well.
I never got over 5K RPs per hr... and I tried like crazy.
Mon 3 Jun 2019 12:01 AM by Anelyn77
Fribrand wrote:
Sun 2 Jun 2019 10:26 PM
CronU wrote:
Sat 1 Jun 2019 9:26 AM
Well, i cant say much about the Keep defending part... but i can say you can farm a bunch of rps with this new keeptask system.
Raiding the Taskkeep and following the task, raiding keeps... easly 20k rps/h.
At least thats what i saw yesterday in 3h keepraid zerg

I have no idea how you did that? You must have been able to force a lot of large scale fights and win (ie: Hib zerg)
I spent 4 hours on my Scout running to every objective... made sure that I killed at least 1 or died at least once to get RVR credit as well.
I never got over 5K RPs per hr... and I tried like crazy.

Tip: use volley, is that good I made 60k yesterday in couple hours with keep tasks, from using volley mainly (had only 27 solo kills but that's not the point).
Mon 3 Jun 2019 1:36 AM by Fribrand
Anelyn77 wrote:
Mon 3 Jun 2019 12:01 AM
Tip: use volley, is that good I made 60k yesterday in couple hours with keep tasks, from using volley mainly (had only 27 solo kills but that's not the point).

You still have to have group of enemy large enough to get points... AND, a group of friends large enough to kill them to trigger the RPs right?
Neither of which I can control.
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