New Permanent Zone/BG

Started 29 May 2019
by Draygon
in Suggestions
It is very obvious that the Devs have created a zerg mindset of the server. With the realm tasks giving you rewards for killing players the mindset is just kill kill kill. I know that many of you dont like stealthers, and you kill them every chance you get. Why? for 50 or so RPs? Its not worth a 8man running over a solo, or even a zerg running over a solo just to get those. There are plenty of other groups and/ or zergs to fight to get the kill credit. There used to be a respect that people knew of and still know of to this day on the dying live servers. Solo players (note: doesn't have to be a stealth class) are just out to play the game just like everyone else. Some like to run solo some like to run in groups or zergs. Its not fun to constantly be killed by a zerg when running out to try and find a 1v1 or a 1v2 fight. I know many are going to say "you take your chance when you go out" but again Ill refer back to the start of this, why is it worth it to you to get 50RPs for 1 kill?

My suggestion is that the Devs implement a permanent zone (preferably one bigger than a BG) for 1v1 or 2v2 play. This wont take away from the main RvR zone at all, unless you are really dependent on those solo kills, which would be very sad if that is the case. We have seen several different events that have been run, one this past weekend (which was a cluster F IMO) and one during beta which was a 1v1, 2v2, or 8v8 style tournament. I don't see a reason why this new arena couldn't be implemented. I know it would take some work but I think it would be well worth it. This would make the solo players extremely happy, and allow the zerg mindset player to continue their play style as well.

TLDR: Add in a solo or duo zone for players that enjoy that style of play.
Wed 29 May 2019 4:01 PM by Maniac
That would make the 1v1 and 2v2 fights way more fun, and the Zergs and 8mans would still be able to 8v8 or zerg vs zerg, would kinda turn Emain into a Zerg / 8man Arena ^^.
Although some might still be adding on fights in the Arena but thats not much since most solo players / stealthers let others 1v1 because they know how much it sucks to get their 1v1 interrupted.
Overall good idea in my opinion.
Wed 29 May 2019 4:18 PM by Kadorna
this will decrease the rvr activity and make the frontiers look more dead without those solo/duo roaming.....looks a really bad idea. Its ok for a short time event but for a long term can hurt the server population.

Daoc is a RvR game, not a PvP game (except for the PvP servers). A instanced pvp arena is against the game design.
Wed 29 May 2019 4:19 PM by vxr
Yes, please.


Just asked about this yesterday on the suggestion forum:
https://forum.playphoenix.online/viewtopic.php?f=10&t=9218
Wed 29 May 2019 4:25 PM by vxr
Kadorna wrote:
Wed 29 May 2019 4:18 PM
this will decrease the rvr activity and make the frontiers look more dead without those solo/duo roaming.....looks a really bad idea. Its ok for a short time event but for a long term can hurt the server population.

Daoc is a RvR game, not a PvP game (except for the PvP servers). A instanced pvp arena is against the game design.

Instanced PvP would be loading in a zone with only 2 players. Having a zone dedicated to solos like during the PvP event, wouldn't be instanced. Why do you need soloers to fill up RvR? Soloers don't really contribute to RvR. Maybe some intel on zerg movement.

But I am fine with at least an event or a zone that opens during peak times.
Wed 29 May 2019 4:39 PM by Kadorna
vxr wrote:
Wed 29 May 2019 4:25 PM
Soloers don't really contribute to RvR.

Every single character who travel to frontier to fight Vs realm enemies (dont matter if solo/duo/small grp/8man grp/zerg) contribute to rvr and contribute for more ppl join the rvr....less ppl in the frontier makes that less ppl want to go out to RvR...
Wed 29 May 2019 5:01 PM by Draygon
Kadorna wrote:
Wed 29 May 2019 4:18 PM
this will decrease the rvr activity and make the frontiers look more dead without those solo/duo roaming.....looks a really bad idea. Its ok for a short time event but for a long term can hurt the server population.

Daoc is a RvR game, not a PvP game (except for the PvP servers). A instanced pvp arena is against the game design.

Please explain to me how it would hurt the rvr activity? There are more than enough 8 man groups out running, or zergs out running, that you dont need those 2-3 solo kills you get when you decide you want to run over a solo player?

Solo players be it stealth or visi want to do just that, solo, and the current mindset of the server does not allow that because there is no respect for the solo player. RvR/PvP is exactly the same thing, btw. Sounds to me like you just dont want to lose out on those 50 rps from killing a solo as a group...
Wed 29 May 2019 5:14 PM by Draygon
Kadorna wrote:
Wed 29 May 2019 4:39 PM
vxr wrote:
Wed 29 May 2019 4:25 PM
Soloers don't really contribute to RvR.

Every single character who travel to frontier to fight Vs realm enemies (dont matter if solo/duo/small grp/8man grp/zerg) contribute to rvr and contribute for more ppl join the rvr....less ppl in the frontier makes that less ppl want to go out to RvR...

You are correct, however, solo players want to just solo. For instance on my scout when I play him I may roam or sit in a spot for 20 min to find the kill I want. Yes that is the way I play but are you saying that I am "contributing" for those 20 minutes where I'm doing nothing? Id say no, I contribute when I knock my first arrow. This would give a place to players that want to do the solo thing. Most solo players also have a visi that they run in groups, that toon would be used in the main zone then.

There are hundreds of players out in RvR, Im willing to bet you wouldnt miss the 25 or so that truly want to just solo.
Wed 29 May 2019 5:25 PM by Raunz
Agreed, everything they implement is for zerg play and the fair play players are totally not welcome, they mock and insult a large number of player base.

Those core players are the life of DAOC and you treat them like scum.
Wed 29 May 2019 5:43 PM by Smilo
You know guys if you really wanted to solo/duo and you all agreed you would already be able to do that in Odin's gate.
Wed 29 May 2019 6:09 PM by Ada
I think it's an interesting idea. It could probably help the solo players because there are a lot of solo players you see getting smushed by zergs. It's not like they are severely impacting RvR, because if there is a zerg from their realm running, they are probably choosing to run solo and it isn't our duty to sit here and tell them how they should play a game that gives you choices. So, giving them some options may be nice and I don't think it would really impact the life of the server in a very negative way. It's not like running over solo players is the reason I run in groups.

Idk if anyone is treating them like scum specifically especially in any statements said here man. If you have a problem with someone should go hash it out with them not projecting them onto others without them making statements that are indicative of treating said players like "scum". If you have something productive to say about the matter. Then by all means carry on with that. Not really necessary to put labels on people.
Wed 29 May 2019 6:40 PM by Turano
Smilo wrote:
Wed 29 May 2019 5:43 PM
You know guys if you really wanted to solo/duo and you all agreed you would already be able to do that in Odin's gate.
You know what happens when you declare a solo zone? The smallman and 8man grps will go there and smash them.

Yet I don't think it is a good idea for a permanent thing. As a weekend event maybe like oceanus was
Wed 29 May 2019 6:45 PM by ulf
bad idea , if you want to kill zone rvr
Wed 29 May 2019 7:33 PM by Draygon
ulf wrote:
Wed 29 May 2019 6:45 PM
bad idea , if you want to kill zone rvr

apparently you havent read the comments, explain how it is bad for RvR? solo players want solo players, not zergs. There is no way this would impact any zone RvR.
Wed 29 May 2019 8:39 PM by Ada
Just saying false doesn't help anyone.

Let's go back to school here. 1/4 credit for answer. 3/4 credit for your explanation.
Wed 29 May 2019 8:52 PM by shintacki
I’m generally against anything that takes people away from the main rvr zones but why stop at 2v2. I run in a 3man most of the time so let’s make a 3v3 zone while we’re at it.
Wed 29 May 2019 9:06 PM by NoExit
Some changes are badly needed. I´m mostly playing duo and i like equal and competetive fights even if we lose them.
Present Situation forces us to avoid 3+ and kill solo´s. In case we would only fight equal numbers
there would be about 1kRP/hour and maybe 1 or 2 fights each hour (EU prime time). I´m logging in to find equal fights and i´m forced to
keep up Motivation with bashing others during the evening and this feels bad.

Every thread like this has some ridicoulous suggestions like "dont go Task Zone, dont go Emain, go Odin´s, go Hadrian´s, arrange fights on discord..."
-> This doesn´t work, we tried it since beginning of Phönix it always causes the Situation above.

I´m up for Arena´s, each one for each Group size.
I´m up for fights with equal numbers.

-> Dev´s should try Arenas 1 or 2 times a week as an Event and evaluate the Feedback
Wed 29 May 2019 9:43 PM by Fugax
I would also have to agree on an area for those that wish to solo or duo. I support this because I personally like to make temps or try specs to battle ppl to see if they work or not. I get a sense of achievement out of it. As a stealther it is hard to find those 1v1 good fights without ppl adding in on it. For example, yesterday and today I was in a 1v1 fight and a full grp comes and adds on it. Like really? THen that Full grp got wiped out by another full grp cuz they were too busy suckling my solo fight. (Karma). I know you are damned if you do or don't add as some ppl get pissy if they die...
Also, how many times do "LEET" 8 man's say "dont add to my fight bro". We can respect 8v8 but not solo players?
Was a time 19 years ago or so that we respected those that played the game as they wanted, and just ran buy those guys... Not sure what has happen within the last 19 years, but respect has gone out the window. What sad is that most of us are 19 years older now, and dont get it....

1st small man event - turned into teams of 6 running round fighting teams of 3
2nd pvp event (Molvik) - Zerg fest, and basically power leveling people with realm points for doing nothing at all.

So, Yes! Way in favor of something to be taken into consideration in regards to an area without 8 mans or zergs.
Wed 29 May 2019 9:53 PM by AngelRose
Bow town, duel areas are kind of lame. The challenge of solo'ing is to find your kill while an entire realm is hunting you down.


Otherwise, your just duelers
Wed 29 May 2019 10:10 PM by Numatic
The solution isnt to turn the game into an arena PvP game. It's to make under 8mans viable in RvR. Imagine if you got a 200% increase in damage and a 90% reduction on incoming damage as a solo vs 8man. Would put a little pep in your step and stop the train rolling of soloers. Or at least abate it. It'll never happen but its a drastic change to change what is fundamentally wrong with DAoC RvR.
Wed 29 May 2019 10:48 PM by florin
Nah - I wouldn’t be able to add on those fights
Wed 29 May 2019 11:13 PM by Azuell
AngelRose wrote:
Wed 29 May 2019 9:53 PM
Bow town, duel areas are kind of lame. The challenge of solo'ing is to find your kill while an entire realm is hunting you down.


Otherwise, your just duelers

I mostly agree with this. I like getting fair fights and even some duels every once in a while but it would get old fast. As much as it sucks to get zerged down it's part of what makes the game what it is. Part of the fun is trying to get your kills while avoiding death.

The problem is when you can't find success. It's either go to emain with way too many people or go somewhere else and likely see no one.

I wouldn't mind an event with a limit to 4 or less in group but I think permanently it would be bad for the game. It messes with the food chain solo < small man < full group < zerg.
Thu 30 May 2019 1:09 AM by paqdizzle
I hate how people play nowa days. I'd like to see something fix the zerg spam, but I feel as though the devs need to address balance first.
classes that can insta on 1 realm have to cast on another, key spells that can rupt you from bolt range+ on top of over played classes.
Emain feels cheap and spammy.
Thu 30 May 2019 6:10 AM by Tillbeast
Don't matter what type of zone/arena is set up players will always group or zerg. Solo players in a solo orientated zone will still group and roll solo players or players will intentionally go in to group.

Want to pick up on a point made earlier.

PvP and RvR is the same.

No they are not they are very different approaches. PvP is for the individuals benefit whereas RvR is both for the individual and more importantly the realms benefit. Catering for individuals takes the game furtherer away from it's design which why there should not be a permanent solo/small man zone, there are other games that cater for that. An occasional event would be fine
Thu 30 May 2019 6:54 AM by Kampfar
Tldr
Make such a Zone w 0 rps and nobody will go there. Its all about farming rps in safeplace
Thu 30 May 2019 9:37 AM by Kadorna
Draygon wrote:
Wed 29 May 2019 5:01 PM
Sounds to me like you just dont want to lose out on those 50 rps from killing a solo as a group...

Lets suposse i like to farm solo/duo with my 8 man dedicated grp => why i have to be punished for that?? why i cant play the game how i like to play it?? because it doesnt fit with your game style??
You think that your way of understanding the game is above that of others, but you are wrong. Each player has a way of understanding the game and has the right to play as he pleases, if you choose to play solo in an MMO it is your decision and you already knew the cons conscientiously (it is a game that is 19 years old). Why do you intend now that the developers of the server change the design of the game to fit with your way to play while penalizing those who have another way of playing?
Thu 30 May 2019 3:45 PM by Goforit
I wanted to start exactly the same thread, proposing the same question. I would appreciate a solo area very much. For example take some battleground that is not implemented and make it a solo zone ( LVL 50 only).
It is really anoying as a Soloer to find a fair fight.
I am Hib.
Today....i ran through Hadrians....no enemy...i wiped at mpk.
I ran through Odins...no fight...i wiped at apk.
I ran all the way to Emain (task wasnt in hib), found someone solo....2 others added....dead.
Wow, that is fun!

If it stays like this, i dont know how long i will play here.
I dont really see the problem with a solo area. Suggestions:
1. It is not possible to group in a solo area.
2. If you fight 2v1 or 3v1 or what ever, you dont get RPs.

On Life server, there are Solo Areas, and it works well. Of course, there are people who add, but not too many. You can often find 1v1. And many Soloer dont add a 1v1.

And the argument, that RvRs dies without Soloer is a joke.... This can only say someone, that never solos. You just need Soloer to farm them, nothing else.
In contrast...you will loose Soloer if you dont give them a chance to have some fun. You will loose me, for example...

Im primarily interested in a solo area. I dont need 2v2.
Maybe make 1 solo arena and 1 for 2v2 or sth like that.

Then you still have groups of 3 - 8 people in usual RvR zone.
Thu 30 May 2019 5:53 PM by Luluko
Instanced zones are a bad idea but a lvl 50 bg where you cant grp and always have /nohelp on could do the trick. Instanced just takes the fun out of soloing there you will only meet the best 1vs1 classes ever, champs and bd/necros would dominate those. If its not instanced you would still have a chance to take one down if he isnt at 100% after a fight or with the help of another solo.
Thu 30 May 2019 5:56 PM by Druth
Lets split the RvR zone in the 6+ different playing styles.
Thu 30 May 2019 6:01 PM by Draygon
Kadorna wrote:
Thu 30 May 2019 9:37 AM
Draygon wrote:
Wed 29 May 2019 5:01 PM
Sounds to me like you just dont want to lose out on those 50 rps from killing a solo as a group...

Lets suposse i like to farm solo/duo with my 8 man dedicated grp => why i have to be punished for that?? why i cant play the game how i like to play it?? because it doesnt fit with your game style??
You think that your way of understanding the game is above that of others, but you are wrong. Each player has a way of understanding the game and has the right to play as he pleases, if you choose to play solo in an MMO it is your decision and you already knew the cons conscientiously (it is a game that is 19 years old). Why do you intend now that the developers of the server change the design of the game to fit with your way to play while penalizing those who have another way of playing?
I am not saying that my thinking or style of play (mind you I play solo as stealth and Friar, I also run as a cleric in group so I play it all) is more important than yours. You basically just said you like to grief solo players by killing them in a vastly unfair fight, what fun is there in that seriously? It shouldnt be fun for the 8man/zerg and its most definitely not fun for the solo player.

Luluko wrote: Instanced zones are a bad idea but a lvl 50 bg where you cant grp and always have /nohelp on could do the trick. Instanced just takes the fun out soloing there you will only meet the best 1vs1 classes ever, champs and bd/necros would dominate those. If its not instanced you would still have a chance to take one down if he isnt at 100% after a fight or with the help of another solo.

I am not asking for an instance, Im suggesting a solo area / zone that you can not group in similar to a BG which we dont have as a lvl 50 character.

paqdizzle wrote: I hate how people play nowa days. I'd like to see something fix the zerg spam, but I feel as though the devs need to address balance first.
classes that can insta on 1 realm have to cast on another, key spells that can rupt you from bolt range+ on top of over played classes.
Emain feels cheap and spammy.

I agree that there def needs to be some balance issues addressed you hit the nail on the head with a few of those. Unfortunately everything that the Devs have put into place is focused on zerging. There is nothing for solo, or small man at all. The last round of changes they made to realm tasks was supposed to "fix" some of the zerging but seemed to only make it worse. So the zerg mentality, the mentality that griefing solo players just because they choose to run as solo or duo needs to be addressed as well.
Thu 30 May 2019 8:40 PM by Fugax
In regards to the zerging. I think the server shot itself in the foot when the tasks came out, and greys could come out and leech rps, thus causing a large influx of ppl and trying to suck every damn rp out of anyone they could see. Unfortunately this mentality has not left.

Nice to see other ppl wanting the similar things!
Thu 30 May 2019 11:06 PM by Sektor
Fugax wrote:
Thu 30 May 2019 8:40 PM
In regards to the zerging. I think the server shot itself in the foot when the tasks came out, and greys could come out and leech rps, thus causing a large influx of ppl and trying to suck every damn rp out of anyone they could see. Unfortunately this mentality has not left.

Nice to see other ppl wanting the similar things!

Killing greys and teabaging their pathetic corpses is one of my favorite pastimes.
Fri 31 May 2019 10:42 AM by Kadorna
Draygon wrote:
Thu 30 May 2019 6:01 PM
You basically just said you like to grief solo players by killing them in a vastly unfair fight, what fun is there in that seriously? It shouldnt be fun for the 8man/zerg and its most definitely not fun for the solo player.

I said "lets suposse"...anyways....you assume that what is not fun for you can not be fun for anyone, again you are wrong. You even decide what should be fun or not for others.

Draygon wrote:
Thu 30 May 2019 6:01 PM
its most definitely not fun for the solo player.

Is fun for a PUG get stomped by a formed/dedicated 8 man grp?? probably not => Lets make a BG for pickup only (where premades were prohibited)
Is fun for low RR get facerolled by high RR?? probably not => Lets make diferents BGs capped by RRs
Is fun for 3 man grp get killed by 6 man grps?? probably not => lets make BGs for each team size (also split between PUGs/Premades)

The game bring the same tools for everyone, make your choice and deal with it.
Fri 31 May 2019 4:32 PM by Draygon
Kadorna wrote:
Fri 31 May 2019 10:42 AM
Draygon wrote:
Thu 30 May 2019 6:01 PM
You basically just said you like to grief solo players by killing them in a vastly unfair fight, what fun is there in that seriously? It shouldnt be fun for the 8man/zerg and its most definitely not fun for the solo player.

I said "lets suposse"...anyways....you assume that what is not fun for you can not be fun for anyone, again you are wrong. You even decide what should be fun or not for others.

Draygon wrote:
Thu 30 May 2019 6:01 PM
its most definitely not fun for the solo player.

Is fun for a PUG get stomped by a formed/dedicated 8 man grp?? probably not => Lets make a BG for pickup only (where premades were prohibited)
Is fun for low RR get facerolled by high RR?? probably not => Lets make diferents BGs capped by RRs
Is fun for 3 man grp get killed by 6 man grps?? probably not => lets make BGs for each team size (also split between PUGs/Premades)

The game bring the same tools for everyone, make your choice and deal with it.

Your comment is not even close to what those of us with constructive comments are saying here.
Fri 31 May 2019 8:45 PM by Goforit
Kadorna wrote:
Fri 31 May 2019 10:42 AM
The game bring the same tools for everyone, make your choice and deal with it.

Well, thats not true. You can make suggestions to improve the situation if you are very upset about sth.
Thats what this sub-forum is about by the way. To make constructive suggestions.
Sat 1 Jun 2019 10:35 PM by Tharlin
Give us a solo/duo zone or arena!
Sun 2 Jun 2019 12:01 AM by florin
The more I think about it - I can get behind this.

As long as you can control for people grouping informally - heals, assists, buffs.

1v1 fight gets added then adder gets nothing. Can open the door for griefers still but we can have a marked for death penalty for adders where they can’t stealth or speed and glow (aka carrying a relic)
Mon 3 Jun 2019 3:38 PM by Draygon
florin wrote: The more I think about it - I can get behind this.

As long as you can control for people grouping informally - heals, assists, buffs.

1v1 fight gets added then adder gets nothing. Can open the door for griefers still but we can have a marked for death penalty for adders where they can’t stealth or speed and glow (aka carrying a relic)

There are always going to be greifers thats just life, there will always be individuals that are just assholes. It would take some work and there would probably have to be some respect and trust involved with those that choose to enter (re the adding) but yea I think the Devs could do this....would be nice to hear from one of them as to their thoughts on breaking the zerg fests up since all the tasks seem to do is encourage it.
Tue 4 Jun 2019 3:57 PM by Draygon
With the Arena event happening this weekend, it seems the Devs are listening somewhat. I would hope though that this happens more often. If this happened more often I feel that it would possibly help the zerg mentality. Im still thinking a perma BG for 50s would be nice though for solo, duo, etc...


This is only the second arena they have done, in 2 years?
Tue 4 Jun 2019 4:29 PM by Bobbahunter
I'm all for it if there are no RPs involved. If you want to duel and try out styles/techniques then yes.

Or like a small BG where if you are lvl 50 and not RR3 then you can go so most of the competition will have around the same RAs. Once RR3 your done.
Tue 4 Jun 2019 5:24 PM by Luluko
Bobbahunter wrote:
Tue 4 Jun 2019 4:29 PM
I'm all for it if there are no RPs involved. If you want to duel and try out styles/techniques then yes.

Or like a small BG where if you are lvl 50 and not RR3 then you can go so most of the competition will have around the same RAs. Once RR3 your done.

I could live with the idea of reduced rps because the action is faster but no rps? why would anyone join that? You can then just duel realmmates and bet money and get more a kick out of it. Its especially unfair because people got rps from the last toa event but when solos finally get the chance to shine when they didnt really had a chance last time they shouldnt get rps this time? Why should fgs or trios get any rps in the last few events...
Wed 5 Jun 2019 12:34 PM by Draygon
Luluko wrote:
Tue 4 Jun 2019 5:24 PM
Bobbahunter wrote:
Tue 4 Jun 2019 4:29 PM
I'm all for it if there are no RPs involved. If you want to duel and try out styles/techniques then yes.

Or like a small BG where if you are lvl 50 and not RR3 then you can go so most of the competition will have around the same RAs. Once RR3 your done.

I could live with the idea of reduced rps because the action is faster but no rps? why would anyone join that? You can then just duel realmmates and bet money and get more a kick out of it. Its especially unfair because people got rps from the last toa event but when solos finally get the chance to shine when they didnt really had a chance last time they shouldnt get rps this time? Why should fgs or trios get any rps in the last few events...

Yes, no RPs would be no point. That is why we have this mess we have right now anyways. Everyone is so RP hungry, or task hungry that they dont give to craps about griefing a solo player, over and over and over. So in order to stop that or make it so that players feel they can play as they want, more zones need to be opened up. I can get behind reduced RPs as well, but a no RP zone would be barren.

Personally Id also love to see a check of some sort put in for kills. If more than 2 are grouped and you kill a solo, you get no RP and no task credit. That would stop the crap we have going on right now as well.
Wed 5 Jun 2019 1:18 PM by Sepplord
as much as i would love if that would work...it wouldn't
The game simply doesn't work if everyone only fights groups of the same size. There are not enough groups of all sizes running around.

we had our smallman pacci get quite loud one time when there was a complaint again about what he inced.
To paraphrase him:
well, what SHOULD i inc then. When i inc fullgroups and try to get them CCed you whine that we don't have chance. When i inc solos/duos/trios you feel bad. So what's the plan, cruising around all night to find a single fight VS another group exactly ou size?
And that's when we stopped arguing about who added whom and if someone is worthy of fighting. We don't chase people half a zone but if


And you can bet that people would start abusing it and disbanding their group before dieing just to spite others. Well or to "not feed RPs to our enemies" because that is bad for the realm


If you start implementing zones per groupsize, you need to make one for every groupsize or you don't change much, and i am not sure if the population can handle that
Wed 5 Jun 2019 7:20 PM by nicolas
For my part, I find this a really good idea especially on my own playstyle. I am 70% of the time solo on my champ roaming arround keeps and gates, being add add by another solo's or duo\trio doesn t makes me mad about getting killed by getting interrupted on my 1vs1 its is a part of game. But beeing farmed by fg and zergs makes me raging and sit down in DL for 30 mins or more to get calms down, so I don t understand how it will takes awy poeple from rvr zone for 8mans or zerg. When I am looking at my IRS I am affraid I have the same amount of death than of kill on my solo visible char. I already see the bad comment incoming about noob learn to play... but really I don t care about my death ration comes by 50 percent of beeing farmed by 8s or zerged that feel strong about it, does it makes me a bad player : maybe or not just having fun. I won t complain more about this because sometimes I am adding as well, as everyone. And yes now I add every 1vs1 because no one is respecting mines. so this is an Eternal conflict beetwin players that will never be resolved even on a forum. On my opinion I find this idea of instanced area reall nice. why 2 evening on the week or so. that is my personal opinion
Tue 2 Jul 2019 10:04 PM by paqdizzle
Draygon wrote:
Thu 30 May 2019 6:01 PM
Kadorna wrote:
Thu 30 May 2019 9:37 AM
Draygon wrote:
Wed 29 May 2019 5:01 PM
Sounds to me like you just dont want to lose out on those 50 rps from killing a solo as a group...

Lets suposse i like to farm solo/duo with my 8 man dedicated grp => why i have to be punished for that?? why i cant play the game how i like to play it?? because it doesnt fit with your game style??
You think that your way of understanding the game is above that of others, but you are wrong. Each player has a way of understanding the game and has the right to play as he pleases, if you choose to play solo in an MMO it is your decision and you already knew the cons conscientiously (it is a game that is 19 years old). Why do you intend now that the developers of the server change the design of the game to fit with your way to play while penalizing those who have another way of playing?
I am not saying that my thinking or style of play (mind you I play solo as stealth and Friar, I also run as a cleric in group so I play it all) is more important than yours. You basically just said you like to grief solo players by killing them in a vastly unfair fight, what fun is there in that seriously? It shouldnt be fun for the 8man/zerg and its most definitely not fun for the solo player.

Luluko wrote: Instanced zones are a bad idea but a lvl 50 bg where you cant grp and always have /nohelp on could do the trick. Instanced just takes the fun out soloing there you will only meet the best 1vs1 classes ever, champs and bd/necros would dominate those. If its not instanced you would still have a chance to take one down if he isnt at 100% after a fight or with the help of another solo.

I am not asking for an instance, Im suggesting a solo area / zone that you can not group in similar to a BG which we dont have as a lvl 50 character.

paqdizzle wrote: I hate how people play nowa days. I'd like to see something fix the zerg spam, but I feel as though the devs need to address balance first.
classes that can insta on 1 realm have to cast on another, key spells that can rupt you from bolt range+ on top of over played classes.
Emain feels cheap and spammy.

I agree that there def needs to be some balance issues addressed you hit the nail on the head with a few of those. Unfortunately everything that the Devs have put into place is focused on zerging. There is nothing for solo, or small man at all. The last round of changes they made to realm tasks was supposed to "fix" some of the zerging but seemed to only make it worse. So the zerg mentality, the mentality that griefing solo players just because they choose to run as solo or duo needs to be addressed as well.

100%
Clock told me that they were working on scouts getting a bow buff but they were afraid of giving them too much more damage. the way I see it, Devs should stop worrying about hurting the feelings of those who ARE doing the zerg ganking. it seems as if anytime someone has a good idea or at least an idea in general : it get's shot down by other realms that are scared of said other realms getting buffed or they just troll your idea as if you don't have a say in the matter.

I'm sick of these forums and the trolls that play this game.
People say NF is what's gonna make them quit. a simple zone that actually improves RvR more-so than OF (imo) but I fear the only thing that'll make them go away is if they did actually fix the zerg spam.

Idc what anyone says, Hibs shrooms are still OP in most cases. some cases they aren't so bad, but on top of turrets that can rupt and perma root you, you got bards with the only insta amnesia... other than that hibs are fine to deal without the cheese.

Make the insta a castable, Make shrooms die off when the animist dies/moves too far from shrooms- Done. they aren't OP anymore. they wont charge you from 2k+ range cause they know they have insta amnesia to break speed. from that range it's very easy to start setting up shop for the kite game.
Either that or just add Charge ffs.

Scouts need their bow damage back when speccing 50 bow. standard shots should be hitting for over 300 (but under 400) to most targets.
Armsman needs more polearm damage/2h damage, seeing how they hit on average for a good 100-200 less than that of a warrior (at least my warrior)
there is no reason in RvR for an arms to hit for 250ish on a cloth wearer. ever...(fully temp, rr5)

this server is just making me more and more frustrated.. I know it's the player base and not the devs fault, but they are the only ones who can actually do something about it.. but it feels as if they either A) don't play or B) play on hib/mid side lol that's just how it feels.
Tue 2 Jul 2019 10:12 PM by ExcretusMaximus
I don't understand you people.

"NF IS TOO BIG FOR THE POPULATION OF THE SERVER!"

"LET'S SEPARATE THE POPULATION EVEN MORE WITH NEW ZONES!
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