Why Nerf salvage loot.

Started 12 May 2019
by nixxo87
in Ask the Team
This is so dumb, people need coin to retemplate frequently on a FREESHARD, and you guys nerf the crap out of loot.
Taking over 2 hours for 1p, its rediculous
Sun 12 May 2019 6:52 AM by mwayhart
I had the same question. The thing I like most is the quality of life on Phoenix. I don’t have time to play 10 hours a day. I want to get on and have fun doing RvR but that costs coin and now we have to waste so much more time farming
Sun 12 May 2019 12:58 PM by bigne88
agree
Sun 12 May 2019 5:47 PM by TsunamiSurprise
There isn't much to spend your plat on.

You can now do 4 runs of DS and get enough feathers for pretty much anything. Not to mention any of the loot you got.

This move stops people from farming solo and outfarming a group. People used to park their butts somewhere by a big group of NPCs and farm for no reason to the end of time. No longer works.
Sun 12 May 2019 9:46 PM by Jabberwockie
How about those of us new to the realm/server and are leveling up? Only way we have is doing salvage. I think you've made to many changes lately that made this server fun and are running players off by doing so. With this constant disconnect I'm about ready to give up on it anyway. Can't play if you can't stay connected.
Sun 12 May 2019 9:52 PM by keen
Ez 50 but then you need to farm for hours to get plats for your temp.
Mon 13 May 2019 12:27 AM by Lordzolio
I do not have much time as it is to farm for drops to make money. Now the drop rates are much lower and it took me 2 1/2 hours to make what I was be for in an hour.
I am here to rvr, not spend what little time I have doing raids and farming. I can't play every day , or spend 4 to 5+ hours online when i can play. Now with buff/charge
changes i have to re temp my toon.
Mon 13 May 2019 1:28 AM by Mord
Things only salvage for 3 bars due to high drop rate. Now drop rate is nerfed but things still only savage for 3 bars...

This server is popular for is QoL policies, this is a big step backwards.

The economy is already set. Nerfing this now just screws over new players and players trying to outfit new toons. Prices wont adjust for the new income level for a very long time due to many players having money in the bank. Those that dont are just out of luck now.
Mon 13 May 2019 1:57 AM by gruenesschaf
The rogs salvage to 3 bars, the drop rate for those has not been changed. What was changed was the drop rate of normal salvage loot that was set to 25% for most of the mobs that were changed.
Mon 13 May 2019 2:00 AM by Keltar
Agreed this is a change that was not needed in any way, shape or form.

Those who wanted to be LGM everything already did so under the old system. Same for those who wanted the huge 100p houses. Now the new crafters, new players or those who changed realm will be at a severe disadvantage.

I mean, I personally am not affected for the time being since my toons are all templated and ready to RvR it up. But when/if I move to another realm, it'll be far more difficult to be templated and ready to go.

The only possible boon I can see out of this, is it may force 50s to PvE in full groups more often and thus giving more options for 40+ to get high XP rate groups. But... I also foresee that 50s who form a full group to farm cash will do so with other 50s as well so maybe that won't even happen. Still, bad move. Could have just nerfed the items that were high salvage by a % to bring all realms to equal levels.
Mon 13 May 2019 2:11 AM by gruenesschaf
Leaving it or changing it both have negative consequences for new players / people that change the realm.

Changing it now is bad in the short term but prices should at least not keep increasing at the same rate and might potentially even drop, not changing it would keep the inflation going and we'd eventually end up with villa deeds becoming the standard currency.

This also gives df dia groups or grouping for gold in general some purpose as before those yellow / orange mobs were the highest average gold value per kill.
Mon 13 May 2019 2:27 AM by Keltar
You guys are the devs, you get to make the calls. I'm not sure I think this will fix it but there isn't much to do but to way and see.

My main concern is that inflation hits Hib the hardest, so this change will be rough for a while and unfortunately Hib also has the lowest population in general so this will also amplify this issue. So the situation will unlikely fix itself because there will be less people farming and thus less offer on the market thus keeping the value high. Any chance to fix Galla not dropping respec stones while we're on the topic of inflation?

And to clarify, I don't have a crystal ball and don't pretend to know better. You could be 100% right on and it'll be beneficial over time. I'll be glad to admit so if that's the case! I am just offering my advice and concerns as a citizen of Phoenix.
Mon 13 May 2019 7:30 AM by Stoertebecker
gruenesschaf wrote:
Mon 13 May 2019 1:57 AM
What was changed was the drop rate of normal salvage loot that was set to 25% for most of the mobs that were changed.

And you noticed that after 4 month?

You`re wrong if you think that ppl will group up for making 200g/h.
Mon 13 May 2019 8:11 AM by Valaraukar
I know that it could be a good change to fight inflation, but as a freshly made 50 BD and specced Darkness to farm (I have a 50 healer for rvr, BD in rvr is quite boring unless you go 8men or less) I'm quite disappointed, I feel like I've wasted a respec (skills and realm).
You should warn players about these kind of changes, for example at least 2 weeks before they go live, so one can get prepared.
Another bad thing is that currently there will be people who have farmed for months with tons of plats, and poor people that will never get rich (I don't have an entire day to go farming).
Anyway I'm sure that all changes made by devs are for the good of Phoenix, and I trust them so I'll just wait and see how the economy will go in the next period, without complaining or threatening to quit (threatening who I wonder... This is a free server lol!)

Keep on working for us, you are doing an awesome job!
Mon 13 May 2019 8:26 AM by dstrmberg
gruenesschaf wrote:
Mon 13 May 2019 2:11 AM
This also gives df dia groups or grouping for gold in general some purpose as before those yellow / orange mobs were the highest average gold value per kill.

Is it possible for you to share gold drop tables with the community?
Mon 13 May 2019 8:45 AM by merfp27
gruenesschaf wrote:
Mon 13 May 2019 2:11 AM
Leaving it or changing it both have negative consequences for new players / people that change the realm.

Changing it now is bad in the short term but prices should at least not keep increasing at the same rate and might potentially even drop, not changing it would keep the inflation going and we'd eventually end up with villa deeds becoming the standard currency.

This also gives df dia groups or grouping for gold in general some purpose as before those yellow / orange mobs were the highest average gold value per kill.

I’m sorry, but it’s becoming more and more apparent that this change was made to curb the inflation because of one particular class.

No other class can farm like an animist can. If look you at the numbers after the change they are pulling in close to 200 bars per hour, while this is what other classes were doing before the change. So while the reduced droprate has slowed them down, it’s completely ruined it for the rest of us. Particularly the realms that don’t have access to the class. High cave spec is now essentially worthless, since I can’t do anything on my own and I won’t get grouped with low aug spec.
Mon 13 May 2019 9:04 AM by Lillebror
gruenesschaf wrote:
Mon 13 May 2019 1:57 AM
The rogs salvage to 3 bars, the drop rate for those has not been changed. What was changed was the drop rate of normal salvage loot that was set to 25% for most of the mobs that were changed.

I dont get why we have normal salvage loot at all.
Mon 13 May 2019 10:36 AM by Felan23
gruenesschaf wrote:
Mon 13 May 2019 2:11 AM
Leaving it or changing it both have negative consequences for new players / people that change the realm.

Changing it now is bad in the short term but prices should at least not keep increasing at the same rate and might potentially even drop, not changing it would keep the inflation going and we'd eventually end up with villa deeds becoming the standard currency.

This also gives df dia groups or grouping for gold in general some purpose as before those yellow / orange mobs were the highest average gold value per kill.

"Should"? "Might Potentially?" ... all i can see this doing is creating Haves and Have Nots!
The worst thing you can do for an MMO is cut off the ability for new players to come in and get a foothold in the game, the economies in each realm are pretty set and will take a very long time for any effect of this change to even notice.... and they arent exactly linked so any inbalance between them doesnt affect anything!

With the amount of changes that have happened in the short time i have been playing, cutting off he ability of new players to at least feel a little competitive with the longer standing players is a very risky strategy :/
Mon 13 May 2019 11:10 AM by Pops999
Too many changes in too fast of time. It's been 4 months and you have reversed course several times. Obvious issues ignored while complete custom makeovers occur. Many based on cries on the forums. Why did leave that salvage rate on so long?

It's your server, but you are making the same mistakes as previous game devs and your population is reflecting that.
Mon 13 May 2019 5:24 PM by Bobbahunter
I have an idea.

Why not reward gold per lvl you gain and when you hit 50 you get maybe 3plats? Plus your epic salvage armor. So a new 50 has a good amount of coin to buy something. Maybe rewarded 20k feathers too ?
Mon 13 May 2019 5:46 PM by dbeattie71
If you’re in hib you can still pull down 3-4p/hour pretty easy.
Mon 13 May 2019 8:16 PM by w_menace_w
This change was the last for me. I loved this server and the QOL changes and did have some fun down memory lane. Unfortunately it’s not 2001, I’m not a student with lots of free time. I have a wife kids and job now. I don’t get to do ds. I don’t get to do tg. I don’t have a lot of dedicated play time. Farming solo 30 minutes here 20 there. Rvr for an hour at night. Well, it’s not my server but seems to me it’s casual players that are being penalized with all these changes.

It’s summer and I have better things to do. I’ve already uninstalled the game, so has my bro. So long and thanks for all the fish.
Mon 13 May 2019 9:39 PM by Snakejuice
Can u just give us some middle ground here.. I mean this nerf was brutal....
Mon 13 May 2019 9:42 PM by Sharky04
The nerf was utterly brutal and it will result in even less server population. People don't like to farm gold, it was a necessity, but no fun AT ALL. Making people farm for a far longer time will make many quit.
Mon 13 May 2019 9:46 PM by Pendalith
Increase gold drop for rvr kills , guards, and caravans IMO.
Mon 13 May 2019 10:09 PM by Andryah
w_menace_w wrote:
Mon 13 May 2019 8:16 PM
This change was the last for me. I loved this server and the QOL changes and did have some fun down memory lane. Unfortunately it’s not 2001, I’m not a student with lots of free time. I have a wife kids and job now. I don’t get to do ds. I don’t get to do tg. I don’t have a lot of dedicated play time. Farming solo 30 minutes here 20 there. Rvr for an hour at night. Well, it’s not my server but seems to me it’s casual players that are being penalized with all these changes.

It’s summer and I have better things to do. I’ve already uninstalled the game, so has my bro. So long and thanks for all the fish.

Same here.

While I like the general responsiveness of the team for this server.... they have now established a trend of nerfing things that were left for months "as is" and for a freeshard with an emphasis on QoL at launch... many players simply do not like this heavy handedness. Plenty of other games to play... so... if this is the way they are going to go... I'll pass thanks.

The rather notable fall-off in active players over the last few weeks indicates there are a good number of players that are taking a break from this madness.
Mon 13 May 2019 10:20 PM by Lordzolio
gruenesschaf wrote:
Mon 13 May 2019 2:11 AM
Leaving it or changing it both have negative consequences for new players / people that change the realm.

Changing it now is bad in the short term but prices should at least not keep increasing at the same rate and might potentially even drop, not changing it would keep the inflation going and we'd eventually end up with villa deeds becoming the standard currency.

This also gives df dia groups or grouping for gold in general some purpose as before those yellow / orange mobs were the highest average gold value per kill.

What if we do not have a lot of time to play ? what if we play solo ? ? ?
What if we can not play everyday ? What if we can not stay online for 4+ hours when we can play ?

I guess the needs of the many out weigh the needs of the New, Few or the one.....
Mon 13 May 2019 10:24 PM by Roks
nixxo87 wrote:
Sun 12 May 2019 2:32 AM
This is so dumb, people need coin to retemplate frequently on a FREESHARD, and you guys nerf the crap out of loot.
Taking over 2 hours for 1p, its rediculous

I have to agree.
Mon 13 May 2019 11:04 PM by Leandrys
Pendalith wrote:
Mon 13 May 2019 9:46 PM
Increase gold drop for rvr kills , guards, and caravans IMO.

I'd even add : replace feathers with BPs, reduce item's feathers prices a lot and increase BP's gains, let's stop that "High end raid" crap, nonsense, redirect all the players losing their times in boring dungeons to RvR, all of them, on Hibernia we can't run any competitive BG compared to mid's one and even alb sometimes, and when we almost do so, there's always that "Galla raid in 45 min, meet Necht", stealing at least 30% of our players, stop this please devs, this is stupid.

+ our two last Galla raids lasted to 3h+ each other, and 1h/1h30 more just for gathering enough players to start it, insane.
Mon 13 May 2019 11:05 PM by Snakejuice
Seems that only affect alb and mid tho....


https://forum.playphoenix.online/viewtopic.php?f=23&t=8758
Mon 13 May 2019 11:19 PM by florin
Leandrys wrote:
Mon 13 May 2019 11:04 PM
Pendalith wrote:
Mon 13 May 2019 9:46 PM
Increase gold drop for rvr kills , guards, and caravans IMO.

I'd even add : replace feathers with BPs, reduce item's feathers prices a lot and increase BP's gains, let's stop that "High end raid" crap, nonsense, redirect all the players losing their times in boring dungeons to RvR, all of them, on Hibernia we can't run any competitive BG compared to mid's one and even alb sometimes, and when we almost do so, there's always that "Galla raid in 45 min, meet Necht", stealing at least 30% of our players, stop this please devs, this is stupid.

+ our two last Galla raids lasted to 3h+ each other, and 1h/1h30 more just for gathering enough players to start it, insane.
It’s the same on alb - emain is in shambles and albs slaughtered wave by wave of solos while only bg is in sidi farming another hundred thousand feathers a week.
Tue 14 May 2019 11:28 AM by Leandrys
Snakejuice wrote:
Mon 13 May 2019 11:05 PM
Seems that only affect alb and mid tho....


https://forum.playphoenix.online/viewtopic.php?f=23&t=8758

I honnestly have no idea at all of where he went to gather these, been farming grievers to compare yesterday, whole spot for myself alone, constant farming with very little time, had only 1 legs and 1 sword in 30min, aka 25 bars + approx 12 or 15 bars of rogs, i do not remember.

He could be farming two spots of banishers at the time, even so I doubt about this rate to be the real average, plus there aren't many places where you can farm two spots at the same time, anybody else trying to farm salvage around here would be limited to one spot, equals half the value at the best.

Honestly, he might have been really lucky with RnG, i ve tested another great spot which was great in the past from another map, i m not gonna waste my time for the results i had.
Tue 14 May 2019 12:14 PM by Auranyte
Leandrys wrote:
Tue 14 May 2019 11:28 AM
Snakejuice wrote:
Mon 13 May 2019 11:05 PM
Seems that only affect alb and mid tho....


https://forum.playphoenix.online/viewtopic.php?f=23&t=8758

I honnestly have no idea at all of where he went to gather these, been farming grievers to compare yesterday, whole spot for myself alone, constant farming with very little time, had only 1 legs and 1 sword in 30min, aka 25 bars + approx 12 or 15 bars of rogs, i do not remember.

He could be farming two spots of banishers at the time, even so I doubt about this rate to be the real average, plus there aren't many places where you can farm two spots at the same time, anybody else trying to farm salvage around here would be limited to one spot, equals half the value at the best.

Honestly, he might have been really lucky with RnG, i ve tested another great spot which was great in the past from another map, i m not gonna waste my time for the results i had.

Based off the silksteel he's farming two camps. One with Grievers/Strikers and the other Ardent/Wards. Before the changes Ardent/Wards dropped tons of silksteel and very little of anything else.
Tue 14 May 2019 1:39 PM by kratoxin
With US prime time already struggling to template with no TG raids on midgard during weekdays nerfing salvage makes it 10x worse to farm plat to buy feathers not to mention feather cost inflation now.... Making it less desirable to play now. Thanks.
Tue 14 May 2019 2:08 PM by Sektor
Auranyte wrote:
Tue 14 May 2019 12:14 PM
Leandrys wrote:
Tue 14 May 2019 11:28 AM
Snakejuice wrote:
Mon 13 May 2019 11:05 PM
Seems that only affect alb and mid tho....


https://forum.playphoenix.online/viewtopic.php?f=23&t=8758

I honnestly have no idea at all of where he went to gather these, been farming grievers to compare yesterday, whole spot for myself alone, constant farming with very little time, had only 1 legs and 1 sword in 30min, aka 25 bars + approx 12 or 15 bars of rogs, i do not remember.

He could be farming two spots of banishers at the time, even so I doubt about this rate to be the real average, plus there aren't many places where you can farm two spots at the same time, anybody else trying to farm salvage around here would be limited to one spot, equals half the value at the best.

Honestly, he might have been really lucky with RnG, i ve tested another great spot which was great in the past from another map, i m not gonna waste my time for the results i had.

Based off the silksteel he's farming two camps. One with Grievers/Strikers and the other Ardent/Wards. Before the changes Ardent/Wards dropped tons of silksteel and very little of anything else.

In sh last night I farmed for about 4 hrs and I earned roughly 12 plat. After I tricked silksteal and arcanite.
Tue 14 May 2019 2:10 PM by dbeattie71
Auranyte wrote:
Tue 14 May 2019 12:14 PM
Leandrys wrote:
Tue 14 May 2019 11:28 AM
Snakejuice wrote:
Mon 13 May 2019 11:05 PM
Seems that only affect alb and mid tho....


https://forum.playphoenix.online/viewtopic.php?f=23&t=8758

I honnestly have no idea at all of where he went to gather these, been farming grievers to compare yesterday, whole spot for myself alone, constant farming with very little time, had only 1 legs and 1 sword in 30min, aka 25 bars + approx 12 or 15 bars of rogs, i do not remember.

He could be farming two spots of banishers at the time, even so I doubt about this rate to be the real average, plus there aren't many places where you can farm two spots at the same time, anybody else trying to farm salvage around here would be limited to one spot, equals half the value at the best.

Honestly, he might have been really lucky with RnG, i ve tested another great spot which was great in the past from another map, i m not gonna waste my time for the results i had.

Based off the silksteel he's farming two camps. One with Grievers/Strikers and the other Ardent/Wards. Before the changes Ardent/Wards dropped tons of silksteel and very little of anything else.

Just grievers and strikers.
Tue 14 May 2019 2:19 PM by Sepplord
kratoxin wrote:
Tue 14 May 2019 1:39 PM
With US prime time already struggling to template with no TG raids on midgard during weekdays nerfing salvage makes it 10x worse to farm plat to buy feathers not to mention feather cost inflation now.... Making it less desirable to play now. Thanks.

feathers should deflate when goldincome is reduced, not the other way around.

Not having raids sucks, i agree, have you considered leading one yourself or together with likeminded people? Or is there a different reason for having none in the US-timezone?
Tue 14 May 2019 3:36 PM by Numatic
gruenesschaf wrote:
Mon 13 May 2019 1:57 AM
The rogs salvage to 3 bars, the drop rate for those has not been changed. What was changed was the drop rate of normal salvage loot that was set to 25% for most of the mobs that were changed.

Just curious but why not remove normal salvage loot and increase salvage gains for RoG depending on utility?

It gives it some RnG and allows people to farm multiple areas instead of people overcrowding 1-2 areas. My idea would be (considering all are lvl 51 gear)

10-19 util 3 bars
20-29 4 bars
30-39 5 bars
40-49 6 bars

50+ would probably need to be different considering they are most times worth selling rather than salvage, and definitely wont salvage anything above 60.
Tue 14 May 2019 3:55 PM by Leandrys
dbeattie71 wrote:
Tue 14 May 2019 2:10 PM
Just grievers and strikers.

I'll give it another try, let's say for science as i do not need money and am close from leaving Phoenix for good, in 30 min i've made almost no arcanite (only had 2 pure salvage vanilla loots), was wondering if it was my RNG who went retarded or yours who went godlike.

What's bothers me a lot in your results is the 9 leathersquares, looks like you didn't have any loot at all on strikers, they used to loot a lot of leather armor with very decent income it means you maybe had very good rolls on grievers but average player's income could be a lot lower, don't know.

Anyway, everybody has now to enjoy Dark Age of money right now i guess.
Tue 14 May 2019 6:47 PM by dbeattie71
Leandrys wrote:
Tue 14 May 2019 3:55 PM
dbeattie71 wrote:
Tue 14 May 2019 2:10 PM
Just grievers and strikers.

I'll give it another try, let's say for science as i do not need money and am close from leaving Phoenix for good, in 30 min i've made almost no arcanite (only had 2 pure salvage vanilla loots), was wondering if it was my RNG who went retarded or yours who went godlike.

What's bothers me a lot in your results is the 9 leathersquares, looks like you didn't have any loot at all on strikers, they used to loot a lot of leather armor with very decent income it means you maybe had very good rolls on grievers but average player's income could be a lot lower, don't know.

Anyway, everybody has now to enjoy Dark Age of money right now i guess.

Today I farmed for about 30 mins and can’t remember the last daft number but had over 100 arc. 2nd pull a BP dropped. How many do you pull at a time? I try and pull the whole camp if I can.
Tue 14 May 2019 6:50 PM by Leandrys
Had the camp close from the tower, 7 mobs iirc, constant pull at respawn as i was alone around there. It's smaller than the double camp a bit at west, but 7 is kinda decent imo.

Didn't try tonight, will do later maybe, just curious.
Tue 14 May 2019 9:27 PM by Roks
Leandrys wrote:
Mon 13 May 2019 11:04 PM
Pendalith wrote:
Mon 13 May 2019 9:46 PM
Increase gold drop for rvr kills , guards, and caravans IMO.

I'd even add : replace feathers with BPs, reduce item's feathers prices a lot and increase BP's gains, let's stop that "High end raid" crap, nonsense, redirect all the players losing their times in boring dungeons to RvR, all of them, on Hibernia we can't run any competitive BG compared to mid's one and even alb sometimes, and when we almost do so, there's always that "Galla raid in 45 min, meet Necht", stealing at least 30% of our players, stop this please devs, this is stupid.

+ our two last Galla raids lasted to 3h+ each other, and 1h/1h30 more just for gathering enough players to start it, insane.

I dont mind the "High end raid" crap. I actually enjoy it. The feather system is a good start to allowing people to equip "rare" items. Just the rates now are a bit extreme of how much feathers are dropping in those raids and it was easier to farm plat till the recent salvage nerf. They should have just changed the feather drop rates for legion, SH and dragon encounters than just drop the SI raid amount. Speaking of SI raids, it would be nice to see the other dungeons in SI give more feathers per the named mobs as well. Maybe just a few so fgs can do it if they wanted to.
If 100+ hibs are going into galla because they most likely need the feathers, a roll win, etc. Or you just the guy who wants cannon fodder in front of you so you can snipe out the overextenders?
Tue 14 May 2019 10:13 PM by Trisha2019
Roks wrote:
Mon 13 May 2019 10:24 PM
nixxo87 wrote:
Sun 12 May 2019 2:32 AM
This is so dumb, people need coin to retemplate frequently on a FREESHARD, and you guys nerf the crap out of loot.
Taking over 2 hours for 1p, its rediculous

I have to agree.

I have to agree with this as well
Tue 14 May 2019 10:19 PM by Leandrys
@Raiks : No, i'm the guy who would like to see people to not lose their time into useless PVE in a RvR MMO, specially when our population started to fall apart. We need people for RvR, the more, the better, even if OF is bad for RvR, still, seeing people like yesterday on hibernia wasting 6 hours just for one Galla which won't bring enough for one chest is as much painful as reading my english must be.

And i've done a lot of Gallas to help, i've ding 50 druid/warden/animist ver (for abs buff)/mana menta, i've done like 50+ for them at least, maybe much more, a lot of dragon's/DF/TS/Fomor/SH etc, i've given tons of feathers and loots/rogs to friend/guildmates/AS mates etc..., i really wanted to help as much i could, but now i really need to RvR, raids are getting worse each day, i can easily see it as most BG stay like 2/3 hours at Netch just to gather 80 people and enough shield tanks for main group, people need to get out of that system, it was cool at the beginning, now it's totally outdated.
Tue 14 May 2019 10:32 PM by Pops999
dbeattie71 wrote:
Tue 14 May 2019 6:47 PM
Leandrys wrote:
Tue 14 May 2019 3:55 PM
dbeattie71 wrote:
Tue 14 May 2019 2:10 PM
Just grievers and strikers.

I'll give it another try, let's say for science as i do not need money and am close from leaving Phoenix for good, in 30 min i've made almost no arcanite (only had 2 pure salvage vanilla loots), was wondering if it was my RNG who went retarded or yours who went godlike.

What's bothers me a lot in your results is the 9 leathersquares, looks like you didn't have any loot at all on strikers, they used to loot a lot of leather armor with very decent income it means you maybe had very good rolls on grievers but average player's income could be a lot lower, don't know.

Anyway, everybody has now to enjoy Dark Age of money right now i guess.

Today I farmed for about 30 mins and can’t remember the last daft number but had over 100 arc. 2nd pull a BP dropped. How many do you pull at a time? I try and pull the whole camp if I can.

Too bad the alb camp is dry as a bone.
Tue 14 May 2019 11:10 PM by kratoxin
Sepplord wrote:
Tue 14 May 2019 2:19 PM
kratoxin wrote:
Tue 14 May 2019 1:39 PM
With US prime time already struggling to template with no TG raids on midgard during weekdays nerfing salvage makes it 10x worse to farm plat to buy feathers not to mention feather cost inflation now.... Making it less desirable to play now. Thanks.

feathers should deflate when goldincome is reduced, not the other way around.

Not having raids sucks, i agree, have you considered leading one yourself or together with likeminded people? Or is there a different reason for having none in the US-timezone?
most people in US prime time would rather RvR so getting a TG together is very difficult even Ein the Midgard BG leader said there isn't many people in BG making it very slow taking over 4 hours during weekdays.
Wed 15 May 2019 9:59 AM by Moid
Some Mid whines because he was too lazy to find the best farm spots in game...

https://forum.playphoenix.online/viewtopic.php?f=20&t=6315

The Phoenix guys promptly nerf salvage loot. This nerf hit Hib the hardest because Hib is so underpopulated and is unable to run the same number of epic dungeon raids.

Stupid ass change.
Wed 15 May 2019 10:30 AM by keen
Imo they have to make epic raids easier to cope with lower player numbers attending at some point.
Same goes with rp gain, this has to be increased at some point to match the RPS you could make while server was on its peak.
Doesn't motivate to play if you know you would have gained double as much if you played during server start (like 6*as much when it comes to gold now)
Wed 15 May 2019 11:20 AM by Sepplord
Moid wrote:
Wed 15 May 2019 9:59 AM
Some Mid whines because he was too lazy to find the best farm spots in game...

https://forum.playphoenix.online/viewtopic.php?f=20&t=6315

The Phoenix guys promptly nerf salvage loot. This nerf hit Hib the hardest because Hib is so underpopulated and is unable to run the same number of epic dungeon raids.

Stupid ass change.

uhhh...what has salvage loot to do with epic raids?
Epicraids aren't done for money. They don't generate much money into the economy.


and these realmbias-whines oh man, i don't even know how to start
Wed 15 May 2019 1:27 PM by Moid
Sepplord wrote:
Wed 15 May 2019 11:20 AM
Moid wrote:
Wed 15 May 2019 9:59 AM
Some Mid whines because he was too lazy to find the best farm spots in game...

https://forum.playphoenix.online/viewtopic.php?f=20&t=6315

The Phoenix guys promptly nerf salvage loot. This nerf hit Hib the hardest because Hib is so underpopulated and is unable to run the same number of epic dungeon raids.

Stupid ass change.

uhhh...what has salvage loot to do with epic raids?
Epicraids aren't done for money. They don't generate much money into the economy.


and these realmbias-whines oh man, i don't even know how to start

There are two options for templating. One, find very high utility RoGs and use 99 quality SCed armor/weapons to fill in what’s missing. This is only possible when the RoGs are very high utility though which brings us to the other option. Two, find moderately high utility RoGs and use 100 quality armor/weapons to fill in what’s missing.

If you have ever built a template on this server then you know that the higher the utility of the RoGs you’re using the fewer the imbue points you’ll need on your SCed gear. The very highest utility items I’ve seen all have dropped on epic dungeon raids. Without those very high utility RoGs in addition to the salvage nerf templating becomes far more difficult.

Hib was hurting before and now it’ll be hurting that much worse now. I’m even hearing that Albs and Mids are beginning to see a slow down in the frequency of epic dungeon raids. That’s a really bad sign for the game if true.
Wed 15 May 2019 1:32 PM by Sepplord
Moid wrote:
Wed 15 May 2019 1:27 PM
Sepplord wrote:
Wed 15 May 2019 11:20 AM
Moid wrote:
Wed 15 May 2019 9:59 AM
Some Mid whines because he was too lazy to find the best farm spots in game...

https://forum.playphoenix.online/viewtopic.php?f=20&t=6315

The Phoenix guys promptly nerf salvage loot. This nerf hit Hib the hardest because Hib is so underpopulated and is unable to run the same number of epic dungeon raids.

Stupid ass change.

uhhh...what has salvage loot to do with epic raids?
Epicraids aren't done for money. They don't generate much money into the economy.


and these realmbias-whines oh man, i don't even know how to start

There are two options for templating. One, find very high utility RoGs and use 99 quality SCed armor/weapons to fill in what’s missing. This is only possible when the RoGs are very high utility though which brings us to the other option. Two, find moderately high utility RoGs and use 100 quality armor/weapons to fill in what’s missing.

If you have ever built a template on this server then you know that the higher the utility of the RoGs you’re using the fewer the imbue points you’ll need on your SCed gear. The very highest utility items I’ve seen all have dropped on epic dungeon raids. Without those very high utility RoGs in addition to the salvage nerf templating becomes far more difficult.

Hib was hurting before and now it’ll be hurting that much worse now. I’m even hearing that Albs and Mids are beginning to see a slow down in the frequency of epic dungeon raids. That’s a really bad sign for the game if true.

So, you are saying that the salvage nerf will make epic raiding more attractive and more will happen? (i disagree though, because people don't join epicraids for a 1-3in200-400 chance to win a really good item. Most classes don't even need high UT rogs and can use 50-60UT and 99% and be fine)

You are interpreting everything in the worst possible way,
Wed 15 May 2019 1:43 PM by REVOLTE
Moid wrote:
Wed 15 May 2019 1:27 PM
There are two options for templating. One, find very high utility RoGs and use 99 quality SCed armor/weapons to fill in what’s missing. This is only possible when the RoGs are very high utility though which brings us to the other option. Two, find moderately high utility RoGs and use 100 quality armor/weapons to fill in what’s missing.


having 3 temped chars.....i temped them all with garbage quality rogs (50-60...those are cheap af) + full99 suit + epic dungeon chest for healproc and some epic dungeon wpn.
everything capped - no exceptions. dirtcheap (because i dont feel like farming on this server rly.) and rly effective.
so i rly dont know why you are trying to create such drama here.
Wed 15 May 2019 5:38 PM by Auranyte
Moid wrote:
Wed 15 May 2019 1:27 PM
Sepplord wrote:
Wed 15 May 2019 11:20 AM
Moid wrote:
Wed 15 May 2019 9:59 AM
Some Mid whines because he was too lazy to find the best farm spots in game...

https://forum.playphoenix.online/viewtopic.php?f=20&t=6315

The Phoenix guys promptly nerf salvage loot. This nerf hit Hib the hardest because Hib is so underpopulated and is unable to run the same number of epic dungeon raids.

Stupid ass change.

uhhh...what has salvage loot to do with epic raids?
Epicraids aren't done for money. They don't generate much money into the economy.


and these realmbias-whines oh man, i don't even know how to start

There are two options for templating. One, find very high utility RoGs and use 99 quality SCed armor/weapons to fill in what’s missing. This is only possible when the RoGs are very high utility though which brings us to the other option. Two, find moderately high utility RoGs and use 100 quality armor/weapons to fill in what’s missing.

If you have ever built a template on this server then you know that the higher the utility of the RoGs you’re using the fewer the imbue points you’ll need on your SCed gear. The very highest utility items I’ve seen all have dropped on epic dungeon raids. Without those very high utility RoGs in addition to the salvage nerf templating becomes far more difficult.

Hib was hurting before and now it’ll be hurting that much worse now. I’m even hearing that Albs and Mids are beginning to see a slow down in the frequency of epic dungeon raids. That’s a really bad sign for the game if true.

I have a full 99qual ranger template that only uses 1 jewelry item over 60util (SI Neck) Next highest is 58util, hell I have a 48util ring in that template. The 99qual chest piece is slightly worse than the galla chest so I had to option to use it when I got more feathers. Depending on the class its possible. Hell if they have implemented more of the SI jewelry quests (hib ones anyway) I could have more than likely put together a template with maybe 1 or 2 rog items.

Granted it does depend on the class. My NS temp is full MP with 3 jewelry items over 60 util, and I'm still sorta short 1-2 resists in places. Valewalker on the other hand was terrible to template out to my liking with low util rogs. (5 jewelry items 60+ util)
Wed 15 May 2019 9:36 PM by Sektor
Trisha2019 wrote:
Tue 14 May 2019 10:13 PM
Roks wrote:
Mon 13 May 2019 10:24 PM
nixxo87 wrote:
Sun 12 May 2019 2:32 AM
This is so dumb, people need coin to retemplate frequently on a FREESHARD, and you guys nerf the crap out of loot.
Taking over 2 hours for 1p, its rediculous

I have to agree.

I have to agree with this as well

LoL 2 hrs for 1 p. I made 20p in 2 four hour sessions including the trinketing time. Last night and the night before. What are you single pulling mobs with a tank?
Wed 15 May 2019 9:59 PM by Calconious
Sektor wrote:
Wed 15 May 2019 9:36 PM
Trisha2019 wrote:
Tue 14 May 2019 10:13 PM
Roks wrote:
Mon 13 May 2019 10:24 PM
I have to agree.

I have to agree with this as well

LoL 2 hrs for 1 p. I made 20p in 2 four hour sessions including the trinketing time. Last night and the night before. What are you single pulling mobs with a tank?

On hib.. with an animist?
Thu 16 May 2019 12:34 AM by Tree
Sektor wrote:
Wed 15 May 2019 9:36 PM
Trisha2019 wrote:
Tue 14 May 2019 10:13 PM
Roks wrote:
Mon 13 May 2019 10:24 PM
I have to agree.

I have to agree with this as well

LoL 2 hrs for 1 p. I made 20p in 2 four hour sessions including the trinketing time. Last night and the night before. What are you single pulling mobs with a tank?

Ah of course, 10P an hour. So basically you still know a spot that the Devs didnt find and nerf yet. One might call that exploiting, which is a bannable offense.
More likely you are just full of bs.
Thu 16 May 2019 12:54 AM by gruenesschaf
Tree wrote:
Thu 16 May 2019 12:34 AM
Sektor wrote:
Wed 15 May 2019 9:36 PM
LoL 2 hrs for 1 p. I made 20p in 2 four hour sessions including the trinketing time. Last night and the night before. What are you single pulling mobs with a tank?

Ah of course, 10P an hour. So basically you still know a spot that the Devs didnt find and nerf yet. One might call that exploiting, which is a bannable offense.
More likely you are just full of bs.

2 four hour sessions = 8h, would be 2.5p
Thu 16 May 2019 1:58 AM by Sektor
gruenesschaf wrote: [quote=Tree post_id=64606 time=<a href="tel:1557966857">1557966857</a> user_id=181]
[quote=Sektor post_id=64583 time=<a href="tel:1557956188">1557956188</a> user_id=199690]
LoL 2 hrs for 1 p. I made 20p in 2 four hour sessions including the trinketing time. Last night and the night before. What are you single pulling mobs with a tank?

Ah of course, 10P an hour. So basically you still know a spot that the Devs didnt find and nerf yet. One might call that exploiting, which is a bannable offense.
More likely you are just full of bs.
[/quote]

2 four hour sessions = 8h, would be 2.5p
[/quote]

Thank you for helping him with basic math 😁.
Thu 16 May 2019 4:37 AM by Bobbermand
The path is risky as hell.

Normally risk and reward go hand in hand. I just can't seem to see the huge reward off this, just risk.

Thinking of new casual players, that can play 1-2hrs/ 2nd day. You are in my heart!

It really comes at a bad time, this nerf. With several other changes and DDOS/server stability. It all combines to quite a few might just say "screw it":_/
Thu 16 May 2019 8:23 AM by Erok
I'm with the casuals here, I only play this game for RvR. Full time job and school and wife and kid, I don't have much time to play this game. This nerf makes it even less appealing to play, probably look to spend my little free time elsewhere.
Thu 16 May 2019 10:24 AM by Tree
gruenesschaf wrote:
Thu 16 May 2019 12:54 AM
Tree wrote:
Thu 16 May 2019 12:34 AM
Sektor wrote:
Wed 15 May 2019 9:36 PM
LoL 2 hrs for 1 p. I made 20p in 2 four hour sessions including the trinketing time. Last night and the night before. What are you single pulling mobs with a tank?

Ah of course, 10P an hour. So basically you still know a spot that the Devs didnt find and nerf yet. One might call that exploiting, which is a bannable offense.
More likely you are just full of bs.

2 four hour sessions = 8h, would be 2.5p

Well I guess I have to apologise to Sektor. Read over it but brain obviously didnt understand the phrasing of the sentence :-D
2.5p is kinda meh, but I guess thats where it is now.
Thu 16 May 2019 4:11 PM by Tamtrooper
I have plenty of time to play. I farmed about 5p/hr with my animist. I twinked out 4 toons and helped 6 guildies template their toons as they did not have the time I did. I have no real problem with the nerf but that is because I am already established with crafters and templated toons. This server has done a lot to cater to casual play which I applaud. This change seems to really hurt casual players and/or any new people who join the server.
Fri 17 May 2019 9:54 AM by Bobbermand
Tamtrooper wrote:
Thu 16 May 2019 4:11 PM
I have plenty of time to play. I farmed about 5p/hr with my animist. I twinked out 4 toons and helped 6 guildies template their toons as they did not have the time I did. I have no real problem with the nerf but that is because I am already established with crafters and templated toons. This server has done a lot to cater to casual play which I applaud. This change seems to really hurt casual players and/or any new people who join the server.

Keyword "anamist"
Fri 17 May 2019 1:26 PM by Apollo
Another unnecessary change that causes more harm than good
Wed 22 May 2019 6:27 PM by frgraham
I agree with OP.

Please revert the drop/salvage loot changes.

US player bases don't run enough Raids/DS/Farm etc, Solo play is sometimes all we can do.

Pease please consider reverting it.
Wed 22 May 2019 6:31 PM by Trisha2019
frgraham wrote:
Wed 22 May 2019 6:27 PM
I agree with OP.

Please revert the drop/salvage loot changes.

US player bases don't run enough Raids/DS/Farm etc, Solo play is sometimes all we can do.

Pease please consider reverting it.

YES, PLEASE!!!!! Consider this! I love Phoenix and all it is, but this nerf has really hurt me and a lot of solo players!
Wed 22 May 2019 7:07 PM by Sektor
I mean seriously dudes it doesn’t take long to farm a template even with the changes. I’ve done it on 3 realms already and yes I have kids and a job.

You need 50+ rogs some of which you will have from leveling. 99% gear to sc also cheap. Then 20k feathers for a chest piece. The sc and procs are cheap. How much easier can it get?
Wed 22 May 2019 7:14 PM by florin
Sektor wrote:
Wed 22 May 2019 7:07 PM
I mean seriously dudes it doesn’t take long to farm a template even with the changes. I’ve done it on 3 realms already and yes I have kids and a job.

You need 50+ rogs some of which you will have from leveling. 99% gear to sc also cheap. Then 20k feathers for a chest piece. The sc and procs are cheap. How much easier can it get?

You really have no idea what it takes to do a weapon less template on a multi skill character.

To template my necro with the toys I wanted I have 3 - 80 util rogs.

Sure as a wizard or sorc it’s easy

Plus I need a mansion and my kids are hungry

And I give to charity
Wed 22 May 2019 8:52 PM by Sektor
florin wrote:
Wed 22 May 2019 7:14 PM
Sektor wrote:
Wed 22 May 2019 7:07 PM
I mean seriously dudes it doesn’t take long to farm a template even with the changes. I’ve done it on 3 realms already and yes I have kids and a job.

You need 50+ rogs some of which you will have from leveling. 99% gear to sc also cheap. Then 20k feathers for a chest piece. The sc and procs are cheap. How much easier can it get?

You really have no idea what it takes to do a weapon less template on a multi skill character.

To template my necro with the toys I wanted I have 3 - 80 util rogs.

Sure as a wizard or sorc it’s easy

Plus I need a mansion and my kids are hungry

And I give to charity

Ok so you’re talking a top end template. That takes work. I do have an idea what it takes as I have done it on 2 of my toons. You said “with the toys I wanted” tough shit dude. A viable template is very easy to do. You want top tier? Work for it. I don’t feel bad for you at all.
Wed 22 May 2019 11:17 PM by florin
Sektor wrote:
Wed 22 May 2019 8:52 PM
florin wrote:
Wed 22 May 2019 7:14 PM
Sektor wrote:
Wed 22 May 2019 7:07 PM
I mean seriously dudes it doesn’t take long to farm a template even with the changes. I’ve done it on 3 realms already and yes I have kids and a job.

You need 50+ rogs some of which you will have from leveling. 99% gear to sc also cheap. Then 20k feathers for a chest piece. The sc and procs are cheap. How much easier can it get?

You really have no idea what it takes to do a weapon less template on a multi skill character.

To template my necro with the toys I wanted I have 3 - 80 util rogs.

Sure as a wizard or sorc it’s easy

Plus I need a mansion and my kids are hungry

And I give to charity

Ok so you’re talking a top end template. That takes work. I do have an idea what it takes as I have done it on 2 of my toons. You said “with the toys I wanted” tough shit dude. A viable template is very easy to do. You want top tier? Work for it. I don’t feel bad for you at all.
No need to feel bad I’m sitting on over a 100p
Wed 22 May 2019 11:19 PM by Sektor
florin wrote:
Wed 22 May 2019 11:17 PM
Sektor wrote:
Wed 22 May 2019 8:52 PM
florin wrote:
Wed 22 May 2019 7:14 PM
You really have no idea what it takes to do a weapon less template on a multi skill character.

To template my necro with the toys I wanted I have 3 - 80 util rogs.

Sure as a wizard or sorc it’s easy

Plus I need a mansion and my kids are hungry

And I give to charity

Ok so you’re talking a top end template. That takes work. I do have an idea what it takes as I have done it on 2 of my toons. You said “with the toys I wanted” tough shit dude. A viable template is very easy to do. You want top tier? Work for it. I don’t feel bad for you at all.
No need to feel bad I’m sitting on over a 100p

Weird flex from a guy who was just complaining.
Wed 22 May 2019 11:21 PM by florin
Sektor wrote:
Wed 22 May 2019 11:19 PM
florin wrote:
Wed 22 May 2019 11:17 PM
Sektor wrote:
Wed 22 May 2019 8:52 PM
Ok so you’re talking a top end template. That takes work. I do have an idea what it takes as I have done it on 2 of my toons. You said “with the toys I wanted” tough shit dude. A viable template is very easy to do. You want top tier? Work for it. I don’t feel bad for you at all.
No need to feel bad I’m sitting on over a 100p

Weird flex from a guy who was just complaining.

You didn’t get my joke then
Wed 22 May 2019 11:23 PM by Sektor
florin wrote:
Wed 22 May 2019 11:21 PM
Sektor wrote:
Wed 22 May 2019 11:19 PM
florin wrote:
Wed 22 May 2019 11:17 PM
No need to feel bad I’m sitting on over a 100p

Weird flex from a guy who was just complaining.

You didn’t get my joke then

Lol no sorry
Thu 23 May 2019 12:46 AM by merfp27
Templating isn’t the only thing that requires plat. This change really hurt dedicated crafters as well. Crafting chain is expensive. Where I used to be able to farm the bars, I now have to buy them from the vendor. It’s 3.1 plat for 10 attempts of chain leggings. 450 arc bars and the leather pants that are also needed, which I also craft.

If I’m not proccing at least 99qua I’m taking a loss. Even as a LGM ACer 1130, I only proc 1-2 99qua out of 10, if I’m lucky and I’ve yet to proc a MP piece. I could maybe get 500g for the 99 pieces, while the rest get vendored and I’ll make back around 1.5 if/when the 99’s sell.
Thu 23 May 2019 2:59 PM by Bobbermand
merfp27 wrote:
Thu 23 May 2019 12:46 AM
Templating isn’t the only thing that requires plat. This change really hurt dedicated crafters as well. Crafting chain is expensive. Where I used to be able to farm the bars, I now have to buy them from the vendor. It’s 3.1 plat for 10 attempts of chain leggings. 450 arc bars and the leather pants that are also needed, which I also craft.

If I’m not proccing at least 99qua I’m taking a loss. Even as a LGM ACer 1130, I only proc 1-2 99qua out of 10, if I’m lucky and I’ve yet to proc a MP piece. I could maybe get 500g for the 99 pieces, while the rest get vendored and I’ll make back around 1.5 if/when the 99’s sell.

So let's - for fun - say you don't stop crafting
How much, in percentage, will this increase the price you sell armour for on CM?
Fri 24 May 2019 12:27 PM by Inkwell84
Bobbermand wrote:
Thu 23 May 2019 2:59 PM
merfp27 wrote:
Thu 23 May 2019 12:46 AM
Templating isn’t the only thing that requires plat. This change really hurt dedicated crafters as well. Crafting chain is expensive. Where I used to be able to farm the bars, I now have to buy them from the vendor. It’s 3.1 plat for 10 attempts of chain leggings. 450 arc bars and the leather pants that are also needed, which I also craft.

If I’m not proccing at least 99qua I’m taking a loss. Even as a LGM ACer 1130, I only proc 1-2 99qua out of 10, if I’m lucky and I’ve yet to proc a MP piece. I could maybe get 500g for the 99 pieces, while the rest get vendored and I’ll make back around 1.5 if/when the 99’s sell.

So let's - for fun - say you don't stop crafting
How much, in percentage, will this increase the price you sell armour for on CM?

This is important for WC also.
    Fri 24 May 2019 2:59 PM by merfp27
    Bobbermand wrote:
    Thu 23 May 2019 2:59 PM
    merfp27 wrote:
    Thu 23 May 2019 12:46 AM
    Templating isn’t the only thing that requires plat. This change really hurt dedicated crafters as well. Crafting chain is expensive. Where I used to be able to farm the bars, I now have to buy them from the vendor. It’s 3.1 plat for 10 attempts of chain leggings. 450 arc bars and the leather pants that are also needed, which I also craft.

    If I’m not proccing at least 99qua I’m taking a loss. Even as a LGM ACer 1130, I only proc 1-2 99qua out of 10, if I’m lucky and I’ve yet to proc a MP piece. I could maybe get 500g for the 99 pieces, while the rest get vendored and I’ll make back around 1.5 if/when the 99’s sell.

    So let's - for fun - say you don't stop crafting
    How much, in percentage, will this increase the price you sell armour for on CM?

    In a rng based crafting system you really can’t base prices on cost.
    I could literally attempt one piece, get lucky and proc a MP and be able to sell it for around 6-7p. At the same time, I could attempt 20 pieces, have a run of bad luck and not get anything worth selling.
    No one is paying plat for 99qua armor, so even if it takes me 50 tries to get one piece worth selling, I have to base its price on what I think someone is willing to pay.
    Fri 24 May 2019 5:28 PM by AmpaMicakane
    This was clearly to stop inflation on hib, but hurt mid and alb a great deal. Can we get an update from the devs on this?

    A lot of support for reverting the nerf here:
    https://forum.playphoenix.online/viewtopic.php?f=8&t=9070&p=66710#p66710

    If you aren't going to revert the nerf, or buff salvage drop rates to some extent can we at least get some transparency around what those drop rates are? I don't get any more salvage drops farming reds than I do farming yellows, is that intended?
    Sat 25 May 2019 4:00 AM by Bobbermand
    Maybe they really don't need to revert what they changed. Just lower prices on crafting materials from vendor. Or actually all vendor prices.
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