Suggestion:
Add 100g and 50 feathers to all PvE and PvP task rewards for level 50 characters. This solves a lot of the economy problems we have now!
Current problem:
1) Currently it's a bit tough for solo player that do not own a "farm character" to accumulate gold for higher investments (new MP chain armor, learn tradeskill and so on).
2) Further people would like to cover their charge/pot/repair cost with pvp only.
3) the extrem performance of some farm classes (mostly animists) lead to a rising inflation and the devs nerfed salvage loot drops to counter this
Solution:
1) by adding the bonus to the PvE mob type task reward you give a fast and easy achiefable bonus to casual gold farmer
2) by adding a flat bonus to each task reward there is a constant reward for pvp player. We have various task already implemented - like finishing 5/15/25x the invade/defend task, killing x-amount of players, x-amount of solo kills, keep take/defend ...
3) hardcore gold farmer will see a diminishing return shortly as the task asks you to kill more and more mobs per level (15/38/56/ and so on)
Add 100g and 50 feathers to all PvE and PvP task rewards for level 50 characters. This solves a lot of the economy problems we have now!
Current problem:
1) Currently it's a bit tough for solo player that do not own a "farm character" to accumulate gold for higher investments (new MP chain armor, learn tradeskill and so on).
2) Further people would like to cover their charge/pot/repair cost with pvp only.
3) the extrem performance of some farm classes (mostly animists) lead to a rising inflation and the devs nerfed salvage loot drops to counter this
Solution:
1) by adding the bonus to the PvE mob type task reward you give a fast and easy achiefable bonus to casual gold farmer
2) by adding a flat bonus to each task reward there is a constant reward for pvp player. We have various task already implemented - like finishing 5/15/25x the invade/defend task, killing x-amount of players, x-amount of solo kills, keep take/defend ...
3) hardcore gold farmer will see a diminishing return shortly as the task asks you to kill more and more mobs per level (15/38/56/ and so on)