Time to Change the Task again ??? VOTES?

Started 16 May 2019
by Bobbahunter
in Suggestions
For awhile I was enjoying the new Task set up but to be honest its getting OLD now. No incentive really but to zerg in Emain where the action is. Plus knowing that the action is ALWAYS in Emain its very easy to camp the roads and inroutes from Hibland to emain and pick off small groups or solos.
Please give us a reason to NOT fight in Emain and journey to other realms. I have never played HIb or Alb but I feel for my Hib enemies having to take the long hike every single time to really get into the action. I check the server numbers every night NA time and Hibs are ALWAYS 50-100 people below Mid and Alb numbers.

I'm not offering suggestions or asking for Flames but we have come to accept change on this server so lets to either give Hibs a QOL change or change things up.
Fri 17 May 2019 7:21 AM by Sepplord
check the RvR-active numbers please, that'S a far better indicator
Hib had dominating control of DF whole last week, for example


i completely agree on the tasksystem though. Participation-rewards are unclear how they scale with the actual taskzone-tasks.
The only thing i consider about the task is "when is the next tick"
NOTHING else.

If the tasksystem is just intended as a catchup mechanic currently it is working fine. If it is supposed to lure people to do specific things, it is (for me) not working anymore
Fri 17 May 2019 9:34 AM by pax
1) Give rp task reward only in task map is smarter
2) Give more rp for flag taking i think now is around 40rp and is not even worth the time expect to capture 1 to garantuee a port if you die..
3) Reward rp only at the end of the hour based on your contribution
Fri 17 May 2019 9:37 AM by Sepplord
pax wrote:
Fri 17 May 2019 9:34 AM
3) Reward rp only at the end of the hour based on your contribution

what is this supposed to do? Besides making leeching more efficient (Aka doing rvr for 2minutes, then waiting for the hour-tick)
Imo the 30minutes is already quite long, since you have to wait and stay logged in to get it at the end of your playsession
Fri 17 May 2019 9:38 AM by pax
Sepplord wrote:
Fri 17 May 2019 9:37 AM
pax wrote:
Fri 17 May 2019 9:34 AM
3) Reward rp only at the end of the hour based on your contribution

what is this supposed to do? Besides making leeching more efficient (Aka doing rvr for 2minutes, then waiting for the hour-tick)
Imo the 30minutes is already quite long, since you have to wait and stay logged in to get it at the end of your playsession
Based on your contribution i said, if you stay in 1h:
150 kills in map
10 flag taken
keep defense contribution
you get 2000\3000rp bonus

if you stay in 1 min to die or get 1 kill you get 200rp.
Fri 17 May 2019 9:58 AM by Sepplord
pax wrote:
Fri 17 May 2019 9:38 AM
Sepplord wrote:
Fri 17 May 2019 9:37 AM
pax wrote:
Fri 17 May 2019 9:34 AM
3) Reward rp only at the end of the hour based on your contribution

what is this supposed to do? Besides making leeching more efficient (Aka doing rvr for 2minutes, then waiting for the hour-tick)
Imo the 30minutes is already quite long, since you have to wait and stay logged in to get it at the end of your playsession
Based on your contribution i said, if you stay in 1h:
150 kills in map
10 flag taken
keep defense contribution
you get 2000\3000rp bonus

if you stay in 1 min to die or get 1 kill you get 200rp.

um i think there is a misunderstanding between us ... i get how the participation rewards work....ofcourse they scale up the more you do. They do that now too.
I was asking why you want to increase the tasktick from 30min intervalls. What is the beneft compared to the current intervall of 30minutes.


regarding my easier leaching comment, people leach for the base-reward. The longer the task is, the less RvR you have to do to get the base-reward. Aka before you had to be in RvR every 15minutes to not miss basic-rewards. Now you only need to be in RvR every 30minutes. With an hour long tick you would have to do even less RvR for the base-rewards
Fri 17 May 2019 10:03 AM by pax
Sepplord wrote:
Fri 17 May 2019 9:58 AM
pax wrote:
Fri 17 May 2019 9:38 AM
Sepplord wrote:
Fri 17 May 2019 9:37 AM
what is this supposed to do? Besides making leeching more efficient (Aka doing rvr for 2minutes, then waiting for the hour-tick)
Imo the 30minutes is already quite long, since you have to wait and stay logged in to get it at the end of your playsession
Based on your contribution i said, if you stay in 1h:
150 kills in map
10 flag taken
keep defense contribution
you get 2000\3000rp bonus

if you stay in 1 min to die or get 1 kill you get 200rp.

um i think there is a misunderstanding between us ... i get how the participation rewards work....ofcourse they scale up the more you do. They do that now too.
I was asking why you want to increase the tasktick from 30min intervalls. What is the beneft compared to the current intervall of 30minutes.


regarding my easier leaching comment, people leach for the base-reward. The longer the task is, the less RvR you have to do to get the base-reward. Aka before you had to be in RvR every 15minutes to not miss basic-rewards. Now you only need to be in RvR every 30minutes. With an hour long tick you would have to do even less RvR for the base-rewards
Yes but to solve leeching you just have to give them wait they deserve, so they kill 1 guy solo? 100rps, did 500 player damage? 50rp
They die 1 time? 50rp they die 2 times? 50rp. 1h tick is more resonable for conflict rpg elements, the bg\scanario ended you got your credit for the war.
Have still to be implemented better because for now there is no much reward for doing the objectives. For my point of view at least capture the flag can be saved just by increasing the rps each individual get for capping, from 40 avarage to 100\200 or if is possible based on the time the flag remain to your realm..
Fri 17 May 2019 2:24 PM by PingGuy
I'm fine with the task credit going back to being in the task zone only, but making it longer than 30 minutes would be a problem. I think 20 minutes would actually be better than 30 or 15, but I can live with it as is.
Mon 20 May 2019 11:01 AM by Lev
while I think the focus on Emain is not wrong , it should be reduced nevertheless.

I like small changes, so the only thing I would change is this:
let the task rp and xp reward be in all zones. as it is today, as long as you participate anywhere, you'll get them at 30min/60min.
but
for the bonus rp only actions in the task zones should count.

those who want to maximize task rp need to change zones and those who want instant (zerg) action can still stay 24/7 in emain.
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