need a solo feather farming option

Started 15 May 2019
by Dramead
in Suggestions
Most of the time when i play there are not alot of folks on .. Would be nice to see a solo instance that gave 5 to 8k ish feathers that could be done once every 12 hours or so.. And then can add cred for DF,epic dung, ECT for 2 to 5 k each.. Not likely to ever see a raid

TY
Thu 16 May 2019 7:49 AM by Kadorna
Why not farm money and buy feathers?? you can farm money as a solo player
Thu 16 May 2019 8:05 AM by REVOLTE
5-8k every 12 hours ?
without the hassle of building an epic dungeon raid or finding ppl to do DS with?


yeeeeeeeeeeeeah.....no. sorry, bro. just farm gold.
Thu 16 May 2019 8:15 AM by Sepplord
depends how difficult and long the solo dungeon is...

main problem is that it would either be impossible for new/untemped/low-RR players, or it would be a too efficient farm for temped high-RRs
Thu 16 May 2019 10:45 AM by Luluko
either that or increase the feather drops from df mobs not really worth farming those when its more effective to just sit down naked at a keep and wait that someone kills you and repeat until you have your 1k feathers for the day
Thu 16 May 2019 10:59 AM by Numatic
I think now, what's happening, is that many people are loaded up on feathers. For a casual player who can only get on for a few hours this means that

1. Less flexibility to get on during certain times to find a group.
2. Play a class that's wanted in groups
3. Fewer groups means less chance and options for feathers.

This hurts new and casual players. I know I'm hurting. I still dont have legion credit and I have only made it into a couple raids in one realm on one toon. I play very off peak hours so I never get to raid or do legion/DS. I managed one time to get on a legion raid only to find out when we got there the mobs weren't spawned.

I would love a solo darkspire option. A full clear should take an hour solo with a max reward of say 2-3k feathers? That way raiding is still much better and gives the soloers , newbies, and casuals a way to farm them.
Thu 16 May 2019 11:13 AM by REVOLTE
Numatic wrote:
Thu 16 May 2019 10:59 AM
I would love a solo darkspire option. A full clear should take an hour solo with a max reward of say 2-3 feathers? That way raiding is still much better and gives the soloers , newbies, and casuals a way to farm them.

how do you balance this? build different instances for each class?
look....i know you mean no harm but what you are suggesting is not possible. not without spending a vast amount of resources that are better spent elsewhere OR the result being so flawed that it causes more harm than anything.
Thu 16 May 2019 12:02 PM by Sepplord
REVOLTE wrote:
Thu 16 May 2019 11:13 AM
Numatic wrote:
Thu 16 May 2019 10:59 AM
I would love a solo darkspire option. A full clear should take an hour solo with a max reward of say 2-3 feathers? That way raiding is still much better and gives the soloers , newbies, and casuals a way to farm them.

how do you balance this? build different instances for each class?
look....i know you mean no harm but what you are suggesting is not possible. not without spending a vast amount of resources that are better spent elsewhere OR the result being so flawed that it causes more harm than anything.

Even within a single class the ones that need it the most (new untemped low RRs) would have it really hard, while established players like us would be able to rush through. Could give everyone capstats, and disable RAs in the dungeon, but there are soooo many ifs/then/buts to think of, it would be a huge headache.





slow featherfarm can already be done, by farming the open-world bosses in SI or going to iarnvidurs lair/trollheim etc.... Don't even need a fullgroup and while overall it isn't the best farm it is definitely a better option than 2kfeathers/hour from a solodungeon
Thu 16 May 2019 12:55 PM by dbeattie71
Went on a keep raid and after we killed the alb boss, next day mid boss, didn’t take long and bosses dropped 5k each.
Thu 16 May 2019 1:09 PM by Numatic
REVOLTE wrote:
Thu 16 May 2019 11:13 AM
Numatic wrote:
Thu 16 May 2019 10:59 AM
I would love a solo darkspire option. A full clear should take an hour solo with a max reward of say 2-3 feathers? That way raiding is still much better and gives the soloers , newbies, and casuals a way to farm them.

how do you balance this? build different instances for each class?
look....i know you mean no harm but what you are suggesting is not possible. not without spending a vast amount of resources that are better spent elsewhere OR the result being so flawed that it causes more harm than anything.

It's very possible. What is so difficult about it? Sure I dont know how the code works, that could be an issue. Or it could be as simple as "players=1 enemyhp=25%". We wouldn't know unless the devs say so. I know where you are coming from but you cant assume to know something like that.

And balance...what is balanced here in PvE? You have classes like animists and necros that can farm 10-15x faster than another class. But everyone seems to be okay with that as long as its gold and not feathers? Theres no difference here. You want to keep it from being ridiculous you just put a cap on it. Say once every 5 hours or whatever?

Sometimes people overanalyze things and make it far more complicated than it needs to be (ala buffpot/charge fiasco).
Thu 16 May 2019 2:25 PM by Dramead
Kadorna wrote:
Thu 16 May 2019 7:49 AM
Why not farm money and buy feathers?? you can farm money as a solo player

yeah not many folks have feathers for sale when i play. Like I said never heard of a raid @ 2 am CST. And it does not have to be 8 to 10k it can be 4 or 5k .. Just some form of option would be nice..
Thu 16 May 2019 2:31 PM by Dramead
REVOLTE wrote:
Thu 16 May 2019 11:13 AM
Numatic wrote:
Thu 16 May 2019 10:59 AM
I would love a solo darkspire option. A full clear should take an hour solo with a max reward of say 2-3 feathers? That way raiding is still much better and gives the soloers , newbies, and casuals a way to farm them.

how do you balance this? build different instances for each class?
look....i know you mean no harm but what you are suggesting is not possible. not without spending a vast amount of resources that are better spent elsewhere OR the result being so flawed that it causes more harm than anything.

Did Mythic not do this with task dungeons ? The framework is all rdy in place. The difficulty needs to be adjusted . Player can choose weather they want close together mobs (melee) or more spread apart mobs ( ranged ) just like the repeatable task dungeons of old..
Thu 16 May 2019 6:10 PM by cere2
Mythic definitely already has this in place. Was done with Catacombs I believe. You were able to farm auralite in instance dungeons etc for decent gear.
Raids are dying off, my personal opinion is I just don't have 3 hours of IRL time to do a raid anymore.
I offered 8p last night for 20k legion feather item to no response.
Certain classes can farm 2-3p an hour. What is the difference if you allow people to farm feathers solo...some will be able to farm them more efficiently?
DS groups can farm 10k in what 27 minutes now? And yall are concerned with a solo farming 3-5 in an hour?
Sometimes this stuff cracks me up.....
Thu 16 May 2019 6:36 PM by Luluko
cere2 wrote:
Thu 16 May 2019 6:10 PM
Mythic definitely already has this in place. Was done with Catacombs I believe. You were able to farm auralite in instance dungeons etc for decent gear.
Raids are dying off, my personal opinion is I just don't have 3 hours of IRL time to do a raid anymore.
I offered 8p last night for 20k legion feather item to no response.
Certain classes can farm 2-3p an hour. What is the difference if you allow people to farm feathers solo...some will be able to farm them more efficiently?
DS groups can farm 10k in what 27 minutes now? And yall are concerned with a solo farming 3-5 in an hour?
Sometimes this stuff cracks me up.....
guess all those elite pve'ers which finish that instance so fast just dont want other easy ways for people to farm feathers or else the prices drop and they lose out
Thu 16 May 2019 6:40 PM by Numatic
Luluko wrote:
Thu 16 May 2019 6:36 PM
cere2 wrote:
Thu 16 May 2019 6:10 PM
Mythic definitely already has this in place. Was done with Catacombs I believe. You were able to farm auralite in instance dungeons etc for decent gear.
Raids are dying off, my personal opinion is I just don't have 3 hours of IRL time to do a raid anymore.
I offered 8p last night for 20k legion feather item to no response.
Certain classes can farm 2-3p an hour. What is the difference if you allow people to farm feathers solo...some will be able to farm them more efficiently?
DS groups can farm 10k in what 27 minutes now? And yall are concerned with a solo farming 3-5 in an hour?
Sometimes this stuff cracks me up.....
guess all those elite pve'ers which finish that instance so fast just dont want other easy ways for people to farm feathers or else the prices drop and they lose out

What it is, is all those farming hoarders got their 200p and 200k feathers now they dont want anyone else to have them. It was the same with the rp task. They screamed it was too many rps, now the casuals and newcomers are struggling to hit rr5-6 while they breezed through to rr8-10.
Thu 16 May 2019 8:12 PM by Bobbahunter
How bout once you hit 50 instead of eggs you can get feathers for farming lvl 51+ mobs. Or buy actual feathers from a feather merchant out in the frontier? Can some how tie this merchant to rvr tasks or keep takes. ?
Thu 16 May 2019 9:22 PM by Luluko
Numatic wrote:
Thu 16 May 2019 6:40 PM
Luluko wrote:
Thu 16 May 2019 6:36 PM
cere2 wrote:
Thu 16 May 2019 6:10 PM
Mythic definitely already has this in place. Was done with Catacombs I believe. You were able to farm auralite in instance dungeons etc for decent gear.
Raids are dying off, my personal opinion is I just don't have 3 hours of IRL time to do a raid anymore.
I offered 8p last night for 20k legion feather item to no response.
Certain classes can farm 2-3p an hour. What is the difference if you allow people to farm feathers solo...some will be able to farm them more efficiently?
DS groups can farm 10k in what 27 minutes now? And yall are concerned with a solo farming 3-5 in an hour?
Sometimes this stuff cracks me up.....
guess all those elite pve'ers which finish that instance so fast just dont want other easy ways for people to farm feathers or else the prices drop and they lose out

What it is, is all those farming hoarders got their 200p and 200k feathers now they dont want anyone else to have them. It was the same with the rp task. They screamed it was too many rps, now the casuals and newcomers are struggling to hit rr5-6 while they breezed through to rr8-10.
why should you sell feathers if you already have 200p? for what purpose? especially since you can also make platins by selling bp skins.
Also I dont know what you mean with the realm task rps its exactly the same as before with 50 you just get double the amount in twice the time. And at rr7 you maybe get 700rps every 30mins thats nothing and the solo/killtask are less than 300rps. It all scales down immensly at higher rank, you can still get to rr5-6 relative fast its maybe just harder because there are less easier targets to kill, since most solos already put in the work to get some rr or most people which used to solo with 50 just stoped playing. When you feel almost no progression at higher rank and the pvp is no fun people will also stop playing and not all will adapt to the zerg/grp playstyle if they dont enjoythat they just wont play.
Fri 17 May 2019 7:12 AM by Dramead
case in point. Logging on and there are 124 hibs on.. Feather raid not going to happen.. Please add a solo option...
Sat 18 May 2019 11:03 AM by Wasted_Content
"No bro just farm gold"

*phoenix nerfs gold accumulation*

??????

profit (by losing players)
Mon 20 May 2019 11:24 PM by Wenceslaw
How about making the mobs in POC and Summoner's Hall drop feathers exactly like those in DF? (Lev 54+)
Tue 21 May 2019 4:07 AM by majky666
Dramead wrote:
Thu 16 May 2019 2:31 PM
how do you balance this? build different instances for each class?
look....i know you mean no harm but what you are suggesting is not possible. not without spending a vast amount of resources that are better spent elsewhere OR the result being so flawed that it causes more harm than anything.

Did Mythic not do this with task dungeons ? The framework is all rdy in place. The difficulty needs to be adjusted . Player can choose weather they want close together mobs (melee) or more spread apart mobs ( ranged ) just like the repeatable task dungeons of old..
[/quote]

Yes, they did. And they totaly ruined whole game. They made solo player game from MMORPG.
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