Bring back 75 str/con d/q charges

Started 10 May 2019
by Erok
in Suggestions
I think the changes would be perfect (well not perfect but as good as they can be?) if the str/con and d/q charges remained at 75. I'm okay with the spec af being reduced on the combined pots only and then available by buff. These new changes clearly make running solo or small man harder which is not great for the state of this game. These new changes also makes running imperfect groups more difficult, thus making the elite groups that more powerful.

edit: I think the combined pots should remain as they are
Fri 10 May 2019 12:20 PM by relvinian
You need to refund feathers and also i think a general extra full respec would be in order just to help people cope with various changes lately.
Fri 10 May 2019 2:12 PM by eredinger
I agree. Good thing I spent 4 hours doing Galla to get the 75 str/con cloak just to have it cut to 50. I lost damage and hits.

I'd like a 15k refund on this cloak please.
Fri 10 May 2019 2:21 PM by kedelin
Please don't bring back....
Fri 10 May 2019 2:37 PM by Luluko
yeah bring them back and also 75 specc af and change the haste back to 17% on the lvl 40 haste potions now its 14%, already hard enough to solo you need every little bit you can get

and also while you are at it nerf bard amnesia range to 2k max and introduce speed pots/charges and that pvp toa event should be always on at least for solos I am so tired of getting jumped by bard/bm bard/hero bard/vw barde/champ duos where you cant do shit against as a solo without cc and even with its usually purged anyway... the whole reason why I usually hang out in snowdownia just so that I dont have to deal with that crap

I am logging in less and less because of that and I dont want to play in the emain zergfest thats my final attempt to ask for changes like this, if nothing happens I guess I will just play something else then
Fri 10 May 2019 2:51 PM by djegu
I think QoL in phoenix spoiled us, we are never satisfied. Such a great and frightening mirror of actual society.
Fri 10 May 2019 3:12 PM by jelzinga_EU
So they literally just remove those charges and your "suggestion" is to bring them back ?

"Ok".
Fri 10 May 2019 3:21 PM by mhenfhis
relvinian wrote:
Fri 10 May 2019 12:20 PM
You need to refund feathers and also i think a general extra full respec would be in order just to help people cope with various changes lately.

this would be nice.
Fri 10 May 2019 3:38 PM by Expfighter
i dont get why the charges were /nerfed, 150k feathers wasted now, Thanks!

i get the buff pot increases, but i think those are way over the top too! now speed pots are worthless!

please provide reasoning for the charge /nerfs?
Fri 10 May 2019 3:59 PM by Luluko
djegu wrote:
Fri 10 May 2019 2:51 PM
I think QoL in phoenix spoiled us, we are never satisfied. Such a great and frightening mirror of actual society.

that they improved the combined forces potion is really nice sure but why nerf the charges? I dont see why except that they cater to buff classes. While making the work of aquiring the buff charge items useless now, thats exactly the same thing broadsword did when people told them before dont nerf stuff people have worked for like set bonis and all that jackfrost instance items. Then better not put them in at all in the first place. I have now at least 50k worth of feathers in my inventory which is as usefull as a 5g singlebuff pot! Also the nerf to speed pots from 17% to 14% wasnt even in the patch notes are we now supposed to use haste charges if those are still 17% ? I havent check yet if they are.

And yes we are spoiled compared to Uthgard but live had multiple active chants, speed charges, buff npcs and it had nf where the boating sucked sure but you also didnt have that milegate camping which is just a pain in the ass. Sometimes you can even get through there even if you use sos. So the only option is to go to zones where nobody is... great...

I had more fun and action in thid in the last 2 days than I had in 2 weeks in 50 rvr on my skald...
Fri 10 May 2019 4:02 PM by cere2
Expfighter wrote:
Fri 10 May 2019 3:38 PM
i dont get why the charges were /nerfed, 150k feathers wasted now, Thanks!

i get the buff pot increases, but i think those are way over the top too! now speed pots are worthless!

please provide reasoning for the charge /nerfs?

There's an entire thread where they explained this.
It's in the "planned changes" section.
Fri 10 May 2019 4:11 PM by Joc
I dont mind it at all. Less pot juggling now. Been using the DMG add charge in more fights too which has been a noticeable amount more damage.

Won't be targeting friars anymore now, but other than that its a good change IMO.
Fri 10 May 2019 4:19 PM by Wintil
I like the fact they nerfed charges.
Next step is to make Buffs + Reg pot disappeared.

I think you don't read your posts out loud....

"We need self buffs as class that can't buff, speed as class with no speed, no anti stealth as class that stealth, nerfs the BD cause we can't 1v1 them and OS them, nerf the Friar cause they can kill us and we can't OS them... Ok they up buffs pots, but they nerf charges, know that they have buffs pots, go up charges too !!"

You are a stealther. Your job should be to be able to kill the casters 1v1 and get recked by the rest. That's what make a game balanced. Kill and be killed.

This game is a MMORPG : Massive Multiplayer, as in Multi and Player. Not : SSORPG as Solo Stealther.
You want buffs ? Group.
Fri 10 May 2019 9:02 PM by Joc
An assassin should be able to kill more than casters. The only classes they had problems with back in the day are heavy tanks with some RR and certain light tanks with considerable RR. That is about how it is here currently.
Fri 10 May 2019 9:27 PM by Lollie
Joc wrote:
Fri 10 May 2019 9:02 PM
An assassin should be able to kill more than casters. The only classes they had problems with back in the day are heavy tanks with some RR and certain light tanks with considerable RR. That is about how it is here currently.

You can? Other stealthers and support classes. That's pretty much half of the classes available. What more do you want?
Fri 10 May 2019 9:35 PM by Khogor
Im more interested in the question is the Asassin Venom has been nerved too ?

Ore do I just get less Kon=Tp from the pots while the asassin Debuvv still takes the same amount.


So another buff for the Asassin.....



Greetz Mordack the Rp spender...
Fri 10 May 2019 11:38 PM by Joc
Lollie wrote:
Fri 10 May 2019 9:27 PM
Joc wrote:
Fri 10 May 2019 9:02 PM
An assassin should be able to kill more than casters. The only classes they had problems with back in the day are heavy tanks with some RR and certain light tanks with considerable RR. That is about how it is here currently.

You can? Other stealthers and support classes. That's pretty much half of the classes available. What more do you want?

That's my point. Assassins are strong, but by no means overpowered. They are a specialized soloist, so shouldn't they be good at that? Currently they are. There are classes that can handle them without much issue also. Pretty balanced if you ask me. Pot buffs dont change that since the change was for everyone.
Sat 11 May 2019 5:32 AM by Loki
I never minded timing charges, I have played an assassin 10 years ago so I knew what I was getting into. Yes, it can be limiting and it's frustrating to have to pull off from a hot zone because combined pots are almost down and you know if you get into a fight it'll put you on hold for even longer. But I fail to see how these changes can be considered QoL. I just compared my stats and Im missing on average 20 points off each important stat. You can say bla bla everyone has the same, but as assassin I rely on PA-CD , which I already rarely land because of several factors . Now I have 4% less haste ? And with combined capping at 14% haste, it goes to 7% haste missing ?

This is a worse change than before. You constantly cater to zergers and shit on soloers, devs. You may say the same argument I heard before, that this is how the game is meant to be played bla bla, any game needs a healthy solo player community. Ohh people had to deal with buying some pots and farming charge items ? Woah, thats so complicated and time consuming, not to mention timing them properly and clicking the many icons on a quick bar. How do you even deal with that ?

Not a QoL change, just a Q of Zerg change.
Sat 11 May 2019 6:30 AM by Druth
DaoC has been a long fest of nerfs and buffs.
As long as we don't get any "must complete this 50 hour quest to compete" then I think people need to grow a little thicker skin.

I have 4 s/c charge items, 2 acuity and 3 d/q items that are worthless.
But the change only means they are worthless, not that I am forced to go farm some new crap.
And so I couldn't give a damn, all it did was make casuals stronger.
Sat 11 May 2019 6:33 AM by Druth
Joc wrote:
Fri 10 May 2019 9:02 PM
An assassin should be able to kill more than casters. The only classes they had problems with back in the day are heavy tanks with some RR and certain light tanks with considerable RR. That is about how it is here currently.

And that was super balanced, lol
Sat 11 May 2019 6:46 AM by Druth
Loki wrote:
Sat 11 May 2019 5:32 AM
I never minded timing charges, I have played an assassin 10 years ago so I knew what I was getting into. Yes, it can be limiting and it's frustrating to have to pull off from a hot zone because combined pots are almost down and you know if you get into a fight it'll put you on hold for even longer. But I fail to see how these changes can be considered QoL. I just compared my stats and Im missing on average 20 points off each important stat. You can say bla bla everyone has the same, but as assassin I rely on PA-CD , which I already rarely land because of several factors . Now I have 4% less haste ? And with combined capping at 14% haste, it goes to 7% haste missing ?

This is a worse change than before. You constantly cater to zergers and shit on soloers, devs. You may say the same argument I heard before, that this is how the game is meant to be played bla bla, any game needs a healthy solo player community. Ohh people had to deal with buying some pots and farming charge items ? Woah, thats so complicated and time consuming, not to mention timing them properly and clicking the many icons on a quick bar. How do you even deal with that ?

Not a QoL change, just a Q of Zerg change.

On a server where SB's are the top earning class from kills, I think we are quite filled up in the "solo player community" department...
Sat 11 May 2019 7:01 AM by grated
The changes are great. Don't ever go back.
Sat 11 May 2019 7:18 AM by sabyrtuth
Not noticing any difference landing pa/cd with the small haste loss. If it's really a problem maybe try a quicker weapon or invest in some MoA and aug quick?
Sat 11 May 2019 7:25 AM by Loki
Druth wrote:
Sat 11 May 2019 6:46 AM
Loki wrote:
Sat 11 May 2019 5:32 AM
I never minded timing charges, I have played an assassin 10 years ago so I knew what I was getting into. Yes, it can be limiting and it's frustrating to have to pull off from a hot zone because combined pots are almost down and you know if you get into a fight it'll put you on hold for even longer. But I fail to see how these changes can be considered QoL. I just compared my stats and Im missing on average 20 points off each important stat. You can say bla bla everyone has the same, but as assassin I rely on PA-CD , which I already rarely land because of several factors . Now I have 4% less haste ? And with combined capping at 14% haste, it goes to 7% haste missing ?

This is a worse change than before. You constantly cater to zergers and shit on soloers, devs. You may say the same argument I heard before, that this is how the game is meant to be played bla bla, any game needs a healthy solo player community. Ohh people had to deal with buying some pots and farming charge items ? Woah, thats so complicated and time consuming, not to mention timing them properly and clicking the many icons on a quick bar. How do you even deal with that ?

Not a QoL change, just a Q of Zerg change.

On a server where SB's are the top earning class from kills, I think we are quite filled up in the "solo player community" department...

God , you're so desperate to spew your hate for SB in every SINGLE thread ... talk from experience or
sod off
Sat 11 May 2019 7:43 AM by Druth
Loki wrote:
Sat 11 May 2019 7:25 AM
God , you're so desperate to spew your hate for SB in every SINGLE thread ... talk from experience or
sod off

I don't hate them, but think they are pathetic.
They want crush, they want friars nerfed, and now they want better s/c buffs again.

All the while being the top class on the server.

I want to point this out to people, because listening to SB's it sounds like they are a class trying to crawl up Crap-mountain with a boulder tied to their legs.
I have not seen a class cry this much, with nothing but claims to support them.
Sat 11 May 2019 8:07 AM by Loki
Druth wrote:
Sat 11 May 2019 7:43 AM
Loki wrote:
Sat 11 May 2019 7:25 AM
God , you're so desperate to spew your hate for SB in every SINGLE thread ... talk from experience or
sod off

I don't hate them, but think they are pathetic.

Right ...

But tell me, you think because 3-4 SBs no lifed to rr10 that makes them top class ? Have you played a SB ? Have you played another assassin ? Do you even play this game or just have fun raging on the forums ?
Sat 11 May 2019 8:22 AM by Druth
Loki wrote:
Sat 11 May 2019 8:07 AM
Right ...

But tell me, you think because 3-4 SBs no lifed to rr10 that makes them top class ? Have you played a SB ? Have you played another assassin ? Do you even play this game or just have fun raging on the forums ?

Yeah... those 3-4 SB's are the only no lives here, besides 3-4 no lives does not equal to being no. 1, other factors has to be part of that spot.
Is why you don't just look at No. 1 weekly/total player and call class OP, that would be idiotic.
I have played SB, but don't play one here. That means I don't make statements about why they are strong, or weak.

Go through my posts, my whole point is that while SB's cry and moan, they have absolutely no stats supporting their claims.
And while No. 1 spot does not mean they are THE strongest class in the game, it means they have a pretty damn sweet spot, no matter if you feel like including 3-4 no livers.

0,4 mio. rps this week for hunters, now that shows they are in a bad spot. or enchanters not even making the top 250!


In short, you don't make judgements based in numbers, but you sure as F also don't make it based on the feely feelings of bias from people playing the class.

I believe archers are in a bad spot, because not only do they talk the talk, the numbers also support it.
Sat 11 May 2019 8:31 AM by Erok
I don't even have a stealther at level 50, but thanks for all the stealther hate anyway guys The whole group or gtfo argument is exactly why this server is already starting to dwindle, in a year there will be nothing but some elitists and occasional small zerg v zerg.
Sat 11 May 2019 8:56 AM by Luluko
Druth wrote:
Sat 11 May 2019 6:46 AM
Loki wrote:
Sat 11 May 2019 5:32 AM
I never minded timing charges, I have played an assassin 10 years ago so I knew what I was getting into. Yes, it can be limiting and it's frustrating to have to pull off from a hot zone because combined pots are almost down and you know if you get into a fight it'll put you on hold for even longer. But I fail to see how these changes can be considered QoL. I just compared my stats and Im missing on average 20 points off each important stat. You can say bla bla everyone has the same, but as assassin I rely on PA-CD , which I already rarely land because of several factors . Now I have 4% less haste ? And with combined capping at 14% haste, it goes to 7% haste missing ?

This is a worse change than before. You constantly cater to zergers and shit on soloers, devs. You may say the same argument I heard before, that this is how the game is meant to be played bla bla, any game needs a healthy solo player community. Ohh people had to deal with buying some pots and farming charge items ? Woah, thats so complicated and time consuming, not to mention timing them properly and clicking the many icons on a quick bar. How do you even deal with that ?

Not a QoL change, just a Q of Zerg change.

On a server where SB's are the top earning class from kills, I think we are quite filled up in the "solo player community" department...
is it now mids fault that infi players cant compete with that even tho they have the chance to specc into 2 damage types and got more skill points lol ? maybe dont grp up with minstrels and solo more then you earn more rps

I didnt even bother lvling my sb to 50 because the damage is just ridiculous low in low rr vs most albs with slash damage, its quite funny when you lose 60% of your life vs a friar in less than a sec in the lvl 39 bg or that you cant compete at all as a sb if you dont have high purge especially vs trust infis/minstrels and what not and then vanish so purge5/vanish1 at least then you can start putting points into damage ra's and maybe first aid that means until 4l7 you get constantly wrecked from slash infis which only need to specc like purge3 if at all

if sbs are top rp earners than because they play more but not because they are in a really good spot more because they are the only stealther option mid has since hunters suck even more without legendary weapons
Sat 11 May 2019 9:01 AM by Loki
Erok wrote:
Sat 11 May 2019 8:31 AM
I don't even have a stealther at level 50, but thanks for all the stealther hate anyway guys The whole group or gtfo argument is exactly why this server is already starting to dwindle, in a year there will be nothing but some elitists and occasional small zerg v zerg.
Yeah sorry to hijack your thread my man, just find it hilarious that this guy doesnt even play, he just browses the forums and Herald and throws ad hominems around. This kind of dishonest rhetoric does nothing but harm, just my humble opinion. People jumping in conversations, bringing nothing to the table and spewing hate. Have a nice day !
Sat 11 May 2019 9:22 AM by Wooshh
These changes look ok
Sat 11 May 2019 12:22 PM by Joc
Its currently very balanced. The supposed food chain is working as intended.
Sat 11 May 2019 12:32 PM by Joc
SBs (along with all sins) have the zerg, other sins, small mans, tanks, light tanks, friars, SL pots, etc to keep them in check. They are not a hard class to root out and kill. They can also handle 1v1 situation fairly effectively. Seems like its pretty balanced to me.

I play visis and sneaks both and I can tell you sins are not op here. They were a bit op before the first dot tick nerf however.

Just my 2 cents worth.
Sat 11 May 2019 12:39 PM by inoeth
keep it as it is now! finally self buffs are worth specing and are superior to charges and/or pots. thats how it should be
Sat 11 May 2019 9:20 PM by SlowMo
have to say, things do play out pretty decent as far as I can tell right now.
Sure some stats were lost, but it´s not the nightmare few people are saying it is. It´s diffrent yes but far not as bad as it was with juggling.
Sun 12 May 2019 1:30 AM by pollojack
I miss the 25 quickness. That is a noticeable swing speed loss of about 180 ms if you were tempd and swinging close to 1.5, even with the haste buff included.
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