Buff potions/Chjarges Fix

Started 8 May 2019
by Teehehe
in Suggestions
I posted in the original post about buff fix #2 however there is so much back and forth arguing I wanted to ensure my proposed solution was seen.

All classes with self buffs/spec buffs are granted force skill/ra respec
1. Remove combat timer on using the combined forces potion.
2. Make combined forces equal to combined forces + spec charges (d/q, str/con, acuity, haste)
3. Increase the conc to enable more buffing
(optional) 4. Add spec af to bard/healers
5. All spec charges have been changed to an omni charge(15%?)
(optional) 6. increase combined forces timer to 20 minutes to put it on par with the resists/self buffs

PICK ONE
1. Slighty increase spec buffs(this would include all classes capable of buffing). This would still allow for MOA
or
2. Every X levels trained into buff line gain a level of MOA (remove MOA from RA's this would also carry into the sub categories like enchantment line, valor, pathfinding, beastcraft, etc...)
3. Every X levels trained into buff line gain a level of MOA (leave MOA from RA's as well)
Wed 8 May 2019 5:20 PM by Sepplord
Teehehe wrote:
Wed 8 May 2019 12:46 PM
I wanted to ensure my proposed solution was seen.

I guess the people putting their 2cents in the official thread don't want their opinion to be seen or are you suggesting that everyone should make their own thread?

That said, if you read through the comments of others (you know, these other people that want to be seen) you would already have feedback explaining flaws in your proposal.
for example: removing combat timer from the combined forces: allows for instant rebuff after PR to make the first deaths every few minutes meaningless. Unwanted. If one groupmember dies, they are weaker until they get manually buffed again.
Wed 8 May 2019 5:26 PM by Yokahu
Mauriac wrote:
Wed 8 May 2019 2:19 PM
Too late. Dev team already went full retard

Was the change implemented today?
Wed 8 May 2019 8:51 PM by Teehehe
Sepplord wrote:
Wed 8 May 2019 5:20 PM
Teehehe wrote:
Wed 8 May 2019 12:46 PM
I wanted to ensure my proposed solution was seen.

I guess the people putting their 2cents in the official thread don't want their opinion to be seen or are you suggesting that everyone should make their own thread?

That said, if you read through the comments of others (you know, these other people that want to be seen) you would already have feedback explaining flaws in your proposal.
for example: removing combat timer from the combined forces: allows for instant rebuff after PR to make the first deaths every few minutes meaningless. Unwanted. If one groupmember dies, they are weaker until they get manually buffed again.
Very good questions and information! The official post was full of back and forth banter between players calling each other bad and other spamming not even related to buffs/charges changes it either needs to be cleaned up(posts deleted and or moved to a different thread) or yes I would say if you feel your proposed changes or requests are important to definitely create your own thread.

Also I did not see a single reply regarding my post however I did see over 2 pages of your bad no u lol rip phoenix type posts
for example: removing combat timer from the combined forces: allows for instant rebuff after PR to make the first deaths every few minutes meaningless. Unwanted. If one groupmember dies, they are weaker until they get manually buffed again.
Simple solution to this add a timer to use potions or other items after death aka 2 minute timer after death or something.
Sun 12 May 2019 11:16 AM by jhaerik
Mauriac wrote:
Wed 8 May 2019 2:19 PM
Too late. Dev team already went full retard

Yep.
This topic is locked and you can't reply.

Return to Suggestions or the latest topics