Hello. Reading through the forums I see alot of posts regarding stealth inequality. Its mainly Archers having a disadvantage that might be too big when facing Assassins.
The three main issues seem to be stealth detection, PA opener and So Envenom. So here are my takes on some solutions.
The first thing that I think is needed is equal stealth detection and run speed for the same points invested. Aldo I think the current stealth system works well. Er do not need any MOS/Truesight RAs cause they create more issues than they fix. We just need detection to be equal.
Second issue is that with stealth detection requiring close range, an encounter between two stealthers will always start in the prefferred range for Assassins. And further more they have a chance to get the CS openers off for an even greater advantage. While equal stealth detection will make it easier for the Archer to avoid and opener, the encounter would still be in favour of the Assassin. So why not make Archers immune to CS openers while stealthed? Or just make CS openers unusable against a stealthed opponent? CS would ofcourse be less effektive in stealth wars, but its still really good against visibles. Perhaps CS could be improved slightly against armored opponents to compensate in order to male the line still be worth investing in.
Last thing is Envenom. My suggestion here is to give Archers something along the lines og remedy (timered poison immunity/clear) or a flat passive % decrease to poison effectiveness. Perhaps as a RA.
Ofcourse having All these changes implented might be over the top. So optimally they should be implemented one at a time untill desired balance was acheived. I do firmly beleive equal detection would be fair.
The three main issues seem to be stealth detection, PA opener and So Envenom. So here are my takes on some solutions.
The first thing that I think is needed is equal stealth detection and run speed for the same points invested. Aldo I think the current stealth system works well. Er do not need any MOS/Truesight RAs cause they create more issues than they fix. We just need detection to be equal.
Second issue is that with stealth detection requiring close range, an encounter between two stealthers will always start in the prefferred range for Assassins. And further more they have a chance to get the CS openers off for an even greater advantage. While equal stealth detection will make it easier for the Archer to avoid and opener, the encounter would still be in favour of the Assassin. So why not make Archers immune to CS openers while stealthed? Or just make CS openers unusable against a stealthed opponent? CS would ofcourse be less effektive in stealth wars, but its still really good against visibles. Perhaps CS could be improved slightly against armored opponents to compensate in order to male the line still be worth investing in.
Last thing is Envenom. My suggestion here is to give Archers something along the lines og remedy (timered poison immunity/clear) or a flat passive % decrease to poison effectiveness. Perhaps as a RA.
Ofcourse having All these changes implented might be over the top. So optimally they should be implemented one at a time untill desired balance was acheived. I do firmly beleive equal detection would be fair.