reduce disease duration

Started 5 May 2019
by Milchschnidde
in Suggestions
I think nothing more to say in the current meta, disease is too powerfull, the duration is too long and you cant get immune to it ...60seconds is enough for poision i mean any stealther could re apply it to the enemy on long fights.

But the problem is, if you fought an enemy that diseased you, you are doomed in terms of speed and heals for the next few minutes.


Thx for reading this.
Sun 5 May 2019 7:06 AM by soiehib1337
Please group with someone who can cure your disease. Or purge.
Or die, it will cleanse it too.

Thanks.
Sun 5 May 2019 8:50 AM by ghendo
soiehib1337 wrote:
Sun 5 May 2019 7:06 AM
Please group with someone who can cure your disease. Or purge.
Or die, it will cleanse it too.

Thanks.

Please try and remember that not everyone enjoys playing the game the same way you do. A lot of people enjoy soloing, it doesn't affect your ability to group with people (in fact you probably get a lot of your easy RPs from them). Finishing a fight only to have several minutes of no health regen and reduced speed is simply not fun.

If reducing duration is not an option then what about adding cure disease charges/pots? Have them be only usable out of combat if you like so it doesn't affect balance
Sun 5 May 2019 9:42 AM by soiehib1337
Please try to consider the game as it was designed.
If what you want is just easy instant solo fun with absolutely no downtime and instant gratification maybe this game is not the right one. It's not that people don't enjoy playing the game the same way I do. It's just people who don't actually enjoy playing that game for what it is.
Sun 5 May 2019 9:51 AM by Lollie
I don't think you can use the "way the game was designed" argument when you play on a custom freeshard
Sun 5 May 2019 9:53 AM by ghendo
If you want to play the game as it was "designed" then wtf you on phoenix for?

Obvious troll is obvious , but just in case you're actually serious: reducing disease duration literally has no downside, we're not talking reducing it to nothing but 3+ minutes is just silly
Sun 5 May 2019 4:00 PM by soiehib1337
ghendo wrote:
Sun 5 May 2019 9:53 AM
If you want to play the game as it was "designed" then wtf you on phoenix for?

Obvious troll is obvious , but just in case you're actually serious: reducing disease duration literally has no downside, we're not talking reducing it to nothing but 3+ minutes is just silly

If you don't want to play daoc the way it was "designed" then wtf you on daoc for ?
Seems like a moot argument doesn't it ?

And yes it has a very high impact to reduce it, when you MoC I + AE diz blue, you still get a nice enough length to get someone killed and a cure is needed. If you reduce it then you can't do this anymore and you're nerfing a class ability. A blue diz with 2mins is like 21s under MoC I. It's fine.

Btw, I'm very curious how you get a 3+ minutes disease with 26% resist.
Sun 5 May 2019 7:25 PM by ghendo
soiehib1337 wrote:
Sun 5 May 2019 4:00 PM
ghendo wrote:
Sun 5 May 2019 9:53 AM
If you want to play the game as it was "designed" then wtf you on phoenix for?

Obvious troll is obvious , but just in case you're actually serious: reducing disease duration literally has no downside, we're not talking reducing it to nothing but 3+ minutes is just silly

If you don't want to play daoc the way it was "designed" then wtf you on daoc for ?
Seems like a moot argument doesn't it ?

And yes it has a very high impact to reduce it, when you MoC I + AE diz blue, you still get a nice enough length to get someone killed and a cure is needed. If you reduce it then you can't do this anymore and you're nerfing a class ability. A blue diz with 2mins is like 21s under MoC I. It's fine.

Btw, I'm very curious how you get a 3+ minutes disease with 26% resist.

The whole point of low level MoC is spells dont last long...thats "as designed".

Assassin disease is 3min. Cab pet procced disease is 5 min. Obviously when talking about duration I'm talking base values
Sun 5 May 2019 9:46 PM by Milchschnidde
I was talking about the poison in general... reduce its duration wont change anything its just QOL for not wasting time doing nothing till you can get back to Action.
Thats all. Or add the ability to the tinder to mend its duration ...or something like that.

EDIT: I also would suggest adding a disease, poison, nearsight, debuff removal to First Aid - skill so that skill become at least more attractive (Like a second minor purge after combat ) should be checked and tested by the devs... Its more interesting for small mans, solos and stealthers. (would be a great alternative to reducing the duration) so it wont interfere in combat.

Its just adding more surviveability.
Sun 5 May 2019 11:28 PM by Mauriac
as an SB im all for this. I'm so sick of getting into a fight then having to wait 3 minutes for disease to clear and for me to regen. its completely asinine. not to mention the number of times after a fight i run to some random ass spot only to get magically found and have to fight from half hp to start with which usually doesnt end well for me. Disease time could easily be cut in half and everyone would probably be happier.
Mon 6 May 2019 2:11 AM by Bradekes
There's no balance reason for the long duration.. Unsure why it was ever implemented this way except to punish people who don't have a healer grouped..
Mon 6 May 2019 2:55 AM by Dominus
well, and an assassin can hit you with it and vanish, and you're diseased for what, 3 min?
Mon 6 May 2019 4:42 AM by Zzang
soiehib1337 wrote:
Sun 5 May 2019 4:00 PM
ghendo wrote:
Sun 5 May 2019 9:53 AM
If you want to play the game as it was "designed" then wtf you on phoenix for?

Obvious troll is obvious , but just in case you're actually serious: reducing disease duration literally has no downside, we're not talking reducing it to nothing but 3+ minutes is just silly

If you don't want to play daoc the way it was "designed" then wtf you on daoc for ?
Seems like a moot argument doesn't it ?

And yes it has a very high impact to reduce it, when you MoC I + AE diz blue, you still get a nice enough length to get someone killed and a cure is needed. If you reduce it then you can't do this anymore and you're nerfing a class ability. A blue diz with 2mins is like 21s under MoC I. It's fine.

Btw, I'm very curious how you get a 3+ minutes disease with 26% resist.

People like you seem to think Daoc "as it was" is a perfectly designed game which deserve to stay exactly the way it was back then, let me tell you - it's really not.

The basic concept is great, open world RvR with 3 factions, not mirrored but unique and a combat system that gives a certain flow. However, there are some very flawed abilities and concepts that when you look at it is just silly. Disease is one of those things.

When you have the chance to improve a game with a solid foundation and make it more fun to play, shouldn't you do it? If the answer here is "No, it should be the way it was" then you are just stuck in some nostalgic part of your brain who thinks things should be they were. I think Phoenix has great potential to make changes that makes Daoc a better experience and a better game, not only as a small group of devs but together with the community who plays it.

TL;DR
Daoc as it was live 1.65 was not a perfect game, get over it.
Mon 6 May 2019 5:25 AM by easytoremember
Don't touch caster disease durations
I'm pretty opposed to messing with assassin disease as well
It's a disease, it's going to be lengthy
It also has use for extended conflict, where you garrote and run or vanish, your victim is slowed and his healing is stalled giving you a window to hunt him
It also has purpose for outlasting an acher's forest phantom providing a chance to eventually track them down

So I vote leaving it as is
Mon 6 May 2019 5:33 AM by soiehib1337
Zzang wrote:
Mon 6 May 2019 4:42 AM
soiehib1337 wrote:
Sun 5 May 2019 4:00 PM
ghendo wrote:
Sun 5 May 2019 9:53 AM
If you want to play the game as it was "designed" then wtf you on phoenix for?

Obvious troll is obvious , but just in case you're actually serious: reducing disease duration literally has no downside, we're not talking reducing it to nothing but 3+ minutes is just silly

If you don't want to play daoc the way it was "designed" then wtf you on daoc for ?
Seems like a moot argument doesn't it ?

And yes it has a very high impact to reduce it, when you MoC I + AE diz blue, you still get a nice enough length to get someone killed and a cure is needed. If you reduce it then you can't do this anymore and you're nerfing a class ability. A blue diz with 2mins is like 21s under MoC I. It's fine.

Btw, I'm very curious how you get a 3+ minutes disease with 26% resist.

People like you seem to think Daoc "as it was" is a perfectly designed game which deserve to stay exactly the way it was back then, let me tell you - it's really not.

The basic concept is great, open world RvR with 3 factions, not mirrored but unique and a combat system that gives a certain flow. However, there are some very flawed abilities and concepts that when you look at it is just silly. Disease is one of those things.

When you have the chance to improve a game with a solid foundation and make it more fun to play, shouldn't you do it? If the answer here is "No, it should be the way it was" then you are just stuck in some nostalgic part of your brain who thinks things should be they were. I think Phoenix has great potential to make changes that makes Daoc a better experience and a better game, not only as a small group of devs but together with the community who plays it.

TL;DR
Daoc as it was live 1.65 was not a perfect game, get over it.

It was not a perfect game, true. Yet it was the closest any 3 faction open rvr non mirrored has ever been. Implementing changes for the sake of change and mostly unbalancing changes like potions and NF RAs is actually breaking the game. Today's game is WAY too easy for stealthers to escape. They get so used to it they don't even pick their fights and targets and feel entitled to kill anything anytime. Look at this whine... This dude can't wait 3 minutes. THREE MINUTES. How long is that when you are actually wasting your life playing a 20 years old elf simulation game ?
If you can't bear spending less than 3 mins in a bush hiding to recover from your disease as a solo assassin, just don't play, it's not made for you. Maybe Candy Crush is more rewarding.
Mon 6 May 2019 7:44 AM by Zzang
soiehib1337 wrote:
Mon 6 May 2019 5:33 AM
It was not a perfect game, true. Yet it was the closest any 3 faction open rvr non mirrored has ever been. Implementing changes for the sake of change and mostly unbalancing changes like potions and NF RAs is actually breaking the game. Today's game is WAY too easy for stealthers to escape. They get so used to it they don't even pick their fights and targets and feel entitled to kill anything anytime. Look at this whine... This dude can't wait 3 minutes. THREE MINUTES. How long is that when you are actually wasting your life playing a 20 years old elf simulation game ?
If you can't bear spending less than 3 mins in a bush hiding to recover from your disease as a solo assassin, just don't play, it's not made for you. Maybe Candy Crush is more rewarding.


I think you are wrong. Sure, the changes are not optimal and I agree NF RAs are kinda bullshit but I also think it's a good thing that they give all realms access to certain things. (In my opinion class differences are enough to make a realm unique)

It's not only about stealthers, it's about other small man/solo players as well and why should you wait 3 extra minutes in a bush? Just to prove that you have the patience to waste your life while staring at your character? I don't think the value of Daoc is in making people endure boring things.

But, even disregarding all of this and seeing that waiting a few minutes after a fight might not be that big of a deal, let's break down disease and see why it's not suitable to have it as it is. (I know you can cure it, but for the sake of argument let's say you are running a trio without any cure disease available)

1) No immunity - even if you purge it, it's easy to reapply
2) Unbreakable snare
3) Str debuff (up to 15% iirc)
4) 50% (!!) less healing received
5) No health regen
6) Super long duration

It is one of the most powerful debuffs in the game, I don't see any reason to keep the duration above 1 minute base. Using MoC 1 should not give a 35 second disease, and if you need more than 15 seconds to kill a diseased target then there is something else you need, not longer duration disease.
Tue 7 May 2019 5:13 PM by Milchschnidde
easytoremember wrote:
Mon 6 May 2019 5:25 AM
Don't touch caster disease durations
I'm pretty opposed to messing with assassin disease as well
It's a disease, it's going to be lengthy
It also has use for extended conflict, where you garrote and run or vanish, your victim is slowed and his healing is stalled giving you a window to hunt him
It also has purpose for outlasting an acher's forest phantom providing a chance to eventually track them down

So I vote leaving it as is

You can reapply disease poison anytime with another poisoned backup weapon, so it np. We where talking all about the effect after combat.
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