Potions, RA. Make it classic.

Started 3 May 2019
by soiehib1337
in Suggestions
Hi guys,

First, I really want to thank the staff for setting up this box. It’s an awesome revival of a great game. Moreover, the nostalgia kick for the former live player in 2001-2004 “classic” era gets right into the feels.
I know how hard it is to set up this kind of server. I’ve tried and failed. Hence, the respect I have for the crew working on this. It’s at the same time technically tricky and hard on the mind with all the human resource to manage. When I say HR, it’s both the inside and the outside. Mostly the outside, actually. A player base is probably worse than any herd to manage, especially 30yo+ entitled spoilt brats playing on a free shard and wanting fun through ego boosting after not being able to reach 6L 15 years ago.

As a background I started in 2001, played live mostly, on every realm. I played casual, I played hardcore. I played solo, and in a fixed team. I went through the original game (no RA, no immunes hihi), through SI, TOA and quit after a few months of boredom in NF. I have around 1000 days of actual played on Daoc. Not something to be actually prouf of...
I’ve played on Phoenix a few months. The PVE is in my opinion very well balanced and designed. Good time to level, a few dungeons for feathers, quite easy to SC and find the ROGs you need. It’s a bit zergy and not of the utmost interest to do this but hey, it’s that or a 4 months leveling classing process or a /lvl 50 command. I find this, with my play time but obviously this is personal, actually very well done.

This box has a very active team, communicating well, easy to reach. It's the first time I've experienced this to this level. There are some minor fixes that would be great but to be honest, if we just had the game as it is right now WITHOUT some of the fixes, it would be close to perfect.
However, I read the forums and I’m a bit surprised by what the outcomes are. People complain a lot. They want fixes, changes, so called “improvements”. They ask for nerfs, ups. Basically they want the game to change around them so it fits better. It’s a very strange way of considering a game. The game is what it is, and you should adapt to it. The game should only marginally adapt to you. Blaming the game for losing and requesting a change you think would have helped you win is not a good lesson from a death... Just get better.

That's why I want to come back on some QoL items that were implemented. I'm not asking for nerfs or ups. More asking to just let the things how they were.

1/Let me address the combined 10 mins regen potion issue first.
Sta and mana are the 2 resources to manage during your fight. Whether you are a caster or an hybrid you have the 2 to manage. Only the one in case of a pure melee but you still want to manage your casters and the opponents’ sta and mana reserves.
Originally, Mid didn’t have sta regen. Nor Alb. It was a bit unbalanced, although when you were considering the insane damages a Zerk would do, you were happy he could only throw in a few double frosts before having to actually sit during the fight (yes). After everyone got their sta regen class, we had a bit of a more balanced situation.
The shaman kill used to cut Mid sta (after they quickly fixed the original 10 mins duration sta buff not depending on conc). Cutting mid sta was a major hindrance for their assist obviously and there was little they could do to regain some sta. They had regen 3 pots that lasted 1 mins and used 1 full space for 1 charge in the inventory. It was a scarce use but still, you could go with it. Today’s meta with perma endu 3 on everyone makes it way too easy on the mid tanks. They can run out of range of the shaman, shaman can die, they can still perma sprint easily without care. They don’t actually even need a shaman in a small man set up with the combined force + combined regen.
The change is even more drastic on the alb group since it changes the whole set up. Albion has a lot of overpowered classes individually. The minstrel, the sorc, the cabalist, the theurgist are all very powerful. But. But you had to choose because the minimal viable set was Clericx2, Sorc, Minstrel, Pal. Then you had 3 slots left and you couldn’t have it all. It explains a lot the alb zerg we witnessed for years on all the servers in the world. It’s not a surprise, to have a good Alb set up you actually need 2 groups ! But that’s what it was and some teams really leveraged the Alb power whether in a melee or caster group. Today, some alb set ups that defy the balance. Not needing a Pal in your group extends some room for an additional caster with pet(s). Or a friar. Or more melee. The set up itself can be way more powerful than intended, especially a full caster group. They can sprint all day long and back, leverage so many pets, while not sacrificing anything. You can simply have it all. Easily. On the side, I’ve read people find the minstrel too powerful. It’s not. Just remember the same minstrel with less stamina. Without tireless, as it was. A minstrel couldn’t hold speed 6 + a pet without a Paladin. The paladin had a short song range and you needed to stay quite close. You needed the sta. Replace any class by a paladin and your Alb group is less powerful and more balanced.
As for hib, it’s quite the same. Killing the bard won’t cut the sta anymore. The best you’ll do is cut some base buffs. Bards don’t even twist songs for most of them. Why would they ? Also, casters can sprint forever and pure melees just can’t cope even if they are in sta range. The consequences is the over extend and back meta. It sucks and basically brings the game to who will call in or fall onto another team of their realm. This is over with no or little sta. I’m not saying the full back game is not skilled and that people doing it are not doing it well. It just has less to do with luck than skill in the long run.
TL;DR : sta needs to be managed again for balance, please remove 10mins combined regens. Or disable them in fight at least.

2/Now, the buff pots.
Why would you want this ?
I’m reading this :
1) If you are grouped with a buffer you are buffed by the buffer and don't need to use any charges / potions except for maybe useless things like str on caster
2) If you are solo / small man without a buffer, you use the combined buff potion and are done
3) Don't devalue existing sc/dq charge items

1- It’s the purpose of being grouped with a buffer.
2- Why would you need buffs ? If you want buffs, groupe a buffer.
3- Why would you want charges already, if you want buffs, get a buffer.
1bis- If you give to everyone basically free what your buffer gives you, you nerf your buffer indirectly, at least the buff line hence up other lines hence unbalance the game.
2bis- If you want buff you’ll need to group. This is a MMO, it’s how it’s supposed to be. If you want everyone to have the same things with the same changes and all very well mirrored, this is not DAOC, change game.
3bis- If you want charges, create some that are NOT already an ability of a class you would indirectly nerf. For instance, since we’re at it, why don’t we have a speed5 shot in the combined potions ? Isn’t it unfair some classes can speed and some not ? Well some can buff and some can’t.
Having potions in this game should be like Realm Abilities. Something you need to use at the proper moment in a limited time. Also, potions should have to be managed, 1 shot = 1 slot. If you want more, make more, but you need to struggle with them, not have 10 barrels of 100 shots each in your pockets. That’s not how the game is designed and balanced.

I see the trend is to UP the potions to “balance” some stuff. All I see is a never ending race for balance when somehow, more or less but probably more, this game is originally one of the most balanced non-mirror trifaction game. This is why we love it. Trying to turn this into something more balanced is actually unbalancing.

TL; DR : take out buff potions. Buffs are for buffers and their groups. Or self.

3/NF RAs are poorly designed.
They are unbalancing the core of the game. A realm abilities is a scarce tool to be used at the very good moment to make a difference. They are also a way to balance the game between high ranks and low ranks.
1- Timers. The 15 mins, 10mins, even 5 mins timer on purge is stupid and renders moot the gameplay against the sheer Realm Rank. Take a perfect strike mezz by your average 3L healer on a cool inc, you get up to 6 instant purges by a 8L group. This doesn’t hurt, it’s what is supposed to be. The 8L group will win. NP. With 10 mins timers, next time the healer manages his mezz, the 8L group purges again. It’s a tribute to being a poor player and just need play time. Basically a better group can’t win against a worse but higher rank group. A 8L group with purge/bof/sos/pr/twf/group purge down is not a 8L group anymore and can be taken by a willing 4L group.
Make it 30 mins again.
Also, a good group used to be able to take down huge trains. Because you could strike mezz, pbae, root, manage dozens of poor players. A 8L+ group, well played could stand in front of several groups and win. It’s barely possible now with all the RA timers. And determination…

2- Determination is a game breaker on a class with heavy interrupt abilities. Those classes are supposed to get managed. You need to root/ns/mezz them. Not being able to mezz a skald or a warden makes no sense and unbalances the game for instance.

3- Mirrored RA. This game is balanced with non mirror classes. It was balanced with the OF RAs. We played for years, discussed millions of threads to decide who was the most powerful. Because actually, it’s quite impossible to tell and everything is quite situational. Please keep SOS and BOF where they belong, in Alb. Ichor, PR, in Mid. Group purge, TWF, in Hib. Just as an imbalance you’ll see that removing group purge from Hib makes it so there is a mandatory Mentalist to get a second demezz in the group where you have a minstrel and a sorc or 2 healers. SOS and BoF made it for the lack of impact of Alb group (the one with the Pal obviously…) and the lack of the 3rd healer (vs bard/warden or sham) when you didn’t have the friar (but then again if you had it then cleric-cleric-sorc-minstrel-pal-friar would leave you with one 2 main dps and obviously a need for SOS and BoF… Ichor was for Mid as the only tool to fall back and PR was obvious for the need of impact since longer fights would not suit mid a lot (still no sta after the shaman is dead or he needs to rebuff…). This was balanced.

4- This leads to the actual stealth war of this server. I don’t have the exact numbers but I feel the stealther population is over represented. Probably many reasons to this. One being it’s possible to log, play a bit, delog. You don’t need to look for a group and this is perfect for casual play. The second is probably the excitement, the tension, looking for the right target, pick the fight, hope for a good outcome and all. But those two reasons are only to play a stealther. It’s fun. What I’m addressing here is the over population. And the main reason for the over population is it’s too easy. Waaaay to easy. And what used to be a nice risk/reward game with high risk and high reward is just a low risk high reward game nowadays. Two reasons again : no predator. Only stealthers can hunt stealthers and not even all of them. We used to have the magical third eye on the rangers/hunters/scouts. They would regulate the intake of pure melee stealthers. Hunters would also be able to prevent them to restealth. Not only don’t they have the predators, they can hide whenever. A pet attack would find you and kill you. You would have to make sure it didn’t happen. Second reason is vanish. This makes the risk waaaaay lower than what it should. Vanish breaks the stealther game. They are able to attack pretty much anything with a panic button on. Add to this the purge every 10 mins and you are basically very hard to kill every 7-10 mins which is probably most of the fights. Again, the fact they can sprint + heal + buff all day is making this even easier but this is probably not the core of the issue. The issue is not for them to be able to afk kill mostly anything but a few classes, the issue is they can escape too easily. Bring back Vanish to the infil only on a 30 mins timer.

TL;DR : bring back OF RAs. They were balanced. NF RAs are not.

Stealth war addendum : being good at this game means taking the right choice, the right moment, the right opportunity, to do the right thing. Being able to pop-kill-vanish every 15 mins on anything is not what makes you good as much as it can boost your e-ego. I read stealthers complain about not being able to kill a monk and request a nerf. I read stealthers complain about not being able to kill a necro. Or a cave shaman. Or, or, or. God. It’s funny I’ve never read “don’t you find it’s way too easy to kill a casters and they pretty much have 0 chance if we have either purge or vanish up which is probably 90% of the time or happening in 5 mins ? “. Please stop complaining and just play your OP class. If it sucked so much you wouldn’t play it. Or if you were that good, you would win and wouldn’t be asking for nerfs.

Realm task addendum : please cap intake of tasks at RR5. You don’t need to have 11L with 1M+ rps of tasks. This is the equivalent of a 6L rank with TASKS ONLY. I get the task implementation is for low ranks to be able to get some RPs without having to kill 11L groups with radar (no name,no shame). Then keep it to low ranks. After 5L, you should be able to not get the welfare RPs the tasks are. Keep the Keep take RPs though, this has proven to be a good feature. People actually farm keeps and fights happen. Also, bringing back OF RAs will not enable 11L group to purge every 5/10 mins meaning every fight. They will eventually lose to lower ranks. Hence enabling lower ranks to get RPs and up…

TL;DR : You created a wonderful box with lots of good ideas. Please keep the game as original and classic in PVP as it was. You’re doing this because you loved the game. If you change the game you loved it’s not what you loved any more…

I wanted to split this in different threads but felt this was like a one deal : balancing.
Now if you actually did read all this - although i doubt it - flame on
Fri 3 May 2019 3:49 PM by Invyz1
buff potions allow people to solo,

if you remove this - you remove that aspect and create a game where people need several others to compete - which doesnt apply to a lot of people and the population will drop,

you, and a lot of others on these forums need to take a step back and realize your own preference is not everyones and the game / shard has evolved to this point by continuous testing and doing it's best to facilitate everyone.

these are not class specific buffs - you're talking about a pot that every class in the game can avail of and use,

please stop with the constant moaning ... everyone, get on with it. ty.
Fri 3 May 2019 4:05 PM by Cythraul
If nobody has buff potions, how does this negatively affect the solo game? Your targets will also be unbuffed. The exceptions will be grouped people (which soloers avoid anyway) and self buffed classes (which were DESIGNED to be the only ones running around with these buffs).
Fri 3 May 2019 4:07 PM by soiehib1337
if you remove this - you remove that aspect and create a game where people need several others to compete

Thanks for your feedback. I think it's paramount actually and I'm very happy it's the first one.
Sorry indeed to want to create a game where people need several others to compete. Not that I'm creating anything. It's been created this way long ago.
Fri 3 May 2019 5:20 PM by Sepplord
People complain a lot. They want fixes, changes, so called “improvements”. They ask for nerfs, ups. Basically they want the game to change around them so it fits better. It’s a very strange way of considering a game. The game is what it is, and you should adapt to it. The game should only marginally adapt to you. Blaming the game for losing and requesting a change you think would have helped you win is not a good lesson from a death... Just get better.

until that point i was fully there...very intrested what the wall of text would bring...


Then i read the first paragraph...and it ended with your own demands/suggestions....i skimmed the next and it did too...
I really didn't read the others i must admit (and i usually read every-single-thing posted in this forum, i will probably go back later and read them though )...

seriously...why such a huge hypocrisy? Why such a lengthy intro about all the hardship you overcame and how adapting to the game instead of the other way around just to then dump your own list of improvements at the end.
No, it is not different because you want to go back to the roots. Everyone making a suggestion believes that HIS suggestion is different from most others, because HIS suggestion is an actual imporvement. Everyone thinks that of their own suggestions
Fri 3 May 2019 5:22 PM by Sepplord
Cythraul wrote:
Fri 3 May 2019 4:05 PM
If nobody has buff potions, how does this negatively affect the solo game? Your targets will also be unbuffed. The exceptions will be grouped people (which soloers avoid anyway) and self buffed classes (which were DESIGNED to be the only ones running around with these buffs).

Classbalance was made around buffed characters...
If buffpots are removed, expect heavy nerfs to all selfbuffers to come along.

(i do believe though that selfbuff-speclines could be reworked to make them intresting and not just a cost-reduction/unspecced
Fri 3 May 2019 5:50 PM by Cythraul
I refuse to believe that class balance was designed around buffed characters, unless you mean the balance changes made specifically by Phoenix staff. That would make absolutely no sense, to build every class in the game around having received a full complement of buffs given by a single specline of a single class per realm. If it's true I'd like to see something to back it up.

Why would they make self-buffing classes if the game's core balance was designed around not needing self-buffs?
Fri 3 May 2019 6:44 PM by Horus
A long read but I agree with everything you said...

But maybe we are just dinosaurs...
Fri 3 May 2019 7:14 PM by soiehib1337
Sepplord wrote:
Fri 3 May 2019 5:20 PM
People complain a lot. They want fixes, changes, so called “improvements”. They ask for nerfs, ups. Basically they want the game to change around them so it fits better. It’s a very strange way of considering a game. The game is what it is, and you should adapt to it. The game should only marginally adapt to you. Blaming the game for losing and requesting a change you think would have helped you win is not a good lesson from a death... Just get better.

until that point i was fully there...very intrested what the wall of text would bring...


Then i read the first paragraph...and it ended with your own demands/suggestions....i skimmed the next and it did too...
I really didn't read the others i must admit (and i usually read every-single-thing posted in this forum, i will probably go back later and read them though )...

seriously...why such a huge hypocrisy? Why such a lengthy intro about all the hardship you overcame and how adapting to the game instead of the other way around just to then dump your own list of improvements at the end.
No, it is not different because you want to go back to the roots. Everyone making a suggestion believes that HIS suggestion is different from most others, because HIS suggestion is an actual imporvement. Everyone thinks that of their own suggestions

Thanks for your feedback.
What did you expect in a "Suggestions" forum ? No suggestions ?
I would agree honestly with what you're writing. Everyone thinks their suggestion is better than the others. This is not wrong.
All I could answer is I'm not asking to DO something. I'm asking to NOT do something. Not asking for changes, asking for actual no changes.
But yeah, I get your point.
Fri 3 May 2019 7:26 PM by cere2
Sepplord wrote:
Fri 3 May 2019 5:22 PM
Cythraul wrote:
Fri 3 May 2019 4:05 PM
If nobody has buff potions, how does this negatively affect the solo game? Your targets will also be unbuffed. The exceptions will be grouped people (which soloers avoid anyway) and self buffed classes (which were DESIGNED to be the only ones running around with these buffs).

Classbalance was made around buffed characters...
If buffpots are removed, expect heavy nerfs to all selfbuffers to come along.

(i do believe though that selfbuff-speclines could be reworked to make them intresting and not just a cost-reduction/unspecced

Wrong. Class balance was based off of the origin of the game which had PF and BC and Storm-calling etc. Those had buffs in their lines. Once buff-bots were implemented and everyone started using them, they had to redesign self buffing classes lines and then start balancing based off everyone being buffed. Not originally though. Thus the reason archers are so underwhelming here. They gave everyone buffs but did not address the issue of classes that have self-buff specs like Live did.
Fri 3 May 2019 11:00 PM by Numatic
Cythraul wrote:
Fri 3 May 2019 4:05 PM
If nobody has buff potions, how does this negatively affect the solo game? Your targets will also be unbuffed. The exceptions will be grouped people (which soloers avoid anyway) and self buffed classes (which were DESIGNED to be the only ones running around with these buffs).

Because soloers do congregate to take on groups/higher numbers. How often does anyone besides stealthers actually get into 1v1 fights? When you run to an MG, most of the people you see there are solo mixed in with a duo/trio/smallman etc. Those ones stacked tightly on top of each other are grouped. But those 10+ spread out everywhere are all solo. But they do fight together. Albeit poorly due to not being grouped. But they do. Removing their buffs would seriously gimp them against a fully buffed group. I've seen an 8man wipe 20+ soloers simply due to them being grouped and communicating. And you would have them be at even a higher disadvantage? The only way removing buffs would possibly work is if you gave soloers a BG to themselves. And we know that wont happen.
Sat 4 May 2019 3:53 AM by Mavella
This server emulates an era of live with buffbots. Everyone wants to play with buffs otherwise the same is slow and boring as hell. Pots fill that gap at the cost of gold. Unfortunately DAOC had always been pay to play whether by paying an extra $15/mo on live for a bot or paying gold for pots/charges/npcs.

Pots/charges level the playing field so solos/smallmans can sort of compete without being able to assemble the perfect 8 man nightly. If anything they need to be streamlined for ease of use and a slight cost reduction not nerfed in any way.

If you want everyone to be the same go play fucking chess.
Sat 4 May 2019 4:15 AM by Cythraul
Mavella wrote:
Sat 4 May 2019 3:53 AM
If If you want everyone to be the same go play fucking chess.

I don't know what's worse: that you're advocating pay-to-play, or that you don't see the irony of the above statement by also arguing that everyone should have buffs.
Sat 4 May 2019 4:31 AM by Mavella
Cythraul wrote:
Sat 4 May 2019 4:15 AM
Mavella wrote:
Sat 4 May 2019 3:53 AM
If If you want everyone to be the same go play fucking chess.

I don't know what's worse: that you're advocating pay-to-play, or that you don't see the irony of the above statement by also arguing that everyone should have buffs.

I'm not advocating for anything I've said time and again make the combined forces just give the current spec buff charges and end this non-controversy already. No one wants to play with no buffs and people who have been relying on the current system don't want to see their overall stats reduced for no particular reason. There's also no reason people shouldn't have to farm for a little gold to RvR without buffing classes while still retaining their benefits.

I'm sick of reading the about self buffing classes whining about their buffs not giving them a huge advantage over everyone else. Put the points in other lines for christ sakes it not that hard.
Sat 4 May 2019 7:04 AM by soiehib1337
There must be something I don't understand because it's either that or your logic is flawed.
I want to remove the pots so people DON'T have all the same.
If you want everyone to be the same go play fucking chess.
Well no. It's quite the exact opposite, so we probably actually agree that you need to remove the pots in game so not everyone has the same.
Also, people on live wanted buffbots to have an advantage against their opponents. It's 100% fair and I wouldn't mind, but the original idea was to beat easily players with no buffbot. Then it was to cope with the others having buffbots too.
But then again, at no point ever in the classic game (and I mean when people were playing, not the game dieing) did you have 100 shots 10 mins sta regen pots. This makes absolutely no sense.

I read you are sick of people whining about their self buffs but you must realize these lines are spec lines. So if you give their speclines to their opponents you unbalance the game. I don't know if you've seen the poor state the archers are nowadays, not that I care much about them. But it's not that they need a fix as requested by lots of people. It's just that their opponents, stealthers, need to not have buffs. Their opponents also need to be able to get killed which is unlikely with vanish and purge all the time.

If you look at 50% of the "suggestions" on this board, they are due to the balance being broken by buff and regen potions. Take them out instead of changing the mechanics.
Sat 4 May 2019 11:13 AM by demusliM
There is an another big issue that affect the stealther experience game : relic !

Relics in this server are totally useless : Waiting 11 days to have all buff ==> 0 days as the old system
Moreover, Rk stolen are totally not defendable with OF system ==> use the old system : RK stolen are in the RK fort and not in a normal fort (or make it easier to updrade normal fort into lvl 10 normal fort).

In that case, stealther will be very useful in order to have information on FZ to counter attack the invasion of ennemies realm.

Thanks a lot and sorry for my english.

Cya
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