Make bgs relevant again

Started 23 Apr 2019
by thorn2607
in Suggestions
Hey guys! I'm about a day old into Phoenix my friend showed me this when I was reminiscing, I didn't even know it existed. So great job to the team that made this happen you're awesome! I love it! Especially some of the QoL changes!

That being said! I noticed some of the.. Well all of the bgs, but the especially notorious Thidranki is completely empty, all the time.. After speaking to the community in game about it I was told that they were made obsolete to help with speed levelling and getting rp in the frontiers.. But speaking in the advice section people seem pretty sad about not having the bgs anymore as well.

Some of my most memorable moments were from bgs as it wasn't always a zerg fest like in RVR. is there no way to somehow implement a system or modify the current ones to make bgs relevant again? Or at least have a poll and see what the community wants?

I honestly am really happy with Phoenix guys I was just very disappointed when I found this news out, feels like we're missing part of the experience, I hope we can all find a solution! If not we'll, at least I tried!

Keep up the great work!
Tue 23 Apr 2019 7:25 PM by Cruella
rvr tasks lvl35+ only would solve the problem...but the devs seem not to care. they could leave the xp bonus but should cancel the rp one.
Tue 23 Apr 2019 8:23 PM by thorn2607
Cruella wrote:
Tue 23 Apr 2019 7:25 PM
rvr tasks lvl35+ only would solve the problem...but the devs seem not to care. they could leave the xp bonus but should cancel the rp one.

This is a great idea, is there any way we can reach out to the devs? Do they check this forum or its just mods?

Just from my short time in game I already see a LOT of people would like to see the bgs come back and I'm a bit blown away that they'd ignore such an important part of this game as well!
Tue 23 Apr 2019 8:29 PM by Cythraul
I wish the RP gain from tasks would go away below 35 as well. It doesn't help that by killing stuff in the frontier to level you cap out of Thid before you ever hit 20.

And yes, /rp off exists, but I never remember to do that. Not the kind of thing you think of right after character creation
Tue 23 Apr 2019 8:30 PM by Cythraul
Maybe if they reintroduced the BG keep take quest for a free level gained by taking the CK?
Fri 26 Apr 2019 2:12 PM by Cruella
Lets keep this up. Its a real issue
Fri 26 Apr 2019 6:46 PM by Signus
The BGs died overnight as soon as they implemented the RvR task system.

It's the biggest of about 3 different reasons the BGs are dead.

There used to be 60 people in Thid every night, at least, before the change.

https://forum.playphoenix.online/viewtopic.php?f=10&t=7245&start=40

That thread goes over a lot of it but as far as I can tell, the devs have no interest in responding, or even attempting to save the BGs.
Fri 26 Apr 2019 8:55 PM by thorn2607
Wow... That's actually a bit ridiculous, BG's are a major part of DAoC and one of the reasons i sought out this site...
Fri 26 Apr 2019 8:58 PM by Signus
thorn2607 wrote:
Fri 26 Apr 2019 8:55 PM
Wow... That's actually a bit ridiculous, BG's are a major part of DAoC and one of the reasons i sought out this site...

Yup, same. I've already had 4 friends quit on me once they found out there was no shot at doing PvP until level 50.
Fri 26 Apr 2019 9:03 PM by thorn2607
Guys we need to get the community involved in the forums from in game. the people i've spoken to in game on different realms, EVERYONE wants it back. I am pretty shocked that the devs are blatantly ignoring the community, I can't understand why they would do this.. Isn't this about the nostalgia of the game ? Thidranki is one of the most iconic bg's and pvp points in this game, as well as the others ! We need to make our voices heard
Fri 26 Apr 2019 9:48 PM by stinsfire
100% support this
Sat 27 Apr 2019 3:04 AM by Mauriac
Cruella wrote:
Tue 23 Apr 2019 7:25 PM
rvr tasks lvl35+ only would solve the problem...but the devs seem not to care. they could leave the xp bonus but should cancel the rp one.

yup
Sat 27 Apr 2019 8:24 AM by [RageQuit]Freak
https://youtu.be/VWDLWFUoWks
https://youtu.be/j2UJ0lCjS4E
https://youtu.be/oTDClRrwY6Y

i miss bgs
Sun 28 Apr 2019 7:19 PM by Cruella
We need to push this.
Sun 28 Apr 2019 7:57 PM by Pops999
I'll make sure I push back.
Sun 28 Apr 2019 9:16 PM by cuuchulain79
Unfortunately, getting free RP while easily levelling up solo, is what players here are used to.

From the other thread...Ardri would be right if people had more gumpton...but PingGuy is probably more 'on' wrt Phoenix players:

PingGuy wrote:
Wed 10 Apr 2019 2:59 PM
Ardri wrote:
Wed 10 Apr 2019 2:18 PM
It's quite obvious when you take away the free task rps below lvl 35 that you will get more rps from going to the BGs and fighting people your lvl...

No, it's not quite obvious. Without the task, "fighting" players your level gives exactly zero RP's. "Defeating" players your level does, but that's a much higher bar than completing the task. Just accept that the task is here and people like it. If you turn it off, people won't just go to the BG's, they'll go play another game, or level to 36 and do the task once they can.

As lame as it is, I think Ping is right. The old spirit of the BGs is gone...Phoenix seems to be populated with players who believe it's just part of the game to get free RP as you level, and the idea of earning RP 'the old fashioned way' is somehow too hard.

I think the whole thing is a mess. There's not even a BG high enough lvl to use many RAs...and they nerfed them once from RR3 to 2L4(?)...I dunno...I met a lot of friends in Uth2 BGs, and stayed friends and played together at 50 with them...sad to see that sort of gaming replaced with 1 dimensional farming and anti social RvR.
Sun 28 Apr 2019 11:59 PM by Jatar
Would be nice! Add control of Thidranki as another requirement for opening up Darkness Falls!

Anyone know when the BG's might be accessible again? Needing my Thid fix!
Mon 29 Apr 2019 6:16 AM by Sepplord
afaik the BG keeps already count...
a few days agao Mid had most keeps shown in /realm but no DF access, only thing i could think of as explanation was the BG Keeps
Mon 29 Apr 2019 12:57 PM by PingGuy
On a server with nearly unlimited character slots, fast leveling to 20, and xp/rp-off options, the BG's are dead. Nothing is stopping anyone from gathering up people and convincing them to take advantage of those things. It's not sad that people like the tasks and their rewards, it's good that Phoenix figured out what will get people to play an old game like this.

Take advantage of the things that would help the BG's here, if there are bugs with xp/rp-off then test and report them. Ask for /delevel and /delevelra commands if they can't make xp/rp-off reliable. It could work in the first bubble of any level, or L0/L1 of any RR. Or come up with something else that doesn't break other people's fun.
Mon 29 Apr 2019 3:08 PM by cuuchulain79
Ping, of course people like the free task RP. . . and don't worry, I highly doubt the staff here will ever remove them, or place restrictions on them.

What I'm saying is lame, is not having that amazing BG action that kept hundreds of people logging in and having fun (like on Uth2). It was amazing here for the first month...then it got nerfed in RR cap...and now that tasks are just what people do...they're ghost towns.

Basically, it was the casualness, inclusiveness (anybody that ported got invited), and competitiveness. . .I capped out of Uth2 cale on 3 different chars, and later played 2 of them past RR5 (often grouping with friends from the days in cale). The BGs had a social element...people used their /friends list...people would /send people within level range of a class a group needed. It was a really healthy thing for a MMO server to have.

In general I think it is sad to not have that experience here...how many people hit 50 without really interacting with anybody..and just putter around the zerg as a solo? Maybe hit RR3 or 4 before they reroll?

Even if the rapid progression of new chars is brought to the BGs with tasks...it's still just going to bring the same game play of suicide for task cred, then go AFK...nobody is going to build groups, try and improve...and why should they? They will just get task cred and go kill mobs, or alt tab or something....the casual, inclusive, competitive BGs are dead.
Tue 30 Apr 2019 1:46 AM by Signus
PingGuy wrote:
Mon 29 Apr 2019 12:57 PM
On a server with nearly unlimited character slots, fast leveling to 20, and xp/rp-off options, the BG's are dead. Nothing is stopping anyone from gathering up people and convincing them to take advantage of those things. It's not sad that people like the tasks and their rewards, it's good that Phoenix figured out what will get people to play an old game like this.

That's such stupid logic.

The server had a higher population when the BGs were rewarding to play in.

It's a core basic principle of game design that players will do what is most rewarding, even if that thing isn't fun. It's why you have to be careful with shit like this and make sure that playing the game is always more rewarding than botting/macroing/exploiting.

Currently its not worth a players time to go in the BGs. You need a certain number of people for a tipping point to get action going and keep action going. And without an incentive to go there, it never reaches that point. It absolutely boggles my mind why you're defending AFK RP/XP gain.
Tue 30 Apr 2019 2:19 AM by dbeattie71
I don’t think the BGs work anymore.
Tue 30 Apr 2019 4:41 AM by Signus
dbeattie71 wrote:
Tue 30 Apr 2019 2:19 AM
I don’t think the BGs work anymore.

They worked just fine on the server up until the task system change 2 months ago.
Tue 30 Apr 2019 4:49 AM by dbeattie71
Signus wrote:
Tue 30 Apr 2019 4:41 AM
dbeattie71 wrote:
Tue 30 Apr 2019 2:19 AM
I don’t think the BGs work anymore.

They worked just fine on the server up until the task system change 2 months ago.

I mean, you can't port to them anymore.
Tue 30 Apr 2019 10:40 AM by jhaerik
thorn2607 wrote:
Fri 26 Apr 2019 9:03 PM
Guys we need to get the community involved in the forums from in game. the people i've spoken to in game on different realms, EVERYONE wants it back. I am pretty shocked that the devs are blatantly ignoring the community, I can't understand why they would do this.. Isn't this about the nostalgia of the game ? Thidranki is one of the most iconic bg's and pvp points in this game, as well as the others ! We need to make our voices heard

The community IS active on the forums.

The devs aren't. We've been saying this every single day for months now. They don't much seem to care. They are too busy adding in more PvE.
Tue 30 Apr 2019 12:16 PM by dbeattie71
jhaerik wrote:
Tue 30 Apr 2019 10:40 AM
thorn2607 wrote:
Fri 26 Apr 2019 9:03 PM
Guys we need to get the community involved in the forums from in game. the people i've spoken to in game on different realms, EVERYONE wants it back. I am pretty shocked that the devs are blatantly ignoring the community, I can't understand why they would do this.. Isn't this about the nostalgia of the game ? Thidranki is one of the most iconic bg's and pvp points in this game, as well as the others ! We need to make our voices heard

The community IS active on the forums.

The devs aren't. We've been saying this every single day for months now. They don't much seem to care. They are too busy adding in more PvE.

Dumb, yeah they don’t care that’s why they work for free on a project like this.
Tue 30 Apr 2019 1:08 PM by gruenesschaf
We've been discussing what to do with bgs and were about to implement a first set of changes (greatly increased xp for player kills in bgs, level appropriate xp items with hand in at center keep, higher rr cap in the bgs) and then the launcher / game file issue happened.
With the update only CV still works as it is, the other bgs with OF keeps have at least changed in some form that we have to figure out valid port locations again and if the zone hasn't been reused for something else, place the mobs again.
Tue 30 Apr 2019 3:49 PM by Signus
gruenesschaf wrote:
Tue 30 Apr 2019 1:08 PM
We've been discussing what to do with bgs and were about to implement a first set of changes (greatly increased xp for player kills in bgs, level appropriate xp items with hand in at center keep, higher rr cap in the bgs) and then the launcher / game file issue happened.
With the update only CV still works as it is, the other bgs with OF keeps have at least changed in some form that we have to figure out valid port locations again and if the zone hasn't been reused for something else, place the mobs again.

Thank you so much for the response!

All I wanted to know was whether or not the devs thought there was an issue/were brainstorming how to fix it. Those all sound like great changes. I would still prefer players didn't get RPs when suiciding in the frontiers but so long as the BGs are more profitable/viable than AFK running into reds, it shouldn't be a huge issue.
Tue 30 Apr 2019 4:00 PM by PingGuy
Signus wrote:
Tue 30 Apr 2019 1:46 AM
That's such stupid logic.

It's actually really simple and accurate logic. There is nothing on this server hindering people's ability to make BG toons and level them quickly into range.* There are tools to allow them to stay in any BG exp/RR range for as long as they want. Any number of people, longing for BG action, could show up and within a couple hours be in Thidranki tearing it up. If the BG's were really all that people claim they are, they'd be active. Given the RR limits on the BG's themselves, the task isn't an issue. Nobody who cares about staying low RR for the BG's is going to chase task RP's, it defeats the purpose. And while they could probably raise those caps a bit, they aren't going to raise them much.

* = Aside from the current server issues mentioned above, which have only been going on for a few days, and will be fixed eventually.

Signus wrote:
Tue 30 Apr 2019 1:46 AM
The server had a higher population when the BGs were rewarding to play in.

It's a core basic principle of game design that players will do what is most rewarding, even if that thing isn't fun. It's why you have to be careful with shit like this and make sure that playing the game is always more rewarding than botting/macroing/exploiting.

Currently its not worth a players time to go in the BGs. You need a certain number of people for a tipping point to get action going and keep action going. And without an incentive to go there, it never reaches that point. It absolutely boggles my mind why you're defending AFK RP/XP gain.

Players will do what is most rewarding, for as long as they can stand, if that thing is not fun. But guess what? The task is fun. You get to go out and try your best, and it doesn't become a waste of time if you fail. That's the bridge to getting casuals into RvR, and it works. I'm defending the task because it's effective, it gives people what they want. If you take it away, they won't just pile into the BG's, they'll find something else that is fun to do, in this game or otherwise.

People who enjoy the BG's should be able to. If they are not, then changes should be made. Forcing people into the BG's will not work.
Tue 30 Apr 2019 7:14 PM by thorn2607
Thanks gruenesschaf for the update! I'm glad to hear that the team has heard the community and is aware of the problem. I really hope a viable solution will be made to get these bgs popped back up! And also thanks to everyone for their response and input, let's hope that everything works out! It really isn't daoc without bgs, as long as we continue to be vocal about this issue I'm pretty hopeful that the Devs will find a solution.

Honestly I also think a vote should be held, I've suggested it already but I don't have high hopes the team would go for it, though it'd help to see what the community really wants as a whole
Thu 2 May 2019 5:46 AM by Signus
PingGuy wrote:
Tue 30 Apr 2019 4:00 PM
Signus wrote:
Tue 30 Apr 2019 1:46 AM
That's such stupid logic.


Signus wrote:
Tue 30 Apr 2019 1:46 AM
The server had a higher population when the BGs were rewarding to play in.

It's a core basic principle of game design that players will do what is most rewarding, even if that thing isn't fun. It's why you have to be careful with shit like this and make sure that playing the game is always more rewarding than botting/macroing/exploiting.

Currently its not worth a players time to go in the BGs. You need a certain number of people for a tipping point to get action going and keep action going. And without an incentive to go there, it never reaches that point. It absolutely boggles my mind why you're defending AFK RP/XP gain.

Players will do what is most rewarding, for as long as they can stand, if that thing is not fun. But guess what? The task is fun. You get to go out and try your best, and it doesn't become a waste of time if you fail. That's the bridge to getting casuals into RvR, and it works. I'm defending the task because it's effective, it gives people what they want. If you take it away, they won't just pile into the BG's, they'll find something else that is fun to do, in this game or otherwise.

Let's break this down.

You're saying that AFK running into reds that one shot you... is more FUN than fighting people your own level and playing the game?

Yeah sorry I think we just view fun as entirely different things.

You're trying to construct a weird straw man that I want the entire Task system gone. I just don't think you should reward a level 20 character for suiciding into a level 50 character over and over. Because as much as you want to delude yourself into thinking it "Gets casuals into RvR" it doesn't. Mathematically lower level characters literally cannot make a difference in RvR fights. The game simply doesn't let them.

And if you take the free RPs away, know what fun thing they might do instead? RvR against people they can mathematically fight against. They'll pile back into the BGs just like they were before the task system was implemented.
Thu 2 May 2019 7:25 AM by Sepplord
Signus wrote:
Thu 2 May 2019 5:46 AM
PingGuy wrote:
Tue 30 Apr 2019 4:00 PM
Signus wrote:
Tue 30 Apr 2019 1:46 AM
That's such stupid logic.


Signus wrote:
Tue 30 Apr 2019 1:46 AM
The server had a higher population when the BGs were rewarding to play in.

It's a core basic principle of game design that players will do what is most rewarding, even if that thing isn't fun. It's why you have to be careful with shit like this and make sure that playing the game is always more rewarding than botting/macroing/exploiting.

Currently its not worth a players time to go in the BGs. You need a certain number of people for a tipping point to get action going and keep action going. And without an incentive to go there, it never reaches that point. It absolutely boggles my mind why you're defending AFK RP/XP gain.

Players will do what is most rewarding, for as long as they can stand, if that thing is not fun. But guess what? The task is fun. You get to go out and try your best, and it doesn't become a waste of time if you fail. That's the bridge to getting casuals into RvR, and it works. I'm defending the task because it's effective, it gives people what they want. If you take it away, they won't just pile into the BG's, they'll find something else that is fun to do, in this game or otherwise.

Let's break this down.

You're saying that AFK running into reds that one shot you... is more FUN than fighting people your own level and playing the game?

Yeah sorry I think we just view fun as entirely different things.

You're trying to construct a weird straw man that I want the entire Task system gone. I just don't think you should reward a level 20 character for suiciding into a level 50 character over and over. Because as much as you want to delude yourself into thinking it "Gets casuals into RvR" it doesn't. Mathematically lower level characters literally cannot make a difference in RvR fights. The game simply doesn't let them.

And if you take the free RPs away, know what fun thing they might do instead? RvR against people they can mathematically fight against. They'll pile back into the BGs just like they were before the task system was implemented.

while i agree mostyl with your arguments....it is false that greys do not make a difference
if they wouldn't make a difference, there wouldn't be complaints about them.
And i have events on each of my chars where he had an impact on an enemy group despite being grey, despite me not task-running much at all (since it is slow levelling), especially not before 30+ when tasks aren't worth it. So my window to grey-add into fights is pretty small


the announced changes will probably have a net positive effect overall
Thu 2 May 2019 1:40 PM by PingGuy
Signus wrote:
Thu 2 May 2019 5:46 AM
Let's break this down.

You're saying that AFK running into reds that one shot you... is more FUN than fighting people your own level and playing the game?

Yeah sorry I think we just view fun as entirely different things.

You're trying to construct a weird straw man that I want the entire Task system gone. I just don't think you should reward a level 20 character for suiciding into a level 50 character over and over. Because as much as you want to delude yourself into thinking it "Gets casuals into RvR" it doesn't. Mathematically lower level characters literally cannot make a difference in RvR fights. The game simply doesn't let them.

And if you take the free RPs away, know what fun thing they might do instead? RvR against people they can mathematically fight against. They'll pile back into the BGs just like they were before the task system was implemented.

You misunderstand my situation. I'm a solo casual who is bad at PvP and has no interest in playing Assassins. Fighting in the BG's = dying horribly, fighting in FZ's = dying horribly, the only difference is that the task reward will at least keep me coming back. And let me be 100% clear, I've never AFK run into anything. I run out and I give it my best shot. That usually results in about a 60% chance of getting killed by an Assassin on the way to the action, and a 40% chance of getting involved in a zerg or group fight. If it wasn't for the task, those Assassin deaths especially would have me saying screw this I'm out.

Say what you want, but if it wasn't for the task system I never would have set foot in an RvR zone on this server. I'm traditionally a PvE guy, but will PvP if it's not a complete waste of my time (no potential reward at my skill level). The task gets people a taste of something they might not have otherwise tried.

As far as people piling back into the BG's, I wouldn't hold my breath, but I guess we will see soon enough.
Thu 2 May 2019 1:44 PM by jhaerik
Signus wrote:
Thu 2 May 2019 5:46 AM
PingGuy wrote:
Tue 30 Apr 2019 4:00 PM
Signus wrote:
Tue 30 Apr 2019 1:46 AM
That's such stupid logic.


Signus wrote:
Tue 30 Apr 2019 1:46 AM
The server had a higher population when the BGs were rewarding to play in.

It's a core basic principle of game design that players will do what is most rewarding, even if that thing isn't fun. It's why you have to be careful with shit like this and make sure that playing the game is always more rewarding than botting/macroing/exploiting.

Currently its not worth a players time to go in the BGs. You need a certain number of people for a tipping point to get action going and keep action going. And without an incentive to go there, it never reaches that point. It absolutely boggles my mind why you're defending AFK RP/XP gain.

Players will do what is most rewarding, for as long as they can stand, if that thing is not fun. But guess what? The task is fun. You get to go out and try your best, and it doesn't become a waste of time if you fail. That's the bridge to getting casuals into RvR, and it works. I'm defending the task because it's effective, it gives people what they want. If you take it away, they won't just pile into the BG's, they'll find something else that is fun to do, in this game or otherwise.

Let's break this down.

You're saying that AFK running into reds that one shot you... is more FUN than fighting people your own level and playing the game?

Yeah sorry I think we just view fun as entirely different things.

You're trying to construct a weird straw man that I want the entire Task system gone. I just don't think you should reward a level 20 character for suiciding into a level 50 character over and over. Because as much as you want to delude yourself into thinking it "Gets casuals into RvR" it doesn't. Mathematically lower level characters literally cannot make a difference in RvR fights. The game simply doesn't let them.

And if you take the free RPs away, know what fun thing they might do instead? RvR against people they can mathematically fight against. They'll pile back into the BGs just like they were before the task system was implemented.

The guy is basically make the argument that people enjoy coal mining more than BBQ and beer because they spend more time doing it.....

The fact that one pays shouldn't be mentioned.

/facepalm
Thu 2 May 2019 1:45 PM by Pops999
No he's saying, your crying will drive more away. The BG's WILL die all over again .
Thu 2 May 2019 1:47 PM by jhaerik
dbeattie71 wrote:
Tue 30 Apr 2019 12:16 PM
jhaerik wrote:
Tue 30 Apr 2019 10:40 AM
thorn2607 wrote:
Fri 26 Apr 2019 9:03 PM
Guys we need to get the community involved in the forums from in game. the people i've spoken to in game on different realms, EVERYONE wants it back. I am pretty shocked that the devs are blatantly ignoring the community, I can't understand why they would do this.. Isn't this about the nostalgia of the game ? Thidranki is one of the most iconic bg's and pvp points in this game, as well as the others ! We need to make our voices heard

The community IS active on the forums.

The devs aren't. We've been saying this every single day for months now. They don't much seem to care. They are too busy adding in more PvE.

Dumb, yeah they don’t care that’s why they work for free on a project like this.

English not your native language? Just curious. Your reading comprehension needs some work.

"They don't much seem to care. They are too busy adding in more PvE."
Thu 2 May 2019 9:40 PM by dbeattie71
jhaerik wrote:
Thu 2 May 2019 1:47 PM
dbeattie71 wrote:
Tue 30 Apr 2019 12:16 PM
jhaerik wrote:
Tue 30 Apr 2019 10:40 AM
The community IS active on the forums.

The devs aren't. We've been saying this every single day for months now. They don't much seem to care. They are too busy adding in more PvE.

Dumb, yeah they don’t care that’s why they work for free on a project like this.

English not your native language? Just curious. Your reading comprehension needs some work.

"They don't much seem to care. They are too busy adding in more PvE."

I guess they do care with the new changes, there goes your theory.
Sat 4 May 2019 5:34 PM by jhaerik
dbeattie71 wrote:
Thu 2 May 2019 9:40 PM
jhaerik wrote:
Thu 2 May 2019 1:47 PM
dbeattie71 wrote:
Tue 30 Apr 2019 12:16 PM
Dumb, yeah they don’t care that’s why they work for free on a project like this.

English not your native language? Just curious. Your reading comprehension needs some work.

"They don't much seem to care. They are too busy adding in more PvE."

I guess they do care with the new changes, there goes your theory.

Bit late 2/3 of the player base already left.

Was anything actually changed.? They never update patch notes and I don't care enough to log back in and see.
Sat 4 May 2019 7:28 PM by dbeattie71
jhaerik wrote:
Sat 4 May 2019 5:34 PM
dbeattie71 wrote:
Thu 2 May 2019 9:40 PM
jhaerik wrote:
Thu 2 May 2019 1:47 PM
English not your native language? Just curious. Your reading comprehension needs some work.

"They don't much seem to care. They are too busy adding in more PvE."

I guess they do care with the new changes, there goes your theory.

Bit late 2/3 of the player base already left.

Was anything actually changed.? They never update patch notes and I don't care enough to log back in and see.

It’s a good thing you don’t have to log in to see patch notes.
Sat 4 May 2019 7:38 PM by jhaerik
dbeattie71 wrote:
Sat 4 May 2019 7:28 PM
jhaerik wrote:
Sat 4 May 2019 5:34 PM
dbeattie71 wrote:
Thu 2 May 2019 9:40 PM
I guess they do care with the new changes, there goes your theory.

Bit late 2/3 of the player base already left.

Was anything actually changed.? They never update patch notes and I don't care enough to log back in and see.

It’s a good thing you don’t have to log in to see patch notes.

If they are too lazy to update their patch notes section.....
Sat 4 May 2019 7:41 PM by dbeattie71
jhaerik wrote:
Sat 4 May 2019 7:38 PM
dbeattie71 wrote:
Sat 4 May 2019 7:28 PM
jhaerik wrote:
Sat 4 May 2019 5:34 PM
Bit late 2/3 of the player base already left.

Was anything actually changed.? They never update patch notes and I don't care enough to log back in and see.

It’s a good thing you don’t have to log in to see patch notes.

If they are too lazy to update their patch notes section.....

Speaking of lazy... 😂
https://playphoenix.online/viewtopic.php?t=8396
Wed 8 May 2019 7:16 PM by jhaerik
dbeattie71 wrote:
Sat 4 May 2019 7:41 PM
jhaerik wrote:
Sat 4 May 2019 7:38 PM
dbeattie71 wrote:
Sat 4 May 2019 7:28 PM
It’s a good thing you don’t have to log in to see patch notes.

If they are too lazy to update their patch notes section.....

Speaking of lazy... 😂
https://playphoenix.online/viewtopic.php?t=8396

Speaking of lazy...

https://playphoenix.online/patch-notes

and lets not forget..

2-months of Phoenix
Hey folks,

59 days have passed since the launch of Phoenix and it has been an amazing time for us; hopefully for you too.
The server's full of life since the beginning and the community keeps growing.

We do hit solid 3900 concurrent players on weekends, while 3000 CCU is the average peak on weekdays.
The highest peak of players logged in simultaneously was 4200 at beginning of February.
Wed 8 May 2019 9:19 PM by dbeattie71
jhaerik wrote:
Wed 8 May 2019 7:16 PM
dbeattie71 wrote:
Sat 4 May 2019 7:41 PM
jhaerik wrote:
Sat 4 May 2019 7:38 PM
If they are too lazy to update their patch notes section.....

Speaking of lazy... 😂
https://playphoenix.online/viewtopic.php?t=8396

Speaking of lazy...

https://playphoenix.online/patch-notes

and lets not forget..

2-months of Phoenix
Hey folks,

59 days have passed since the launch of Phoenix and it has been an amazing time for us; hopefully for you too.
The server's full of life since the beginning and the community keeps growing.

We do hit solid 3900 concurrent players on weekends, while 3000 CCU is the average peak on weekdays.
The highest peak of players logged in simultaneously was 4200 at beginning of February.

I think you should cancel your subscription and not give them another dime.
Thu 9 May 2019 5:07 AM by jhaerik
dbeattie71 wrote:
Wed 8 May 2019 9:19 PM
jhaerik wrote:
Wed 8 May 2019 7:16 PM
dbeattie71 wrote:
Sat 4 May 2019 7:41 PM
Speaking of lazy... 😂
https://playphoenix.online/viewtopic.php?t=8396

Speaking of lazy...

https://playphoenix.online/patch-notes

and lets not forget..

2-months of Phoenix
Hey folks,

59 days have passed since the launch of Phoenix and it has been an amazing time for us; hopefully for you too.
The server's full of life since the beginning and the community keeps growing.

We do hit solid 3900 concurrent players on weekends, while 3000 CCU is the average peak on weekdays.
The highest peak of players logged in simultaneously was 4200 at beginning of February.

I think you should cancel your subscription and not give them another dime.

I think we all got what we paid for.
Thu 9 May 2019 8:49 AM by dbeattie71
jhaerik wrote:
Thu 9 May 2019 5:07 AM
dbeattie71 wrote:
Wed 8 May 2019 9:19 PM
jhaerik wrote:
Wed 8 May 2019 7:16 PM
Speaking of lazy...

https://playphoenix.online/patch-notes

and lets not forget..



I think you should cancel your subscription and not give them another dime.

I think we all got what we paid for.

The majority have had a lot of fun and appreciate the thousands of hours of un paid work put in by the staff. Projects like this have a slim chance of ever getting off the ground so IMO what they accomplished is pretty amazing. If you think you can do better, go for it.
Thu 9 May 2019 4:44 PM by Signus
Sepplord wrote:
Thu 2 May 2019 7:25 AM
Signus wrote:
Thu 2 May 2019 5:46 AM
PingGuy wrote:
Tue 30 Apr 2019 4:00 PM
Players will do what is most rewarding, for as long as they can stand, if that thing is not fun. But guess what? The task is fun. You get to go out and try your best, and it doesn't become a waste of time if you fail. That's the bridge to getting casuals into RvR, and it works. I'm defending the task because it's effective, it gives people what they want. If you take it away, they won't just pile into the BG's, they'll find something else that is fun to do, in this game or otherwise.

Let's break this down.

You're saying that AFK running into reds that one shot you... is more FUN than fighting people your own level and playing the game?

Yeah sorry I think we just view fun as entirely different things.

You're trying to construct a weird straw man that I want the entire Task system gone. I just don't think you should reward a level 20 character for suiciding into a level 50 character over and over. Because as much as you want to delude yourself into thinking it "Gets casuals into RvR" it doesn't. Mathematically lower level characters literally cannot make a difference in RvR fights. The game simply doesn't let them.

And if you take the free RPs away, know what fun thing they might do instead? RvR against people they can mathematically fight against. They'll pile back into the BGs just like they were before the task system was implemented.

while i agree mostyl with your arguments....it is false that greys do not make a difference
if they wouldn't make a difference, there wouldn't be complaints about them.
And i have events on each of my chars where he had an impact on an enemy group despite being grey, despite me not task-running much at all (since it is slow levelling), especially not before 30+ when tasks aren't worth it. So my window to grey-add into fights is pretty small


the announced changes will probably have a net positive effect overall

I have literally never seen complaints against greys. Why would someone complain about them? If they're impacting a fight, an aoe dot will wipe all of them out.
Thu 9 May 2019 4:46 PM by Signus
dbeattie71 wrote:
Sat 4 May 2019 7:41 PM
jhaerik wrote:
Sat 4 May 2019 7:38 PM
dbeattie71 wrote:
Sat 4 May 2019 7:28 PM
It’s a good thing you don’t have to log in to see patch notes.

If they are too lazy to update their patch notes section.....

Speaking of lazy... 😂
https://playphoenix.online/viewtopic.php?t=8396

Holy shit they got rid of /rpoff ... why do they want the battlegrounds dead?
Thu 9 May 2019 4:55 PM by Leandrys
Because BGs are almost useless for a server, they're not meant to retain players from joining lvl 50 RvR, + they've still upped A LOT RR's limits, so they left days and days of /play time to players who still want to stay there for a long time, just check Thid's RR limit.

Honnestly, that wasn't any sort of constructive posting.
Thu 9 May 2019 4:57 PM by Sepplord
Signus wrote:
Thu 9 May 2019 4:44 PM
Sepplord wrote:
Thu 2 May 2019 7:25 AM
Signus wrote:
Thu 2 May 2019 5:46 AM
Let's break this down.

You're saying that AFK running into reds that one shot you... is more FUN than fighting people your own level and playing the game?

Yeah sorry I think we just view fun as entirely different things.

You're trying to construct a weird straw man that I want the entire Task system gone. I just don't think you should reward a level 20 character for suiciding into a level 50 character over and over. Because as much as you want to delude yourself into thinking it "Gets casuals into RvR" it doesn't. Mathematically lower level characters literally cannot make a difference in RvR fights. The game simply doesn't let them.

And if you take the free RPs away, know what fun thing they might do instead? RvR against people they can mathematically fight against. They'll pile back into the BGs just like they were before the task system was implemented.

while i agree mostyl with your arguments....it is false that greys do not make a difference
if they wouldn't make a difference, there wouldn't be complaints about them.
And i have events on each of my chars where he had an impact on an enemy group despite being grey, despite me not task-running much at all (since it is slow levelling), especially not before 30+ when tasks aren't worth it. So my window to grey-add into fights is pretty small


the announced changes will probably have a net positive effect overall

I have literally never seen complaints against greys. Why would someone complain about them? If they're impacting a fight, an aoe dot will wipe all of them out.

The complaints are found in every relevant thread about the Topic. Yes, ofcourse they die easily but Killing them kills speed and makes you a sitting duck. On my healer i have amnesia spammed a group of hibs, that had farmed People near svasud. They didn't get speed and got caught.

And they dont even have to fight...a few weeks ago i was near the snowdonia castle flag on alb task. All other flags were hib/mid controlled. I took the flag and proceeded further to snowdonia Castle. A grey came by, and i had to make a choice: let him through and basically give albs a flag to Port again (which would also result in me getting less solos to farm since they Port past me) or Killing him but that would destealth me and give away my presence to other potential stealthers nearby.

I also one time got my hastenerspeed canceled by a grey 😁
Thu 9 May 2019 5:14 PM by Pops999
Sepplord wrote:
Thu 9 May 2019 4:57 PM
Signus wrote:
Thu 9 May 2019 4:44 PM
Sepplord wrote:
Thu 2 May 2019 7:25 AM
while i agree mostyl with your arguments....it is false that greys do not make a difference
if they wouldn't make a difference, there wouldn't be complaints about them.
And i have events on each of my chars where he had an impact on an enemy group despite being grey, despite me not task-running much at all (since it is slow levelling), especially not before 30+ when tasks aren't worth it. So my window to grey-add into fights is pretty small


the announced changes will probably have a net positive effect overall

I have literally never seen complaints against greys. Why would someone complain about them? If they're impacting a fight, an aoe dot will wipe all of them out.

The complaints are found in every relevant thread about the Topic. Yes, ofcourse they die easily but Killing them kills speed and makes you a sitting duck. On my healer i have amnesia spammed a group of hibs, that had farmed People near svasud. They didn't get speed and got caught.

And they dont even have to fight...a few weeks ago i was near the snowdonia castle flag on alb task. All other flags were hib/mid controlled. I took the flag and proceeded further to snowdonia Castle. A grey came by, and i had to make a choice: let him through and basically give albs a flag to Port again (which would also result in me getting less solos to farm since they Port past me) or Killing him but that would destealth me and give away my presence to other potential stealthers nearby.

I also one time got my hastenerspeed canceled by a grey 😁

Sounds like someone died in RvR.
Thu 9 May 2019 8:33 PM by Sepplord
Pops999 wrote:
Thu 9 May 2019 5:14 PM
Sounds like someone died in RvR.

Sounds like someone doesn't know what context is, smart***

If you had cared to read the comments and not only mine you would see that i am not complaining, and half examples are from ME being the grey
I am explaining how greys had an impact, because people keep claiming that they don't matter at all, which is false.
Thu 9 May 2019 8:41 PM by gotwqqd
Devs want big boy rvr to be enriching

Bringing back bg’s with xp off and RR off would take away 30% or more of the large scale rvr population
Thu 9 May 2019 9:15 PM by Luluko
gotwqqd wrote:
Thu 9 May 2019 8:41 PM
Devs want big boy rvr to be enriching

Bringing back bg’s with xp off and RR off would take away 30% or more of the large scale rvr population

I see a few people which just come to this server to play in the bgs for the fast action and not everyone wants an alb or midzerg at their milegate to fight I would also rather play in bgs or not play at then with this constant zergfest.
Fri 10 May 2019 4:31 AM by Signus
Luluko wrote:
Thu 9 May 2019 9:15 PM
gotwqqd wrote:
Thu 9 May 2019 8:41 PM
Devs want big boy rvr to be enriching

Bringing back bg’s with xp off and RR off would take away 30% or more of the large scale rvr population

I see a few people which just come to this server to play in the bgs for the fast action and not everyone wants an alb or midzerg at their milegate to fight I would also rather play in bgs or not play at then with this constant zergfest.

Bingo. Especially cause my favorite class, Scouts, suck in regular RvR.

But, I can understand why they do it. If people REALLY wanna be BG twinks then they'll at least roll several new characters, which keep the lowbie zones populated, and maybe those players will then take those characters on to real RvR. As much as I hate the system, it's better for the overall health of the server
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