How exactly did necromancers go from fighting 4 assassins at once to struggling against just 1 ?
Started with DOT interrupt nerf, Con not transferring, Damage shield nerf, Overall pet nerf, Melee ABS nerf, melee DPS nerf, range and los "fixes", casts not landing after vanish, AOE through walls/doors, %100 crits vs blue con pet, longest mezz duration in the game on necro pet... and much much more
A lot of this is warranted but everything together - its too much, i am guessing bonedancers/animists are feeling the same way?
Started with DOT interrupt nerf, Con not transferring, Damage shield nerf, Overall pet nerf, Melee ABS nerf, melee DPS nerf, range and los "fixes", casts not landing after vanish, AOE through walls/doors, %100 crits vs blue con pet, longest mezz duration in the game on necro pet... and much much more
A lot of this is warranted but everything together - its too much, i am guessing bonedancers/animists are feeling the same way?