To my thrusty mercs fellows

Started 24 Apr 2019
by k3mra
in Albion
After going out there and doing some zerg and 8v8 rvr i want to let you know what i experianced.

Im thrust breton Merc
First i ran
42 shield
47 dw
44 thrust
Rest parry

Then i changed to
42 shield
50 da
52 comp thrust
Rest parry

At rr6 i will go for
42 shield
50 dw
30 thrust
30 slash
Rest parry

For me the first build worked MUCH better
You have a realy great anytimer snare combo that you can pull off while haveing your shield equiptet. And are a great peeler.
With the second build my problem was that i had to switch to dw to peel off melees and that for i could no longer block for the short duration. It is short but it was enough to get my clothies die to a 3 man Assist train. And the dmg i did wasnt that much higher compared to 47 da. I very rarely use the 50 dw style because i dont want my target to bleed for 40 sec. Most dmg comes while my target is stunned and i use the side Combo. The rest of the dmg i do is when targets running away and i use my backstyle Combo.

With rr6 i calculated ( https://forum.playphoenix.online/viewtopic.php?f=38&t=7792&start=10 ) that i do the same dmg to matching armor types when using slash or thrust but hit bards, bm, Ranger an ns for 10% less dmg. But with that i will have the ability to Snare with the slash side style and peel again with my shield out.

Just want to let you know. Go and make alb melee great again
Wed 24 Apr 2019 4:28 PM by Cadebrennus
k3mra wrote:
Wed 24 Apr 2019 4:07 AM
After going out there and doing some zerg and 8v8 rvr i want to let you know what i experianced.

Im thrust breton Merc
First i ran
42 shield
47 dw
44 thrust
Rest parry

Then i changed to
42 shield
50 da
52 comp thrust
Rest parry

At rr6 i will go for
42 shield
50 dw
30 thrust
30 slash
Rest parry

For me the first build worked MUCH better
You have a realy great anytimer snare combo that you can pull off while haveing your shield equiptet. And are a great peeler.
With the second build my problem was that i had to switch to dw to peel off melees and that for i could no longer block for the short duration. It is short but it was enough to get my clothies die to a 3 man Assist train. And the dmg i did wasnt that much higher compared to 47 da. I very rarely use the 50 dw style because i dont want my target to bleed for 40 sec. Most dmg comes while my target is stunned and i use the side Combo. The rest of the dmg i do is when targets running away and i use my backstyle Combo.

With rr6 i calculated ( https://forum.playphoenix.online/viewtopic.php?f=38&t=7792&start=10 ) that i do the same dmg to matching armor types when using slash or thrust but hit bards, bm, Ranger an ns for 10% less dmg. But with that i will have the ability to Snare with the slash side style and peel again with my shield out.

Just want to let you know. Go and make alb melee great again

I would agree with your assessment here. Good write-up.

TLDR version would be (imo)

Solo Merc 50 DW 42 shield comp thrust rest parry

8man Merc 44+ DW, 44 thrust, 42 shield, rest parry
Wed 24 Apr 2019 4:31 PM by Ashenspire
Not everyone needs a snare. Let the paladin or armsman snare for you. Your job is murder. Focus on murder.
Wed 24 Apr 2019 6:50 PM by k3mra
I go with 47 dw since i want some more additional dmg and dont realy need the parry in group or zerg encounters

... i had to many situations where i want a Snare when i had 52 comp thrust. I never want to miss it again... I sometimes have a paly or arms with me but not always and especialy not in small mans. Thats why i would recomand for thrust mercs to go for 44 thrust till you hit at least rr6 and then change to 30 thrust 30 slash.
Wed 24 Apr 2019 6:58 PM by Ashenspire
That spec doesn't make any sense. You aren't at comp 52 at rr6 and you lose your snare that you seem you feel you need so much.
Wed 24 Apr 2019 7:27 PM by Amp_Phetamine
50 dw 50 weapon 31 parry for ... murdering reasons.
Wed 24 Apr 2019 8:15 PM by k3mra
Ashenspire wrote:
Wed 24 Apr 2019 6:58 PM
That spec doesn't make any sense. You aren't at comp 52 at rr6 and you lose your snare that you seem you feel you need so much.

No you are not but like i stated in my first post you deal the same amount of dmg with rr6 and 30 slash 30 thrust and matching armor types. Only bard, bm, ranger and ns get hit for 10% lese dmg .. you can see the calculation for that in the link i postet in my first post
Wed 24 Apr 2019 8:17 PM by k3mra
Amp_Phetamine wrote:
Wed 24 Apr 2019 7:27 PM
50 dw 50 weapon 31 parry for ... murdering reasons.

50 weapon isnt required since your min dmg doesnt get any higher with more then 52 comp weapon
Wed 24 Apr 2019 8:20 PM by Amp_Phetamine
k3mra wrote:
Wed 24 Apr 2019 8:17 PM
Amp_Phetamine wrote:
Wed 24 Apr 2019 7:27 PM
50 dw 50 weapon 31 parry for ... murdering reasons.

50 weapon isnt required since your min dmg doesnt get any higher with more then 52 comp weapon

Yeah I just run it for the increased weapon skill - penetration ftw.
Wed 24 Apr 2019 10:36 PM by Cadebrennus
Bonus to Mid chainmail and neutral to all Hibs, so why bother with a split spec?
Thu 25 Apr 2019 2:43 AM by Bradekes
Amp_Phetamine wrote:
Wed 24 Apr 2019 8:20 PM
k3mra wrote:
Wed 24 Apr 2019 8:17 PM
Amp_Phetamine wrote:
Wed 24 Apr 2019 7:27 PM
50 dw 50 weapon 31 parry for ... murdering reasons.

50 weapon isnt required since your min dmg doesnt get any higher with more then 52 comp weapon

Yeah I just run it for the increased weapon skill - penetration ftw.
If you use DW style your pen is determined by your DW spec not your weapon spec atleast for MH
Thu 25 Apr 2019 1:40 PM by Amp_Phetamine
Bradekes wrote:
Thu 25 Apr 2019 2:43 AM
Amp_Phetamine wrote:
Wed 24 Apr 2019 8:20 PM
k3mra wrote:
Wed 24 Apr 2019 8:17 PM
50 weapon isnt required since your min dmg doesnt get any higher with more then 52 comp weapon

Yeah I just run it for the increased weapon skill - penetration ftw.
If you use DW style your pen is determined by your DW spec not your weapon spec atleast for MH

So I've been told. But swapping from 50dw/50slash/31parry spec to 50dw/39slash/44 parry I saw a decrease in weapon skill of approximately 125 points. I believe there was a 25-30 damage decrease as well but I can't verify that as I'm pulling it from memory. (all +15 to skills as well).
Thu 25 Apr 2019 2:42 PM by Bradekes
Amp_Phetamine wrote:
Thu 25 Apr 2019 1:40 PM
So I've been told. But swapping from 50dw/50slash/31parry spec to 50dw/39slash/44 parry I saw a decrease in weapon skill of approximately 125 points. I believe there was a 25-30 damage decrease as well but I can't verify that as I'm pulling it from memory. (all +15 to skills as well).
I've been taking a break from the game, family is bored of it, so I've not had the chance to level up my saracen thrustcenary yet.. He's only lvl 18 but I still wanna test stuff out on him.. Really wish they'd make that test area I'm trying to get them to make
Thu 25 Apr 2019 3:58 PM by Cadebrennus
Amp_Phetamine wrote:
Thu 25 Apr 2019 1:40 PM
Bradekes wrote:
Thu 25 Apr 2019 2:43 AM
Amp_Phetamine wrote:
Wed 24 Apr 2019 8:20 PM
Yeah I just run it for the increased weapon skill - penetration ftw.
If you use DW style your pen is determined by your DW spec not your weapon spec atleast for MH

So I've been told. But swapping from 50dw/50slash/31parry spec to 50dw/39slash/44 parry I saw a decrease in weapon skill of approximately 125 points. I believe there was a 25-30 damage decrease as well but I can't verify that as I'm pulling it from memory. (all +15 to skills as well).

Unfortunately the "advanced" skill lines don't show WS or anything in game. The best approximation you will get would be by using a WS calculator and inputting your base line (Thrust) as an approximation of your advanced line (DW). Mythic has referred to this as the "hidden weaponskill" which is just another way of saying "we screwed up and forgot to display it in game."

TLDR: your DW weaponskill is the equivalent of what the same base weaponskill (if specced equally) would display.

You shouldn't have a drop in damage when using DW styles over Thrust styles unless the growth rate and/or spec is lower in DW than in Thrust. My recommendation is to head to the dummy, make sure you use equal GR styles, and using the same weapon, take a few swings on the dummy and compare.
Fri 26 Apr 2019 7:23 AM by k3mra
Cadebrennus wrote:
Wed 24 Apr 2019 10:36 PM
Bonus to Mid chainmail and neutral to all Hibs, so why bother with a split spec?

Spult spec is good because you do more dmg.
Slash: bersi, savage, sb, hinter, champion, hero, warden druid
Thrust: healer, shaman, warrior, thane
Fri 26 Apr 2019 10:15 AM by Cadebrennus
k3mra wrote:
Fri 26 Apr 2019 7:23 AM
Cadebrennus wrote:
Wed 24 Apr 2019 10:36 PM
Bonus to Mid chainmail and neutral to all Hibs, so why bother with a split spec?

Spult spec is good because you do more dmg.
Slash: bersi, savage, sb, hinter, champion, hero, warden druid
Thrust: healer, shaman, warrior, thane

I agree that you can eke out more damage versus a wider variety of targets, but the targets you have selected make more sense for a soloer or a duelist. Maaaaybe the Druid makes more sense, but that's the only one for an 8man target that the light tank should be focused on. Even then, it's still a Thrust neutral target. I would rather have parry higher to help stave off an incoming Slam or melee snare which aren't reduced by Det.
Fri 26 Apr 2019 3:38 PM by k3mra
Cadebrennus wrote:
Fri 26 Apr 2019 10:15 AM
k3mra wrote:
Fri 26 Apr 2019 7:23 AM
Cadebrennus wrote:
Wed 24 Apr 2019 10:36 PM
Bonus to Mid chainmail and neutral to all Hibs, so why bother with a split spec?

Spult spec is good because you do more dmg.
Slash: bersi, savage, sb, hinter, champion, hero, warden druid
Thrust: healer, shaman, warrior, thane

I agree that you can eke out more damage versus a wider variety of targets, but the targets you have selected make more sense for a soloer or a duelist. Maaaaybe the Druid makes more sense, but that's the only one for an 8man target that the light tank should be focused on. Even then, it's still a Thrust neutral target. I would rather have parry higher to help stave off an incoming Slam or melee snare which aren't reduced by Det.

in a 8 man scenario you do 10% Iess dmg as thrust merc against Bersi and Savage thats aII. on every other target you do neutraI or pIus dmg thats true.
but to get a snare styIe you can use whiIe you have your shieId out you wouId need 44 thrust. and thats aII i want to say with my initiaI post ^^

aIso you are a kind of weak soIo merc since you do -10% dmg against hunter (IoI) and SB.

for me its cIear that i go SIash/thrust when i hit rr6 to have a viabIe snare i can use whiIe i have my shieId out (IeveI 21 SIash) and have pIus or neutraI dmg to aII my targets.
as Iong as im not rr6 i stay at 44 thrust.
that means i can just go with:
44 thrust
47 DW
42 shieId
8 parry
you dont have enough skiIIpoints to get dw to 50 or more parry

...you can aIso go for:
44 thrust
44 dw
42 shieId
18 parry
but wouId do a bit Iower maximum dmg.
Sat 27 Apr 2019 3:12 PM by Cadebrennus
k3mra wrote:
Fri 26 Apr 2019 3:38 PM
Cadebrennus wrote:
Fri 26 Apr 2019 10:15 AM
k3mra wrote:
Fri 26 Apr 2019 7:23 AM
Spult spec is good because you do more dmg.
Slash: bersi, savage, sb, hinter, champion, hero, warden druid
Thrust: healer, shaman, warrior, thane

I agree that you can eke out more damage versus a wider variety of targets, but the targets you have selected make more sense for a soloer or a duelist. Maaaaybe the Druid makes more sense, but that's the only one for an 8man target that the light tank should be focused on. Even then, it's still a Thrust neutral target. I would rather have parry higher to help stave off an incoming Slam or melee snare which aren't reduced by Det.

in a 8 man scenario you do 10% Iess dmg as thrust merc against Bersi and Savage thats aII. on every other target you do neutraI or pIus dmg thats true.
but to get a snare styIe you can use whiIe you have your shieId out you wouId need 44 thrust. and thats aII i want to say with my initiaI post ^^

aIso you are a kind of weak soIo merc since you do -10% dmg against hunter (IoI) and SB.

for me its cIear that i go SIash/thrust when i hit rr6 to have a viabIe snare i can use whiIe i have my shieId out (IeveI 21 SIash) and have pIus or neutraI dmg to aII my targets.
as Iong as im not rr6 i stay at 44 thrust.
that means i can just go with:
44 thrust
47 DW
42 shieId
8 parry
you dont have enough skiIIpoints to get dw to 50 or more parry

...you can aIso go for:
44 thrust
44 dw
42 shieId
18 parry
but wouId do a bit Iower maximum dmg.

All very valid points. I think at that point it's literally just personal preference. With options (and not necessarily being forced into one spec only) it means that the class is in a healthy state. The only problem I see with Mercs and BMs is that they MUST also have 42 shield to be 100% effective.
Sat 27 Apr 2019 5:38 PM by jelzinga_EU
k3mra wrote:
Wed 24 Apr 2019 4:07 AM
Just want to let you know. Go and make alb melee great again

I think if you don't go 50 DW you're never making Alb melee great again
Sat 27 Apr 2019 8:13 PM by k3mra
jelzinga_EU wrote:
Sat 27 Apr 2019 5:38 PM
k3mra wrote:
Wed 24 Apr 2019 4:07 AM
Just want to let you know. Go and make alb melee great again

I think if you don't go 50 DW you're never making Alb melee great again

xD .. i see no need i the ugly cc breaker style as long as you dont run solo
Even when i went 50 dw i use the lev 50 style very rarely
Sun 28 Apr 2019 5:11 AM by jelzinga_EU
k3mra wrote:
Sat 27 Apr 2019 8:13 PM
jelzinga_EU wrote:
Sat 27 Apr 2019 5:38 PM
k3mra wrote:
Wed 24 Apr 2019 4:07 AM
Just want to let you know. Go and make alb melee great again

I think if you don't go 50 DW you're never making Alb melee great again

xD .. i see no need i the ugly cc breaker style as long as you dont run solo
Even when i went 50 dw i use the lev 50 style very rarely

The reason you always should go 50 DW isn't because of Dual Shadows, it is to maximize damage. Increasing your total DW-spec means your offhand swings more as well as you get a higher Style-bonus when using DW-styles.

So if you don't go 50 DW, you essentially miss damage.
Sun 28 Apr 2019 6:31 AM by k3mra
jelzinga_EU wrote:
Sun 28 Apr 2019 5:11 AM
k3mra wrote:
Sat 27 Apr 2019 8:13 PM
jelzinga_EU wrote:
Sat 27 Apr 2019 5:38 PM
I think if you don't go 50 DW you're never making Alb melee great again

xD .. i see no need i the ugly cc breaker style as long as you dont run solo
Even when i went 50 dw i use the lev 50 style very rarely

The reason you always should go 50 DW isn't because of Dual Shadows, it is to maximize damage. Increasing your total DW-spec means your offhand swings more as well as you get a higher Style-bonus when using DW-styles.

So if you don't go 50 DW, you essentially miss damage.

Thats true. But like i mentioned in my other post about dw dmg. The Cap for Swinging with your offhand for alb and hib is at 80% of the time and till now nobody could tell me when you reach this cap. Also nobody could tell me how much more dmg you will do for every point in dw.
I couldnt find a Formular for dw dmg. If its the same as for twohanded then it would be:
Twohandeddmg = onehandeddng * (110% + 0,5% * effectiv twohandedspec)
https://daocpedia.com/index.php?title=Nahkampfschaden

And like i said. I did mich better with the 44 thrust style as if i went for 50dw since i had more group utility
Sun 28 Apr 2019 7:29 AM by jelzinga_EU
k3mra wrote:
Sun 28 Apr 2019 6:31 AM
Thats true. But like i mentioned in my other post about dw dmg. The Cap for Swinging with your offhand for alb and hib is at 80% of the time and till now nobody could tell me when you reach this cap. Also nobody could tell me how much more dmg you will do for every point in dw.
I couldnt find a Formular for dw dmg. If its the same as for twohanded then it would be:
Twohandeddmg = onehandeddng * (110% + 0,5% * effectiv twohandedspec)
https://daocpedia.com/index.php?title=Nahkampfschaden

And like i said. I did mich better with the 44 thrust style as if i went for 50dw since i had more group utility

On Phoenix chance to swing offhand weapon = 25% + .86 * CD/DW spec. I'm not sure why you think/believe there is a 80% swing-cap (AFAIK there isn't) - but you reach 80% offhand-swings at 64 modified CD/DW spec.

As to how much damage that translates totally depends on the styles (and weapons) you use, as those change the ratio of MH-damage : OH-damage. A wild stab to get a ballpark-figure would be approx. 0.25% more damage every point you put into CD/DW for offhand-damage. I don't think mainhand-damage (when using CD/DW styles) is far off that number, so roughly 0.5%~ per CD/DW spec-point seems a reasonable assumption.

As for doing better with 44 Thrust, I assume the added group-utility is the snare. I'm uncertain about your group-setup, but if your job is to snare/peel as a mercenary then you have a really strange setup; an Arms would do that job much better. If it's just for pug / random groups you could also snare with Flank, it is faster to apply (first in chain) and does more damage than Tranquilize -> Wyvern. There is also Prevent Flight on Mercs.

Honestly, the only reason to deviate from 50 DW, 42 Shield, 52 comp. weapon is at high enough RR you can go split-spec - and I wouldn't recommend that over Slam so unless you're RR11+ that is not really a viable option for grouping.
Sun 28 Apr 2019 10:48 AM by k3mra
jelzinga_EU wrote:
Sun 28 Apr 2019 7:29 AM
k3mra wrote:
Sun 28 Apr 2019 6:31 AM
Thats true. But like i mentioned in my other post about dw dmg. The Cap for Swinging with your offhand for alb and hib is at 80% of the time and till now nobody could tell me when you reach this cap. Also nobody could tell me how much more dmg you will do for every point in dw.
I couldnt find a Formular for dw dmg. If its the same as for twohanded then it would be:
Twohandeddmg = onehandeddng * (110% + 0,5% * effectiv twohandedspec)
https://daocpedia.com/index.php?title=Nahkampfschaden

And like i said. I did mich better with the 44 thrust style as if i went for 50dw since i had more group utility

On Phoenix chance to swing offhand weapon = 25% + .86 * CD/DW spec. I'm not sure why you think/believe there is a 80% swing-cap (AFAIK there isn't) - but you reach 80% offhand-swings at 64 modified CD/DW spec.

As to how much damage that translates totally depends on the styles (and weapons) you use, as those change the ratio of MH-damage : OH-damage. A wild stab to get a ballpark-figure would be approx. 0.25% more damage every point you put into CD/DW for offhand-damage. I don't think mainhand-damage (when using CD/DW styles) is far off that number, so roughly 0.5%~ per CD/DW spec-point seems a reasonable assumption.

As for doing better with 44 Thrust, I assume the added group-utility is the snare. I'm uncertain about your group-setup, but if your job is to snare/peel as a mercenary then you have a really strange setup; an Arms would do that job much better. If it's just for pug / random groups you could also snare with Flank, it is faster to apply (first in chain) and does more damage than Tranquilize -> Wyvern. There is also Prevent Flight on Mercs.

Honestly, the only reason to deviate from 50 DW, 42 Shield, 52 comp. weapon is at high enough RR you can go split-spec - and I wouldn't recommend that over Slam so unless you're RR11+ that is not really a viable option for grouping.

ok ... sorry i missunderstood a post in the past... i Iooked for it and found the exact oposit of what i remembered is the case:
https://forum.playphoenix.online/viewtopic.php?f=38&t=6098&p=43722#p43722
gruenesschaf wrote:
Sun 10 Mar 2019 4:46 PM
LA is / does 3 things, it's a normal style line if you use styles from it, here any amount of spec makes a difference. Then it's the base weapon spec for the offhand and as such affects the base damage up to enemy level + 2. And then comes the special LA mechanic / penalty that increases main and offhand base damage, for cd / dw this would be offhand swing chance, that's also uncapped.

The LA penalty / bonus does not affect style damage other than the change of the total damage due to the base damage change. LA is, next to PA/BS/BS2, one of the few mechanics to see that styles are not actually a flat multiplier to base damage but instead a fixed bonus on top of base damage based on spec and swing speed that's affected by the same things base damage is also affected by and hence for normal styles on normal characters it also works out as a multiplier.

if i now get it right ... the Iimit to offhand hit chance would be 100% which reached at 88 dw
formuIar: 25% + .86 * dw spec
100-25=75
75/0,86=87,21

i was confused by that post:
https://forum.playphoenix.online/viewtopic.php?f=10&t=5504&p=46728#p46728
gruenesschaf wrote:
Wed 20 Mar 2019 12:50 PM
I did not call you an idiot, I just said it's pointless to discuss those mechanics with someone who rejects these 2 premises, which are at the very core of how LA and cd/dw were balanced:
1) The scaling of both, la and cd/dw, was .68 per spec point in OF and, ignoring haste effect (by for example using the same weapon speed in both hands), the unstyled damage was always the same. You argued that LA had an advantage over DW the entire time in daoc and thereby rejected this. The test that showed this to be the case is afaik also the test that figured out that it's .68 for both mechanics in the first place.
2) That an 80% offhand hit chance for 100% damage is different from an 100% offhand hit chance for 80% damage in the average case. They are exactly the same which is why / how, with the same scaling for LA and DW/CD and ignoring the haste effect, both mechanics do the same unstyled damage.
Sun 5 May 2019 6:21 AM by MacPrior
Just make a race respec to a half-ogre, maximize the damage attribute and skill slash.

The first enemy has to fall is a bersi/sauvage and slash has an advantage against them. Caster are anyway always neural. And slash has perfect snare utilities with side style. And the slash combo Amethyst-Dimond has the highest to hit bonus in the game for both styles. Additional the Merc has a Prevent Fight for free.

In the thrust line your "high-utility-combo" Tranquil- Wyver" has 0(!) - 10 to hit and 45 growth rate in average. Amethyst Combo has dabble as high for both.

And with slash you will have higher penetration chance/higher damage due to higher damage attribute -> higher weapon ability.
Peel, block and stun has the defensive tank, merc has to be a killer and a bubble breaker.

Crash is also fine - you have a anytime chain 8-15 with 6 sec. stun, side snare in dw line.
This topic is locked and you can't reply.

Return to Albion or the latest topics