get rid of charges and alchemy potions / barrells

Started 27 Apr 2019
by Catholocate
in Suggestions
Who wins: casuals, hybrids

Who loses: the people who disagree with me
Sun 28 Apr 2019 12:31 AM by Luluko
grps will win even more than since nobody will bother to solo on none speed/stealther classes without buffs, except close to their portkeeps
Sun 28 Apr 2019 12:53 AM by AngelRose
Catholocate wrote:
Sat 27 Apr 2019 11:59 PM
Who wins: casuals, hybrids

Who loses: the people who disagree with me

Why? You want solo/smallmans to quit?
Sun 28 Apr 2019 12:08 PM by Cruella
AngelRose wrote:
Sun 28 Apr 2019 12:53 AM
Catholocate wrote:
Sat 27 Apr 2019 11:59 PM
Who wins: casuals, hybrids

Who loses: the people who disagree with me

Why? You want solo/smallmans to quit?

When you dont have buffs..your opponment doesnt too..... so its down to skill and class. isnt that what you are all up to? fair fights? challenges?
Get rid of buffpots alltogether. only my opinion.
Sun 28 Apr 2019 3:40 PM by jhaerik
Cruella wrote:
Sun 28 Apr 2019 12:08 PM
AngelRose wrote:
Sun 28 Apr 2019 12:53 AM
Catholocate wrote:
Sat 27 Apr 2019 11:59 PM
Who wins: casuals, hybrids

Who loses: the people who disagree with me

Why? You want solo/smallmans to quit?

When you dont have buffs..your opponment doesnt too..... so its down to skill and class. isnt that what you are all up to? fair fights? challenges?
Get rid of buffpots alltogether. only my opinion.

Except they'd still have buffs. The non braindead smallman's would just start bringing a shaman/druid/cleric.

So you'd end up with Skald/Shammy/Thane, Mini/Cleric/Reaver, Bard/Champ/VW (if we can't have buffs, neither than they!)
Or things like Mini/Friar/Pally, Bard/Melee Warden/Hero

The only people getting dicked would be melee stealth, scouts, and stealth minis. So basically alb stealth. Honestly it would make Rangers/Hunters less terrible though.
Sun 28 Apr 2019 3:45 PM by Yokahu
Remove charges /signed
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