Heavy tanks and Light Tanks

Started 23 Apr 2019
by Duse
in Suggestions
I believe we need some adjustments to the way these classes are being operated, mostly on the light tank side of things. Heavy tanks are more or less working as intended, hard to stop (stoicism, det,) and impede the enemies ability to attack (guard, slam, intercept, snares, etc.). Damage is descent, nothing mind blowing but a heavy hit from a polearm is still respectable, albeit slow.

It is absolutely absurd that light tanks get stoicism. I'm sorry, but high dps dual wielding classes should not be unstoppable with Det9. A heavy tank? Sure, his job is to protect/peel/slam and he can't do that when mez/rooted. I have no issue with LT's getting access to Determination, but Stoicism should be removed for them. Zerkers don't get access to shield, why? Because that's how it should be. High damage, sacrifices utility. As should the merc/Bm. It also breaks the way a melee group operates. The light tanks deal the heavy damage, and the heavy tanks lands the slam/CC. Now, why even bother with the heavy, when a merc/BM can do it all themselves?

If LT's continue to have stoicism, then give something to the heavies to set them apart. The Fury ability was great back on live to preventing an incoming barrage of spells, climbing spikes was kind of ridiculous but a lot of fun. I don't even know why snapshot was removed from armsmen, it's not like it was a broken ability...

I'm sure all mercs/BM's can agree, you get all the benefits of a heavy, without the inherent disadvantages.
Tue 23 Apr 2019 6:28 PM by Amp_Phetamine
Duse wrote:
Tue 23 Apr 2019 4:59 PM
I believe we need some adjustments to the way these classes are being operated, mostly on the light tank side of things. Heavy tanks are more or less working as intended, hard to stop (stoicism, det,) and impede the enemies ability to attack (guard, slam, intercept, snares, etc.). Damage is descent, nothing mind blowing but a heavy hit from a polearm is still respectable, albeit slow.

It is absolutely absurd that light tanks get stoicism. I'm sorry, but high dps dual wielding classes should not be unstoppable with Det9. A heavy tank? Sure, his job is to protect/peel/slam and he can't do that when mez/rooted. I have no issue with LT's getting access to Determination, but Stoicism should be removed for them. Zerkers don't get access to shield, why? Because that's how it should be. High damage, sacrifices utility. As should the merc/Bm. It also breaks the way a melee group operates. The light tanks deal the heavy damage, and the heavy tanks lands the slam/CC. Now, why even bother with the heavy, when a merc/BM can do it all themselves?

If LT's continue to have stoicism, then give something to the heavies to set them apart. The Fury ability was great back on live to preventing an incoming barrage of spells, climbing spikes was kind of ridiculous but a lot of fun. I don't even know why snapshot was removed from armsmen, it's not like it was a broken ability...

I'm sure all mercs/BM's can agree, you get all the benefits of a heavy, without the inherent disadvantages.

I primarily agree with the plethora of light tanks and hybrids that have access to 9s slam. That is THE staple feature of heavy tanks on Live. Neither light tanks, nor hybrids should have access to 9s slam.
Wed 24 Apr 2019 5:57 PM by BaldEagle
I tried all beta. It won't be changed.
Wed 24 Apr 2019 7:37 PM by k3mra
Can i now also get dashing defence (block parry for every group remember weithin 1000 range) and soldiers Barricade (up to 30% melee and magic dmg reduction)?
..no?
Why?
.. because im no heavy tank
Dont just see the skills gained by skilllines also look at abilitys gained by RAs .. its so easy here to reach higher RRs in a relativly short time that everyone should start to see the while picture.
I know its frustrating to grind up to higher RRs where the fun RAs cone into play but thats also the moment every individual class starts to shine.
.. you want high melee dmg train.. fine grap a paly/warden (oh right its in the base setup) /skald (oh right its in the base setup) with anger of the gods.
.. you want to have more survivability.. fine grap a Arms/warri/hero and have SoBa Dashing defence.
.. you want more area control and creat a kind of safe zone for your casters with twf + st .. fine grap reaver / warden (oh right ...) / BD (oh right almost in every setup) + friar /champ / menta (oh...) / thane (he is not just a good solo char!)

I play Merc and do you know how many group tools i have? .. my slam, snare and dmg.. i dont have fancy RAs i can use to change the fight .. i will have the same aktiv ras on rr14 like i have on rr1 because there are none.
But i would also be fine with nerfing slam or just remove the shield line.. why? Because i cant hear the always prevent whining and i dont give i shit if i have one tool more or less. I will find a way around it and just keep playing because i like the class.

If shield gets removed.. fine i go for the crush line
If stoicism gets removed.. fine i go for avoidance of magic
No problem i have the points when there is nothing else to spend them on... nur plz dont start crying about mercs going for 3 dmg types when you finaly managed to get your stupid nerf.


.. sorry but i realy start to getting pissed about all the stupid whining. Back in the days when i enjoied playing classic - si - even toa and nf ppl used to help each other finding ways around a problem. Now days everybody just flames how op that and this is and trolling other players who just ask some easy to answer questions.
Wed 24 Apr 2019 8:17 PM by Amp_Phetamine
k3mra wrote:
Wed 24 Apr 2019 7:37 PM
Can i now also get dashing defence (block parry for every group remember weithin 1000 range) and soldiers Barricade (up to 30% melee and magic dmg reduction)?
..no?
Why?
.. because im no heavy tank
Dont just see the skills gained by skilllines also look at abilitys gained by RAs .. its so easy here to reach higher RRs in a relativly short time that everyone should start to see the while picture.
I know its frustrating to grind up to higher RRs where the fun RAs cone into play but thats also the moment every individual class starts to shine.
.. you want high melee dmg train.. fine grap a paly/warden (oh right its in the base setup) /skald (oh right its in the base setup) with anger of the gods.
.. you want to have more survivability.. fine grap a Arms/warri/hero and have SoBa Dashing defence.
.. you want more area control and creat a kind of safe zone for your casters with twf + st .. fine grap reaver / warden (oh right ...) / BD (oh right almost in every setup) + friar /champ / menta (oh...) / thane (he is not just a good solo char!)

I play Merc and do you know how many group tools i have? .. my slam, snare and dmg.. i dont have fancy RAs i can use to change the fight .. i will have the same aktiv ras on rr14 like i have on rr1 because there are none.
But i would also be fine with nerfing slam or just remove the shield line.. why? Because i cant hear the always prevent whining and i dont give i shit if i have one tool more or less. I will find a way around it and just keep playing because i like the class.

If shield gets removed.. fine i go for the crush line
If stoicism gets removed.. fine i go for avoidance of magic
No problem i have the points when there is nothing else to spend them on... nur plz dont start crying about mercs going for 3 dmg types when you finaly managed to get your stupid nerf.


.. sorry but i realy start to getting pissed about all the stupid whining. Back in the days when i enjoied playing classic - si - even toa and nf ppl used to help each other finding ways around a problem. Now days everybody just flames how op that and this is and trolling other players who just ask some easy to answer questions.

Mercs and BM's don't need slam, it's just convenient to use since it's available.
Thu 25 Apr 2019 9:52 AM by Duse
k3mra wrote:
Wed 24 Apr 2019 7:37 PM
Can i now also get dashing defence (block parry for every group remember weithin 1000 range) and soldiers Barricade (up to 30% melee and magic dmg reduction)?
..no?
Why?
.. because im no heavy tank
Dont just see the skills gained by skilllines also look at abilitys gained by RAs .. its so easy here to reach higher RRs in a relativly short time that everyone should start to see the while picture.
I know its frustrating to grind up to higher RRs where the fun RAs cone into play but thats also the moment every individual class starts to shine.
.. you want high melee dmg train.. fine grap a paly/warden (oh right its in the base setup) /skald (oh right its in the base setup) with anger of the gods.
.. you want to have more survivability.. fine grap a Arms/warri/hero and have SoBa Dashing defence.
.. you want more area control and creat a kind of safe zone for your casters with twf + st .. fine grap reaver / warden (oh right ...) / BD (oh right almost in every setup) + friar /champ / menta (oh...) / thane (he is not just a good solo char!)

I play Merc and do you know how many group tools i have? .. my slam, snare and dmg.. i dont have fancy RAs i can use to change the fight .. i will have the same aktiv ras on rr14 like i have on rr1 because there are none.
But i would also be fine with nerfing slam or just remove the shield line.. why? Because i cant hear the always prevent whining and i dont give i shit if i have one tool more or less. I will find a way around it and just keep playing because i like the class.

If shield gets removed.. fine i go for the crush line
If stoicism gets removed.. fine i go for avoidance of magic
No problem i have the points when there is nothing else to spend them on... nur plz dont start crying about mercs going for 3 dmg types when you finaly managed to get your stupid nerf.


.. sorry but i realy start to getting pissed about all the stupid whining. Back in the days when i enjoied playing classic - si - even toa and nf ppl used to help each other finding ways around a problem. Now days everybody just flames how op that and this is and trolling other players who just ask some easy to answer questions.

Wow clearly I struck a nerve. This isn’t “stupid whining” it’s trying to improve class balance for the server. In reference to your response on RA’s, do you know how often people have asked/cared about dashing defense or soldiers barricade? 0...and it will always be 0, because stoicism+det=unstoppable. So while you’re entitled to have your rage fit, let the adults discuss topics of importance.

Fact of the matter is, all 3 of the lights have access to a stun. BM with the side stun, merc crush 2 part anytime, berserkers with off evade stun. I’m not sure what the purpose of even giving them access to shield was aside from abusing slam /switch. If you look at a reaver for example, if they purge the slam he’s screwed. You purge a BM slam, he will still destroy you. It’s simply not needed, and it really shows its brokenness in small man setups.
Thu 25 Apr 2019 10:08 AM by Duse
k3mra wrote:
Wed 24 Apr 2019 7:37 PM
Can i now also get dashing defence (block parry for every group remember weithin 1000 range) and soldiers Barricade (up to 30% melee and magic dmg reduction)?
..no?
Why?
.. because im no heavy tank
Dont just see the skills gained by skilllines also look at abilitys gained by RAs .. its so easy here to reach higher RRs in a relativly short time that everyone should start to see the while picture.
I know its frustrating to grind up to higher RRs where the fun RAs cone into play but thats also the moment every individual class starts to shine.
.. you want high melee dmg train.. fine grap a paly/warden (oh right its in the base setup) /skald (oh right its in the base setup) with anger of the gods.
.. you want to have more survivability.. fine grap a Arms/warri/hero and have SoBa Dashing defence.
.. you want more area control and creat a kind of safe zone for your casters with twf + st .. fine grap reaver / warden (oh right ...) / BD (oh right almost in every setup) + friar /champ / menta (oh...) / thane (he is not just a good solo char!)

I play Merc and do you know how many group tools i have? .. my slam, snare and dmg.. i dont have fancy RAs i can use to change the fight .. i will have the same aktiv ras on rr14 like i have on rr1 because there are none.
But i would also be fine with nerfing slam or just remove the shield line.. why? Because i cant hear the always prevent whining and i dont give i shit if i have one tool more or less. I will find a way around it and just keep playing because i like the class.

If shield gets removed.. fine i go for the crush line
If stoicism gets removed.. fine i go for avoidance of magic
No problem i have the points when there is nothing else to spend them on... nur plz dont start crying about mercs going for 3 dmg types when you finaly managed to get your stupid nerf.


.. sorry but i realy start to getting pissed about all the stupid whining. Back in the days when i enjoied playing classic - si - even toa and nf ppl used to help each other finding ways around a problem. Now days everybody just flames how op that and this is and trolling other players who just ask some easy to answer questions.
Thu 25 Apr 2019 3:04 PM by Calconious
Do w/e you want to Merc and BM....... but please give Berserkers side stun in LA to = BM, or a 2 part ANYTIME chain stun to = Merc. Then after that you can give us a 1 style side/rear snare in LA as well to = the other light tanks. As of now BM and Merc > Zerk in almost every way. Zerk may have a slight edge in the dmg department every 7 minutes with Vendo, which is basically a "hey you can CC or kill me now" ability with the form change.

As a Berserker, I'm supposed to rely on my evade stun vs a group as my only stun? I'm sure casters and healers will be lining up to auto swing on me to allow me to evade. Or maybe I should use my after BLOCK styles in Sword and Axe... oh wait.

Even if they nerf slam duration..Mangle is 8 seconds and still easy to get off.

I should have just made a Savage. #SaltyZerk
Thu 25 Apr 2019 3:35 PM by Amp_Phetamine
Calconious wrote:
Thu 25 Apr 2019 3:04 PM
Do w/e you want to Merc and BM....... but please give Berserkers side stun in LA to = BM, or a 2 part ANYTIME chain stun to = Merc. Then after that you can give us a 1 style side/rear snare in LA as well to = the other light tanks. As of now BM and Merc > Zerk in almost every way. Zerk may have a slight edge in the dmg department every 7 minutes with Vendo, which is basically a "hey you can CC or kill me now" ability with the form change.

As a Berserker, I'm supposed to rely on my evade stun vs a group as my only stun? I'm sure casters and healers will be lining up to auto swing on me to allow me to evade. Or maybe I should use my after BLOCK styles in Sword and Axe... oh wait.

Even if they nerf slam duration..Mangle is 8 seconds and still easy to get off.

I should have just made a Savage. #SaltyZerk

Not that I disagree with you regarding the style changes but Berserkers have a slight dps advantage at all times. They have a significant dps advantage in Vendo. Don't downplay your advantages because of a perceived slight. I am 99.9% certain that half of the players out here (not referring to you specifically) will barely benefit from a side stun implementation.

Also, yes, vendo is a CC/Kill me now because it's incredibly powerful..

As a berserker you should be the last person putting a stun out to begin with in a group (i.e. implementing the side stun will be a slight improvement but other classes should be handling the CC).

Literally if there are bersekers out here, absolutely struggling because you "believe" you need slam to compete. Well, you're still going to be struggling lol (Hint: you don't need slam to compete).
Thu 25 Apr 2019 3:38 PM by Ashenspire
Give zerkers a stun.

And while you're at it:

Give every caster a debuff for their main damage type.

Give every melee dual wield 2handers with 1.44 GR styles that proc 195 DDs.

Give everyone speed.

Give everyone base and spec buffs.

Give everyone 3x points.

All classes need 3 pets at least, too.
Thu 25 Apr 2019 4:05 PM by Cadebrennus
Ashenspire wrote:
Thu 25 Apr 2019 3:38 PM
Give zerkers a stun.

And while you're at it:

Give every caster a debuff for their main damage type.

Give every melee dual wield 2handers with 1.44 GR styles that proc 195 DDs.

Give everyone speed.

Give everyone base and spec buffs.

Give everyone 3x points.

All classes need 3 pets at least, too.

Don't forget to give all classes chainmail, max speed, two forms of cc, stealth, climb walls, weapon styles,, ranged damage shouts, and charmable pets. Oh wait nvm that's already all available on a single class lol
Thu 25 Apr 2019 4:58 PM by Jimmy0000
Phoenix is a server where light/heavy tanks are the weakest i've ever seen them; including any server patch era on live, and all private servers i have played... esp. heavy tanks. you have TOA-like less than one second cast speeds, combined with toa-like castable damage, minus the TOA needed.The last thing any tank needs is something taken away. Tanks have always been fundamentally underpowered in this game because of mythic's inherent anti-melee bias, (lmao... no gap closers in a game with no ranged weapons on fighter type classes, where everyone artificially moves like a snail to facilitate speed/ranged classes? Multiple roots on different CC timers? Did i mention they last MULTIPLE MINUTES? Yeah that's not bias... and all that's going to be back on CU! Joy!) and it's compounded on this server with it's 0.01 second TTK. Then you have tanks who spec their defenses to around 40, spend points in moblock 9 only to have stealth-tanks see a free ATM machine with a barn door on their arm, heading to AMG, so they unstealth, run up to said barn-door user, and melee him down while retaining most of their health.

... so lets take away stoicism which cuts down a 01:00 CC to about 00:60 seconds... in a game/server once again, where the TTK in a fight is about 0.01 seconds, then we can continue reinforcing the dynamic of dark age of castastealthalot.
Thu 25 Apr 2019 5:10 PM by Calconious
Amp_Phetamine wrote:
Thu 25 Apr 2019 3:35 PM
Calconious wrote:
Thu 25 Apr 2019 3:04 PM
Do w/e you want to Merc and BM....... but please give Berserkers side stun in LA to = BM, or a 2 part ANYTIME chain stun to = Merc. Then after that you can give us a 1 style side/rear snare in LA as well to = the other light tanks. As of now BM and Merc > Zerk in almost every way. Zerk may have a slight edge in the dmg department every 7 minutes with Vendo, which is basically a "hey you can CC or kill me now" ability with the form change.

As a Berserker, I'm supposed to rely on my evade stun vs a group as my only stun? I'm sure casters and healers will be lining up to auto swing on me to allow me to evade. Or maybe I should use my after BLOCK styles in Sword and Axe... oh wait.

Even if they nerf slam duration..Mangle is 8 seconds and still easy to get off.

I should have just made a Savage. #SaltyZerk

Not that I disagree with you regarding the style changes but Berserkers have a slight dps advantage at all times. They have a significant dps advantage in Vendo. Don't downplay your advantages because of a perceived slight. I am 99.9% certain that half of the players out here (not referring to you specifically) will barely benefit from a side stun implementation.

Also, yes, vendo is a CC/Kill me now because it's incredibly powerful..

As a berserker you should be the last person putting a stun out to begin with in a group (i.e. implementing the side stun will be a slight improvement but other classes should be handling the CC).

Literally if there are bersekers out here, absolutely struggling because you "believe" you need slam to compete. Well, you're still going to be struggling lol (Hint: you don't need slam to compete).

I get Zerk shouldn't be the one CCing but in Hib/Alb they have other classes that handle the CCing as well, and BM/Merc still get anytime stuns to use.

I said nothing about giving Berserkers shield as a spec. I don't want Slam. Just a short side stun and I'd be happy and Zerks would be more in line with what the other realms light tanks get currently. I guess the extra dmg a Berserker can put out offsets the need for any of that? I'm not really sure. LA rear chain is pretty nice though!
Thu 25 Apr 2019 5:29 PM by opossum12
Duse wrote:
Thu 25 Apr 2019 9:52 AM
k3mra wrote:
Wed 24 Apr 2019 7:37 PM
Can i now also get dashing defence (block parry for every group remember weithin 1000 range) and soldiers Barricade (up to 30% melee and magic dmg reduction)?
..no?
Why?
.. because im no heavy tank
Dont just see the skills gained by skilllines also look at abilitys gained by RAs .. its so easy here to reach higher RRs in a relativly short time that everyone should start to see the while picture.
I know its frustrating to grind up to higher RRs where the fun RAs cone into play but thats also the moment every individual class starts to shine.
.. you want high melee dmg train.. fine grap a paly/warden (oh right its in the base setup) /skald (oh right its in the base setup) with anger of the gods.
.. you want to have more survivability.. fine grap a Arms/warri/hero and have SoBa Dashing defence.
.. you want more area control and creat a kind of safe zone for your casters with twf + st .. fine grap reaver / warden (oh right ...) / BD (oh right almost in every setup) + friar /champ / menta (oh...) / thane (he is not just a good solo char!)

I play Merc and do you know how many group tools i have? .. my slam, snare and dmg.. i dont have fancy RAs i can use to change the fight .. i will have the same aktiv ras on rr14 like i have on rr1 because there are none.
But i would also be fine with nerfing slam or just remove the shield line.. why? Because i cant hear the always prevent whining and i dont give i shit if i have one tool more or less. I will find a way around it and just keep playing because i like the class.

If shield gets removed.. fine i go for the crush line
If stoicism gets removed.. fine i go for avoidance of magic
No problem i have the points when there is nothing else to spend them on... nur plz dont start crying about mercs going for 3 dmg types when you finaly managed to get your stupid nerf.


.. sorry but i realy start to getting pissed about all the stupid whining. Back in the days when i enjoied playing classic - si - even toa and nf ppl used to help each other finding ways around a problem. Now days everybody just flames how op that and this is and trolling other players who just ask some easy to answer questions.

Wow clearly I struck a nerve. This isn’t “stupid whining” it’s trying to improve class balance for the server. In reference to your response on RA’s, do you know how often people have asked/cared about dashing defense or soldiers barricade? 0...and it will always be 0, because stoicism+det=unstoppable. So while you’re entitled to have your rage fit, let the adults discuss topics of importance.

Fact of the matter is, all 3 of the lights have access to a stun. BM with the side stun, merc crush 2 part anytime, berserkers with off evade stun. I’m not sure what the purpose of even giving them access to shield was aside from abusing slam /switch. If you look at a reaver for example, if they purge the slam he’s screwed. You purge a BM slam, he will still destroy you. It’s simply not needed, and it really shows its brokenness in small man setups.

I hope you don't play a heavy tank without dashing defense ?! that ability can destroy a savage tank train by itself. Mix it with someone that is good at guarding peeling and it's rough for that other team's tank train.
Mon 29 Apr 2019 6:49 AM by Sepplord
opossum12 wrote:
Thu 25 Apr 2019 5:29 PM
Duse wrote:
Thu 25 Apr 2019 9:52 AM
k3mra wrote:
Wed 24 Apr 2019 7:37 PM
Can i now also get dashing defence (block parry for every group remember weithin 1000 range) and soldiers Barricade (up to 30% melee and magic dmg reduction)?
..no?
Why?
.. because im no heavy tank
Dont just see the skills gained by skilllines also look at abilitys gained by RAs .. its so easy here to reach higher RRs in a relativly short time that everyone should start to see the while picture.
I know its frustrating to grind up to higher RRs where the fun RAs cone into play but thats also the moment every individual class starts to shine.
.. you want high melee dmg train.. fine grap a paly/warden (oh right its in the base setup) /skald (oh right its in the base setup) with anger of the gods.
.. you want to have more survivability.. fine grap a Arms/warri/hero and have SoBa Dashing defence.
.. you want more area control and creat a kind of safe zone for your casters with twf + st .. fine grap reaver / warden (oh right ...) / BD (oh right almost in every setup) + friar /champ / menta (oh...) / thane (he is not just a good solo char!)

I play Merc and do you know how many group tools i have? .. my slam, snare and dmg.. i dont have fancy RAs i can use to change the fight .. i will have the same aktiv ras on rr14 like i have on rr1 because there are none.
But i would also be fine with nerfing slam or just remove the shield line.. why? Because i cant hear the always prevent whining and i dont give i shit if i have one tool more or less. I will find a way around it and just keep playing because i like the class.

If shield gets removed.. fine i go for the crush line
If stoicism gets removed.. fine i go for avoidance of magic
No problem i have the points when there is nothing else to spend them on... nur plz dont start crying about mercs going for 3 dmg types when you finaly managed to get your stupid nerf.


.. sorry but i realy start to getting pissed about all the stupid whining. Back in the days when i enjoied playing classic - si - even toa and nf ppl used to help each other finding ways around a problem. Now days everybody just flames how op that and this is and trolling other players who just ask some easy to answer questions.

Wow clearly I struck a nerve. This isn’t “stupid whining” it’s trying to improve class balance for the server. In reference to your response on RA’s, do you know how often people have asked/cared about dashing defense or soldiers barricade? 0...and it will always be 0, because stoicism+det=unstoppable. So while you’re entitled to have your rage fit, let the adults discuss topics of importance.

Fact of the matter is, all 3 of the lights have access to a stun. BM with the side stun, merc crush 2 part anytime, berserkers with off evade stun. I’m not sure what the purpose of even giving them access to shield was aside from abusing slam /switch. If you look at a reaver for example, if they purge the slam he’s screwed. You purge a BM slam, he will still destroy you. It’s simply not needed, and it really shows its brokenness in small man setups.

I hope you don't play a heavy tank without dashing defense ?! that ability can destroy a savage tank train by itself. Mix it with someone that is good at guarding peeling and it's rough for that other team's tank train.

does guarding someone stack with an active DD from the same tank? Does the guarded target get hit even less then?
Mon 29 Apr 2019 3:18 PM by Amp_Phetamine
Calconious wrote:
Thu 25 Apr 2019 5:10 PM
Amp_Phetamine wrote:
Thu 25 Apr 2019 3:35 PM
Calconious wrote:
Thu 25 Apr 2019 3:04 PM
Do w/e you want to Merc and BM....... but please give Berserkers side stun in LA to = BM, or a 2 part ANYTIME chain stun to = Merc. Then after that you can give us a 1 style side/rear snare in LA as well to = the other light tanks. As of now BM and Merc > Zerk in almost every way. Zerk may have a slight edge in the dmg department every 7 minutes with Vendo, which is basically a "hey you can CC or kill me now" ability with the form change.

As a Berserker, I'm supposed to rely on my evade stun vs a group as my only stun? I'm sure casters and healers will be lining up to auto swing on me to allow me to evade. Or maybe I should use my after BLOCK styles in Sword and Axe... oh wait.

Even if they nerf slam duration..Mangle is 8 seconds and still easy to get off.

I should have just made a Savage. #SaltyZerk

Not that I disagree with you regarding the style changes but Berserkers have a slight dps advantage at all times. They have a significant dps advantage in Vendo. Don't downplay your advantages because of a perceived slight. I am 99.9% certain that half of the players out here (not referring to you specifically) will barely benefit from a side stun implementation.

Also, yes, vendo is a CC/Kill me now because it's incredibly powerful..

As a berserker you should be the last person putting a stun out to begin with in a group (i.e. implementing the side stun will be a slight improvement but other classes should be handling the CC).

Literally if there are bersekers out here, absolutely struggling because you "believe" you need slam to compete. Well, you're still going to be struggling lol (Hint: you don't need slam to compete).

I get Zerk shouldn't be the one CCing but in Hib/Alb they have other classes that handle the CCing as well, and BM/Merc still get anytime stuns to use.

I said nothing about giving Berserkers shield as a spec. I don't want Slam. Just a short side stun and I'd be happy and Zerks would be more in line with what the other realms light tanks get currently. I guess the extra dmg a Berserker can put out offsets the need for any of that? I'm not really sure. LA rear chain is pretty nice though!

Yeah I was directing most of my comments to other posters, not necessarily you .

But I'll state it again. I truly believe LA should have a small duration side stun, I have 0 issues with it being implemented. I just can't stand some of these guys preaching that Berserkers are trash because they don't have it.
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