Hello Everyone,
First time poster long long time lurker.
So particularly recently but honestly probably a problem since RVR Population became large enough on server after launch. Keep Takes are effectively PVE in RvR Zones. No one defends there keeps but people have respect for the relics and for some ownership of DF, so its not the worst. People are taking keeps but it a monotonous way.
I'll use an example i play on Midgard on North America Est time. So i log in and my guild are going to help take back our keeps with our alliance. Hibernia Europe had taken all of the Midgard Keeps. First off taking keeps back is important and I'm glad we take them back. But besides one keep where id say maybe a full group of Hibs had parked in, we took the keeps with no resistance just the guards. It was a slog and it was repetitive and not the first and wont be the last time we answer the call of the Realm to defend our Keeps.
So the problem - Boring Keep retakes or Takes against no opposition. How to enhance the keep take experience and participation
Two options or a combination of both could be used.
Option One - Random Timers, a special Unit/Item is placed within one of your normal keeps Nottsmoor Faste/Dun Bolg, Caer Sursbrooke at the same time. It needs to be defended and it needs to be taken by opposing realm. It is of great value to defend or to take the keep. The Timer is only for a period of say 45 minutes to 1 Hour. Within that time the realms must defend there own keep and try and take one or both of the other realms Special item housed within said keep that the lord commander is protecting on there person. (The keeps that spawn these special units would change to different keeps when the timer comes back)
Option Two = If you have enough people defending/attacking one keep both the attackers and defenders receive bonus xp for either defending said keep or attacking. i would also say a timer on once enough people are attacking said keep its activates and theirs a time limit to take said keep. You get more points for killing Players,,Guards, taking doors down and killing the Lord. You also on the other end get extra points for every 5 minutes you defend the keep and if the Lord is kept alive during the timer.
Also i have never said it on the forum, I want to thank everyone involved for bringing this game back to life. It has been unbelievably enjoyable and am loving it, thank you.
Dave
First time poster long long time lurker.
So particularly recently but honestly probably a problem since RVR Population became large enough on server after launch. Keep Takes are effectively PVE in RvR Zones. No one defends there keeps but people have respect for the relics and for some ownership of DF, so its not the worst. People are taking keeps but it a monotonous way.
I'll use an example i play on Midgard on North America Est time. So i log in and my guild are going to help take back our keeps with our alliance. Hibernia Europe had taken all of the Midgard Keeps. First off taking keeps back is important and I'm glad we take them back. But besides one keep where id say maybe a full group of Hibs had parked in, we took the keeps with no resistance just the guards. It was a slog and it was repetitive and not the first and wont be the last time we answer the call of the Realm to defend our Keeps.
So the problem - Boring Keep retakes or Takes against no opposition. How to enhance the keep take experience and participation
Two options or a combination of both could be used.
Option One - Random Timers, a special Unit/Item is placed within one of your normal keeps Nottsmoor Faste/Dun Bolg, Caer Sursbrooke at the same time. It needs to be defended and it needs to be taken by opposing realm. It is of great value to defend or to take the keep. The Timer is only for a period of say 45 minutes to 1 Hour. Within that time the realms must defend there own keep and try and take one or both of the other realms Special item housed within said keep that the lord commander is protecting on there person. (The keeps that spawn these special units would change to different keeps when the timer comes back)
Option Two = If you have enough people defending/attacking one keep both the attackers and defenders receive bonus xp for either defending said keep or attacking. i would also say a timer on once enough people are attacking said keep its activates and theirs a time limit to take said keep. You get more points for killing Players,,Guards, taking doors down and killing the Lord. You also on the other end get extra points for every 5 minutes you defend the keep and if the Lord is kept alive during the timer.
Also i have never said it on the forum, I want to thank everyone involved for bringing this game back to life. It has been unbelievably enjoyable and am loving it, thank you.
Dave