As title
Zzang wrote: ↑Wed 24 Apr 2019 6:24 AMI have also thought about this problem and had 3 different solutions, noone really likes bard insta amnesia speed break except greedy hibs who run after small mans with full groups.
1. Make it castable like all other lulls. (still a very valuable tool and would make bard have a greater impact in long range zerg vs zerg combat)
2. Make it shorter range (bolt range is still pretty far but not the ridiculous 2300 range that it is now)
3. Make it not break speed (use it for what it's intended to)
Any of these options will work fine
Sepplord wrote: ↑Wed 24 Apr 2019 7:08 AMIf we ever want a change to speedbreaking-amnesia-cheese we need to stop proposing ridicolous "fixes" like making it a 2s casttime. That simply will (and should) not happen. It completely changes how the class could function infight and has HUGE balance consequences that can't be foreseen in a complex game like DAoC. I hate hibs amnesia...but it we can't completely break bards just because they also have this one annoying thing. Proposals like this are similar to the thread asking to completely remove animist. at least that one was (hopefully) not 100% serious
Making it not break speed (or even weaker variations: aka not BREAKING speed, but making a target unable to regain speed if it was already in combat when hit by amnesia if something like that is even possible to do easily) is the main issue and the only change with at least a chance to make it through.
HtGeist wrote: ↑Wed 24 Apr 2019 4:00 PMSepplord wrote: ↑Wed 24 Apr 2019 7:08 AMIf we ever want a change to speedbreaking-amnesia-cheese we need to stop proposing ridicolous "fixes" like making it a 2s casttime. That simply will (and should) not happen. It completely changes how the class could function infight and has HUGE balance consequences that can't be foreseen in a complex game like DAoC. I hate hibs amnesia...but it we can't completely break bards just because they also have this one annoying thing. Proposals like this are similar to the thread asking to completely remove animist. at least that one was (hopefully) not 100% serious
Making it not break speed (or even weaker variations: aka not BREAKING speed, but making a target unable to regain speed if it was already in combat when hit by amnesia if something like that is even possible to do easily) is the main issue and the only change with at least a chance to make it through.
The fookin class was implemented broken and out of whack with everything DAoC speed classes have reduced ranges on their abilites cos speed,and bard speed 6 class has 2300 instas are you compleetly bonkers defending that crap..and using retoric like it will affect the way DAoC plays..hib was last realm to be made and devs did a weed smoking marathon,launched unbalanced crap and came up with,yea but hibs underpopulated as a pisspoor excuse for having double dipped the classes in extra sauce. reason that cata and labby gave add healers to mid and alb,cos hib got launched with 4 classes owning heals..compared to 2 in the other..a realm of brainfart is what hib is. time to strip the shit or make it mid vs alb imo.
bigne88 wrote: ↑Tue 23 Apr 2019 10:37 PMOk, than give bards longer mezz range too. And a stun and a root.
Zzang wrote: ↑Wed 24 Apr 2019 6:24 AMI have also thought about this problem and had 3 different solutions, noone really likes bard insta amnesia speed break except greedy hibs who run after small mans with full groups.
1. Make it castable like all other lulls. (still a very valuable tool and would make bard have a greater impact in long range zerg vs zerg combat)
2. Make it shorter range (bolt range is still pretty far but not the ridiculous 2300 range that it is now)
3. Make it not break speed (use it for what it's intended to)
Any of these options will work fine
Mauriac wrote: ↑Wed 1 May 2019 8:52 PMZzang wrote: ↑Wed 24 Apr 2019 6:24 AMI have also thought about this problem and had 3 different solutions, noone really likes bard insta amnesia speed break except greedy hibs who run after small mans with full groups.
1. Make it castable like all other lulls. (still a very valuable tool and would make bard have a greater impact in long range zerg vs zerg combat)
2. Make it shorter range (bolt range is still pretty far but not the ridiculous 2300 range that it is now)
3. Make it not break speed (use it for what it's intended to)
Any of these options will work fine
And make it not prevent me from restealthing
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