Patch 1.62/1.65 Light Tanks/Assassin/Ranger styles all messed up

Started 23 Apr 2019
by hellcon
in Ask the Team
A lot of the styles are messed up for light tanks/assassins/rangers for the time of this server.

Per the 1.62 patch notes: https://camelotherald.fandom.com/wiki/Patch_Notes:_Version_1.62

    The Dual Wield combat style Dark Tendrils is now based off Parry for Mercenaries. Formerly it was based off Evade. Please note that Infiltrators will still have Evade as the opening for this style.

On this server it is still after evade for Mercs. Bleeds are a core balancing point for light tanks vs heavy tanks & merc effectively doesn't have access to it.


    Increased bleed damage for Dual Wield combat styles Dark Tendrils and Dual Shadows. This is a Mercenary ONLY change - other classes that receive Dual Wield will not see increased bleed effects on these styles

The bleed damage is currently the same for infil and merc. Giving infils a lot of extra power they shouldn't have. Bleeds are a balancing point & should not be enhanced for others. It should be 7 not 25. Spamming this style at near cap attack speed does goofy things.


    The damage for both styles in the Flank -> Shadow's Rain combat style chain has been increased for Mercenaries only (Infiltrators are not affected).

Infils have this significantly boosted style damage when it should be merc only.

The same issues exist in hib and mid.
Tue 23 Apr 2019 5:23 PM by unforgetable
Probably should submit this as a bug report
Tue 23 Apr 2019 8:57 PM by Bradekes
hellcon wrote:
Tue 23 Apr 2019 4:03 PM
A lot of the styles are messed up for light tanks/assassins/rangers for the time of this server.

Per the 1.62 patch notes: https://camelotherald.fandom.com/wiki/Patch_Notes:_Version_1.62

    The Dual Wield combat style Dark Tendrils is now based off Parry for Mercenaries. Formerly it was based off Evade. Please note that Infiltrators will still have Evade as the opening for this style.

On this server it is still after evade for Mercs. Bleeds are a core balancing point for light tanks vs heavy tanks & merc effectively doesn't have access to it.


    Increased bleed damage for Dual Wield combat styles Dark Tendrils and Dual Shadows. This is a Mercenary ONLY change - other classes that receive Dual Wield will not see increased bleed effects on these styles

The bleed damage is currently the same for infil and merc. Giving infils a lot of extra power they shouldn't have. Bleeds are a balancing point & should not be enhanced for others. It should be 7 not 25. Spamming this style at near cap attack speed does goofy things.


    The damage for both styles in the Flank -> Shadow's Rain combat style chain has been increased for Mercenaries only (Infiltrators are not affected).

Infils have this significantly boosted style damage when it should be merc only.

The same issues exist in hib and mid.

You probably don't realize but they did change all the other lines to match these changes even though the patch notes don't say it. The only exception is BM vs NS&Ranger growth rates on side style chain
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