After seeing a post about earth wizard I got reminded of some things I have been thinking about since I made a wizard.
For starters, I'm grateful that the devs took a look at earth line and made it viable in RvR, sadly they might have overdone it a bit and now it's too powerful compared to the other 2 specs. Self debuff damage, dots, AE dot, nearsight, AE snare nuke, bolt, GTAE nuke and what not.
My suggestion is to move around a bit to make the 3 trees more equal in lvl 50 RvR and to fill different roles.
1) Earth tree
Remove AE dot
Remove AE snare nuke
Add single dot with slightly higher value in place of AE dot
Add ground target unbreakable snare instead of snare nuke (similar to Bone dancers)
Add purple con GTAE damage spell
(These changes make the earth spec still very viable for single dps with self debuff but less of a force in engaged RvR zerg combat, with the GTAE snare and GTAE damage they can be truly terrifying in keep and milegate fights, it also feels more in line with controlling the earth)
2) Fire tree
Add AE dot throughout the spec tree
(Setting a lot of people on fire should be the main aspect of this tree and with a stronger AE presence in engaged RvR zerg combat they can be a more reliable force)
3) Ice tree
Add AE snare nuke throughout the spec tree
(Lacking a way to be useful at range in AE combat the ice wizard could make use of the snare nuke now in earth tree, it's also more in line with freezing people)
Best regards,
For starters, I'm grateful that the devs took a look at earth line and made it viable in RvR, sadly they might have overdone it a bit and now it's too powerful compared to the other 2 specs. Self debuff damage, dots, AE dot, nearsight, AE snare nuke, bolt, GTAE nuke and what not.
My suggestion is to move around a bit to make the 3 trees more equal in lvl 50 RvR and to fill different roles.
1) Earth tree
Remove AE dot
Remove AE snare nuke
Add single dot with slightly higher value in place of AE dot
Add ground target unbreakable snare instead of snare nuke (similar to Bone dancers)
Add purple con GTAE damage spell
(These changes make the earth spec still very viable for single dps with self debuff but less of a force in engaged RvR zerg combat, with the GTAE snare and GTAE damage they can be truly terrifying in keep and milegate fights, it also feels more in line with controlling the earth)
2) Fire tree
Add AE dot throughout the spec tree
(Setting a lot of people on fire should be the main aspect of this tree and with a stronger AE presence in engaged RvR zerg combat they can be a more reliable force)
3) Ice tree
Add AE snare nuke throughout the spec tree
(Lacking a way to be useful at range in AE combat the ice wizard could make use of the snare nuke now in earth tree, it's also more in line with freezing people)
Best regards,