THANE temp 1h and Shield Everything capped plus advise

Started 15 Apr 2019
by Bobbahunter
in Midgard
Just posting this becasue some people were interested in Thane temp. Youll notice that I didnt need the Beaded Neck and some of my Rog utility is in the 50s. Spent over 4 hours trying to figure this out. On all my tons I find that if you can put into them 4 to 6 pieces of Crafted armor/weapons SCed it will make things A LOT easier to Capp your Templete. NOw if I do switch to 2H I lose 3 Stormcalling but im 50 specced so I had to chose losing 3 Stormcalling over 3 Parry. ALso used alot of TG items.
Even though it says armor is 99% it is 100% MP . I forgot to change that in Korts.

Config Report

Stats
------------------------------------------------------------------------
STR: 75 / 75 INT: 0 / 75 Hits: 200 / 200 AF: 0 /
50
CON: 79 / 75 PIE: 76 / 75 End: 0 / 25
DEX: 88 / 75 EMP: 0 / 75 Pow: 26 / 26
QUI: 75 / 75 CHA: 0 / 75 %PP: 0% / 25%

Resists
------------------------------------------------------------------------
Body: 26 / 26 Energy: 32 / 26 Crush: 27 / 26 (+2)
Cold: 26 / 26 (+5) Matter: 26 / 26 Slash: 27 / 26 (+3)
Heat: 27 / 26 Spirit: 26 / 26 Thrust: 27 / 26
Essence: 0 / 26

Skills
------------------------------------------------------------------------
3 / 11 All Magic Skills
6 / 11 All Melee Weapon Skills
6 / 11 Axe
6 / 11 Hammer
11 / 11 Parry
11 / 11 Shield
11 / 11 Stormcalling
11 / 11 Sword

Piece Listing
------------------------------------------------------------------------
Chest
Name: Crafted Item1
Level: 51 Quality: 100
Imbue Points: 37.0 of 32 Overcharge: 5
Gem 1: 25 Piety - Flawless Watery Essence Jewel
Gem 2: 22 Quickness - Precious Airy Essence Jewel
Gem 3: 36 Hits - Imperfect Blood Essence Jewel
Gem 4: 9 Power - Polished Mystical Essence Jewel
Utility: 46.3 SC Cost: 58g 62s 40c SC Price: 58g 62s 40c


Arms
Name: Crafted Item2
Level: 51 Quality: 99
Imbue Points: 37.0 of 32 Overcharge: 5
Gem 1: 4 Parry Skill - Flawed Vapor Battle Jewel
Gem 2: 22 Strength - Precious Fiery Essence Jewel
Gem 3: 9 Heat Resist - Polished Heated Shielding Jewel
Gem 4: 7 Cold Resist - Imperfect Icy Shielding Jewel
Utility: 66.7 SC Cost: 34g 24s 40c SC Price: 34g 24s 40c


Head
Name: Foes hammer Crown
Level: 51 Quality: 99
Slot 1: 9 Energy Resist
Slot 2: 7 Spirit Resist
Slot 3: 9 Thrust Resist
Slot 4: 3 All Melee Weapon Skills
Utility: 65.0


Legs
Name: Crafted Item4
Level: 51 Quality: 99
Imbue Points: 36.5 of 32 Overcharge: 4.5
Gem 1: 5 Cold Resist - Flawed Icy Shielding Jewel
Gem 2: 4 Parry Skill - Flawed Vapor Battle Jewel
Gem 3: 9 Power - Polished Mystical Essence Jewel
Gem 4: 25 Piety - Flawless Watery Essence Jewel
Utility: 52.7 SC Cost: 37g 52s 0c SC Price: 37g 52s 0c


Hands
Name: Crafted Item5
Level: 51 Quality: 99
Imbue Points: 37.5 of 32 Overcharge: 5.5
Gem 1: 25 Quickness - Flawless Airy Essence Jewel
Gem 2: 68 Hits - Flawless Blood Essence Jewel
Gem 3: 5 Cold Resist - Flawed Icy Shielding Jewel
Gem 4: 9 Body Resist - Polished Dusty Shielding Jewel
Utility: 61.7 SC Cost: 61g 98s 40c SC Price: 61g 98s 40c


Feet
Name: Foes hanmmer boots
Level: 51 Quality: 99
Slot 1: 9 Crush Resist
Slot 2: 9 Heat Resist
Slot 3: 7 Matter Resist
Slot 4: 3 All Melee Weapon Skills
Utility: 65.0


Right Hand
Name: Shield
Level: 51 Quality: 99
Imbue Points: 37.5 of 32 Overcharge: 5.5
Gem 1: 6 Shield Skill - Polished Fiery Battle Jewel
Gem 2: 3 Parry Skill - Rough Vapor Battle Jewel
Gem 3: 4 Stormcalling Skill - Flawed Fiery Primal Rune
Utility: 65.0 SC Cost: 10g 67s 80c SC Price: 10g 67s 80c


Left Hand
Name: Sword
Level: 51 Quality: 99
Imbue Points: 37.5 of 32 Overcharge: 5.5
Gem 1: 5 Sword Skill - Imperfect Watery War Rune
Gem 2: 4 Stormcalling Skill - Flawed Fiery Primal Rune
Gem 3: 5 Shield Skill - Imperfect Fiery Battle Jewel
Utility: 70.0 SC Cost: 9g 41s 0c SC Price: 9g 41s 0c


Neck
Name: Energy SUpreme NEcklace
Level: 51 Quality: 99
Slot 1: 17 Dexterity
Slot 2: 1 Constitution
Slot 3: 7 Body Resist
Slot 4: 1 Crush Resist
Slot 5: 8 Energy Resist
Slot 6: 5 Matter Resist
Slot 7: 7 Slash Resist
Slot 8: 1 Acuity
Slot 9: 2 All Magic Skills
Utility: 78.7


Cloak
Name: Thrustbender
Level: 51 Quality: 99
Slot 1: 1 Dexterity
Slot 2: 8 Power
Slot 3: 1 Body Resist
Slot 4: 9 Crush Resist
Slot 5: 6 Energy Resist
Slot 6: 7 Slash Resist
Slot 7: 5 Spirit Resist
Slot 8: 10 Thrust Resist
Slot 9: 1 Acuity
Slot 10: 1 All Magic Skills
Utility: 87.7


Jewel
Name: Hurikas Quill
Level: 51 Quality: 99
Slot 1: 24 Dexterity
Slot 2: 9 Body Resist
Slot 3: 9 Matter Resist
Slot 4: 9 Spirit Resist
Utility: 70.0


Belt
Name: Hords Blood stained
Level: 51 Quality: 99
Slot 1: 64 Hits
Slot 2: 9 Cold Resist
Slot 3: 9 Energy Resist
Slot 4: 9 Heat Resist
Utility: 70.0


Left Ring
Name: Eye of Fornfrusenn
Level: 51 Quality: 99
Slot 1: 24 Strength
Slot 2: 24 Dexterity
Slot 3: 24 Constitution
Slot 4: 24 Piety
Utility: 64.0


Right Ring
Name: )zurs Shadow Ring
Level: 51 Quality: 99
Slot 1: 22 Strength
Slot 2: 22 Dexterity
Slot 3: 30 Constitution
Slot 4: 15 Quickness
Utility: 59.3


Left Wrist
Name: Speedy Exceptional
Level: 51 Quality: 99
Slot 1: 7 Strength
Slot 2: 13 Quickness
Slot 3: 32 Hits
Slot 4: 5 Matter Resist
Slot 5: 5 Slash Resist
Slot 6: 5 Spirit Resist
Utility: 51.3


Right Wrist
Name: FZ Workskin Wrap
Level: 51 Quality: 99
Slot 1: 24 Constitution
Slot 2: 8 Crush Resist
Slot 3: 8 Slash Resist
Slot 4: 8 Thrust Resist
Utility: 64.0
Mon 15 Apr 2019 9:04 PM by Ardri
So you put in tg helm/boots that do not have ablative procs and then don't put in the chest with 180 heal proc. Lol okay. No tg weapons? You max stormcalling which adds +1 damage per skill, but don't max hammer?
Mon 15 Apr 2019 9:50 PM by dudis
Ardri wrote:
Mon 15 Apr 2019 9:04 PM
So you put in tg helm/boots that do not have ablative procs and then don't put in the chest with 180 heal proc. Lol okay. No tg weapons? You max stormcalling which adds +1 damage per skill, but don't max hammer?

Sword is capped though, but please do yourself a favor and go hammer instead

I completely agree with the above regarding the TG pieces. TG Torso is one of the most important item of any template. TG Feet (and helm too I believe) have damage procs, which you should try to avoid on your armor.

I dont get why people say that +SC does nearly nothing though. Think of it like this... Each point in stormcalling is 0.5% damage meaning that 11 points = 5.5%. That's more than you get from MoMagery 4, which costs 7 realmpoints.

Any thane template should also be able to freely swap between 1h and 2h imo.
Tue 16 Apr 2019 10:42 AM by Bobbahunter
I like Sword. I've played Thane for years and always went Sword. I know the styles and chains. I can Max Hammer if respec and put same Stats on a hammer as on my Swords.

I have heal procs on all my Armor except the TG pieces. 100 heal or TG 180 heal I still have to get hit on the chest and the proc still has to go off. Id have to give up a lot just for the chance for 80 more heals.

I did pretty well as RR3 Thane and took on 2 Infs the other day. Killed one and another had to Vanish. Had a few different solo fights and won 2/3s of them. Way better than I thought i could do.

I made this guy for PVE but he is doing quiet well as PVP solo also.

This whole post was to show you can max a Thanes temp if and don't need to have ALL 80+ utility stuff.
Tue 16 Apr 2019 11:10 AM by Lillebror
Thane rocks in solo pvp
Tue 16 Apr 2019 1:20 PM by Ardri
dudis wrote:
Mon 15 Apr 2019 9:50 PM
I dont get why people say that +SC does nearly nothing though. Think of it like this... Each point in stormcalling is 0.5% damage meaning that 11 points = 5.5%. That's more than you get from MoMagery 4, which costs 7 realmpoints.

Or you could think of it in actual damage like i said. Every skill of sc above 50 is 1 dmg. So 11 sc at 5.5% of ~200dmg nuke is...11 damage. Quite a lot of imbue points semi-wasted like +power when the rest of his template is jacked and he can't switch to 2h'er.
Tue 16 Apr 2019 1:21 PM by Ardri
Bobbahunter wrote:
Tue 16 Apr 2019 10:42 AM
I like Sword. I've played Thane for years and always went Sword. I know the styles and chains. I can Max Hammer if respec and put same Stats on a hammer as on my Swords.

I have heal procs on all my Armor except the TG pieces. 100 heal or TG 180 heal I still have to get hit on the chest and the proc still has to go off. Id have to give up a lot just for the chance for 80 more heals.

I did pretty well as RR3 Thane and took on 2 Infs the other day. Killed one and another had to Vanish. Had a few different solo fights and won 2/3s of them. Way better than I thought i could do.

I made this guy for PVE but he is doing quiet well as PVP solo also.

This whole post was to show you can max a Thanes temp if and don't need to have ALL 80+ utility stuff.

You can lead a horse to water, but you can't make it drink. GL out there, hope to fight you lol.
Tue 16 Apr 2019 1:44 PM by Bobbahunter
I don't understand why you guys say its Jacked. Only because of Sword instead of Hammer? I can only chose one weapon type to use if I want Shield Slam and SC at 50 for Buffs.

Besides not speccing Hammer. Everything is Capped Stats/Resists/Power/Skills

I have an energy Debuff as a Thane and I put energy procs on my weapons plus my Spells are Energy. I needed Crafted to max Sword, SC and Shield skill. With 2H to keep Sword and Parry at +11.


And yes if I switch to my 2h weapon I lose 3 Storm calling. Everything else is still capped. I didn't put my 2H in template because i run with 1h and Shield moslty. If I slam or get my chain off I will switch to 2h for 1 hit then back to shield.
Tue 16 Apr 2019 2:02 PM by Ardri
Bobbahunter wrote:
Tue 16 Apr 2019 1:44 PM
I don't understand why you guys say its Jacked. Only because of Sword instead of Hammer? I can only chose one weapon type to use if I want Shield Slam and SC at 50 for Buffs.

Besides not speccing Hammer. Everything is Capped Stats/Resists/Power/Skills

I have an energy Debuff as a Thane and I put energy procs on my weapons plus my Spells are Energy. I needed Crafted to max Sword, SC and Shield skill. With 2H to keep Sword and Parry at +11.


And yes if I switch to my 2h weapon I lose 3 Storm calling. Everything else is still capped. I didn't put my 2H in template because i run with 1h and Shield moslty. If I slam or get my chain off I will switch to 2h for 1 hit then back to shield.

No TG vest. Jacked.
2 pieces have dmg procs. Jacked.
No dropped weapons with good procs. Jacked.
Sword spec. Jacked.
Title is 1h/shield and no 2h'er in temp. Presume you never switch. Jacked.

I can help you no further here. Good day sir.
Tue 16 Apr 2019 2:26 PM by noflex
I’d like to fight OP on my s/s champ, the fight would take forever :p
Wed 17 Apr 2019 6:26 PM by LedriTheThane
I wouldn't consider this a good temp, in my opinion.

With every + magic skill and + melee skill, you gain an extra .5% damage. You are essentially losing 4% magic damage and 2.5% melee damage. Now of course if you are a group thane, you don't need to worry about capping everything like all the Parry or Shield skill, but not capping magic skill is extremely detrimental for group thanes. For solo thanes, you need to cap everything possible.

Now I do believe there is a HOT chest you can use, but I think using a crafted chest over either that or the 180 TG chest is an extremely bad idea. If I recall, the other two TG items are not procing the ablative or heal, which is not good.

I would never go Sword as a Thane. You are essentially making it worse for yourself, just by looking at the charplanar. The 34 any time Sword ability has a .62 growth rate, requires 15 endo, and a To Hit Bonus of 5. The hammer any time at level 25 has a .76 growth rate, 10 endo cost, and 10 To Hit Bonus. Not to mention the hammer any timer Provoke (the taunt) is still better than the Swords taunt, for similar reasons too. But that isn't really the worst thing about it, since having the after block style of sword is useless when a Thane should go 42 shield for the any time 9 sec slam. The other after block sword style is a bleed just like the level 21 after parry style. These aren't nearly as good as the 39 after parry bleed from the hammer line. I also don't use the 34 after block style, since the 21 after block hammer style gives a combat speed debuff of 21 for 20s. There's basically no reason to go sword, no matter how you justify it on Phoenix.

I do agree you don't need to use the SI neck if you happen to find another necklace with 80 utility. However, looking at the rest of your items, I wouldn't use the rings or the bracers. You can get better much more easily. You also can use those charges without having them equipped (unless they are offensive charges like dd's or debuffs).

The one argument reading this post that I don't understand is needing to switch to two handed weapons. It's very situational that you have to. Maybe if you're not getting attacked but you're near sighted for an extended period of time so you pull it out, or maybe if a grey is interrupting you from casting after you stunned someone else for 9 seconds sure, but you should be casting after you stun someone solo, or if you have one other person on you, that shield can save your life. Of course it doesn't hurt to have, but temping a Thane with all stats capped would be extremely hard to be able to switch off onto a 2 hander. It's not nearly as required as it's being made out to be.
Wed 17 Apr 2019 6:31 PM by LedriTheThane
Ardri wrote:
Tue 16 Apr 2019 2:02 PM
Bobbahunter wrote:
Tue 16 Apr 2019 1:44 PM
I don't understand why you guys say its Jacked. Only because of Sword instead of Hammer? I can only chose one weapon type to use if I want Shield Slam and SC at 50 for Buffs.

Besides not speccing Hammer. Everything is Capped Stats/Resists/Power/Skills

I have an energy Debuff as a Thane and I put energy procs on my weapons plus my Spells are Energy. I needed Crafted to max Sword, SC and Shield skill. With 2H to keep Sword and Parry at +11.


And yes if I switch to my 2h weapon I lose 3 Storm calling. Everything else is still capped. I didn't put my 2H in template because i run with 1h and Shield moslty. If I slam or get my chain off I will switch to 2h for 1 hit then back to shield.

No TG vest. Jacked.
2 pieces have dmg procs. Jacked.
No dropped weapons with good procs. Jacked.
Sword spec. Jacked.
Title is 1h/shield and no 2h'er in temp. Presume you never switch. Jacked.

I can help you no further here. Good day sir.

You should be running away after a stun and casting spells. Thanes should be using two handers very minimally. Dropped weapons isn't a necessity either, especially because capping in a Thane temp will be tough. Just add a 95 energy proc DD alongside your 24% energy decrease debuff proc buff and that's better than some dropped weapon. Otherwise, valid points.
Wed 17 Apr 2019 9:56 PM by Ardri
LedriTheThane wrote:
Wed 17 Apr 2019 6:31 PM
You should be running away after a stun and casting spells. Thanes should be using two handers very minimally. Dropped weapons isn't a necessity either, especially because capping in a Thane temp will be tough. Just add a 95 energy proc DD alongside your 24% energy decrease debuff proc buff and that's better than some dropped weapon. Otherwise, valid points.

Here are some thane tips.

1) Always use 2.8s small shield unless you are getting hit by 2+ people in which case you can temporarily swap to medium (even when guarding, shield size does not matter). Slam with 2.8s shield, next attack only waits 2.8s and goes off extremely fast, therefore you can hit with 2h'er as you are running through gaining 250+ damage in a fight. You don't have to wait on slow 2h'er swing speed next attack as you are running away to make distance.

2) There is a 1h hammer with a d/q debuff that is, imo, much better than a dd proc (even if energy debuff goes off) because if you're solo 9/10 times you're fighting assassin's/melee where d/q buff is amazing (can also use s/c debuff charge to double up and assert dominance). Also, if you're in a group the main job is back snaring melee's out of the fight in which case d/q buff is amazing utility to lessen their damage.

3) You want the slowest 2h'er in the game for max damage, which is dragonstorm. It has a dot proc which is good because it's more overall damage than energy dd charge (even when energy debuff goes off). You shouldn't be back snaring with 2h'er as miss rate is abysmal. In other words, you're never pulling out the 2h'er unless you're doin the deeps.
Thu 18 Apr 2019 3:23 AM by LedriTheThane
Ardri wrote:
Wed 17 Apr 2019 9:56 PM
LedriTheThane wrote:
Wed 17 Apr 2019 6:31 PM
You should be running away after a stun and casting spells. Thanes should be using two handers very minimally. Dropped weapons isn't a necessity either, especially because capping in a Thane temp will be tough. Just add a 95 energy proc DD alongside your 24% energy decrease debuff proc buff and that's better than some dropped weapon. Otherwise, valid points.

Here are some thane tips.

1) Always use 2.8s small shield unless you are getting hit by 2+ people in which case you can temporarily swap to medium (even when guarding, shield size does not matter). Slam with 2.8s shield, next attack only waits 2.8s and goes off extremely fast, therefore you can hit with 2h'er as you are running through gaining 250+ damage in a fight. You don't have to wait on slow 2h'er swing speed next attack as you are running away to make distance.

2) There is a 1h hammer with a d/q debuff that is, imo, much better than a dd proc (even if energy debuff goes off) because if you're solo 9/10 times you're fighting assassin's/melee where d/q buff is amazing (can also use s/c debuff charge to double up and assert dominance). Also, if you're in a group the main job is back snaring melee's out of the fight in which case d/q buff is amazing utility to lessen their damage.

3) You want the slowest 2h'er in the game for max damage, which is dragonstorm. It has a dot proc which is good because it's more overall damage than energy dd charge (even when energy debuff goes off). You shouldn't be back snaring with 2h'er as miss rate is abysmal. In other words, you're never pulling out the 2h'er unless you're doin the deeps.

1) I do agree small shield has its advantages for slamming, but the argument with the 2 hander I think is not using stun time as proper as it should be used for. I'd rather use that time running away so I can cast from a distance (unless you can get that one swing in while running somehow). It's better to stun then run away to cast spells solo, unless you are 2v1, but at that point like you said, medium shield should be out always.

2 and 3 both fit in the similar boat of if you can fit all of that stuff into a temp properly when switching back and forth between a 2hander and the 1 hander/board, because if you lose too much stats utilizing these weapons for the procs without having everything else capped (because I'd love to see a Thane on Phoenix with everything capped on a weaponless temp), then i wouldn't try to use them myself. I'm sure it's possible, but realistically it will be difficult. Of course group thanes dont need to worry about capping everything so it certainly is more plausible, but eh.

Also, if you're using a 2hander instead of casting, shame on you.
Thu 18 Apr 2019 6:22 AM by dudis
What I've done with both my Skald and Thane template is to match my 2h stats on my crafted shield and thus giving me the option to run any 1h I'd like. That's a decent compromise to running fully weaponless imo.

That said, I'm stuck with the 2h i chose (Dragon-shadow), but that's the best hammer to run in group combat anyways really, where a DoT proc can be detrimental.
Thu 18 Apr 2019 10:36 AM by Bobbahunter
OK
Sounds like an overwhelming majority say go with Hammer. I've Never used it but Ill switch it out for awhile and see how i like it. I'm mostly farming Gold/items with Thane but Hammer sounds like the best when I do hit PVP. Thane + combined forces I can chain pull OJs non stop and tank 3 OJ Werewolves in Malm at once and still have half health after their dead.
I have a few respec stones in vault so ill try it out this weekend. Plus im LGM in everything so i can make Hammers to fit in my Temp.


Thanks for all the Info.


But I do want to add that my whole post wasn’t about my spec or procs or weapon type. I wanted to show that you can max everything on a Thane without using all 80+ ROGs.
Fri 14 Jun 2019 2:51 PM by dstrmberg
Could anyone please post a template with minimum compromises (almost everything capped) that are decent in cost? :-)
Thu 20 Jun 2019 8:47 PM by giampietro75
LedriTheThane wrote:
Wed 17 Apr 2019 6:26 PM
I wouldn't consider this a good temp, in my opinion.

With every + magic skill and + melee skill, you gain an extra .5% damage. You are essentially losing 4% magic damage and 2.5% melee damage. Now of course if you are a group thane, you don't need to worry about capping everything like all the Parry or Shield skill, but not capping magic skill is extremely detrimental for group thanes. For solo thanes, you need to cap everything possible.



Hy sorry but magic skill increases any skill magical.. Fort Thane increases SC.. Or use ROG with magic skill or use pt SC on armour crafted it's same.
Same for weapon skill…trained all skill weapon… On crafted can't use a...
ROG with all magic skill and all weapon skill only bracer and ring.. Is impossible 11 on Stormcolling + 11 magic skill…..
Thu 20 Jun 2019 8:49 PM by giampietro75
Bobbahunter wrote:
Mon 15 Apr 2019 1:39 AM
Stats
------------------------------------------------------------------------
STR: 75 / 75 INT: 0 / 75 Hits: 200 / 200 AF: 0 /
50
CON: 79 / 75 PIE: 76 / 75 End: 0 / 25
DEX: 88 / 75 EMP: 0 / 75 Pow: 26 / 26
QUI: 75 / 75 CHA: 0 / 75 %PP: 0% / 25%

Resists
------------------------------------------------------------------------
Body: 26 / 26 Energy: 32 / 26 Crush: 27 / 26 (+2)
Cold: 26 / 26 (+5) Matter: 26 / 26 Slash: 27 / 26 (+3)
Heat: 27 / 26 Spirit: 26 / 26 Thrust: 27 / 26
Essence: 0 / 26

Skills
------------------------------------------------------------------------
3 / 11 All Magic Skills
6 / 11 All Melee Weapon Skills
6 / 11 Axe
6 / 11 Hammer
11 / 11 Parry
11 / 11 Shield
11 / 11 Stormcalling
11 / 11 Sword



Hi you use loky 2.0 for TP??
Fri 21 Jun 2019 6:22 AM by LedriTheThane
giampietro75 wrote:
Thu 20 Jun 2019 8:47 PM
LedriTheThane wrote:
Wed 17 Apr 2019 6:26 PM
I wouldn't consider this a good temp, in my opinion.

With every + magic skill and + melee skill, you gain an extra .5% damage. You are essentially losing 4% magic damage and 2.5% melee damage. Now of course if you are a group thane, you don't need to worry about capping everything like all the Parry or Shield skill, but not capping magic skill is extremely detrimental for group thanes. For solo thanes, you need to cap everything possible.



Hy sorry but magic skill increases any skill magical.. Fort Thane increases SC.. Or use ROG with magic skill or use pt SC on armour crafted it's same.
Same for weapon skill…trained all skill weapon… On crafted can't use a...
ROG with all magic skill and all weapon skill only bracer and ring.. Is impossible 11 on Stormcolling + 11 magic skill…..

Well yeah, I'm being vague with the skills because the rule goes across ALL skills. Obviously Thanes only use Stormcalling and will be using Stormcalling in templates for crafting.
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