A stun is a stun is not a stun? *fix purge*

Started 12 Apr 2019
by paul_g
in RvR
How long are we going to pretend that the immunity timers for purge need to be reworked.

Clearly it should not matter what skill tree or style has CCed you, when you use purge it should obviously grant you immunity to CC.

I am not understand why this has not been fixed yet?
Fri 12 Apr 2019 7:28 PM by chryso
Can you explain in what way it is broken?
Fri 12 Apr 2019 7:31 PM by cere2
Most likely referring to static tempest, it resets stun timer.
So if Thane for example....slams, you purge they hit ST, your stunned, immunity timer is reset, he can then slam again and your hosed.
I know devs know of this issue, just not sure if it has been fixed yet.
Fri 12 Apr 2019 7:36 PM by chryso
Ahhh, i thought he meant a purged casted stun was different that a purged melee stun.
I think Static Tempest is working as intended.
Fri 12 Apr 2019 7:44 PM by paul_g
Shield spec line as well.

Numb and Slam are in the shield spec line, yet they are considered on different timers....why? makes no sense.
Fri 12 Apr 2019 7:48 PM by cere2
paul_g wrote:
Fri 12 Apr 2019 7:44 PM
Shield spec line as well.

Numb and Slam are in the shield spec line, yet they are considered on different timers....why? makes no sense.

Huh? Numb is a (2) sec stun, if you purge a numb, that's a player goofing up and yeah your immunity timer is only 10 secs?

If you purge a slam (9) sec stun, you should have 45 secs without being able to be stunned again. RA's should not mess with that, I think is the OP's point.
Fri 12 Apr 2019 7:49 PM by chryso
I think the immunity timer on stuns is something like 6 * the duration of the stun so that a 2 second stun would give 12 second immunity and a 9 second stun would give 54 second immunity. My exact figures may be off, this is just from memory from live.

Oops, looking above maybe my 6 should be a 5.
Fri 12 Apr 2019 7:50 PM by Ceen
Those mechanics ST / numb / slam are to give this game at least a tiny bit of a micro management, sorry if that's too much for you.
Fri 12 Apr 2019 7:52 PM by paul_g
fix it
Fri 12 Apr 2019 7:53 PM by cere2
Ceen wrote:
Fri 12 Apr 2019 7:50 PM
Those mechanics ST / numb / slam are to give this game at least a tiny bit of a skill factor, sorry that that's to much for you.


I'm fine with the numb. You purge that, you messed up and you will pay....
But just because someone has ST, means they get to screw you over by resetting your immunity timer? Even if you purged slam?
Please inform me/us how that takes any skill.
Fri 12 Apr 2019 9:37 PM by Luluko
cere2 wrote:
Fri 12 Apr 2019 7:53 PM
Ceen wrote:
Fri 12 Apr 2019 7:50 PM
Those mechanics ST / numb / slam are to give this game at least a tiny bit of a skill factor, sorry that that's to much for you.


I'm fine with the numb. You purge that, you messed up and you will pay....
But just because someone has ST, means they get to screw you over by resetting your immunity timer? Even if you purged slam?
Please inform me/us how that takes any skill.

who said daoc is about skill? the right class vs the right class will win and higher numbers usually win vs lower numbers, someone with active ras up will usually win vs someone with everything down...

you cant do anything against that except using sos if you have that, since we dont have nf charge here, so either dont fight st classes alone or logg a caster and nuke them from far away so they cant slam you
Sat 13 Apr 2019 12:50 AM by keen
Welcome to daoc
Sat 13 Apr 2019 9:24 AM by k3mra
I Think that ST resetting the stun immunity is realy a Problem... i didnt test if thats realy the case but heared it of multiple ppl that thats a fakt.

With how it works at the moment a single thane or menta (if target has no det) can STUNlock you for 27 sec if first stun is purged its still 20 sec (2 sec st and 2 stuns in a row) .. and thats just with ST 1

ST should work even if you have stun immunity but shouldnt reset the immunity timer
Mon 15 Apr 2019 10:46 AM by Sepplord
doesn't it take a huge time (iirr 5sec?) until ST ticks the first time?
run out of ST before you get stunned :/


That said, having CC-RAs (not only ST...also ichor) resetting immunity timers can be really strong...maybe too strong. Io they should ignore immunities, but not remove immunities. (maybe even make them create immunity, but then they might be too weak)
Mon 15 Apr 2019 10:57 AM by Jodocus_Quak
Sepplord wrote:
Mon 15 Apr 2019 10:46 AM
doesn't it take a huge time (iirr 5sec?) until ST ticks the first time?
run out of ST before you get stunned :/


That said, having CC-RAs (not only ST...also ichor) resetting immunity timers can be really strong...maybe too strong. Io they should ignore immunities, but not remove immunities. (maybe even make them create immunity, but then they might be too weak)

Resetting of immunity timer is a fact. Happened to me in a 1vs1 against a RR4 Champ: Purged first stun -> ST stun -> stun again -> die. Running out of ST is an option, but your opponent then has a free backstyle chain while you dont hit at all. Usually, this means L in a 1vs1 as well.
Mon 15 Apr 2019 10:59 AM by yasow
This is working as intended and has been that way since the introduction of NF RAs.
Mon 15 Apr 2019 11:23 AM by Sepplord
Jodocus_Quak wrote:
Mon 15 Apr 2019 10:57 AM
Sepplord wrote:
Mon 15 Apr 2019 10:46 AM
doesn't it take a huge time (iirr 5sec?) until ST ticks the first time?
run out of ST before you get stunned :/


That said, having CC-RAs (not only ST...also ichor) resetting immunity timers can be really strong...maybe too strong. Io they should ignore immunities, but not remove immunities. (maybe even make them create immunity, but then they might be too weak)

Resetting of immunity timer is a fact. Happened to me in a 1vs1 against a RR4 Champ: Purged first stun -> ST stun -> stun again -> die. Running out of ST is an option, but your opponent then has a free backstyle chain while you dont hit at all. Usually, this means L in a 1vs1 as well.

Did i question the resetting? It always wrked like that, no question about that?
You can strafe outside in 5seconds easily. 5seconds is a long time to move 350units

and even in the worst case, taking a "free" backstyle combo is bad...but it's much better than getting 4-5 "free" backstyle combos. (usage of "free" in this case is also comical to me, but i wanted to stick to your terminology)
Mon 15 Apr 2019 11:54 AM by relvinian
Maybe a compromise where it does not reset stun immunity except for itself.

Not sure how hard that would be.
Mon 15 Apr 2019 12:59 PM by Sepplord
relvinian wrote:
Mon 15 Apr 2019 11:54 AM
Maybe a compromise where it does not reset stun immunity except for itself.

Not sure how hard that would be.

I guess just making it ignore immunities could achieve that effect without having them recode different immunities (oir am i misunderstanding what you mean and it would mean something different?)
Mon 15 Apr 2019 1:36 PM by Miiro
The percentage of times that this happens has to be very low. You would basically have to ST on first slam assuming they purge. IF it was 1v1 and nobody else going to add anyways yeah you might lose if they do this.

Frustrating? Sure. Happens every fight? Doubtful.
Mon 15 Apr 2019 2:40 PM by jvilarova
All realms have access to this mechanic.....what is the issue here?
Tue 16 Apr 2019 8:13 AM by Sepplord
jvilarova wrote:
Mon 15 Apr 2019 2:40 PM
All realms have access to this mechanic.....what is the issue here?

things can be unbalanced even if all realms have access to it

things can even be unbalanced if every char gets access to it



not saying this is a huge issue, but dismissing something because "all realms can do it" is a very shortsighted approach
Tue 16 Apr 2019 8:51 AM by Kadorna
This mechanic work with the casted aoe stun (mid)?? that could be nice => aoe mezz+aoe stun+ ST + aoe stun again. If u add some Pbaoe....
Tue 16 Apr 2019 1:46 PM by Amp_Phetamine
Kadorna wrote:
Tue 16 Apr 2019 8:51 AM
This mechanic work with the casted aoe stun (mid)?? that could be nice => aoe mezz+aoe stun+ ST + aoe stun again. If u add some Pbaoe....

Yup, staple feature of Mid Bomb groups.
Tue 16 Apr 2019 4:50 PM by Kadorna
Amp_Phetamine wrote:
Tue 16 Apr 2019 1:46 PM
Kadorna wrote:
Tue 16 Apr 2019 8:51 AM
This mechanic work with the casted aoe stun (mid)?? that could be nice => aoe mezz+aoe stun+ ST + aoe stun again. If u add some Pbaoe....

Yup, staple feature of Mid Bomb groups.

Nice!! => No bomb grps doing this atm??
Tue 16 Apr 2019 4:53 PM by cere2
Yes, working as intended. Anyone else find this funny?
Like, who give AF about CC immunity?
But on other hand, here's DET9 for 22 ra's?

Throw stuff at walls and see what sticks?
Wed 17 Apr 2019 12:21 PM by gnefner
cere2 wrote:
Fri 12 Apr 2019 7:31 PM
Most likely referring to static tempest, it resets stun timer.
So if Thane for example....slams, you purge they hit ST, your stunned, immunity timer is reset, he can then slam again and your hosed.
I know devs know of this issue, just not sure if it has been fixed yet.

Issue? Fixed? This is how Static Tempest works., and always has worked. Same as Ichor resetting root timer.
Wed 17 Apr 2019 1:44 PM by cere2
gnefner wrote:
Wed 17 Apr 2019 12:21 PM
cere2 wrote:
Fri 12 Apr 2019 7:31 PM
Most likely referring to static tempest, it resets stun timer.
So if Thane for example....slams, you purge they hit ST, your stunned, immunity timer is reset, he can then slam again and your hosed.
I know devs know of this issue, just not sure if it has been fixed yet.

Issue? Fixed? This is how Static Tempest works., and always has worked. Same as Ichor resetting root timer.

It's not 2003 anymore. This isn't 1.65, you play live since like 2010?
Thu 18 Apr 2019 12:05 PM by gnefner
cere2 wrote:
Wed 17 Apr 2019 1:44 PM
gnefner wrote:
Wed 17 Apr 2019 12:21 PM
cere2 wrote:
Fri 12 Apr 2019 7:31 PM
Most likely referring to static tempest, it resets stun timer.
So if Thane for example....slams, you purge they hit ST, your stunned, immunity timer is reset, he can then slam again and your hosed.
I know devs know of this issue, just not sure if it has been fixed yet.

Issue? Fixed? This is how Static Tempest works., and always has worked. Same as Ichor resetting root timer.

It's not 2003 anymore. This isn't 1.65, you play live since like 2010?

What does 2003 have to do with this.. This is how ST worked, and how it should work here.
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