Sepplord wrote: ↑Mon 15 Apr 2019 8:31 AM
I agree with all what you wrote before about balance, but i don't think this approach is possible because of the differences and viabilities in different situations. What is high utility in some situations can be almost useless in others (for example climb walls in open-RvR). Single abilities are more powerful on some classes than on others (for example slam on reaver is far more important than slam on BM). Having multiple different spells stacked onto one class is beneficial for sure on that class, but simply adding the utility doesn't really show the whole picture etc...
Your idea isn't bad per se...i just think it paints a pretty simple picture that will still have the same problems to do it right as other approaches
That's like saying +40 dex is more usful for an archer than a tank... While yes an archer would receive more use out of it, it still takes up the same utility on your template...
It's the same argument I keep running into on the warden threads, warden has PBT and somehow it's more utility for a warden than for a thuergist to have PBT... This just isn't true it's the same ability and does the exact same function... And the warden having heals and pbt is quite strong, it is easy to group a thuergist and a friar for that exact effect + a lot of extra damage..
I would agrue that slam is 100% just as useful on any class.. While a reaver can exploit it more that is because the reavers overall utility gained in flexible is quite low and requires 50spec to shine... Other styles in flex are pretty weak and hard to pull off, besides that it gives multiple damage types.. Slash for example has much better anytime styles and reavers main stat is str...
With the diversity of classes that is basically how the game is already balanced.. And just because some classes may benefit from having certain utility combined together doesn't mean that class is overall overpowered if a different class has the same utility...
You could say all tanks are quite underpowered because they only bring a body to beat on but they have their role.
This would also allow GMs to show class balance with numbers to validate changes they make